• Title/Summary/Keyword: 인형

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Paper Doll Bending Metaphor for Avatar Mot ion Control (아바타 모션제어를 위한 종이인형 굽힘 메타포어)

  • 이은우;남양희
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.606-608
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    • 2003
  • 본 논문에서는 사용자가 제공하는 2차원의 캐릭터 스케치를 3차원의 시각적 이야기 저작 시스템의 아바타로 활용하기 위해, 어린이들이 종이 인형을 가지고 굽히거나 펴서 동작을 만들며 놀이를 하던 방법을 입력 매타포어로 사용하는 것을 제안하였다. 2차원 영상을 3차원화 하는 기존의 연구들은 카메라 파라미터의 복원 등 복잡한 시스템을 필요로 하며 일반 사용자가 이야기 저작시 쉽게 적용하기 어려운 데 반해, 본 메타포어를 기반으로 한 시스템은 정교하지는 않으나 일반인이 쉽게 이해할 수 있는 아바타 제어 방법을 제공한다.

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Applying the Speech Register Principle to young children`s Perception of the Intelligent Service Robot (언어 사용력(Speech Register)원리를 활용한 유아의 교육용 로봇 인식)

  • Hyun, Eun-Ja;Lee, Ha-Won;Yeon, Hye-Min
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.532-540
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    • 2012
  • The purpose of this study is to explore young children's perception of IrobiQ, the teacher assistive robot. Participants of this study were fifty 5 year olds attending 3 kindergarten centers who had experienced the robot for at least 2 years. The study was conducted based on the "the hypothesis of speech register". Each child was read a storybook by a researcher and asked to choose which one is more suitable to human speech tones and accents among a robot, a friend, and a toy. The findings of this study were that the children perceived a robot as a hybrid compound entity, not as a complete human though they perceived it closer to a human than an artificial thing. They were likely to use cognitive distinctions which is unique to human being, as the criteria to verify their answers. These results would suggest that the traditional binary ontological category(animate vs. inanimate) is reconsidered to include an hybrid entity.

A Study on Ball Joint Doll's Symbolism and Clothing Design (구체 관절 인형의 상징성과 인형 패션 디자인에 관한 연구)

  • Son Yi-Jeong;Lee Un-Young;Lee In-Seong
    • Journal of the Korean Society of Costume
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    • v.56 no.7 s.106
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    • pp.42-53
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    • 2006
  • The purpose of this research is to study doll's symbolism representing our social culture and the characteristics of clothing design. The ball joint doll was selected, that are pretty much resembled to human body in terms of facial expression, body proportion, joint movement, etc. Results of research are summarized as follows: the ball joint doll is indicated a doll whose joints are free to move with a round shaped joint, which originated by Yochilya simon, who adopted German Hans Bellmer's method.'rho ball joint doll, first, there appeared state of human isolation due to the material civilization and industrial revolution, and trend of adhering to one's own world made human possess dolls. Second, according to the doll play became a representing play culture among Kidult culture, dolls, that are resembled with human being, were recognized as personalized objects. Third, along of expanding digital culture that makes easy to exchange information via Internet, so, ball joint doll market is growing fast, for which various levels of mania are being formed. Take a look at the doll fashion in modern society. In accordance to form of Look, it is largely categorized Young Casual look, Office look, Ethnic look and Military look. When take a look at design specialty, young casual look was presented as a comfortable silhouette and also made of elastic materials and expressed vivid bright tones. Office look image was expressed as a suit of jacket with skirt, and cotton wool polyester materials and acro-matic colors. Ethnic look was represented by Japanese traditional dress and Chinese traditional clothing. The Military look was generally emphasized army uniforms of straight silhouette and shoulder straps.

