• Title/Summary/Keyword: 자유공간 기법

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A Study on Building a Virtual Reality System with Environmental Design (환경디자인에 적용될 가상현실(VR) 시스템의 구축 방법에 대한 연구)

  • Kim, Chi-Young
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.12-21
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    • 2004
  • Modem society is information oriented with countless people needing quick reliable information. They also wart to be freed from the limitations of reality such astime and space and experience the world of imagination as if it was reality. Design is creating something out of nothing which has an innate sense of virtual within it. Since it is a process of bringing an imagingnation or an image to life, it can be described as the realization of virtuality. there are many ways in which computer adapted methods were utilized for design up to now. With the advance of computers, the process of desinging became efficient, visually complex and much easier. Undoubtedly, computer is a powerful hardware an design and furthermore, find a way to maximize the presence and to actively incorporate this in designing. The virtual reality system can be widely applied to environmental design to provude a high quality design and enhance the feeling of reality through imitation experiments. Computer simulation such as virtual reality systems is expected to be used widely in environmental design.

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An Atlas Generation Method with Tiny Blocks Removal for Efficient 3DoF+ Video Coding (효율적인 3DoF+ 비디오 부호화를 위한 작은 블록 제거를 통한 아틀라스 생성 기법)

  • Lim, Sung-Gyun;Kim, Hyun-Ho;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.665-671
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    • 2020
  • MPEG-I is actively working on standardization on the coding of immersive video which provides up to 6 degree of freedom (6DoF) in terms of viewpoint. 3DoF+ video, which provides motion parallax to omnidirectional view of 360 video, renders a view at any desired viewpoint using multiple view videos acquisitioned in a limited 3D space covered with upper body motion at a fixed position. The MPEG-I visual group is developing a test model called TMIV (Test Model for Immersive Video) in the process of development of the standard for 3DoF+ video coding. In the TMIV, the redundancy between a set of input view videos is removed, and several atlases are generated by packing patches including the remaining texture and depth regions into frames as compact as possible, and coded. This paper presents an atlas generation method that removes small-sized blocks in the atlas for more efficient 3DoF+ video coding. The proposed method shows a performance improvement of BD-rate bit savings of 0.7% and 1.4%, respectively, in natural and graphic sequences compared to TMIV.

Integrity evaluation of rock bolt grouting using ultrasonic transmission technique (초음파 투과법을 이용한 록볼트 그라우팅의 건전도 평가)

  • Han, Shin-In;Lee, Jong-Sub;Lee, Yong-Jun;Nam, Seok-Woo;Lee, In-Mo
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.9 no.1
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    • pp.75-82
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    • 2007
  • As one of the main support systems, rock bolts play a crucial role in the reinforcement of tunnels. Numerical and experimental studies using a transmission method of ultrasonic guided waves are performed to evaluate the integrity of rock bolts encapsulated by grouting paste. Numerical simulations using "DISPERSE" are carried out for the selection of the optimal experimental setup, i.e. non-destructive testing (NDT) system of the rock bolt. Based on results of the numerical simulation, the calculated frequency range for NDT testing is between 20kHz and 70kHz with the first longitudinal L(1) mode. Laboratory transmission tests are performed by attaching the piezo electric sensor at the tip of the rock bolt before embedding. Both of analytical and experimental results show that the amplitude of signals as well as the wave velocity increases with increase in the defect ratio of grouting paste. The defect in grouting paste means that the space around the rock bolt is not fully filled with the grouting paste. Experimental results also show that the increase of the wave velocity is more sensitive to the defect ratio increase than that of the amplitude. This study demonstrates that the transmission technique of ultrasonic guided waves may be a valuable tool in the evaluation of the rock bolt integrity.

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Accuracy Assessment of Unsupervised Change Detection Using Automated Threshold Selection Algorithms and KOMPSAT-3A (자동 임계값 추출 알고리즘과 KOMPSAT-3A를 활용한 무감독 변화탐지의 정확도 평가)

  • Lee, Seung-Min;Jeong, Jong-Chul
    • Korean Journal of Remote Sensing
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    • v.36 no.5_2
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    • pp.975-988
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    • 2020
  • Change detection is the process of identifying changes by observing the multi-temporal images at different times, and it is an important technique in remote sensing using satellite images. Among the change detection methods, the unsupervised change detection technique has the advantage of extracting rapidly the change area as a binary image. However, it is difficult to understand the changing pattern of land cover in binary images. This study used grid points generated from seamless digital map to evaluate the satellite image change detection results. The land cover change results were extracted using multi-temporal KOMPSAT-3A (K3A) data taken by Gimje Free Trade Zone and change detection algorithm used Spectral Angle Mapper (SAM). Change detection results were presented as binary images using the methods Otsu, Kittler, Kapur, and Tsai among the automated threshold selection algorithms. To consider the seasonal change of vegetation in the change detection process, we used the threshold of Differenced Normalized Difference Vegetation Index (dNDVI) through the probability density function. The experimental results showed the accuracy of the Otsu and Kapur was the highest at 58.16%, and the accuracy improved to 85.47% when the seasonal effects were removed through dNDVI. The algorithm generated based on this research is considered to be an effective method for accuracy assessment and identifying changes pattern when applied to unsupervised change detection.

