• Title/Summary/Keyword: 인물 콘텐츠

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A Study on the Patterns of Recollection and the Desires of Users in the Drama Series (드라마 <응답하라> 시리즈의 기억 회상과 시청자의 수용욕망 연구)

  • Ahn, Sang-Won;Kim, Hye-Bin
    • The Journal of the Korea Contents Association
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    • v.16 no.9
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    • pp.679-693
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    • 2016
  • The purposes of this study were to examine the patterns of recalling memories in the series and look into the desires of viewers disclosed in the process. Entering the 2010s, people got to recall their memories from the 1980s and 1990s. Nostalgia and retro became cultural products. What made the series, those depict the pure love, friendship, and family affection of main characters under age in those decades, so popular among the viewers? Finding a repeating pattern in recollection of the past, dating, and family love, the investigator saw that the pattern met the needs of viewers and thus analyzed their desires inherent in the series with a focus on its "narratives" and "characters." Their unique sounds effect and music established a micro-narrative that could be divided, thus allowing viewers to own certain scenes easily, which worked to make "non-existent" memories. Secondly, the series succeeded in capturing the desire of viewers living in the age of neoliberalism to reduce their fatigue from excessive choices by setting the characters in a contrived way and thus presenting the desire of maintaining the stable middle class world with no conflicts and the passive female characters. The recollections provided by the series, in the end, fill the desire and deficiency of the present beyond a simple return to the past.

Analysis on Oh, hein-kuhn's Portrait Photograph (오형근 초상사진 분석)

  • Kim, Ji-Young
    • The Journal of the Korea Contents Association
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    • v.14 no.3
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    • pp.103-112
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    • 2014
  • Oh, hein-kuhn is a representative portrait photographer in Korea. His works, , , , which treated portraits of women are a bit different from those of the past that described the appearance of characters. The artist expressed the figure of inner side that conflicts and feels uneasy between 'family and society' and 'child and woman' along with the look of character. That is, he included specific aura which the whole of aunts and girls' group radiates by showing similar photos repeatedly, that we can be aware of 'aunt' and 'girl' by seeing them. The important technique of Oh, hein-kuhn's Portrait Photograph is 'repetition' of image. The artist delivers the meaning of the photo by looking at the character upright in the front and showing photos with similar frame repeatedly. Such form and content of the work as this might feel a bit boring, since it's very simple just like identification picture. However, the photos in the frames which do not move in the fixed position can deliver the meaning of work more clearly rather than the image which expresses flowing time and moving space, we can grasp the message that the artist intends to deliver rather quickly. In the environment of photograph production mainly with image transformation, Oh, hein-kuhn's works of authentic original work method definitely stand forth. Through the portraits of aunts and girls, the artist tells an aspect of our society and we reconfirm the reality through the portraits made by him.

An Intertextual Approach to Narcissa Benbow in Sanctuary, Sartoris and "There Was a Queen" (나시서 벤보우에 관한 상호텍스트적 연구)

  • Shin, Young-Hun;Kang, Ji-Hyun
    • The Journal of the Korea Contents Association
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    • v.20 no.2
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    • pp.300-309
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    • 2020
  • Recent studies on William Faulkner's female characters have overcome much of the stereotyped and dichotomous approaches of the past by uncovering their subversive characteristics. Nevertheless, they still present some limitations in regards to analyzing the characters based on individual texts. This paper attempts an inter-textual approach to Narcissa Benbow, the central character of Sanctuary, Sartoris and "There Was a Queen." In Sanctuary, Narcissa, a young widow of a Southern aristocratic family, harshly accuses her brother Horace, a lawyer of taking a murder suspect's wife and her infant child to their old house. She is afraid that their existence could harm the reputation of her family and herself. Eventually, she kicks them out of the house. In contrast, she is described as being friendly and calm in Sartoris. In addition, in "There Was a Queen," Narcissa makes an attempt to get an obscene letter back from an FBI agent in exchange for a sexual favor in order to prevent the letter from being disclosed. This paper takes into account the possibility of seeing these incoherent or even contradictory aspects of her characterization with a consistent view. This confirms that an inter-textual approach is needed to properly understand those round female characters created by Faulkner.

