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Design of Integrated Process-Based Model for Large Assembly Blocks Considering Resource Constraints in Shipbuilding (자원제약을 고려한 조선 대조립 공정의 통합 프로세스 기반 모델 설계)

  • Jeong, Eunsun;Jeong, Dongsu;Seo, Yoonho
    • Journal of the Korea Society for Simulation
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    • v.28 no.2
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    • pp.107-117
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    • 2019
  • Because shipbuilding is single-product production with limited resources, production management technology is essential to manage the resources effectively and maximize the productivity of ship-process. Therefore, many shipbuilding companies are conducting research on ship production plan and process considering various constraints in the field by applying modeling and simulation. However, it is difficult to provide accurate production plan on sudden schedule and process changes, and to understand the interconnectivity between the processes that produce blocks in existing research. In addition, there are many differences between the production planning and field planning because detailed processes and quantity of blocks can not be considered. In this research, we propose the integrated process-based modeling method considering process-operation sequences, BOM(Bill of materials) and resource constraints of all the scheduled blocks in the indoor system. Through the integrated process-based model, it is easy for the user to grasp the assembly relationship, workspace and preliminary relationship of assembly process between the blocks in indoor system. Also, it is possible to obtain the overall production plan that maximizes resource efficiency without the separate simulation and resource modeling procedures because resource balancing that considers the amount of resource quantity shared in the indoor system is carried out.

Resource Clustering Simulator for Desktop Virtualization Based on Intra Cloud (인트라 클라우드 기반 데스크탑 가상화를 위한 리소스 클러스터링 시뮬레이터)

  • Kim, Hyun-Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.45-50
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    • 2019
  • With the gradual advancement of IT, passive work processes are automated and the overall quality of life has greatly improved. This is made possible by the formation of an organic topology between a wide variety of real-life smart devices. To serve these diverse smart devices, businesses or users are using the cloud. The services in the cloud are divided into Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). SaaS runs on PaaS, and PaaS runs on IaaS. Since IaaS is the basis of all services, an algorithm is required to operate virtualization resources efficiently. Among them, desktop resource virtualization is used for resource high availability of unused state time of existing desktop PC. Clustering of hierarchical structures is important for high availability of these resources. In addition, it is very important to select a suitable algorithm because many clustering algorithms are mainly used depending on the distribution ratio and environment of the desktop PC. If various attempts are made to find an algorithm suitable for desktop resource virtualization in an operating environment, a great deal of power, time, and manpower will be incurred. Therefore, this paper proposes a resource clustering simulator for cluster selection of desktop virtualization. This provides a clustering simulation to properly select clustering algorithms and apply elements in different environments of desktop PCs.

A Convergence Study of Effects of Usage Time of Computer Game on Thickness of Trunk Muscles and Pressure Pain Threshold (컴퓨터 게임 사용 시간이 몸통 근육의 근 두께와 압력 통증 역치에 미치는 영향에 관한 융합연구)

  • Lee, Seol-A;Yang, No-yul;Choung, Sung-Dae
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.67-72
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    • 2019
  • The purpose of this study was to analyze the effects of computer game usage time on trunk muscle thickness and pressure pain threshold. The 33 study participants were divided into Group A, which spent less than 10 hours per week playing computer games; Group B, which spent between 10 and 20 hours per week playing computer games; and Group C, which spent more than 20 hours per a week playing computer games. The thickness of the participants' upper trapezius (UT), pectoralis minor (PM), anterior scalene (AS), and middle scalene (MS) muscles as well as the pressure pain threshold of their UT, PM, AS, MS, and levator scapular (LS) were measured. The study found that the PM, AS, and MS muscle thickness in group C was significantly greater than in the other groups (p<.05), and the UT, AS, PM, and LS pressure pain threshold in group C was significantly lower than in other groups (p<.05). Therefore, those who use computers for a long period of time during the week should recognize that their computer usage may cause musculoskeletal disorders.

A Study on the Direction of Core Technology Development for a Smart Earthwork System (스마트 토공시스템을 위한 요소기술 개발 방향에 관한 연구)

  • Kim, Sung-Keun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.38 no.6
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    • pp.967-977
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    • 2018
  • The problems of lack of skilled worker and poor productivity at the construction site continue to be raised, and the introduction of construction automation as one of the solutions to this has been considered. The development of various types of equipment and systems has been carried out, especially for earthwork operations with multiple construction equipment. However, the level of commercialization of developed equipment or systems is very limited. Although the single-product type of earthwork equipment has been applied to the site, the integrated type of earthwork system is still in the field testing stage. Considering these constraints, the limited budget and research period, a strategy is needed to identify which technology areas and core technologies should be developed first. In this study, the technology areas and detailed core technologies that are essential for the development of earthwork systems at the level of commercialization are set and the priority of development is determined. In addition, the earthwork system that has been developed so far is analyzed and the detailed development direction is presented based on it. The findings can be used for a decision making to set the priority for core technologies that should be developed first in the limited budget and period.