Dynamics of the River Plume (하천수 플룸 퍼짐의 동력학적 연구)

  • Yu, Hong-Sun;Lee, Jun;Shin, Jang-Ryong
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.6 no.4
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    • pp.413-420
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    • 1994
  • Dynamics of the river plume is a very complicated non-linear problem with the free boundary changing in time and space. Mixing with the ambient water through the boundary makes the problem more complicated. In this paper we reduced 3-dimensional problem into 1-dimensional one by using the integral analysis method. Basic equations have been integrated over the lateral and vertical variations. For these integrations we adopted the well-established assumption that the flow-axis component of plume velocity and the density difference of the plume with the ambient water have Gaussian distributions in directions which are perpendicular to the flow-axis of the plume. We also used the result of our previous study on the lateral spreading velocity of the plume derived under the same assumption. And entrainment was included as a mixing process. The resultant 1-dimensional equations were solved by Runge-Kutta numerical method. Consequently, comparatively easy method of numerical analysis is presented for the 3-dimensional river plume. The method can also be used for the analysis of the thermal plume of cooling water of power plants.

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Principle and Recent Advances of Neuroactivation Study (신경 활성화 연구의 원리와 최근 동향)

  • Kang, Eun-Joo
    • Nuclear Medicine and Molecular Imaging
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    • v.41 no.2
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    • pp.172-180
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    • 2007
  • Among the nuclear medicine imaging methods available today, $H_2^{15}O-PET$ is most widely used by cognitive neuroscientists to examine regional brain function via the measurement of regional cerebral blood flow (rCBF). The short half-life of the radioactively labeled probe, $^{15}O$, often allows repeated measures from the same subjects in many different task conditions. $H_2^{15}O-$ PET, however, has technical limitations relative to other methods of functional neuroimaging, e.g., fMRI, including relatively poor time and spatial resolutions, and, frequently, insufficient statistical power for analysis of individual subjects. However, recent technical developments, such as the 3-D acquisition method provide relatively good image quality with a smaller radioactive dosage, which in turn results in more PET scans from each individual, thus providing sufficient statistical power for the analysis of individual subject's data. Furthermore, the noise free scanner environment $H_2^{15}O$ PET, along with discrete acquisition of data for each task condition, are important advantages of PET over other functional imaging methods regarding studying state-dependent changes in brain activity. This review presents both the limitations and advantages of $^{15}O-PET$, and outlines the design of efficient PET protocols, using examples of recent PET studies both in the normal healthy population, and in the clinical population.

Numerical modeling of secondary flow behavior in a meandering channel with submerged vanes (잠긴수제가 설치된 만곡수로에서의 이차류 거동 수치모의)

  • Lee, Jung Seop;Park, Sang Deog;Choi, Cheol Hee;Paik, Joongcheol
    • Journal of Korea Water Resources Association
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    • v.52 no.10
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    • pp.743-752
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    • 2019
  • The flow in the meandering channel is characterized by the spiral motion of secondary currents that typically cause the erosion along the outer bank. Hydraulic structures, such as spur dike and groyne, are commonly installed on the channel bottom near the outer bank to mitigate the strength of secondary currents. This study is to investigate the effects of submerged vanes installed in a $90^{\circ}$ meandering channel on the development of secondary currents through three-dimensional numerical modeling using the hybrid RANS/LES method for turbulence and the volume of fluid method, based on OpenFOAM open source toolbox, for capturing the free surface at the Froude number of 0.43. We employ the second-order-accurate finite volume methods in the space and time for the numerical modeling and compare numerical results with experimental measurements for evaluating the numerical predictions. Numerical results show that the present simulations well reproduce the experimental measurements, in terms of the time-averaged streamwise velocity and secondary velocity vector fields in the bend with submerged vanes. The computed flow fields reveal that the streamwise velocity near the bed along the outer bank at the end section of bend dramatically decrease by one third of mean velocity after the installation of vanes, which support that submerged vanes mitigate the strength of primary secondary flow and are helpful for the channel stability along the outer bank. The flow between the top of vanes and the free surface accelerates and the maximum velocity of free surface flow near the flow impingement along the outer bank increases about 20% due to the installation of submerged vanes. Numerical solutions show the formations of the horseshoe vortices at the front of vanes and the lee wakes behind the vanes, which are responsible for strong local scour around vanes. Additional study on the shapes and arrangement of vanes is required for mitigate the local scour.

Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

PIV Measurements of Wake behind a KRISO 3600TEU Container Ship Model (PIV를 이용한 KRISO 3600TEU 컨테이너선모형선의 반류 측정 및 해석)

  • Sang-Joon Lee;Min-Seok Koh;Choung-Mook Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.39 no.3
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    • pp.48-56
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    • 2002
  • The flow characteristics around KRISO 3600TEU container ship model have been experimentally investigated in a circulating water channel. The instantaneous velocity vectors were measured using 2-frame PIV measurement system. The mean velocity fields and turbulent statistics including turbulent kinetic energy and vorticity were obtained by ensemble-averaging 400 instantaneous velocity fields. The free stream velocity was fixed at 0.6m/s and the corresponding Reynolds number was $9{\times}10^5$. The test sections were divided into two regions, three transverse sections of the wake region(Station -0.5767, -1, -3) and five longitudinal sections of the wake((Z/(B/2)=0, 0.1, 0.2, 0.4, 0.6). In the wake region, large-scale longitudinal vortices of nearly same strength are symmetric with respect to the wake centerline and a relatively weak secondary vortex is formed near the waterline. With going downstream, the strength of longitudinal vortex is decreased and the wake region expands.

Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' - (메타버스의 수업활용에 관한 사용자 경험 분석 - 스페이셜(Spatial)을 중심으로 -)

  • Lee, Yejin;Jung, Kwang-Tae
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.367-376
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    • 2022
  • In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.