• Title/Summary/Keyword: 인식 커뮤니티

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A Study on the Users Perception of Public Library Services in Depopulation Areas: Focusing on Uiseong-gun (인구감소지역 공공도서관 서비스를 위한 이용자 인식조사 연구 - 경북 의성군을 중심으로 -)

  • Kim, Sin-Young;Cha, Sung-Jong
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.95-117
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    • 2022
  • This study was conducted as basic research for establishing a mid to long term development plan for libraries in Uiseong-gun, designated as a depopulated area. First, the social, cultural, and environmental characteristics of Uiseong-gun were analyzed and compared with the library infrastructure of depopulation areas similar in size with Uiseong-gun. In addition, a survey was conducted on the perception of users to understand the usage status of libraries, satisfaction with services and improvement plans, non-use factors, and demands for new libraries. Based on this process, the direction of Uiseong-gun library policy was presented. Specifically, four strategic directions for the development of libraries (future orientation, community revitalization, service specialization of the information poor, enhancement of local humanities and spiritual culture) and five key service tasks (building library brand, implementing innovative spaces and services, expanding library functions for improvement of settlement conditions of residents, developing and providing services for the elderly reflecting local characteristics, promoting reading culture) were derived. The proposed core tasks focused on future-oriented library services to overcome the limitations of a population decrease area and develop the potential of Uiseong-gun.

A Basic Study on the Making a Pattern Language for the Architectural Design of Public Libraries (도서관건축디자인을 위한 패턴언어 구축에 관한 기초적 연구)

  • Lee, Sang-Bok;Lee, Jeong-Mi;Kwack, Dong-Wha;Lim, Che-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.2
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    • pp.421-444
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    • 2008
  • This study aims to make a method that user of design information can use design information actively, after grasped a demerit that the exiting design information is passively given to user of design information for library architecture. This study with the study purpose has significations as following. Firstly, user of design information is able to use the information proposed in this study more actively than the exiting design information, because the design information in this study is proposed as the relative structures for design solution. Secondly, user of design information is able to have a participation chance for design of public library as a community facility, because the design information in this study plays not only a role in a check list for library space but also a role in normative design information for library design.

A Study on the Display and Exclusive Font Development in Traditional Markets (전통시장 서제 중심의 디스플레이 연구 및 전용서체 개발)

  • Kim, Cho-Ah;Jang, Yun-Jeong;Kim, Yong-Chul
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.280-289
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    • 2018
  • Traditional market is a place filled with traditional culture and sentiments of the local population, so this is not just a commodity trading places that has been at the centre of our life, including culture and the local economy and the people of the community. However, many consumers still ongoing by the facilities that aging is deprived to the department stores and hyper-marts. Also, low awareness of the displayer, including the internal facilities, is very reality is bad development compared to the appearance, in particular product names, price tags and one mark of origin, such as signs, despite Upon entering the market first leaps to the eye are not improved the situation as it is necessary for the improvement of typography for traditional market. Therefore, examine the fonts used in the traditional markets, proceed to further analysis in the future by building a dedicated font made of only the traditional market it has a distinctive identity and unity of the market typography to present the guidelines of the market font.

Elementary School Teachers' Perceptions on the Use of Educational Programs in Science Museums (과학관 교육 프로그램 활용에 대한 초등학교 교사들의 인식)

  • Choi, Kyung-Hee;Chang, Hyun-Sook;Lee, Hyun-Ju
    • Journal of Korean Elementary Science Education
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    • v.25 no.3
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    • pp.331-337
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    • 2006
  • This study examined the elementary school teachers' present utilization of science museums in teaching-learning and their perceptions of the educational programs in science museums. The results indicate that teachers have not utilized science museums as intimately as possible with formal instruction, therefore, the students' experiences of science museums are usually limited. The main reasons for lower than optimum usage of science museums in their teaching and learning is not because of its insignificant educational effects, but because of the lack of external and administrative support mechanisms. The elementary school teachers prefer to commit to programs in science museums such as science camps or experiment activities, and those exhibitions which have some kind of clear and discernable relation to the school curriculum. The results also indicate that most teachers want to participate in the various activities of science museums, such as developing and managing the programs or pre- and post activities for museum field trips, participating in the teachers' community in science museums, and so on.

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An Alternative Method for Assessing Local Spatial Association Among Inter-paired Location Events: Vector Spatial Autocorrelation in Housing Transactions (쌍대위치 이벤트들의 국지적 공간적 연관성을 평가하기 위한 방법론적 연구: 주택거래의 벡터 공간적 자기상관)

  • Lee, Gun-Hak
    • Journal of the Economic Geographical Society of Korea
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    • v.11 no.4
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    • pp.564-579
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    • 2008
  • It is often challenging to evaluate local spatial association among onedimensional vectors generally representing paired-location events where two points are physically or functionally connected. This is largely because of complex process of such geographic phenomena itself and partially representational complexity. This paper addresses an alternative way to identify spatially autocorrelated paired-location events (or vectors) at a local scale. In doing so, we propose a statistical algorithm combining univariate point pattern analysis for evaluating local clustering of origin-points and similarity measure of corresponding vectors. For practical use of the suggested method, we present an empirical application using transactions data in a local housing market, particularly recorded from 2004 to 2006 in Franklin County, Ohio in the United States. As a result, several locally characterized similar transactions are identified among a set of vectors showing various local moves associated with communities defined.