A Study on the Evaluation of the Different Thresholds for Detecting Urban Areas Using Remote-Sensing Index Images: A Case Study for Daegu, South Korea (원격탐사 지수 영상으로부터 도시 지역 탐지를 위한 임계점 평가에 관한 연구: 대구광역시를 사례로)

  • CHOUNG, Yun-Jae;LEE, Eung-Joon;JO, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.22 no.1
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    • pp.129-139
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    • 2019
  • Mapping urban areas using the earth observation satellites is useful for monitoring urban expansions and measuring urban developments. In this research, the different thresholds for detecting the urban areas separately from the remote-sensing index images (normalized-difference built-up index(NDBI) and urban index(UI) images) generated from the Landsat-8 image acquired in Daegu, South Korea were evaluated through the following steps: (1) the NDBI and UI images were separately generated from the given Landsat-8 image; (2) the different thresholds (-0.4, -0.2, and 0) for detecting the urban areas separately from the NDBI and UI images were evaluated; and (3) the accuracy of each detected urban area was assessed. The experiment results showed that the threshold -0.2 had the best performance for detecting the urban areas from the NDBI image, while the threshold -0.4 had the best performance for detecting the urban areas from the UI image. Some misclassification errors, however, occurred in the areas where the bare soil areas were classified into urban areas or where the high-rise apartments were classified into other areas. In the future research, a robust methodology for detecting urban areas, including the various types of urban features, with less misclassification errors will be proposed using the satellite images. In addition, research on analyzing the pattern of urban expansion will be carried out using the urban areas detected from the multi-temporal satellite images.

A cognitive psychological consideration of Michael Chehov's acting techniques (미카엘 체홉 연기 테크닉에 대한 인지심리학적 고찰)

  • Jin, Hyun-Chung;Cho, Joon-Hui
    • (The) Research of the performance art and culture
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    • no.37
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    • pp.365-389
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    • 2018
  • This research aims to study Michael Chekhov's acting techniques scientifically, because his techniques has been studied only theoretically or empirically. Especially, this study focuses on 'imagination' and 'Psychological Gesture' from the perspective of cognitive psychology. Chekhov thought 'imagination' as the basis and core of all the works of acting. In cognitive psychology, it is called as 'imagery' and means 'a representation of the mind of the object not communicated by the sensory organs currently'. This study starts with defining imagery and takes a brief look at the features and kinds of imagery. Then the researcher will prove scientifically the possibility of training acting using imagery as Chekhov's assertion. For the proof of the validity of imagery, we'll look for the theoretical evidences-functional equivalence hypothesis, psychoneuromuscular theory, symbolic learning theory, psychophygiological information processing-and experimental ones-measurements of cerebral blood flow or event-related potential, experiments with fMRI(functional magnetic resonance imaging) or PET(positron emission tomography). As a result, we can see that imagery is functionally identical to perception and improves fulfillment of cognitive and physical tasks. As proving physical changes can draw out psychological changes(feeling) on the medium of imagery, we can also see the validity of Psychological Gesture. From the above research, even if Chekhov developed the acting techniques only on the basis of his experience, his techniques can be thought as having scientific validity. Though insufficient, this study can be a help for actors or students as they using Chekhov's techniques.

Automatic Text Summarization based on Selective Copy mechanism against for Addressing OOV (미등록 어휘에 대한 선택적 복사를 적용한 문서 자동요약)

  • Lee, Tae-Seok;Seon, Choong-Nyoung;Jung, Youngim;Kang, Seung-Shik
    • Smart Media Journal
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    • v.8 no.2
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    • pp.58-65
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    • 2019
  • Automatic text summarization is a process of shortening a text document by either extraction or abstraction. The abstraction approach inspired by deep learning methods scaling to a large amount of document is applied in recent work. Abstractive text summarization involves utilizing pre-generated word embedding information. Low-frequent but salient words such as terminologies are seldom included to dictionaries, that are so called, out-of-vocabulary(OOV) problems. OOV deteriorates the performance of Encoder-Decoder model in neural network. In order to address OOV words in abstractive text summarization, we propose a copy mechanism to facilitate copying new words in the target document and generating summary sentences. Different from the previous studies, the proposed approach combines accurate pointing information and selective copy mechanism based on bidirectional RNN and bidirectional LSTM. In addition, neural network gate model to estimate the generation probability and the loss function to optimize the entire abstraction model has been applied. The dataset has been constructed from the collection of abstractions and titles of journal articles. Experimental results demonstrate that both ROUGE-1 (based on word recall) and ROUGE-L (employed longest common subsequence) of the proposed Encoding-Decoding model have been improved to 47.01 and 29.55, respectively.

