• Title/Summary/Keyword: 인터렉티브 월

Search Result 4, Processing Time 0.017 seconds

참관기 / "2003년 E3에서 한국 높아진 위상 실감했다"

  • Seo, Jeong-Won
    • Digital Contents
    • /
    • no.6 s.121
    • /
    • pp.30-32
    • /
    • 2003
  • 지난 5월 13일부터 16일까지 LA에서 E3가 개최됐다. E3(Electronic Entertainment Expo)는 미국 IDSA(Interactive Digital Software Assosiation) 협회가 매년 LA에서 개최하는 E3는 세계에서 가장 큰 인터렉티브 게임업계의 트레이드 쇼이다. 미국 게임사들에게 가장 중요한 마케팅 이벤트인 E3에서는 게임사들 대부분이 주요 발표를 하며 이곳에서 발표된 게임들의 87%가 게임매출의 반이상을 차지하는 크리스마스, 연말연시를 겨냥해 출시된다.

  • PDF

Design and Implementation of Interactive e-Learning Contents for OpenCourseWare (오픈코스웨어를 위한 인터렉티브 이러닝 콘텐츠 설계 및 구현)

  • Kang, Hwan-Soo;Jung, Suk-Yong
    • Journal of Digital Convergence
    • /
    • v.10 no.11
    • /
    • pp.627-633
    • /
    • 2012
  • This paper deals with the design and implementation of interactive e-learning contents for OpenCourseWare. OpenCourseWare, also known as OCW began at MIT in October 2002. OCW is a free and open digital contents of high quality college and university level educational materials. In this paper, we have designed and implemented interactive e-learning contents for a regular course of introduction to java programing language and OCW of D University. We have developed a variety of multimedia elements, such as screen videos of practical exercise and animations in order to improve the effectiveness of learning. These e-learning contents are consist of interactive learning components that users can interact directly with. The e-learning contents developed in this study has been effectively applied to OCW and a regular course opened in the first semester of 2012.

The development of 4 dimension Authoring Tools and Electronic publishing for high quality(UHD class) display with curving (곡률이 있는 고화질 (UHD급) 디스플레이의 4차원 편집 툴 및 입체형 전자출판 솔루션 개발)

  • Hong, Yo-Hoon;Kim, HyunJin;Choi, Youngkyo;Song, Seungjune;Song, Seungtaik
    • Journal of Satellite, Information and Communications
    • /
    • v.12 no.4
    • /
    • pp.11-17
    • /
    • 2017
  • In this paper, we propose the authoring tools engine supported a 4 dimension display contents which serve display of high quality (UHD*250) curved using 4 dimension engine, which is a innovation technology by authoring tools of management software supported 4 dimension editing environment on curved flexible display. The important technology is as follows, the first, the authoring tools of 4 dimension viedo wall for a flexible high quality display(UHD*256) using multiscreen synchornization, the second implemented a bidirection interaction technology of UI/UX interface, which is established by 360 degree recognition sensor for digital signage, the 4 dimension viedowall flexible display with curve, the third, implemented the authoring tool software for various dimension electronic books first in the world.

A Study on Implementation of Family Tree Authoring System for Family Contents (가족콘텐츠 스토리족보(가계도) 저작시스템 설계 및 구현에 관한 연구)

  • Lee, Eun Ryoung;Kim, Kio Chung
    • Journal of Digital Convergence
    • /
    • v.12 no.2
    • /
    • pp.495-501
    • /
    • 2014
  • This research paper is applying Family Tree with Story Authoring System on the previous research study about writing tool data model on interactive storytelling about family history. In this study, primary personal information holding identity of the person such as name, birthday and family tree, given at birth, was categorized into secondary function defined as "family contents" consisting of family achievements, episodes and experiences. Family contents was restructured to be used as creative ingredients to increase the value and usage of family contents...Family Tree with Story writing system enables users to create text, images, videos and digital contents based on experimental knowledge collected from the first and second generations.