• Title/Summary/Keyword: 인체 바디

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Visual Effects of UV Lighting on Bodypainting (UV라이팅에 나타난 바디페인팅 시각적 효과)

  • Kim, Mi-Rim;Choi, Hee-Ja
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.268-275
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    • 2011
  • 21C digital culture is now affecting the life of arts and development through our system, as well as body arts and body painting. Body painting is not has been focused through our lives in 21stcentury as one genre. UV body painting is from short to long wave length that demonstrates to us the dimension by science and lighting showing more than 8 colors that are better off being set. From this research the theory of body painting considerate characteristics and vision for it. From the researchers line, dots, and side shows the UV body painting as a one piece of art and analyzing the 3D theory and once again showing vision through what it's affecting to their result.' UV body painting is usage of floral paints and using so called 'black light' that shows the short and long term wavelength that provides the 3D material, but first, this is different from normal body painting like dots, like, and layers shows more thoroughly and shows focused motive and you can easily tell the difference. As of all UV body painting is showing more 3D vision more than the design itself. From all this research, to all the body painters we await the future practical theory to be used and for the better future.

Men′s Bodice Pattern Making Method using 3-D Body Scan Data (3차원 인체 스캔 데이터를 활용한 남성용 바디스 원형 설계 방법 연구)

  • 서동애;천종숙
    • The Research Journal of the Costume Culture
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    • v.12 no.2
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    • pp.290-299
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    • 2004
  • The purpose of this study is to testify the pattern making method to develop the men's basic bodice pattern using 3-dimensional body scan data. The experimental patterns were made by adding wearing ease on flattened body scan data and tracing the outlines of it. The experimental bodice pattern were composed of front, back, and side panels. To compare the difference between the experimental pattern and traditional pattern, two pattern making methods were compared. Two sets of basic bodice patterns were made for each of the 10 male subjects: a set of pattern was made by experimental method and the other set was made by Bunka pattern making method. The experimental and traditional patterns were measured at 13 dimensions. The results show that there was a difference between the experimental patterns and traditional patterns at the front length, back length, front width, front neck width, back neck width, and back neck depth. The fit was also compared for both patterns. The results of the fit test show that the experimental patterns were superior to the traditional patterns at the fit of neck, shoulder, and armhole. The experimental pattern making method was expected to be useful for mass customization.

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Upper Body Measurement of Men using 3D Body Scanner -Compared to Anthropometry- (3차원 바디 스캐너를 이용한 남성 상반신 인체측정 -직접측정과의 비교-)

  • Paek, Kyung-Ja;Lee, Jeong-Ran
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.1
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    • pp.24-34
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    • 2008
  • Three dimensional body scan technology is being targeted for utilization in the apparel industry. The purpose of this study was to test reliability of the body scan data targeting from 20 to 24 year old men by comparing 3DM, 3D body-scanning semi-auto measurement extraction method, Scanworx, 3D body-scanning auto measurement extraction method, and traditional anthropometric method. We found significant differences in 9 out of 25 items in upper body measurements using 3DM and 16 out of 25 items using Scanworx. In the range of difference value of scan measures, it showed 1 item in the absolute value of more than 40mm between two measuring methods, 3 items in 20 up to 40mm, and less than 20mm in other items. Overall, in height items, the numerical value of traditional measure was higher and in girth, width, depth items, 3D scan measure was higher. We found out that reliability of 3D measurements taken from whole body scans was different according to scanners, scanning softwares, programs, and subjects.

Motion Retrieval System Based on Body Animation Markup Language (마크업 언어기반의 모션 검색 시스템)

  • 정현숙;이일병
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.461-465
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    • 2002
  • 현재 모션 캡쳐 데이터는 파일 형태로 존재하며 이들 파일을 관리하기 위해서 문서관리시스템 등을 사용할 수 있다. 그러나 파일 이름만으로는 원하는 모션 데이터를 가지고 있는 모션 캡쳐파일을 검색하기 어렵다. 본 논문에서는 인체 바디 모션을 표현하는 마크업 언어인BAML(Body Animation Markup Language)을 이용하여 모션 캡쳐 파일에 모션 정보를 추가적으로 표현함으로써 모션 캡쳐 파일을 애니메이션 소프트웨어로 실행하기 전에 모션 파일 라이브러리에서 특정 모션을 가지고 있는 모션 캡쳐 데이터 파일을 검색할 수 있는 BAML+ 시스템을 제시하고자 한다. BAML+ 시스템은 모션 캡쳐 데이터의 모션명을 정의하고 모션 변형 시스템에서 모션을 검색하고 편집할 수 있는 컴포넌트들로 구성된다.

