• 제목/요약/키워드: 인간공학적 설계

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차량 내 경고음의 인간공학적 설계에 관한 연구 (Ergonomic Design of Warning Sounds Used in Cars)

  • 최광이;이한나;최재호;정의승
    • 대한산업공학회지
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    • 제35권1호
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    • pp.101-108
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    • 2009
  • This study aims to design ergonomic warning sound that is not confusing and enhancing preference. Four factors of the warning sound represented as interval, chord, reverberation and pitch were selected as independent variables. And, perceived urgency, perceived criticality, degree of confusion and user preference are measured as dependent variables. An experiment was conducted in silent lab environment. Warning sounds were given in 90dB constantly to subjects through stereo speakers. A statistical analysis revealed that interval was significant for perceived urgency; also interval and chord were both effective for perceived criticality. Pitch, interval, chord and the interaction between pitch and chord were effective in degree of confusion, so were reverberation, the interaction between reverberation and pitch and the interaction between reverberation and chord for preference. This study characterized the situation under which warning sounds are required into three types in terms of urgency and criticality; and found the right warning sound that the subjects perceived to best represent the situation through the validation study. These findings are expected to help the designer choose the right warning sound according to the situational contexts in which such warning sounds are implemented.

상지체표변화에 따른 인간공학적 소매설계에 관한 연구 (A Stydy on the Ergonomic Sleeve Design by Body Surface Changes at Upper Extremity)

  • 최해주
    • 한국의류학회지
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    • 제19권6호
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    • pp.911-923
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    • 1995
  • The zone of expansion and contraction of arm surfaces was analyzed, the correlation between arm surface changes was studied, and ergonomic sleeve designs were presented in which the consideration of body surface changes is emphasized. Experiments were carried out which include 43 upper extremity segments, 21 motions and 35 female subjects. The major conclusions of the study are as follows : 1. As a sleeve drafting method, detailed measures should be applied on the base of the sensitivity of body surface changes. The range of arm surface changes can be divided into three zones : concentrated expansion zone, zone of little change, and contraction part. The maximum expansion zone was the upper part of elbow. 2. The correlations were higher in lengths than in circumferences. Arm lengths were mainly correlated with upper arms. The more detailed the arm surface was, the lower the correlations between surface changes were. So there was not a lot of relation between segment changes. Tendency of body surface changes depended on the anatomical structure of the upper extremity and the movements of arm muscles. 3. As an application of measures and ease, ergonomic sleeve designs weve presented in which arm surface changes were considered. Ergonomic sleeve designs are recommended for working clothes and sports wear.

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설계속도 상향에 따른 인간공학적 특성을 반영한 편경사와 횡방향마찰계수 분배방법에 관한 연구 (A Study for Distribution Methods Between Superelevation and Side Friction Factor Reflecting Ergonomic Characteristics by Increasing Design Speed)

  • 정승원;김상엽;최재성;김홍진;장태연
    • 한국도로학회논문집
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    • 제15권3호
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    • pp.103-115
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    • 2013
  • PURPOSES: The purpose of this study is to develop a method for distribution between superelevation and side friction factor by increasing design speed. METHODS: First of all, a method for distribution between superelevation and side friction factor and a theory for the functional formula of side friction factor in compliance with horizontal radius applied in South Korea and the United States are considered. Especially, design speed of 140km/h and numerical value of design elements are applied to the theory for the functional formula of side friction factor in AASHTO's methods. Also, the anxiety EEG upon running speed is measured to reflect ergonomic characteristics through field experiments at seven curve sections of the West Coast Freeway, and this data is applied to graph for the functional formula of side friction factor. RESULTS : Matching side friction factor against the anxiety EEG, the results that a critical points of driver's anxiety EEG sharply increase locate under existing parabola are figured out. CONCLUSIONS : Therefore, we could get a new type of the functional formula that driver's driving comfortability is guaranteed if the existing the functional formula of side friction factor goes down under boundary of the critical points of the anxiety EEG.

시설참외의 수확운반차량에 대한 작업분석 및 인간공학적 설계에 관한 연구 (A Study on Ergonomics Design of Wheelbarrow for Melon Farm on Protected Horticulture)

  • 이상식;김윤희;최안렬;문정환
    • Journal of Biosystems Engineering
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    • 제33권3호
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    • pp.157-166
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    • 2008
  • Protected horticulture is labor-intensive. It necessitates great amount of labor in many tasks including grafting, pollination and harvesting. Particularly, carrying crops involves the most intensive labor which leads to a high risk of musculoskeletal disorder. Thus, this study aims at developing an ergonomic vehicle to reduce this intensity of labor and ergonomic evaluation by applying the newly developed vehicles to REBA. 5 healthy male subjects with no records of any musculoskeletal disorder were participated in this study. The experimental units were divided into three categories: lifting, lowering and pushing tasks. The results showed that the developed vehicle received less loads in group B (arms and wrists) than in group A (trunk, neck and legs). Especially, the developed vehicle scored $1.0{\sim}4.4$ in group C on REBA while the conventional wheelbarrow got $3.0{\sim}7.6$, regardless of working postures. In conclusion, the developed ergonomic vehicle provided less loads for human bodies compared to the conventional one.

