• Title/Summary/Keyword: 인터넷 폭력

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The Effect of Domestic Violence Experience on Adolescents' Violence towards Their Parents and the Mediating Effect of the Internet Addiction (청소년의 가정폭력 경험이 부모폭력에 미치는 영향과 인터넷 중독의 매개효과)

  • Kim, Jae-Yop;Cho, Choon-Bum;Chung, Yun-Kyung
    • Korean Journal of Social Welfare
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    • v.60 no.2
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    • pp.29-51
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    • 2008
  • This research investigated the relationship between the domestic violence experience of the adolescents and violence towards their parents, and the mediating effect of internet addiction on the relationship. For this research high school and middle school students in Seoul by purposive sampling method as target sample. As a result, 25.3% among the sample answered that they had used verbal or physical violence towards their parents at least one time during the previous year. The group of abused by parents and the observing marital violence/abused by parents group were related to violence towards their parents significantly. On the verification of the effect of internet addiction as the mediator, the internet addiction variable revealed possessing the partial mediating effect in the abused by parents group and the observing marital violence/abused by parents group. It can be concluded that domestic violence experience influenced adolescents' violence towards their parents directly and also indirectly through the internet addiction.

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Effects of Internet Game Addiction, Family Functioning, Offense Eexperience, Victimization Experience on Possibility of Peer Violence in Elementary School Students (초등학생의 인터넷게임 중독, 가족기능성, 또래폭력 가해경험, 피해경험이 또래폭력 행위가능성에 미치는 영향)

  • Lee, Kyung Hee;Lee, Kyoung Sook
    • The Journal of the Korea Contents Association
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    • v.17 no.7
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    • pp.425-436
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    • 2017
  • This study was done to explore the correlation among internet game addiction, family functioning, offense experience, victimization experience, possibility of peer violence and to identify factors related the possibility of peer violence. Participants were 789 elementary school students with survey. SPSS/WIN(20.0 version) were used to analyze the collected data. Internet game addiction was negatively correlated family functioning and was positively correlated the offense experience, victimization experience, possibility of peer violence. Multiple regression analysis showed the factors as offense experience of peer violence and relationship with teacher significantly accounted for 63.1% of the possibility of peer violence. In conclusion, it is need to health education for prevention of internet game addiction and breaking offense experience. The activating relationship with teachers are alternative plan that prevent to possibility of peer violence.

An Integrated Test of Interaction Effect between Causes and Internet Ethics of Smart Phone Cyber Bullying (스마트폰 이용에서 사이버폭력의 그 원인들 및 인터넷윤리의 통제효과에 대한 통합적 검증 연구)

  • Jang, Ha-Young;Lee, Seong-Sik
    • Informatization Policy
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    • v.26 no.2
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    • pp.46-61
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    • 2019
  • This study constructs an integrated model for university students' smart phone cyber bullying and tests interaction effects between causal and control factors. Causal factors include low self-control, differential association with cyber bullying peers, and victimization experiences; and control factors include internet ethics, perceived certainty of formal punishment, and bond to parents. This study focuses on examining how internet ethics buffers the effect of causal factors in cyber bullying. Results show that both differential association with cyber bullying peers and victimization experiences have significant effects on cyber bullying. And among the control factors, internet ethics only has a negative direct effect on cyber bullying. In addition, it is found that there are significant interaction effects between two causal factors - differential association with cyber bullying peers and victimization experiences - and internet ethics. It is also shown that there is a significant interaction effect between victimization experience and bond to parents, but a perceived formal punishment has no significant control effect. It is revealed that internet ethics is a main control factor in buffering the effects of causal factors in cyber bullying.

The study on factors affecting committing behavior school violence according to the degree of Internet addiction (인터넷중독정도에 따른 학교폭력가해행동에 영향을 미치는 요인에 관한 연구)

  • Jung, Yun-Tae;Oh, Jung-A;Lee, Young-Joo
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.77-86
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    • 2012
  • The significances of this study are that it offers the possibility of empirical measure, and analysis of the relevance among the temperament according to the degree of Internet addiction, parental rearing behaviors, and committing school violence and that, based on this, were drawn policy suggestions to prevent school violence according to the degree of Internet addiction. According to the results of this study it was revealed that there are differences in Internet addiction depending on the demographical and sociological characteristics. The result of investigating the impact of Internet addiction's degree on the actions of committing school violence shows that the level of general activities is high in the group of young people of Internet addiction and addiction risk, their low access/withdrawal temperament and mood temperament affect significantly the actions of committing school violence, and in parenting behavior mother's high expectations and low supervision affect youth Internet addiction and school violence. Thus, policy suggestions to prevent school violence according to Internet addiction were presented y dividing the role of government and schools, and homes.

The Relationship between Internet use, Family Relationship and Cyber Violence Victimization: Comparison of Models by Structural Equation Modeling (인터넷 사용, 가족관계와 사이버폭력 피해 간의 관계: 구조방정식 분석을 통한 모형 비교)

  • Bae, Sung-Man;Koh, Young-Sam
    • Informatization Policy
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    • v.24 no.1
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    • pp.100-112
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    • 2017
  • This study verified the relationship between internet use, family relationship, and cyber violence victimization by comparing models. 2013 The survey of Internet addiction of National Information Society Agency was used in this study to verify relationship between variables. We compared the model which internet use impact cyber violence victimization through mediating fully family relationship and other model which internet use influence cyber violence victimization through mediating partially family relationship. Based on final model (model 1), More internet use was related to lower family bond and lower family bond was associated with more cyber violence victimization. This results imply that family relationship have an important role in relationship between internet use and cyber violence victimization rather than internet use impact directly cyber violence victimization.