Effect of Stern Wedge on the Wave Making Resistance of Chine Hull Form (선미 웨지가 차인선형의 조파저항에 미치는 영향)

  • Lee Dae-Hoon;Lew Jae-Moon;Kang Dae-Sun
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.9 no.2
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    • pp.92-97
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    • 2006
  • Hull forms of a high speed small boat have been developed through numerical studies. A round bilge type hull form has been drived form a using chine hull form with HCAD, a hull form variation software. Wave resistance and the flow fields around the ships have been computed using well-known software, WAVIS. This software employs Rankine source method with non-linear tree surface condition as well as dry transom boundary conditions. The round bilge hull form showed better resistance performance than to the chine hull form for the whole speed range. However, considering the building and labor costs of the small shipyard, the chine hull form has been selected and its wave resistance characteristics has been improved by modifying the bow regions and applying the stem wedge. It is found that the effect of stem wedge is quite satisfactory to improve the resistance characteristics of high speed chine hull form.

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The Characteristics of Fashion Design as a Playing through a Doll (인형 놀이에 나타난 패션 디자인의 특성)

  • Lee, Ji-Hyun;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.86-99
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    • 2007
  • In this study, the concept of play as an entertainment is redefined and applicable method of fashion design as a play are suggested by analyzing the feature of doll's costume design based on the play pattern. In literary study, the role of playing doll Is described and has been examined by the analysis of scholars' opinions. In positive study, the pattern and costume design of sample costume dolls are analyzed using 624 samples of the representative images collected from the literatures and real figures, and they are classified as collection dolls or fashion dolls in order to analyze the feature of fashion design in playing dolls. As a result of the analysis of doll's costumes based on its use, the costumers are divided into a real world costume which is similar to what human wear in daily life and a virtual costume which is used in the movie or play and the costumes only worn by the dolls. The examination of the type of costume worn by dolls, dress is principally dominant costume in collection doll, whereas in fashion doll, dress is still mainly worn but shirt blouse & pants, shirt blouse k skirt, jacket, coat, bathing suit. etc. are shown dispersedly as well. In the costume silhouette of dolls, collection doll uses mostly A line silhouette meanwhile fit and flare is mostly used in the fashion doll but other silhouettes are also relatively shown a lot. In the means of the color of the costume worn by dolls, collection doll is more similar to those in actual fashion design. On the contrary, the color of the costume that fashion doll is put on is more free and more various because the trendy rotors such as green, yellow, purple, etc are used.

Adaptive Frequency Scaling for Efficient Power Management in Pipelined Deep Packet Inspection Systems (파이프라인형 DPI 시스템에서 효율적인 소비전력 감소를 위한 동작주파수 설계방법)

  • Kim, Han-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.133-141
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    • 2014
  • An efficient method for reducing power consumption in pipelined deep packet inspection systems is proposed. It is based on the observation that the number of memory accesses is dominant for the power consumption and the number of accesses drops drastically as the input goes through stages of the pipelined AC-DFA. A DPI system is implemented where the operating frequency of the stages that are not frequently used in the pipeline is reduced to eliminate the waste of power consumption. The power consumption of the proposed DPI system is measured upon various input character set and up to 25% of reduction of total power consumption is obtained, compared to those of the recent DPI systems. The method can be easily applied to other pipelined architecture and string searching applications.

A Study on The Expression of Digital Eye Contents for Emotional Communication (감성 커뮤니케이션을 위한 디지털 눈 콘텐츠 표현 연구)

  • Lim, Yoon-Ah;Lee, Eun-Ah;Kwon, Jieun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.563-571
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    • 2017
  • The purpose of this paper is to establish an emotional expression factors of digital eye contents that can be applied to digital environments. The emotion which can be applied to the smart doll is derived and we suggest guidelines for expressive factors of each emotion. For this paper, first, we research the concepts and characteristics of emotional expression are shown in eyes by the publications, animation and actual video. Second, we identified six emotions -Happy, Angry, Sad, Relaxed, Sexy, Pure- and extracted the emotional expression factors. Third, we analyzed the extracted factors to establish guideline for emotional expression of digital eyes. As a result, this study found that the factors to distinguish and represent each emotion are classified four categories as eye shape, gaze, iris size and effect. These can be used as a way to enhance emotional communication effects such as digital contents including animations, robots and smart toys.