• Title/Summary/Keyword: 자아실현적 웰빙

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The Effect of Work- Life Balance on Innovative Behavior : Mediating effect of Hedonic Well-being and Eudaimonic Well-Being (일과 삶의 균형이 혁신행동에 미치는 영향: 정서적 웰빙과 자아실현적 웰빙의 매개효과를 중심으로)

  • Choi, Gi-Dong;Kim, Do-Geun
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.649-661
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    • 2021
  • Over recent years, there have been more comprehensive studies conducted word-widely on the WLB covering not only the conflicting relationships between work and life but also facilitating relationships between work and life, in a method of classifying whether a conflict or a facilitation was derived from the work or from the life. However, such studies are hardly identified in Korea. The objective of this study is, therefore, to examine the effect of the WLB on innovative behavior in Korean society, when the WLB are subdivided into three sub-variables defined as work-life conflict, life -work conflict, and work-life facilitation, and to determine the mediated effect of psychological well-being(hedonic well-being and eudaimonic well-being). The hypothesis was verified using factor analysis, descriptive statistics, and regression analysis in questionnaires collected from 299 office workers. As a result, the study found that work-life conflict and work-life facilitation significantly effected psychological well-being and innovative behavior. However, life-work conflict was not a significant factor on hedonic well-being and innovative behavior. In addition, eudaimonic well-being showed mediating effect to the relationship between WLB and innovative behavior, while hedonic well-being did not effectively mediate them.

A Study on the Structural Relationship among Enjoyment Factors, Leisure Satisfaction, and Psychological Well-being in Golf Participants (골프 참여자의 재미 요인, 여가 만족, 심리적 웰빙 간의 구조적 관계에 관한 연구)

  • Bum, Chul-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.12
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    • pp.8336-8342
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    • 2015
  • The purpose of this study was to empirically investigate the structural relationship among golf participants' enjoyment factors, leisure satisfaction, and psychological well-being. Three hundred twenty-two surveys were used as the final data, and the results using SPSS 18.0 and AMOS 18.0 program are as follows. First, enjoyment factors of golf participants all effected positively on leisure satisfaction. Second, only interest displayed a positive relationship with self-realization. Third, leisure satisfaction increased self-realization, but did not have a statistically significant effect on hedonic well-being in this study.

Park Golf Participation of Physically Disabled Impact on Psychological Well-being and Subjective Happiness (파크골프 참여가 지체장애인의 심리적 웰빙과 주관적 행복감에 미치는 영향)

  • Kim, Dong Won
    • 재활복지
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    • v.18 no.4
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    • pp.187-205
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    • 2014
  • Is to identify how this affects the physically disabled to participate in the program 12 weeks Park Golf psychological well-being and happiness, the purpose of this research is subjective. How to study subjects, only 40-year-old disabled man more than 24 people total delay experimental group and 12 patients(failure cut seven, delayed dysfunction 5) and the control group and 12 patients(failure cut six, delayed dysfunction in 4, two people were involved in the joint disorder). 3 times a week(Mon, Wed, Fri), was carried out 50 minutes into 12 weeks of the experimental period, was located at River Park Golf Course A test place. We calculate the pre-and post-test data mean and standard deviation using SPSS Statistics 21.0 statistical data processing program, binary repeated measures ANOVA to analyze the effects on the psychological well-being of the disabled and subjective effects euphoria Park Golf Participation(was performed 2-way [2] RM ANOVA). First results in psychological well-being of the two groups according to Park Golf participate in group comparisons before and after the exercise involved only fun, immersive and shows were not significantly different, within each group enjoyment, competence, self-realization, all the children of the immersion showed a significant difference in the factors. Second, before and after participation in exercise, there was a significant difference between groups in subjective happiness of two groups according to Park Golf participation, the two groups were not significantly different within. Taken together the results to see more, showed that the positive effects on the psychological well-being and subjective happiness Park Golf participation is the Physically Disabled.

A Study on effect of Craft Activities Experience Factor to Self-esteem and Social-support for middle-aged women (공예활동 체험요소가 중년여성의 자아존중감과 사회적 지지에 미치는 영향연구)

  • Hong, Myung Sook;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.67-74
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    • 2020
  • Middle-aged women experience physical and mental changes along with the loss of femininity, and they feel psychologically empty according as their child's growth and independence reduces the role of care and parenting. These women understand the sense of loss and emptiness caused of their role reduction as an opportunity to maintain their values and beliefs for their leisure life. Accordingly, middle-aged women overcome negative emotions facing in the middle-aged such as depression or empty mind, and establish self-esteem and social support in recognizing it as an opportunity for building relationship and self-realization in social relations, which come through human to human communication by doing craft activities. In this study, in order to analyze the effect of the experience factor of craft activity to self-esteem and social support for middle-aged women, we set up a research model with the experience factor of craft activity as an independent variable and self-esteem and social support as dependent variables. As a result of the study, educational experiences, recreational experiences, and deviant experiences had a meaningful effect on self-esteem, but aesthetic experiences did not have meaningful effect. And, recreational experiences and aesthetic experiences had a meaningful effect on social support, but educational experiences and deviant experiences did not have meaningful effect on social support. Therefore, the institutional system for craft experiences, that can provide content of environmental characteristics for aesthetic factor and visual elements are required. It influences to the change of senses and emotions of middle-aged women. Also, there are limitations that this study did not consider factors of ultimate life changes through craft activities. Thus this study suggests development of new model for variables of wellbeing-related matters.