• Title/Summary/Keyword: 자바 문화

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Javanese Jamu Tradition: Medicine for Caretaking and the Health Named 'Tentram' (인도네시아 자바사람들의 자무(Jamu) 전통: '돌봄'의 의약과 '평안'한 건강)

  • CHO, Youn-Mee
    • The Southeast Asian review
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    • v.29 no.3
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    • pp.39-80
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    • 2019
  • This article examines the reason why Indonesian Javanese are using their traditional medicine jamu. Tracing the cultural logic of Javanese, this study observes the space and the process in which the demand on jamu is culturally constructed. In order to address this, the article focuses on Javanese family and their royal court, the spaces where jamu originated from and has been used. Then, the discussion proceeds to identify jamu as a medium to construct rukun(harmony) and tentram(peace), as well as to express and ensure Javanese cosmology. Along with the research, the article argues that: 1) jamu is an embodiment of Javanese local knowledge system into which Javanese consciousness, notions, knowledge, and techniques integrate; 2) the health achieved by using jamu is what Javanese call tentram, which encompasses physical, mental, spiritual and social dimensions of health; 3) the health of tentram has the value of a resource that becomes the foundation to build a good, prosperous society.

Rukun and Adat in Javanese Villages: A New Territorial Model for Understanding Javanese Culture (자바 마을의 루꾼과 아닷: 자바 문화 이해를 위한 영토성 모델 제안)

  • CHO, Youn-Mee
    • The Southeast Asian review
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    • v.23 no.1
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    • pp.195-234
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    • 2013
  • Javanese culture has been perceived as peace-oriented and conflict-avoiding in both academic studies and local people's discourses, and this perception has been crystallized in the "rukun model" for understanding Javanese culture. But in reality, although the rukun values have been internalized in Javanese mindset, violence has never ceased in Javanese society and even seems more widespread in the Indonesian reform era. Based on this understanding, this paper reveals the limitations of peace-oriented rukun model which cannot explain conflict and violence, and instead suggests an alternative "territorial model" which can involve both peace and conflict. For that purpose, the author examines aspects of territoriality embedded in three components of Javanese villages: people, territory, and adat, and argues that territoriality works as the principle of organizing and managing Javanese society, as shown in their social stratum and various cultural practices as well as the way morality and justice are defined. By theorization of territorial model, we can understand rukun values and adat from a new perspective and thus achieve a more complete understanding of Javanese culture.

Mobile Game production Using the Java (자바를 이용한 모바일 게임 컨텐츠 제작)

  • Kim, Jung-Yoon;Hong, Sung-Su
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1217-1220
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    • 2003
  • 한국의 모바일 산업은 디지털 영상 시대에 국가 전략 산업이란 이름 아래 명칭과 개념의 통일된 코드도 만들어지기 전에 세계 최고 수준의 하드웨어 인프라와 네트웍크 인프라가 형성되었다. 또한 게임과 애니메이션은 지난 5년 동안 비교육적이고 천박한 문화에서 각광 받는 돈벌이로 현대의 시대성과 가장 밀착된 표현양식으로 새롭게 평가받고 있다. 이러한 필요성에 따라서 각 대학들은 앞 다투어 모바일 관련 게임이나 애니메이션 혹은 컨텐츠 관련 과목을 개설하고 있으나 실제로 "모바일 게임, 애니메이션 제작" 과 관련된 컨텐츠가 없거나 있어도 미비한 실정이다. 본 논문은 자바프로그램과 플래시를 이용하여 모바일 컨텐츠를 제작하고 실습해 볼 수 있는 시스템을 제안하고 구현하였다.

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Mobile Game Contents production Using the Java (자바를 이용한 모바일 게임 컨텐츠 제작)

  • Kim, Jung-Yoon;Hong, Sung-Su
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.855-858
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    • 2003
  • 한국의 모바일 산업은 디지털 영상 시대에 국가 전략 산업이란 이름 아래 명칭과 개념의 통일된 코드도 만들어지기 전에 세계 최고 수준의 하드웨어 인프라와 네트웍크 인프라가 형성되었다. 또한 게임과 애니메이션은 지난 5년 동안 비교육적이고 천박한 문화에서 각광받는 돈벌이로 현대의 시대성과 가장 밀착된 표현양식으로 새롭게 평가받고 있다. 이러한 필요성에 따라서 각 대학들은 앞 다투어 모바일 관련 게임이나 애니메이션 혹은 컨텐츠 관련 과목을 개설하고 있으나 실제로 "모바일 게임, 애니메이션 제작"과 관련된 컨텐츠가 없거나 있어도 미비한 실정이다. 본 논문은 자바프로그램과 플래시를 이용하여 모바일 컨텐츠를 제작하고 실습해 볼 수 있는 시스템을 제안하고 구현하였다.