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2D Pattern Development of Tight-fitting Bodysuit from 3D Body Scan Data for Comfortable Pressure Sensation (인체의 3차원 스캔 데이터를 이용한 밀착 바디 슈트 개발)

  • Jeong, Yeon-Hee
    • Korean Journal of Human Ecology
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    • v.15 no.3
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    • pp.481-490
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    • 2006
  • Adjusting pressure level in the construction of athletes' tight-fitting garments by reducing the elastic knit pattern is a challenging subject, which influences the performance of the wearer directly. Therefore, in this study, relationship between the reduction rates of the basic pattern obtained from 3D human scan data and resultant clothing pressure was explored to improve the fit and pressure exerted by clothing. 3D scan data were obtained using Cyberware and they were transformed into a flat pattern using software based on Runge-Kutta method. Reduction rate was examined by subjective wear test as well as objective pressure measurement. As a result, difference in the length between the original 3D body scan data and the 2D tight-fitting pattern was 0.02$\sim$0.50cm (0.05$\sim$1.06%), which was within the range of tolerable limits in making clothes. Among the five garments, the 3T-pattern was superior in terms of subjective sensation and fit. The pressure of the 3T pattern was 2$\sim$4 gf/cm2 at five locations on the body, which is almost the same or a bit higher than that of Z-pattern. In the case of tight-fitting overall garment, the reduction rate of the pattern in the wale direction is more critical to the subjective sensation than the course direction. It is recommended that the reduction grading rules of course direction should be larger than that of Ziegert for a better fit of tight-fitting garments. In the case of wale direction, however, reduction grading rule should be kept the same as suggested earlier by Ziegert (1988).

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Construction of men's tailored jackets - Incorporating human muscle structure in fashion design - (인체 근육 구조를 적용한 남성 테일러드 재킷 디자인)

  • Lee, Hanchul;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.26 no.6
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    • pp.934-950
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    • 2018
  • This study suggests a new perspective for designing men's tailored jackets by more carefully considering human muscle structure. For this study, we examined research regarding the construction of the tailored jacket that is based on costume history references, as well as research regarding human muscle structure that is based on human anatomy references and the analysis of recent fashion designs illustrating the human body image. Based on this research, we developed various tailored constructions that account for human muscle structure. These constructions are applied primarily to the backs of four tailored jackets, as the back of the jacket needs a mechanism to accommodate the wearer's movement. The following conclusions have been derived from the study: First, by developing the tailored garment structure that accounts for the muscle structure of the human body, we suggest a new design direction for tailored garments. Second, we propose a new type of tailored jacket structure for the back of the jacket that incorporates an artificial muscle structure to accommodate the wearer's activities. This new type of jacket indicates the potential for designs that use structure, particularly the structure of the human body. Finally, by using the embroidery technique, we changed the texture of the material into the shape of human muscle. Thus, we propose a design that uses three-dimensional volume to accounts for the shape of human body tissue.

Designing Elderly Women's Golfwear Slacks Patterns with Dynamic Anthropometry Using a 3D Body Scanner (3차원 바디 스캐너를 이용한 인체 치수 측정에 따른 노년 여성의 골프웨어 슬랙스 패턴 설계)

  • Ryu, Sin-A;Choi, Jong-Myoung;Park, Kil-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.4
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    • pp.456-471
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    • 2012
  • This study creates a method with more scientific patterns for use in designing golfwear slacks patterns that better reflect the unique characteristics of body types for elderly women aged 60 or older. This study investigates (when designing human-engineering golfwear slacks for elderly women) the body types of elderly women and design slacks patterns suitable for golf actions in order to design golfwear slacks that show excellence in function and aesthetics as well as for exercise and everyday wear conditions. The study indicated that "total crotch length" was the design element for most considerations when manufacturing golf slacks. A survey on the production of golf slacks for elderly women aged 60 or older showed that the 6 firms participating have not produced an exclusive product for women 60 years of age or older and have only manufactured an enlarged size up to 85. All 6 firms participating replied "No" two the question "Do you produce in consideration of the body types of women over 60 years of age?" Polyester-polyurethane composites were the most widely used (among golf slacks materials) as spring-autumn applications.

