• Title/Summary/Keyword: 이진 입자군집최적화

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Modified Binary Particle Swarm Optimization using Genotype-Phenotype Concept (Version 2) (유전자형-표현형 개념을 적용한 수정된 이진 입자군집최적화 (버전 2))

  • Lim, Seungkyun;Lee, Sangwook
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.541-548
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    • 2014
  • In this paper, we introduce a second version of modified binary particle swarm optimization using a concept of genotype-phenotype in genetic algorithms. Particle swarm optimization uses an information of difference between a position of the best solution and one's own position in the process of searching optimum. To obtain this difference of positions, the first version of modified binary particle swarm optimization uses a phenotype but the proposed second version uses a genotype. We can represent the solution space in large search space by using a genotype which provides continuous whole space as search space compared to a phenotype which provides only binary information. Experimental results in 10 De Jong benchmark function show that the second version outperforms the first version in six functions which has a broad search space and many local optima.

Modified Binary Particle Swarm Optimization using Genotype-Phenotype in Genetics (유전학의 유전자형-표현형을 적용한 수정된 이진 입자군집최적화)

  • Lim, Seungkyun;Lee, Sangwook
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.43-44
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    • 2014
  • 본 논문에서는 유전알고리즘의 유전자형-표현형을 사용한 수정된 이진 입자군집최적화의 두 번째 버전을 소개한다. 첫 번째 버전의 수정된 이진 입자군집최적화는 위치 정보에 유전학의 표현형을 사용한 반면에 제안하는 버전은 유전학의 유전자형을 사용한다. 이진 정보만을 제공하는 표현형에 비해 연속 공간 전체를 탐색공간으로 제공하는 유전자형 정보를 사용하여 해 공간을 보다 넓은 공간으로 만들 수 있다. 10개의 실험 평가 함수에 실험한 결과, 두 번째 버전은 탐색 공간이 넓고 지역최적해가 많은 함수에서 우수한 결과를 보였다.

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Analysis on Iterated Prisoner's Dilemma Game using Binary Particle Swarm Optimization (이진 입자 군집 최적화를 이용한 반복 죄수 딜레마 게임 분석)

  • Lee, Sangwook
    • The Journal of the Korea Contents Association
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    • v.20 no.12
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    • pp.278-286
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    • 2020
  • The prisoner's dilemma game which is a representative example of game theory is being studied with interest by many economists, social scientists, and computer scientists. In recent years, many researches on computational approaches that apply evolutionary computation techniques such as genetic algorithms and particle swarm optimization have been actively conducted to analyze prisoner dilemma games. In this study, we intend to evolve a strategy for a iterated prisoner dilemma game participating two or more players using three different binary particle swarm optimization techniques. As a result of experimenting by applying three kinds of binary particle swarm optimization to the iterated prisoner's dilemma game, it was confirmed that mutual cooperation can be established even among selfish participants to maximize their own gains. However, it was also confirmed that the more participants, the more difficult to establish a mutual cooperation relationship.

Effective Design of Pixel-type Frequency Selective Surfaces using an Improved Binary Particle Swarm Optimization Algorithm (개선된 이진 입자 군집 최적화 알고리즘을 적용한 픽셀 형태 주파수 선택적 표면의 효율적인 설계방안 연구)

  • Yang, Dae-Do;Park, Chan-Sun;Yook, Jong-Gwan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.30 no.4
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    • pp.261-269
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    • 2019
  • This study investigates a method of designing pixel-type frequency selective surfaces(FSS) with flexibility while considering factors, such as polarization and incident angle. Among the various methods used to solve the discrete space problem when designing a pixel-type FSS, the binary particle swarm optimization(BPSO) algorithm is one of the most applicable techniques to determine the periodic structure pattern of an FSS. Therefore, a method of efficiently designing FSS with roll-off band pass characteristics using an improved BPSO algorithm is proposed. To solve the convergence problem in the fitness function design to induce particles in the desired solution, FSS with desired roll-off wave characteristics can be easily obtained by applying a fitness function using "slope" as an input parameter.