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Verification Study on the Treasure #634 of Silla Face-Inlaid Glass Bead: Focusing on the Design and Cultural Symbolic Elements (보물 제634호 신라 인면 상감 유리구슬의 검증 연구: 디자인과 문화 상징요소를 중심으로)

  • Misuk Choi;Hyo Jeong Lee;Youngjoo Na
    • Science of Emotion and Sensibility
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    • v.26 no.4
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    • pp.71-92
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    • 2023
  • This study investigates the symbolism and meaning of the bead design, its relationship with the Silla culture, and the conditions of glass bead manufacturing to verify the theory of Silla's production of Silla face-inlaid glass beads with excellent artistry and technology. The research method includes investigating the design analysis, ancient documents, myths, relics, glass, and metal production techniques. Moreover, Hongshan cultural relics and other cases of inlaid glass beads were collected. There are records in the literature that the people of Makhan, Buyeo and Silla of ancient Korea people considered beads as treasures and used them for accessories. It was confirmed that all the design elements of the bead-patterned hair topknot, golden crown, birds, and flower trees were closely related to the myth of Kim Al-ji of Silla, the oviparous tales and the sacred birds and divine beasts of the north. Moreover, the pattern and arrangements were found to be similar in other Silla relics. The origin of beads and face pendants was Hongsan culture, and a stone cast for beads was discovered in Bukpyo of Gojoseon, the lower-level culture of Hajiajeom. In addition, excavating inlaid glass beads from Sik-ri tombs of Korea and a face-inlaid glass bead from Toganmori tombs in Japan confirms the theory of Silla's production. The fact that the Baekje people of ancient Korea had a glass bead manufacturing office in Japan in the fifth centuries suggests that the Silla people also had a manufacturing plant in Java, Indonesia, because this place was a crossroads of Silla's Sea Silk Road and a source of raw materials and labors with a close relationship to Silla. Therefore, the face-inlaid glass bead was indeed self-made by Silla, who possessed the tradition of bead myths and hair topknot, and the high-level skills such as gold crowns and metal inlays.

Reconstruction of the Origin of the Gudle (구들의 기원지(起源地) 재고(再考))

  • Oh, Seunghwan
    • Korean Journal of Heritage: History & Science
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    • v.54 no.1
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    • pp.100-119
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    • 2021
  • This paper has been written to verify the existing theory that districts occurred independently in various parts of the world, including the Korean Peninsula. Song Giho (2006) claims that the origin of the Gudle, is an example of polygenism that occurred in various areas in the world, including the Korean peninsula. This argument has been corroborated by a large number of researchers. However, it is difficult to understand the lineage of Gudle and its process of development, if a theory of polygenism is continued to be taken into account. The place which is targetet by this theory is the North-West area of the Korean peninsula, south of Primorsky Krai, and in the northern area of Zabaikal-Mongolia. This means that these areas developed independently because they were far from each other and had no direct cultural relationship. However, the structure of Gudle, shape, and assemblages of earthenware it cannot be explained by polygenism, as they are the same in every place. Furthermore, it is also questionable as to the timing and region of emergence of the culture in East Asia over a limited time frame of 3-2 BC. Gudle are formed by furnaces with roofs and walls, Gorae, which saves heat, and it has smoke ventilation that draws smoke out. Therefore, the Gudle is not a structure that anyone can make without advanced technical understanding. So far, the only facility with furnaces and smoke ventilation that appear before the Gudle is Buttumak. Thus, the Gudle is likely to have been invented in the place where Buttumak were used. The area as known for the origin of Gudle was observed to verify the existence of the Buttumak's structure, but none of these facilities were found. The Gudle suddenly appeared within a new culture that had never existed before. That means that none of the three places had the conditions under which the Gudle could be invented, so it must have been introduced from outside. In conclusion, the three places that I mentioned above are not the origin of Gudle. So, the origin of Gudle has to be found elsewhere.

Responses of Javanese Muslims to Islam: Analysis of Three Religious Texts (이슬람의 유입과 자바 무슬림의 능동적 대응: 종교 텍스트에 대한 분석을 중심으로)