Size Specifications of Females Aged between 7 and 18 for 3D Body Model Development (여자 7-18세 3D 모델을 위한 인체 사이즈 스펙 개발)

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.15 no.2
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    • pp.247-255
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    • 2013
  • This study develops size sections and specifications for females 7-18 years old. The specifications will contribute to the development of precise virtual models that represent basic data for the size alteration of 3D virtual models. A total of 33 items from the $5^{th}$ Size Korea data set were adopted and analyzed. Two representative factors (Obesity and Height Factors) were identified through a factor analysis of the 33 items. Waist circumference and stature were selected as representative variables for Obesity and Height Factors, respectively, and conducted cross tabulations between waist circumference and height for the age groups of 7-12 and 13-18 year-olds. Size sections were developed for the development of 3D models based on the results. A regression analysis then developed size specifications for each section with independent variables of waist circumference and height as well as dependent variables of reference body size. Subsequently, Obesity Factors were better explained by waist circumference and Height Factors were better explained by stature. Finally, size specifications for each section were developed.

티타늄 핸드피스헤드 주조품의 결함제어 및 응고해석 연구

  • Hyeon, Yong-Taek;Seo, Seong-Mun
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2011.05a
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    • pp.55.1-55.1
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    • 2011
  • 의료용 고속 에어터빈 핸드피스는 주로 치과에서 치아 절삭 및 치료에 사용하는 도구로써 치의학 분야에서 가장 폭넓게 사용되는 의료장비 중 하나이다. 핸드피스용 소재는 황동 혹은 스테인레스 강이 주로 사용되었으나, 최근 고내식성, 인체친화성이 높은 티타늄을 사용한 가벼운 재질의 핸드피스 제품들이 개발되어 독일 및 일본을 중심으로 출시되고 있다. 티타늄으로 제조되는 부분은 헤드와 바디로써, 본 연구에서는 에어터빈의 케이스에 해당하는 헤드부 제조에 있어서 정밀주조 공정 적용의 타당성을 조사하였다. 티타늄은 특히 용융점이 높고 유동성이 좋지 않을 뿐만 아니라 주형과의 반응성이 높기 때문에 주조 시 제품 내/외 부에 결함발생 빈도가 높다. 이와 같은 주조결함 제어를 위하여 상용 유한요소 프로그램인 ProCASTTM을 사용하여 핸드피스 헤드 제조 시 유동 및 응고해석을 수행하였다. 또한 헤드 부 형상에 따른 주조성을 조사하여 이를 바탕으로 최적 주조방안 도출을 위한 정밀주조 공정해석 연구를 수행하였다.

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Study on the Brightness Temperature Measurement in the Human Body Using Millimeter-wave Radiometer (밀리미터파 라디오미터를 이용한 인체의 내부 밝기온도 측정에 관한 연구)

  • Jung, Min Kyoo;Kim, Tae Hun;Nah, Seung Wook
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.5
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    • pp.163-167
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    • 2016
  • We have developed a millimeter-wave radiometer system for applications in the fields of medical imaging. In this paper, we introduced the brightness temperature measurement in the human body using Millimeter-wave Radiometer. Calibration of sensitivity of the radiometer system is essential to measure equivalent temperature (brightness temperature) of objects. We have developed, as a calibration source, a new type of black body for the millimeter wave region with temperature control capability. The system noise figure and temperature sensitivity of the system measured using the blackbody are 3.3 dB and 0.1 K, respectively. The brightness temperature of human body through clothes was measured to be around $38^{\circ}$[C].