Image Recognition and Clustering for Virtual Reality based on Cognitive Rehabilitation Contents (가상현실 기반 인지재활 콘텐츠를 위한 영상 인식 및 군집화)

  • Choi, KwonTaeg
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1249-1257
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    • 2017
  • Due to the 4th industrial revolution and an aged society, many studies are being conducted to apply virtual reality to medical field. Research on dementia is especially active. This paper proposes virtual reality based on cognitive rehabilitation contents using image recognition and clustering method to improve cognitive and physical disabilities caused by dementia. Unlike the existing cognitive rehabilitation system, this paper uses travel photos that reflect the memories of the subjects to be treated. In order to generate automated cognitive rehabilitation contents, we extract face information, food pictures, place information, and time information from photographs, and normalization is performed for clustering. And we present scenarios that can be used as cognitive rehabilitation contents using travel photos in virtual reality space.

A Study of Personified Character in Cartoon (카툰에서의 의인화 캐릭터 연구)

  • Choi, Hae-Sol;Yoon, Ki-Heon
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.141-148
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    • 2015
  • This study based on hypothesis essentiality of character developing is necessary in origin role of cartoons and concern the characteristic of modern society is great many products and consumptions. On contrary to this hypothesis, characters are not importantly utilized in work and planning. As a fundamental research for developing character in cartoon, this research study for personification. Comparative study personification in fable and cartoon. The common feature underlying personification in fable and cartoon are purified expression for object of satire, putting symbolical meaning to target of satire, presenting a diversity of view, reducing descriptions, supporting to understand context easily and playing a role as make interesting and laugh with irony and fantasy.

Design of Narrative Text Visualization Through Character-net (캐릭터 넷을 통한 내러티브 텍스트 시각화 디자인 연구)

  • Jeon, Hea-Jeong;Park, Seung-Bo;Lee, O-Joun;You, Eun-Soon
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.86-100
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    • 2015
  • Through advances driven by the Internet and the Smart Revolution, the amount and types of data generated by users have increased and diversified respectively. There is now a new concept at the center of attention, which is Big Data for assessing enormous amount of data and enjoying new values therefrom. In particular, efforts are required to analyze narratives within video clips and to study how to visualize such narratives in order to search contents stored in the Big Data. As part of the research efforts, this paper analyzes dialogues exchanged among characters and offers an interface named "Character-net" developed for modelling narratives. The interface Character-net can extract characters by analyzing narrative videos and also model the relationships between characters, both in the automatic manner. This signifies a possibility of a tool that can visualize a narrative based on an approach different from those used in existing studies. However, its drawbacks have been observed in terms of limited applications and difficulty in grasping a narrative's features at a glace. It was assumed that Character-net could be improved with the introduction of information design. Against the backdrop, the paper first provides a brief explanation of visualization design found in the data information design area and investigates research cases focused on the visualization of narratives present in videos. Next, key ideas of Character-net and its technical differences from existing studies have been introduced, followed by methods suggested for its potential improvements with the help of design-side solutions.

Authoring Software Development of 3D Natural Environment for Realistic Contents (실감형 콘텐츠 제작을 위한 3D 자연환경 저작 소프트웨어 개발)

  • Lee, Ran-Hee;Lee, Kyu-Nam;Kang, Im-Chul
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.108-116
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    • 2007
  • Nowadays, many graphic researchers are interested in 3D outdoor environment. They want to express more realistic natural background with natural phenomenon because computer hardware has become more powerful and increased a demand for a background of 3D natural environment in a content. Especially, e-sports contents and simulation contents with outdoor environment need more natural environment for a background than indoor contents. It is very important technology for a quality of 3D outdoor contents. We propose a software EMtool(Environment Making Tool) for authoring of natural environment for realistic contents. EMtool has been developed to depict relationship and interaction between natural phenomena and include methods for creating natural environment and natural objects. The proposed results are applied to real-time 3D contents such as 3D golf games and simulations for natural objects.