  • Kim, Hyung-Jun
    • The Southeast Asian review
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    • v.21 no.2
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    • pp.155-182
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    • 2011
  • The purpose of this paper is to examine the process of Islamization in Java, focusing on religious discourse among Muslim intellectuals. How Islamic tradition and knowledge have been perceived and utilized and how they have interacted with those of non-Islamic origin will be discussed. For this, three Islam-related books written in different phases of Islamization are to be analyzed: Babad Tanah Jawi compiled by Mataram court in the 17th century, Serat Cabolek written by a court poet in the late 18th or early 19th century, and Fikih Anti-korupsi published by reformist and scriptural organization of Muhammadiyah in 2006. Babad portrays conversion to Islam as a process which does not demand a dramatic outward change in religious practice. Scriptural tradition of Islam and the dichotomy between what is Islamic and what is not were not mentioned in order to explain conversion. Spiritual and mystical enlightenment was emphasized heavily, and for this, the importance of non-Islamic traditions was fully acknowledged. Serat tells us that this period was characterized by the surge of scriptural and shariah-minded Islam, maintenance of non-Islamic traditions, clashes between scriptural Islam and old religious traditions, and Javanese efforts to harmonize these. In Fikih, non-Islamic tradition is replaced by scriptural Islam and disappears totally. Interpretations based on the Scriptures, however, do not monopolize it and are used together with mode of analysis from the West. It is too much to call this 'intellectual syncretism', in that Islamic Scriptures and Western knowledge do not mix but stand side by side. Three books under examination reveal that the process of Islamization in Java has not been uniform. It has been conditioned and shaped by local socio-cultural and historical circumstances, where active engagement and intellectual exercise of Javanese Muslims have played key roles. Even Islamization in the last few decades is not an exception. The surge of scripturalism and fundamentalism does not simply bring about a move to Arabization. Interacting with local intellectual and socio-cultural milieu, this has produced a sort of intellectual hybridity, which is unique to Muslim society of Java.

A Study on the Production of 2D Pixel Game Objects Using Basic Shape (기본도형을 활용한 2D Pixel 게임 오브젝트 제작연구)

  • KIM, Do-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.213-215
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    • 2022
  • 현재 게임들에서 Retro 풍이 일면서 다시 2D그래픽이 주목을 받고 있는 현상이 발생하고 있다. 물론 과거에도 2D 그래픽풍의 게임이 없었던 것은 아니나 근래에 들어서는 그 양상이 좀 더 진화되어 유저들에게 어필을 하고 있어 주목이 되고 있다. 현재 출시된 멀티 플랫폼 게임 엔진 중 게임 개발사에서 많이 사용 중인 엔진은 Unity3D 엔진이다. 본 논문에서는 Unity3D 엔진을 이용한 2D게임 그래픽 제작에 대해 논하고자 한다. 유니티 엔진은 C#, 자바스크립트로 코드를 작성할 수 있다는 이유로 C#과 모노 기반 코드로 개발되었다고 알려져 있었다. 실제로 엔진의 런 타임 부분은 C++과 마이크로소프트 닷넷 API, 에디터 프로그램은 C#으로 개발되었다. 스크립트는 유니티 내에서 바로 수정은 하지 못하고 Mono Develop등 유니티를 지원하는 스크립트 에디터에서 수정할 수 있다. 이에 본 논문에서는 멀티 플랫폼 게임 엔진을 이용한 2D 게임 그래픽인 Pixel Art 구현을 제안 하고자한다. 이를 통해서 다양한 멀티 플랫폼 기반의 게임 설계 및 개발에 도움이 되었으면 한다. 어떤 요소들이 2D게임을 선택하는 데에 있어 영향을 끼치는가에 대해서 알아보고, 세부항목에 따른 기본 도형을 이용한 게임 오브젝트 제작의 특징과 그 이유가 사용자에게는 어떤 의미를 가지는가에 대한 것을 알 수 있다.

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Study on Course-Embedded Learning Achievement Evaluation and Adaptive Feedback (교과기반 학습성취 평가 및 적응형 피드백 시스템 설계)

  • Chung, Hyun-Sook;Kim, Jung-Min
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.553-560
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    • 2022
  • The research of course-embedded learning evaluation method, which can be used to measure the competency of learners by evaluation of learning outcomes, has been performed for competency-based education in the university. In this paper, we propose an learning evaluation and adaptive feedback model based on learning outcomes, learning subjects, learning concepts graph, and an evaluation matrix. Firstly, we define the layered learning outcomes, a graph of learning subjects and concepts, and two association matric. Secondly, we define algorithms to calculate the level of learning achievement and the learning feedback to learners. We applied the proposed method to a specific course, "Java Programing", to validate the effectiveness of our method. The experimental results show that our proposed method can be useful to measure the learning achievement of learners and provide adaptive feedbacks to them.

Ontology based Retrieval System for Cultural Assets Using Hybrid Text-Sketch Queries (혼합형 질의 방법에 의한 온톨로지 기반 유물 검색 시스템)

  • Cheon Hyeon-Jae;Baek Seung-Jae;Lee Hong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.17-26
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    • 2005
  • With the rapidly Slowing information, the research on the effcient information retrieval is increasing. Most of the retrieval systems for domestic cultural assets on the web have adopted a keyword-based search method. Those systems have required users to know the exact information about cultural assets such as name, keyword, etc. However, it is not easy to search the cultural assets with little information or only a remembrance of the shape. In this paper, we propose the retrieval system for cultural assets using both ontology-based and sketch-based search method to solve the Problems of existing systems. Our retrieval system allows users to use both text and sketch for a Query regardless of the type of information about cultural assets and to search in results using the ontology.

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