• Title/Summary/Keyword: 자동전투

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A Study on Applying a Consistent UML Model to Naval Combat System Software Using Model Verification System

  • Jung, Seung-Mo;Lee, Woo-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.109-116
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    • 2022
  • Recently, a model-based development method centered on highly readable and standardized UML (Unified Modeling Language) models has been applied to solve unclear communications in large-scale software development. However, it is difficult to apply consistent UML models depending on software developers' proficiency, understanding of models and modeling tools. In this paper, we propose a method for developing a Model Verification System to apply an consistent UML model to software development. Then, the developed Model Verification System is partially applied to the Naval Combat System Software development to prove its function. The Model Verification System provides automatic verification of models created by developers according to domain characteristics. If the Model Verification System proposed in this paper is used, It has the advantage of being able to apply the consistent UML model more easily to Naval Combat System Software Development.

A Study on the Improved Post-Analysis Development System in the Naval Combat System

  • Seo, Chang-Won
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.197-207
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    • 2022
  • The Naval Combat System operates in multiple software components for efficient functional processing. Data transmission and reception between components is performed in real time using DDS(Data Distribution Service). Reliable Post-Analysis requires the collection of all DDS messages. However, Software workload and development costs increase because common functions for all messages must be developed directly. In the paper, We propose an improved Post-Analysis based on the Feature Model and a new development system using it. Functions for the modified message were applied as variable domains of the Feature Model. When Build Center updates Post-Analysis, it automatically processes all software tasks associated with Post-Analysis. The proposed development system simplified the overall work procedure, and work time was significantly reduced compared to the existing development system.

A Study on Improvement of Roll Autopilot System (가로축 자동비행시스템 개선에 관한 연구)

  • Kim, Chong-Sup;Koh, Gi-Oak;Ji, Chang-Ho;Cho, In-Je;Lee, Dong-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.706-711
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    • 2015
  • The fighter aircraft uses several different loading configurations for air-to-surface and air-to-air combat missions. To maintain wings-level flight with an asymmetric weapon configuration, a pilot controls a roll trim system. However, it is difficult to apply an accurate roll trim input for wings-level flight in the actual flight under disturbance. The inaccurate roll trim input degrades the performance of the roll autopilot system. In this paper, to solve this problem, an integrator was additionally designed in the command part of the roll autopilot system. The initial transient response was improved by scheduling the limiter to restrict the roll attitude error. As a result of the evaluation of the simulation for the designed flight control law, the roll attitude following performance was found to be improved in the autopilot system operation under the inaccurate roll trim condition.

The Transmission Performance Analysis and Security Policy in Tactical Communication Environment (전술통신 환경에서 전송 성능 분석 및 보안 정책)

  • Hong, Jinkeun
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.303-309
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    • 2013
  • This paper analyzed about operation environment and policy for US military tactical communication, and security policy and transmission performance of tactical link. It is presented operation communication message and framework, which is supported semi automated force, SINCGARS specification of link layer in operation environment, and analyzed COMSEC policy and application layer security in tactical security policy. Also it analyzed in respect to transmission performance and crypto synchronization detection. Security policy of tactical link and COMSEC is analyzed in respect of crypto device such as AFKDMS, AKMS, RBECS, KIV-7/HSB.

A Study on Performance Improvement for Acquiring Time of Ship Target through Defining and Analysing the Main Affecting Factors of Tracking Radar (추적레이더의 주요영향인자 정의 및 분석을 통한 대함표적획득시간 성능향상에 관한 연구)

  • Kim, Seung-Woo;Cho, Heung-Gi
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.3
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    • pp.22-28
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    • 2007
  • The STIR(Signal Tracking & Illumination Radar) in KDX(Korean Destroyer Experimental) combat system acquires target from designating 3-D target information of surveillance radar (MW-08), and The performance of radar is decided by target acquisition time and accuracy of tracking loop because the STIR tracks automatically in accordance with tracking algorithm. In the view of ship, elements related with target acquisition time of the STIR can be various. In this paper the target acquisition time of the STIR is reduced by identifying the elements and suggesting the performance improvement method. The way of performance improvement is suggested through analysing main affecting factors. First, tracking algorism is required for analysis. Second, fitness of parameters that control elements related with acquisition distance is analyzed. And the third, accuracy of ship based sensors is analyzed. In conclusion, acquisition time against ship target can be advanced to 3 seconds from 10 seconds.

Evaluation of Tracking Performance: Focusing on Improvement of Aiming Ability for Individual Weapon (개인화기 조준 능력 향상 관점에서의 추적 기법의 성능평가)

  • Kim, Sang Hoon;Yun, Il Dong
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.481-490
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    • 2013
  • In this paper, an investigation of weapon tracking performance is shown in regard to improving individual weapon performance of aiming objects. On the battlefield, a battle can last only a few hours, sometimes it can last several days until finished. In these long-lasting combats, a wide variety of factors will gradually lower the visual ability of soldiers. The experiments were focusing on enhancing the degraded aiming performance by applying visual tracking technology to roof mounted sights so as to track the movement of troops automatically. In order to select the optimal algorithm among the latest visual tracking techniques, performance of each algorithm was evaluated using the real combat images with characteristics of overlapping problems, camera's mobility, size changes, low contrast images, and illumination changes. The results show that VTD (Visual Tracking Decomposition)[2], IVT (Incremental learning for robust Visual Tracking)[7], and MIL (Multiple Instance Learning)[1] perform the best at accuracy, response speed, and total performance, respectively. The evaluation suggests that the roof mounted sights equipped with visual tracking technology are likely to improve the reduced aiming ability of forces.

