• Title/Summary/Keyword: 인공표식

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Efficient Placement of Artificial Landmarks for Low-cost Localization of a Mobile Robot (이동로봇의 저비용 위치추정을 위한 효율적인 인공표식 배치기법)

  • Kim, Jiwoong;Chung, Woojin
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.434-439
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    • 2013
  • Artificial landmarks have been widely used for reducing the uncertainty in localization of a mobile robot. In addition, research for efficient placement of artificial landmarks has been considered as one of the fundamental issues since the cost of localization is increased with the number of used landmarks. Therefore, this paper proposes a method in which landmarks are efficiently placed by considering the uncertainty characteristics of the motion model and the sensor model. Because two models have different uncertainty distributions, the final uncertainty can be considerably reduced through their efficient combination. The usefulness of the proposed method is demonstrated by simulation results.

Self-localization of Mobile Robots by the Detection and Recognition of Landmarks (인공표식과 자연표식을 결합한 강인한 자기위치추정)

  • 권인소;장기정;김성호;이왕헌
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.306-311
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    • 2003
  • This paper presents a novel localization paradigm for mobile robots based on artificial and natural landmarks. A model-based object recognition method detects natural landmarks and conducts the global and topological localization. In addition, a metric localization method using artificial landmarks is fused to complement the deficiency of topology map and guide to action behavior. The recognition algorithm uses a modified local Zernike moments and a probabilistic voting method for the robust detection of objects in cluttered indoor environments. An artificial landmark is designed to have a three-dimensional multi-colored structure and the projection distortion of the structure encodes the distance and viewing direction of the robot. We demonstrate the feasibility of the proposed system through real world experiments using a mobile robot, KASIRI-III.

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A Framework of Recognition and Tracking for Underwater Objects based on Sonar Images : Part 1. Design and Recognition of Artificial Landmark considering Characteristics of Sonar Images (소나 영상 기반의 수중 물체 인식과 추종을 위한 구조 : Part 1. 소나 영상의 특성을 고려한 인공 표식물 설계 및 인식)

  • Lee, Yeongjun;Lee, Jihong;Choi, Hyun-Taek
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.182-189
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    • 2014
  • This paper proposed a framework of recognition and tracking for underwater objects using sonar images as an alternative of underwater optical camera which has the limitation of usage due to turbidity. In Part 1, a design and recognition method for 2D artificial landmark was proposed considering the practical performance of current imaging sonars. In particular, its materials are selected in order to maximize detectability based on characteristics of imaging sonar and ultrasonic waves. It has a simple and omni-directional shape which allows an easy modeling of object, and it includes region based features as identifications. Also, we proposed a real-time recognition algorithm including edge detector, Hough circle transforms, and shape matrix based recognition algorithm. The proposed methods are verified by basin tests using DIDSON.

Study on data augmentation methods for deep neural network-based audio tagging (Deep neural network 기반 오디오 표식을 위한 데이터 증강 방법 연구)

  • Kim, Bum-Jun;Moon, Hyeongi;Park, Sung-Wook;Park, Young cheol
    • The Journal of the Acoustical Society of Korea
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    • v.37 no.6
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    • pp.475-482
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    • 2018
  • In this paper, we present a study on data augmentation methods for DNN (Deep Neural Network)-based audio tagging. In this system, an audio signal is converted into a mel-spectrogram and used as an input to the DNN for audio tagging. To cope with the problem associated with a small number of training data, we augment the training samples using time stretching, pitch shifting, dynamic range compression, and block mixing. In this paper, we derive optimal parameters and combinations for the augmentation methods through audio tagging simulations.

Experimental result of Real-time Sonar-based SLAM for underwater robot (소나 기반 수중 로봇의 실시간 위치 추정 및 지도 작성에 대한 실험적 검증)

  • Lee, Yeongjun;Choi, Jinwoo;Ko, Nak Yong;Kim, Taejin;Choi, Hyun-Taek
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.3
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    • pp.108-118
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    • 2017
  • This paper presents experimental results of realtime sonar-based SLAM (simultaneous localization and mapping) using probability-based landmark-recognition. The sonar-based SLAM is used for navigation of underwater robot. Inertial sensor as IMU (Inertial Measurement Unit) and DVL (Doppler Velocity Log) and external information from sonar image processing are fused by Extended Kalman Filter (EKF) technique to get the navigation information. The vehicle location is estimated by inertial sensor data, and it is corrected by sonar data which provides relative position between the vehicle and the landmark on the bottom of the basin. For the verification of the proposed method, the experiments were performed in a basin environment using an underwater robot, yShark.