국내과학기술정보유통 확립한 조영화

  • Yang, Gi-Seok
    • Digital Contents
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    • no.9 s.160
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    • pp.30-31
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    • 2006
  • 지난2001년출범한한국과학기술정보연구원(KISTI)은현재국내외적으로가장주목받는과학기술정보유통분야의연구기관이다. 출범1년만에공공기술분야의정부출연기관중경영성과1위에오른것을비롯해 과학기술정보유통분야의선진국이라고자부하는일본에서도이기관이구축한시스템을벤치마킹하기도했다. 불과5년이라는짧은기간에정상에올라설수있었던것은KISTI 구성원들의열정과노력이있었기때문. 그런데 KISTI 에서는 유독‘ 독종’, ‘ 불도저’등으로 불리는 인물이 있다. 주인공은 지난달 퇴임한 조영화 전KISTI 원장이다. 업무추진력이뛰어나고, 일단시작한일은반드시마무리를해야하는성격탓에붙은별명. ‘ 용장밑에약졸없다’는고사는조전원장과KISTI 직원들에게딱어울리는말이다.

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인터뷰 / 이달의 인물 이상원 (퓨처테크 사장)

  • Baek, Seung-O
    • Digital Contents
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    • no.6 s.85
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    • pp.66-69
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    • 2000
  • 최근들어 성공한 벤처인들은 연예인 못지 않은 유명세를 타고 있다. 아직도 묵묵히 자기 자리를 지키며 일에 열중하는 벤처인들이 있기에 테해란 밸리는 그 생명력을 유지하고 있는 것이다. 퓨처테크의 이상원 사장도 그 중 한사람. 일부에서는 졸부처럼 돈을 쓰는 밴처기업인을 비판하지만 그것도 일부일 뿐 묵묵히 일하고 성실하게 살아가는 밴처인들이 아직도 테해란 밸리에 자리를 잡고 있기 때문은 그러한 생각은 기우에 지나지 않는다. 몸에 밴 근검절약과 , 대중교통을 이용하는 이상원 사장을 보면서 떠도는 소문에 대한 걱정을 잠시 잊을수 있다. 근검 절약이 몸에 밴 이사장, 하지만 근무환경이나 직원들의 복지 향상을 위한 일에는 투자를 아끼지 않는 다는 것이 직원들의 한결같은 평이다.

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원피스 : 기계태엽성의 메카거병

  • Sin, Seon-Ja
    • Digital Contents
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    • no.11 s.162
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    • pp.88-91
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    • 2006
  • 국내에도 상당한 팬 층을 확보하고 있고 전세계적으로 1억권 이상의 단행본이 팔린 인기 연재만화<원피스>를 연작으로 한 애니메이션 <원피스>시리즈가 드디어 극장판으로 우리 곁을 찾아왔다. 이번에 국내에서 첫 개봉된 <원피스-기계태엽성의 메카거병>은 기존의 TV시리즈보다 더욱 화려해진 스케일과 새로운 캐릭터들의 등장으로 색다른 감동과 풍성한 볼거리를 제공한다. 일반적으로 만화를 원작으로 한 극장판 애니메이션들이 만화에서 모티브를 그대로 가져오는 반면 <원피스-기계태엽성의 메카거병>은 만화책과 TV시리즈에서 한번도 선보이지 않았던 이야기와 새로운 등장인물로 기존 팬들에게는 새로운 에피소드로의 초대를, 처음 접하는 관객에게는 기존 시리즈를 알지 못해도 이해 가능한 새로운 애니메이션과의 만남을 제공한다. 세상에서 가장 값진 보물 원피스를 찾아 떠난 루피 해적단의 신나는 모험의 세계에 빠져보자.

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