Study on the Functional Architecture and Improvement Accuracy for Auto Target Classification on the SAR Image by using CNN Ensemble Model based on the Radar System for the Fighter (전투기용 레이다 기반 SAR 영상 자동표적분류 기능 구조 및 CNN 앙상블 모델을 이용한 표적분류 정확도 향상 방안 연구)

  • Lim, Dong Ju;Song, Se Ri;Park, Peom
    • Journal of the Korean Society of Systems Engineering
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    • v.16 no.1
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    • pp.51-57
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    • 2020
  • The fighter pilot uses radar mounted on the fighter to obtain high-resolution SAR (Synthetic Aperture Radar) images for a specific area of distance, and then the pilot visually classifies targets within the image. However, the target configuration captured in the SAR image is relatively small in size, and distortion of that type occurs depending on the depression angle, making it difficult for pilot to classify the type of target. Also, being present with various types of clutters, there should be errors in target classification and pilots should be even worse if tasks such as navigation and situational awareness are carried out simultaneously. In this paper, the concept of operation and functional structure of radar system for fighter jets were presented to transfer the SAR image target classification task of fighter pilots to radar system, and the method of target classification with high accuracy was studied using the CNN ensemble model to archive higher classification accuracy than single CNN model.

A Study on Effective Methods for Launching Mobile Platform Games in Console and PC Platform Games (콘솔과 PC 플랫폼 게임에서 모바일 플랫폼 게임 출시를 위한 효과적인 방안에 관한 연구)

  • Min-Cheol Lee;Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.141-143
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    • 2023
  • 콘솔 및 PC 게임이 모바일 플랫폼으로 진출하는 경우 기존에 출시했던 플랫폼과 다르게 모바일 플랫폼에 맞는 조작, UI, 과금 정책 등의 다양한 부분을 고려할 필요가 있다. 모바일 플랫폼의 화면 크기 조작의 한계를 반영해 전투, 퀘스트 진행, 파티 조합, 장비 장착, 캐릭터 육성 등 게임 플레이 전반의 자동 시스템을 구축해 유저에게 조작 편의성을 제공할 필요가 있다. 또한 기존의 유료화 게임 형태의 판매 전략에서 부분 유료화의 전환에 따른 기존의 유저가 느낄 수 있는 과금 거부감을 해소하기 위해 시즌 패스, 월정액 시스템 등을 도입해 소 과금으로 유저들에게 게임 내에서 만족감을 느낄 수 있도록 하는 것이 중요하다. 본 논문에서는 게임의 일회적인 판매량이 매출에 영향을 주는 것과 다르게 주기적인 유저들의 접속(DAU, MAU)에 따른 과금 정도가 매출 및 게임 순위 등에 영향을 주게 된다. 따라서 꾸준한 업데이트와 이벤트 제공을 통해 기존 유저들이 장기적으로 게임에 접속하도록 유도하고, 신규 유저들이 게임에 유입될 수 있도록 하는 과정과 같은 발전 방안을 제시해 본다.

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Players Adaptive Monster Generation Technique Using Genetic Algorithm (유전 알고리즘을 이용한 플레이어 적응형 몬스터 생성 기법)

  • Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.43-51
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    • 2017
  • As the game industry is blooming, the generation of contents is far behind the consumption of contents. With this reason, it is necessary to afford the game contents considering level of game player's skill. In order to effectively solve this problem, Procedural Content Generation(PCG) using Artificial Intelligence(AI) is one of the plausible options. This paper proposes the procedural method to generate various monsters considering level of player's skill using genetic algorithm. One gene consists of the properties of a monster and one genome consists of genes for various monsters. A generated monster is evaluated by battle simulation with a player and then goes through selection and crossover steps. Using our proposed scheme, players adaptive monsters are generated procedurally based on genetic algorithm and the variety of monsters which are generated with different number of genome is compared.

A Study on the Chronotope of Mobile Game (모바일 게임의 크로노토프 연구)

  • Lee, Jin
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.29-36
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    • 2018
  • The purpose of this paper is to examine the temporal and spatial characteristics of mobile games through Mikhail Bakhtin's chronotope concept in order to examine the changes of mobile games and gaming. Based on chronotope, a concept that refers to the inner relation between time and space reproduced in the novel, I examined the inner relation between the space - time experience in the mobile game platform and the reconstruction of the mobile game text. The mobile game builds the present-here world based on the player's will while superimposing the act of playing through the mixed platform of existence based on the player with the time and space of everyday life. The chronotope of a mobile game with players as platforms is created in the current space of now-here rather than connecting to the virtual world. In this paper, I review the role of chronotope reproduction in mobile games, focusing on role-playing games and location based games. In the mobile role-playing game, an unhistorical chronotope appears in which the player has a loose sense of distance around the automatic combat system, while the narrative and relational experience is weakened. In a location-based game, a chronotope of player-driven generation that generates amusing meanings through the overlap of the virtual world and the real world appears.