Design of the Vision Based Head Tracker Using Area of Artificial Mark (인공표식의 면적을 이용하는 영상 기반 헤드 트랙커 설계)

  • 김종훈;이대우;조겸래
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.7
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    • pp.63-70
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    • 2006
  • This paper describes research of using area of artificial mark on vision based head tracker system. A head tracker system consists of the translational and rotational motions which are detected by web camera. Results of the motion are taken from image processing and neural network. Because of the characteristics of cockpit, the specific color on the helmet is tracked for translational motion. And rotational motion is tracked via neural network. Ratio of two different colored area on the helmet is used as input of network. Neural network algorithms used, such as back-propagation and RBFN (Radial Basis Function Network). Both back-propagation using a characteristic of feedback and RBFN using a characteristic of statistics have a good performances for the tracking of nonlinear system such as a head motion. Finally, this paper analyzes and compares with tracking performance.

방사선 및 방사성동위원소 - 생산, 이용 및 방어 (1) -

  • 김재록
    • Nuclear industry
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    • v.5 no.7 s.29
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    • pp.18-21
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    • 1985
  • 1930년이래 원자로나 입자가속기를 이용하여 여러 종류의 방사성동위원소(Radioisotope, RI)를 인공적으로 생산하게 됨에 따라 1960년대부터는 인공 RI를 여러 분야에서 이용하게 되었고, 우리나라에서도 상당량의 RI 및 그 표식화합물들을 생산 또는 수입하여 이용함으로써 우리 생활과 밀접한 관계를 갖게 되었다. 더구나 천연자원이 부족한 우리나라는 원자력발전을 통하여 그 돌파구를 찾지 않을 수 없게 됨에 따라 원자력은 우리 앞에 성큼 다가왔고 여러가지 RI 및 방사선에 대한 관심도 높아졌다. 즉, 우리는 이제 원자력시대에 살고 있어 이와 관련한 기본지식을 외면하는 것은 곧 현실을 외면하는 것이 되었다. 최첨단 거대과학, 그 한쪽 분야를 살펴 보기로 하자.

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GPU based Fast Recognition of Artificial Landmark for Mobile Robot (주행로봇을 위한 GPU 기반의 고속 인공표식 인식)

  • Kwon, Oh-Sung;Kim, Young-Kyun;Cho, Young-Wan;Seo, Ki-Sung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.5
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    • pp.688-693
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    • 2010
  • Vision based object recognition in mobile robots has many issues for image analysis problems with neighboring elements in dynamic environments. SURF(Speeded Up Robust Features) is the local feature extraction method of the image and its performance is constant even if disturbances, such as lighting, scale change and rotation, exist. However, it has a difficulty of real-time processing caused by representation of high dimensional vectors. To solve th problem, execution of SURF in GPU(Graphics Processing Unit) is proposed and implemented using CUDA of NVIDIA. Comparisons of recognition rates and processing time for SURF between CPU and GPU by variation of robot velocity and image sizes is experimented.

Shape Based Framework for Recognition and Tracking of Texture-free Objects for Submerged Robots in Structured Underwater Environment (수중로봇을 위한 형태를 기반으로 하는 인공표식의 인식 및 추종 알고리즘)

  • Han, Kyung-Min;Choi, Hyun-Taek
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.48 no.6
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    • pp.91-98
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    • 2011
  • This paper proposes an efficient and accurate vision based recognition and tracking framework for texture free objects. We approached this problem with a two phased algorithm: detection phase and tracking phase. In the detection phase, the algorithm extracts shape context descriptors that used for classifying objects into predetermined interesting targets. Later on, the matching result is further refined by a minimization technique. In the tracking phase, we resorted to meanshift tracking algorithm based on Bhattacharyya coefficient measurement. In summary, the contributions of our methods for the underwater robot vision are four folds: 1) Our method can deal with camera motion and scale changes of objects in underwater environment; 2) It is inexpensive vision based recognition algorithm; 3) The advantage of shape based method compared to a distinct feature point based method (SIFT) in the underwater environment with possible turbidity variation; 4) We made a quantitative comparison of our method with a few other well-known methods. The result is quite promising for the map based underwater SLAM task which is the goal of our research.