• Title/Summary/Keyword: 인터넷 커뮤니티 메시지

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Spam Message Filtering with Bayesian Approach for Internet Communities (베이지안을 이용한 인터넷 커뮤니티 상의 유해 메시지 차단 기법)

  • Kim, Bum-Bae;Choi, Hyoung-Kee
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.733-740
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    • 2006
  • Spam Message has been Causing widespread damages on the Internet. One source of the problems is rooted from an anonymously posted message in the bulletin board in Internet communities. This type of the Spam messages tries to advertise products, to harm other's reputation, to deliver religious messages and so on. In this paper we present the Spam message filtering using the Bayesian approach. In order to increase usefulness of the Spam filter in the bulletin board in Internet communities, we made the Spam filter which can divide the Spam message into six categories such as advertisement, pornography, abuse, religion and other. The test conducted against messages posted on the popular web sites.

An Analysis of the Message on Internet Fashion Brand's Community - Focused on Brand Reneevon - (패션 브랜드의 인터넷 커뮤니티 메시지 유형 분석 - 브랜드 레니본을 중심으로 -)

  • Son, Hee-Jung;Yu, Ji-Hun
    • The Research Journal of the Costume Culture
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    • v.17 no.5
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    • pp.791-806
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    • 2009
  • Internet brand community's message makes significant contributions for fashion industry. Therefore, if we understand and implement the characteristics of the message on the Internet brand's community, it can be useful for future marketing strategy. This study was to classified the internet community and to examine messages with regard to direction, write motive and prior knowledge. The messages were taken from February, 20th, to August, 7th in 2008. Content analysis method was used for this study. The results were as follows: First, Fashion brand community divided into user initiative type and enterprise establishing type. Second, User initiative type had positive direction message more than enterprise establishing type had. Third, User initiative type had large volumes of information searching or sharing related message, but enterprise establishing type had large quantities of personal experience related message about write motive. Fourth, There was no difference numerical prior knowledge between user initiative type and enterprise establishing type, and then both had a high rate of prior knowledge.

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Design of Messaging System′s Architecture and QoS Engineering Model for Global Community Services (광역 커뮤니티서비스를 위한 메시징 시스템의 구조 및 QoS엔지니어링 모델의 설계)

  • 궁상환
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.4
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    • pp.380-386
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    • 2003
  • As Internet is spreaded widely, the virtual communities among people with the same interest and hobby are dynamically created. The exchange of fruitful opinion and information makes them to be closed, not only with the help of the messaging system but also wireless terminals. The messaging system is a core technology supporting the global community services like chatting, messenger, short message services, and file sharing services. The paper focus on the design of software architecture for messaging system and the engineering model for QoS support.

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Implementation of an Interactive NPC with Community Bulletin Board and Game Ontology (커뮤니티의 게시글과 게임 온톨로지 이용한 대화형 NPC의 구현)

  • Park, Doo-Kyung;Yoon, Tae-Bok;Park, Kyo-Hyun;Lee, Jee-Hyong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.162-167
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    • 2007
  • 최근 컴퓨터 게임에 등장하는 NPC(Non-player Character)에 각종 인공지능 기법을 적용하는 연구들이 이루어지고 있다. 하지만 대부분의 연구가 플레이어를 상대하는 적대적 입장의 NPC들의 움직임 조절에 초점을 맞추고 있고 아직까지 게임 상에서 등장하는 모든 NPC는 항상 같은 말과 비슷한 행동을 되풀이하는 모습만을 보여주고 있다. 이는 플레이어가 게임을 비현실적으로 느끼게 만들고 결과적으로 게임의 재미를 저하시키는 요소로 작용한다. 플레이어에게 보다 현실적인 게임 환경을 제공하기 위해서는 NPC가 단순히 게임의 배경을 구성하는 오브젝트가 아니라 다양한 대화를 통해 플레이어에게 많은 영향을 주게 하여 게임의 기여도를 높여주어야 한다. 본 논문에서는 이를 위해 게임 속에서 주어지는 퀘스트를 구성하는 NPC, 몬스터, 보상 등의 속성 정보를 온톨로지로 구성하고, 인터넷에 존재하는 게임 커뮤니티에서 퀘스트 질의/응답 게시판의 글을 추출하여, 플레이어의 관련 질의에 응답하는 NPC를 구현하고자 한다. 이를 위해 온톨로지 정보를 이용한 검색 알고리즘을 구현하였고, 시뮬레이션을 통해 NPC가 커뮤니티 게시글(국문/영문) 정보를 이용하여 유저에게 고정되지 않은 다양한 메시지를 전달하면서 동시에 유저의 게임 진행을 도와주는 모습을 확인하였다.

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Implementation of a Location-Based SNS System Using AR (증강현실을 이용한 위치기반 SNS 시스템 구현)

  • Kim, Kyoung-Sub;Park, Young-Cheol;Eom, Chan-jin;Lee, Yun-Bok;Lee, Sang-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.133-138
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    • 2019
  • Recently, SNS is one of the most prominent areas and AR is a technology in the spotlight. In this paper, AR technology is applied to SNS to provide community functions and we develop the related technologies. The system developed in this paper provides differentiated communication among users by providing community functions applying location information and AR such as displaying AR message and finding a path using AR in current location. In addition, this paper presents a method of using the existing map APIs considering their characteristics as a method to obtain map information essential for the implementation of location-based AR.