Pathway from Domestic Violence to Adolescents' Internet Game Addiction - Focusing on Mediating Effect of Parental Attachment - (청소년의 가정폭력노출경험이 인터넷 게임중독에 미치는 영향 - 부모애착의 매개효과 -)

  • Kim, Jae-Yop;Lee, Ji-Hyeon;Yoon, Yoe-Won
    • Korean Journal of Social Welfare
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    • v.63 no.4
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    • pp.59-82
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    • 2011
  • This study examined the pathway through which adolescents' exposure to domestic violence could lead them to become addicted to Internet games. A total of 709 middle school and high school students were used as subjects and data from the 'domestic violence on children and adolescent' section of the 2010 National Data on Domestic Violence were used. The results of analysis using structural equations showed that the subjects' exposure to domestic violence did not directly affect their addiction to Internet games but that it indirectly affected their addiction through decrease in parental attachment. This can be interpreted to mean that when parents who should be a source of safety for their children become agents and recipients of violence, adolescents come to feel alienated because they cannot form any secure attachment to their parents and cannot build trust or emotional stability in their real-life parents, and they accordingly become absorbed in the virtual world of games. The results of the analysis were then used to discuss action plans for the prevention and intervention of adolescents' internet game addiction.

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A Study on the Cyber Violence of Juvenile (청소년의 사이버 폭력에 관한 연구)

  • Lee, Ga Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.129-131
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    • 2013
  • 본 논문에서는 정보화의 발전에 따라 사이버 공간에서의 청소년들의 사이버 폭력이 증가하고 있는 현실에 비추어 사이버 폭력의 개념과 유형을 알아보고 청소년들의 사이버 폭력의 발생 원인에 대해 청소년의 유일한 놀이문화로의 인터넷, 스트레스 해소, 청소년의 인정받고 싶은 욕구만족, 사이버 폭력에 대한 죄의식 결여로 나누어 간략히 살펴보고, 청소년의 사이버 폭력의 예방을 위한 대응방안에 대해 건전한 사이버 공간의 형성, 온라인서비스제공자(OSP)의 책임 강화, 사이버윤리교육 강화 등을 들어 보았다.

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The Effects of Direct Experience with School Violence on Internet Game Addiction and School Adjustment -Focusing on the Mediating Effect of Depression- (학교폭력피해경험이 게임중독과 학교적응에 미치는 영향 -우울의 매개효과를 중심으로-)

  • Lee, Seo-Won
    • Journal of the Korean Society of Child Welfare
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    • no.40
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    • pp.109-137
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    • 2012
  • The purpose of this study is to examine the effects of direct experience with school violence on internet game addiction and school adjustment focusing on the mediating effect of depression. A survey of 559 middle school students in Seoul, Gyeonggi Province, and Pusan was conducted. The data were analyzed using AMOS 18.0. The results are as follows. First, 43.9% of the study sample experienced school violence in the previous year. In terms of internet game addiction, 45.9% were identified to be potentially addicted, and 6.6% were considered to be addicted to internet games. Second, results from the structural equation model show that school violence has positive effects on depression and internet game addiction. Third, depression has a positive effect on internet game addiction and a negative effect on school adjustment. Fourth, internet game addiction negatively affects school adjustment. Based on these research results, the findings from this study suggest need for intervention programs targeted to prevent school violence, internet game addiction, depression, and school adjustment.

A Study on the Relationship between Experience of Verbal Abuse and Clinical Practice Stress during Clinical Practicum of Nursing Students (간호대학생의 임상실습중 언어폭력경험과 임상실습 스트레스와의 관계연구)

  • Yang, Seung Ae
    • Journal of Internet of Things and Convergence
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    • v.7 no.2
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    • pp.31-40
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    • 2021
  • Objectives: This study was conducted to investigate the degree of verbal abuse, emotional response, nursing professionalism, clinical practice stress during clinical practicim of nursing students. Methods: A sample of convenience was 106 nursing students, and a questionnaire was used to measure their verbal abuse, emotional response, nursing professionalism, clinical practice stress. Data were analyzed by descriptive statistics, t-test, one-way ANOVA, and multiple linear regression. Results: A significant positive correlation was found among verbal abuse, emotional response, clinical practice stress(r=.683, r=.573). Grade of which the participant was in, verbal abuse(𝛽=.487), emotional response(𝛽=.240) were significant predictive variables of which accounted for 49% of the variance in clinical practice stress. Conclusions: The results from this study can provide basic data on the development of strategies for nursing college students to cope with verbal abuse and to manage stress under clinical practice

Study on Establishment of Internet ethics expressed through Language convert in computer games (컴퓨터 게임에서의 언어 표현변화를 통한 인터넷 윤리 확립에 관한 연구)

  • Park, Koo Rack
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.47-52
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    • 2012
  • Today the Internet is being used in all areas. However, part of everyday life, the lack of ethics on the Internet, the Internet lies in state. Especially the youth, should exploit the anonymity. As a result, has caused many problems. Fps online game from young people enjoy the use of profanity and slang, and increasing the damage of cyber violence has also increased. The damage type of cyber violence, abusive and slang, and the age, the lower the investigation was to increase the damage. Lot of publicity and public service advertising is in progress in order to prevent problems, but its expected effects is lacking. In addition, using abusive and slang words, This is a fundamental and provide a service to handle deleted or blinds, but if you can not see the solution. In this paper suggests the language convert that can be applied to Fps online games. Language the conversion process, if applicable to the game, the abusive and slang language, helps to purify. Proposed language the conversion process is expected to reduce cyber violence used abusive and slang.