Design of IoT Gateway based Event-Driven Architecture for Intelligent Buildings. (IoT 게이트웨이 기반 지능형 건물의 이벤트 중심 아키텍쳐 설계)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.256-259
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    • 2016
  • The growth of mobile devices in Internet of Things (IoT) leads to a number of intelligent buildings related IoT applications. For instance, home automation controlling system uses client system such web apps on smartphone or web service to access the home server by sending control commands. The home server receives the command, then controls for instance the light system. The gateway based RESTful technology responsible for handling clients' requests attests an internet latency in case a large number of clients' requests submit toward the gateway increases. In this paper, we propose the design tasks of the IoT gateway for handling concurrency events. In the procedure of designing tasks, concurrency is best understood by employing multiple levels of abstraction. The way that is eminently to accomplish concurrency is to build an object-oriented environment with support for messages passing between concurrent objects. We also investigate the performance of event-driven architecture for building IoT gateway using node.js on one side and communication protocol based message-oriented middleware known as XMPP to handle communications of intelligent building control devices connected to the gateway through a centralized hub. The Node.JS is 40% faster than the traditional web server side features thread-based approach. The use of Node.js server-side handles a large number of clients' requests, then therefore, reduces delay in performing predefined actions automatically in intelligent building IoT environment.

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Seroprevalence and risk factors of Lyme disease among Korean deer farmers (대한민국 사슴농가 종사자의 라임병 혈청유병률 및 위험요인)

  • Acharya, Dilaram;Cho, Jae-Hak;Yoo, Seok-Ju;Park, Ji-Hyuk
    • Journal of agricultural medicine and community health
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    • v.44 no.2
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    • pp.82-89
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    • 2019
  • This study was undertaken to determine the seroprevalence and risk factors associated with contracting Lyme disease (LD) among Korean deer farmers. This cross-sectional study devised questionnaire that addressed farm activities, was devised and the blood samples of 516 Korean deer farmers were tested. LD seroprevalence was determined by Western blot test. Fisher's exact test, the chi-squared test, and the chi-squared test for trend analysis were performed to assess the risk associated with LD. Of total 516 study participants recruited, only 12 (2.3%) were seropositive for LD. The result of the study revealed that only deer farmers raising Elk (Cervus Canadensis) were found to be at significantly higher risk of contracting LD than other deer farmers (p=0.033). In addition, a male sex, an age of < 40 years, and those that had raised deer for < 19 years had higher rates of LD infection than their counterparts. Similarly, those that managed livestock sheds, fed deer, processed industry and prepared compost had higher rates of LD infection. In terms of protective factors, those who did not use protective measures such as wear glasses and masks, or protective gloves and aprons, and those that did not disinfect work instruments and did not shower after work had higher rates of LD than those that used protective measures. In conclusion, preventive health strategies should take into account the profiles of deer farmers at greater risk based on considerations of personal, type of work, and the use of personal protective measures.

Research on the ancient iron technology of Jungwon, the center of iron industry (제철산업의 중심 중원에서 고대 제철기술을 탐구하다)

  • Do, Eui Chul;Lee, Eun Woo;Seok, Je Seop;Jang, Min Seong
    • Korean Journal of Heritage: History & Science
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    • v.48 no.1
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    • pp.148-165
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    • 2015
  • Iron was one of the most influential factors for formation and development of ancient countries. The diffusion of ironware had increased agricultural productivity and brought about military technical revolution. Needless to say, the rise and fall of the countries depended on the possession of stable iron production. Raw materials and fuels are the key factors for mass production of iron and a transportation route is essential to supply the goods. Jungwon area satisfies the three factors. There are many iron manufacture sites such as Jincheon Seokjang-ri Gusan-ri, and Chunju Chilgeum-dong Tangeumdae earthen ramparts in the Jungwon area. In order to study the ancient iron manufacture technique, reconstitution experiment was carried out using restored furnace which was made based on the Jincheon Seokjang-ri B-23 furnace. Some notable results were identified with the experiment as in the followings. Firstly, a roasting process has a connection with the decrease of hardness of the iron ore. Secondly, melting of the blast pipe as well as the formation of product within the furnace had a crucial effect on the cessation of the experiment. Thirdly, reduced iron in various locations within the furnace prove that there was enough reducing environment during the working. Not only melting point but also properties of iron can vary depending on the carbon contents. For the reason, formation of approximate environment in which iron can react to the chalcoal is the most important factor in terms of iron manufacture.