Implementation of an interactive NPC with an ontolgy and game community Q/A bulletine board (온톨로지와 게임 커뮤니티의 질의/응답 게시글을 이용한 대화형 NPC의 구현)

  • Park, Doo-Kyung;Yoon, Tae-Bok;Park, Kyo-Hyun;Lee, Jee-Hyong
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.164-168
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    • 2006
  • 최근 컴퓨터 게임에 등장하는 NPC(Non-player Character)에 각종 인공지능 기법을 적용하는 연구들이 이루어지고 있다. 하지만 대부분의 연구가 플레이어를 상대하는 적대적 입장의NPC들의 움직임 조절에 초점을 맞추고 있고 아직까지 게임 상에서 등장하는 모든 NPC는 항상 같은 말과 비슷한 행동을 되풀이하는 모습만을 보여주고 있다. 이는 플레이어가 게임을 비현실적으로 느끼게 만들고 결과적으로 게임의 재미를 저하시키는 요소로 작용한다. 플레이어에게 보다 현실적인 게임 환경을 제공하기 위해서는NPC가 단순히 게임의 배경을 구성하는 오브젝트가 아니라 다양한 대화를 통해 플레이어에게 많은 영향을 주게 하여 게임의 기여도를 높여주어야 한다. 본 논문에서는 이를 위해 게임 속에서 주어지는 퀘스트를 구성하는 NPC, 몬스터, 보상 등의 속성 정보를 온톨로지화 하고, 인터넷에 존재하는 게임 커뮤니티에서 퀘스트 질의/응답 게시판의 글을 추출하여, 플레이어의 관련 질의에 응답하는 NPC를 구현하고자 한다. 이를 위해 온톨로지 정보를 이용한 검색 알고리즘을 구현하였고,시뮬레이션을 통해 NPC가 커뮤니티 게시글 정보를 이용하여 유저에게 고정되지 않은 다양한 메시지를 전달하면서 동시에 유저의 게임 진행을 도와주는 모습을 확인하였다.

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Multi-Layer Sharing Model for Efficient Collaboration in Distributed Virtual Environments (가상환경에서 효율적인 협업을 위한 다중계층 공유모델)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.388-398
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    • 2004
  • This paper focuses on the reduction method of message traffic occurred when multiple participants collaborate in the distributed virtual environment. It is referred to as filtering method of update message to minimize data traffic exchanged in the virtual environment, and it is the essential process to improve the scalability of the virtual environment. Spatial partitioning method, a popular filtering technique, divides the whole environment into smaller sub-parts in order to make it small the regions to be maintained consistently. However, it is less flexible and adaptable because the information of area of interest must be configured before simulation. In this paper, the concept of dynamic area of interest is proposed, which is highly adaptable by applying dynamic environmental elements to AOI management. It uses multiple layering and multiple consistency algorithms for dynamic management, and makes it possible to consume system resource efficiently. For performance evaluation, experiments are performed with virtual avatars, measuring message traffic. Finally, the proposed model could be applied to the AOI management systems which accommodate massive users like MMORPG, or virtual communities.

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An analysis study on the quality of article to improve the performance of hate comments discrimination (악성댓글 판별의 성능 향상을 위한 품사 자질에 대한 분석 연구)

  • Kim, Hyoung Ju;Min, Moon Jong;Kim, Pan Koo
    • Smart Media Journal
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    • v.10 no.4
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    • pp.71-79
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    • 2021
  • One of the social aspects that changes as the use of the Internet becomes widespread is communication in online space. In the past, only one-on-one conversations were possible remotely, except when they were physically in the same space, but nowadays, technology has been developed to enable communication with a large number of people remotely through bulletin boards, communities, and social network services. Due to the development of such information and communication networks, life becomes more convenient, and at the same time, the damage caused by rapid information exchange is also constantly increasing. Recently, cyber crimes such as sending sexual messages or personal attacks to certain people with recognition on the Internet, such as not only entertainers but also influencers, have occurred, and some of those exposed to these cybercrime have committed suicide. In this paper, in order to reduce the damage caused by malicious comments, research a method for improving the performance of discriminate malicious comments through feature extraction based on parts-of-speech.

An Exploratory Study on Convergence generation according to the convergence level estimation of Digital Device and Service (디지털기기와 디지털서비스의 컨버전스 수준 평가에 따른 컨버전스 세대의 탐색적 고찰)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.169-179
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    • 2011
  • The purpose of this study are as follows. First, to analyze digital convergence level of convergence generation to demographic variables. Second, the convergence level to digital device and using frequency to digital service. Third, the convergence level to digital service and using frequency to digital service. The research methods FGI, the interview with IT expert group and survey. The results of research are as follows. First, 30 aging, expert group, higher education group over graduate school are actively using and participated. Second, high level of convergence device are smart-phone, tablet PC, net-book are in order. high level of convergence service are SNS service, twitter, uee, portal messenger and app store, e-Book, web hard are in order. Third, The convergence generation enjoying app-store of smartphone, wireless game and more participating facebook/cyworld twitter, Portal, internet community.