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A Comparative Study on Players' Satisfaction, Trust toward Game Publishers, and Roles of Community in Korean and Japanese Online Game markets (한국과 일본 온라인 게이머의 게임 만족도, 신뢰도, 온라인 게임커뮤니티 인식에 관한 실증적 비교연구: 멀티그룹 공분산 구조분석을 중심으로)

  • Um, Myoung-Yong;Kim, Tae-Ung
    • Asia pacific journal of information systems
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    • v.16 no.1
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    • pp.103-125
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    • 2006
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea and over 30million in Japan in 2005. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little theory has been developed about which factors influence online gamers' behavioral intentions (i.e., loyalty, satisfaction, words of mouth, etc.) in this area. The purpose of this research is to investigate the relationships among the gamers' satisfaction, trust toward game publishers, the role of online game community, social reputation, and the managerial support of game publishers. We also examine the differences between Korean and Japanese gamers concerning the relationships of these key success factors. The structural model is tested with the data from entire data samples (i.e., Korean and Japanese gamers pooled together) and each of the sub-samples (i.e., Korean and Japanese gamers taken separately). Properties of the causal paths, including standardized path coefficients, the significance of difference, and variance explained for Trust and Satisfaction in the hypothesized model, are presented. Following the model test, we conduct a test of the differences in path coefficients between Korean and Japanese gamers. Statistical results show that, compared to Japanese gamers, Korean gamers had a greater salient effect on Social Reputation in determining. Trust, in addition to placing a greater emphasis on Support of Game Publishers in determining Social Reputation. Other interesting results concerning game Publishers' strategy are also presented.

Impacts of traffic of residential street on the social interactions among urban residents (주택가 길의 차량통행이 도시 주민들의 사회적 교류에 미치는 영향)

  • 최유선;노시학
    • Journal of Korean Society of Transportation
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    • v.18 no.6
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    • pp.33-43
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    • 2000
  • Residential streets play an important role not only as a Place for moving but also as a place for social interactions among urban residents. Social interactions among urban residents are critical factor to draw sense of confidence and communality, and community spirit from the residents. Social interactions among community residents, however, are getting restricted severely by automobile traffic in the residential area. This study shows that the level of social interactions among the residents decreases substantially as traffic volume increases in the area. Other daily activities such as relaxing. playing with children, exercising, and doing small works in the street which can caused social interactions among the residents are also decreased as the volume of automobile traffic increases. Residents living in the area of heavier traffic volume perceive more strongly that automobile traffic is the major reason which deters them from interacting socially each other.

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Changes in patient-centered medical services: focused on improvements on communication between doctors and patients (환자 중심의 의료서비스 변화: 의사와 환자의 커뮤니케이션 개선을 중심으로)

  • Kim, Yong
    • Journal of Science and Technology Studies
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    • v.13 no.2
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    • pp.71-110
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    • 2013
  • As a patient has recently been recognized as not a passive object but a subject of medical services, various attempts are being made to strengthen the status of a patient. Medical communication which has been led by a doctor so far is being made with a focus on a patient due to sovereignty of a consumer and activation of medical information. The purpose of this paper is to investigate the process to strengthen the status of a patient as a consumer of health care service through a patient association and consumer movement as medical information becomes public. As the patient centered medical service is creating a variety of health care service market using IT technologies, it has contributed to the improvement on asymmetry of medical information. As the expansion of IT fusion health care market is bringing the fundamental change into the traditional relationship between a doctor and a patient, the medical service market is being re-organized. A patient centered medical service such as expansion of mobile health care model led by a patient is being accelerated.

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Basic Research for Sustainable Development of the Compact City -Focusing on the Characteristics Analysis for City/ Society/Residence of Europe/USA/Japan- (지속가능한 콤팩트도시 개발을 위한 기초 연구 -유럽, 미국, 일본의 도시, 사회, 거주 특징분석을 중심으로-)

  • Baek, Seung-Kwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.8
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    • pp.595-604
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    • 2016
  • This study discusses the sustainable development of the compact city. The problems of urban sprawl have long been recognized. Urban sprawl results from the confluence of several factors: the lure of cheap open land outside the city, advances in transportation, the ready availability of capital to buy property, the increase in the number of real estate developers and the mass production of housing. The term compact city has the opposite connotation to urban sprawl. Compact cities provide a more energy efficient and less polluting environment, because dwellers within them live closer to shops and work and can easily walk, bike or take public transport. In other words, the compact city has the objective of facilitating the integration of the different functions through the intensive development of various facilities, such as residences, commerce, businesses and of improving the efficiency of urban energy usage by decreasing the volume of traffic.

Review on the Educational Possibilities of The Virtual Museum as Online Learning Environments (온라인 학습환경으로서 가상박물관(Virtual Museum)의 가능성에 대한 탐구)

  • Kang, In-Ae;Seol, Yeon-Kyung
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.458-470
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    • 2010
  • As digital technologies have strongly impacted the whole social aspects, so museum recently emerging as an alternative or supplementary learning environment to school, after active adoption to the technologies, gave birth to museum websites called 'Virtual Museums' which, then, result in enhancing the educational roles and functions of physical museum. In this context, this study aimed to review the process of how virtual museum has been developed in terms of its educational roles and characteristics in accordance with the evolutionary development of web. Especially, the analysis of the status quo of the current virtual museums in both Korea and overseas presented specific aspects of the educational elements and roles embedded in virtual museum which have been emphasized in many related research and studies. The categories of the roles of the virtual museum, as a result, were classified into 'digital archive,' 'learning resources,' and 'communigy,' each of which were, then, further elaborated for its individual educational uses. Eventually this study purposed to expand the public awareness and knowledge of virtual museum as the alternative online learning environments needed in the 21st century.