반응시간과 선호도를 고려한 승용차 Warning Control 의 인간공학적 설계 (Ergonomic Design of Warning Control in Passenger Car Based on Response Time and Preference)

  • 기도형;김형수
    • 산업공학
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    • 제11권3호
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    • pp.143-153
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    • 1998
  • Warning control is one of the most important components in driver's cabin for achieving safe driving. The purpose of this study is to suggest ergonomically optimal location and type of passenger car's warning control. An experiment was conducted using driving simulator, in which nine locations and two types of warning controls -push button, rocker switch- were employed as experimental variables, and response time for warning signal and preference for locations and types of warning controls were measured as dependent variables. The results showed that response time for warning signal was the shortest when warning control was located at the middle left corner of the center fascia, and was the second at the middle center of the center fascia. Preference for warning signal was the highest at the middle left comer of the center fascia, and was the second between the steering wheel column and the center fascia. Although push button was not preferred to rocker switch, response time was shorter for push button than for rocker switch. It was suggested from these results that warning control with the type of push button should he located at among the middle left corner of the center fascia, the middle center of the center fascia, and between the steering wheel column and the center fascia.

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멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침 (Human factors guidelines for designing anchors in the moving pictures on multimedia systems)

  • 한성호;김미정;곽지영
    • 대한산업공학회지
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    • 제22권2호
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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시뮬레이션을 이용한 함정 운용 시나리오 검증 자동화 연구: 승조원을 고려한 Crew Messroom 운용성 검증을 중심으로 (Study on Automation for Verification of Naval Ship's Operational Scenarios using Simulation: Focusing on Crew Messroom Case)

  • 오대균;이동건
    • 한국해양공학회지
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    • 제27권1호
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    • pp.24-30
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    • 2013
  • The Korea Navy has been making constant efforts to apply M&S (modeling and simulation) to naval ship development, and the generalization of M&S for ship development is a trend. M&S for ship design is used for the V&V (verification and validation) of its design and operation, including design verification and ergonomic design that considers the crew using the Naval Ship Product Model. In addition, many parts of this M&S are repeatedly accomplished regardless of the kinds of ships. This study aims to standardize M&S, which repeatedly applies similar verifications for operation scenarios. A congestion assessment simulation for the major spaces of ships was the subject of the standardization based on the leading research results of various researchers, and a simulation automation solution was suggested. An information model using XML was proposed through the simulation automation concept, and a prototype system based on it was implemented. The usability was shown through a case study that verified the operability performance of the crew messroom.

노인의 신발 디자인을 위한 보행 특성에 관한 연구 (A study on gait characteristics for the elderly footwear design)

  • 정석길;김준교;김병수
    • 디자인학연구
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    • 제14권3호
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    • pp.211-220
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    • 2001
  • 노인의 일반적 보행특성은 대학생들과는 달리 보행속도가 느려지며 보폭의 길이나 보행주기 또한 감소한다. 그럼에도 불구하고, 노인신발제작을 위한 보행특성분석에 대한 연구는 매우 부족한 실정이다. 이에 본 연구는 압력분포기를 이용하여 노인의 보행시 발바닥에 걸리는 압력을 대학생과 비교하였고, 그 특성을 고찰하였다. 분석결과 노인은 보행시 지면접촉시간이 길고, 보행시 발전체면적에 걸리는 최대 힘은 대학생에 비해 남자노인의 경우 1.12배, 여자노인의 경우 1.20배 정도 많이 걸린다. 노인의 지면 접촉시간은 중족골 아치부분에서 접촉시간이 길다 이러한 분석의 결과를 토대로 노인신발의 디자인시 고려해야할 설계지침을 제시하였다. 본 연구는 인간공학적 노인신발을 디자인 하는데 기초자료로 활용될 수 있다.

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가상환경상의 인간공학적 제품설계를 위한 인체모델군 생성기법 개발 및 적용 (Development and Application of a Generation Method of Human Models for Ergonomic Product Design in Virtual Environment)

  • 류태범;정인준;유희천;김광재
    • 산업공학
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    • 제16권spc호
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    • pp.144-148
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    • 2003
  • A group of digital human models with various sizes which properly represents a population under consideration is needed in the design process of an ergonomic product in virtual environment. The present study proposes a two-step method which produces a representative group of human models in terms of stature and weight. The proposed method first generates a designated number of pairs of stature and weight within an accommodation range from the bivariate normal distribution of stature and weight of the target population. Then, from each pair of stature and weight, the method determines the sizes of body segments by using 'hierarchical' regression models and corresponding prediction distributions of individual values. The suggested method was applied to the 1988 US Army anthropometric survey data and implemented to a web-based system which generates a representative group of human models for the following parameters: nationality, gender, accommodation percentage, and number of human models.

인간공학적 귀 관련 제품설계를 위한 한국인의 귀의 치수 및 특성 분석 (Analyzing the Size and the Characteristics of Korean Ear for the Ergonomic Design of Ear Related Products)

  • 정화식
    • 산업공학
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    • 제13권2호
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    • pp.147-156
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    • 2000
  • It is known that the human stature and its related dimensions generally increase until the late teens or early twenties, remain relatively constant throughout early adulthood, and decline from early-to-middle adulthood into old age. However, there is exception that the length of the human ears, which continue to grow throughout life. In this study, 600 Korean male and female subjects aging from 17 to 89 were selected. Four different points of external ears including Pinna length, ear connection point length, Concha length, and Lobule thickness were measured along with other relative subjects' demographic data(e.g., age, stature, weight) to determine the relationship among these obtained data. The results showed that the age, sex, and different ethnic populations were functions of ear dimensions similar to the human stature. For example, the Pinna length increases as the age increases(r= 0.689, p<0.00l). The primary objective of this study was thus to provide anthropometric dimensions of Korean ear for the product designers and recommend the appropriate product design solutions in relation to human ear. Based on the results of this study, it is suggested that the continuing growth of the human body parts should be considered in the application of anthropometric data to the design of the things especially for human use.

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