• Title/Summary/Keyword: 이스포츠 산업

Search Result 243, Processing Time 0.026 seconds

A Model for Predicting Horse Racing Ranking by Regression Analysis (회귀 분석을 통한 경마 순위 예측 모형)

  • Hur, Tai-sung;Song, Min Seob;Ko, Dong Su
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.15-16
    • /
    • 2022
  • 본 논문에서는 국내 합법 사행산업의 가장 큰 비중을 차지하는 경마에 대한 데이터 분석 모델을 제공하여 건전한 국민 여가 스포츠로 인식 개선을 제안한다. 고배당을 강조하는 경마 예측론이 성행하며 경마가 스포츠가 아닌 도박에 가깝다는 부정적 이미지를 개선하고자 부모마의 수득 상금을 이용한 순위 분석 모델을 제공한다. 현재 국내 경마 경기는 서울, 부산, 제주에서 개최되며, 이 중 서울 지역 경마 데이터를 분석 데이터로 하였다. 분석에 이용한 데이터는 2019년 3월부터 2022년 3월까지의 경주 성적, 경주마 정보, 부모마 수득상금을 이용하였다. 분석에는 선형 회귀 모형, 랜덤 포레스트 회귀 모형 (Breiman, 2001)을 이용하였다. 분석은 Python 을 이용하였으며, Python에서 제공하는 다양한 라이브러리를 이용하여 크롤링, 전처리, 분석하였다.

  • PDF

A Study of Analyzing Live Streaming OTT Service Data: Focused on Youtube Game Broadcasting (실시간 OTT 서비스 데이터 분석: 유투브 게임방송 사례)

  • Choe, Minji;Yong, Hye-Ryeon;Hwang, Hyun-Seok
    • Journal of Korea Game Society
    • /
    • v.16 no.2
    • /
    • pp.61-74
    • /
    • 2016
  • As e-Sports evolves, a variety of industries grow together. Game broadcastings contribute to spread video game culture through various media platforms. Hence people start to perceive e-sports as a genre of sports and the demand on real-time game broadcasting increases. The global game broadcasting channels based on OTT(Over-The-Top) service also increase rapidly. In this paper we understand the status of streaming service and watching attitude of global game broadcasting. We also provide practical suggestions along with analysis results.

최신의학상식 - 이어폰 사용과 소음

  • Kim, Gyu-Sang
    • KOREAN ASSOCIATION OF OCCUPATIONAL HEALTH NURSES
    • /
    • v.19 no.4
    • /
    • pp.25-32
    • /
    • 2012
  • 최근에는 산업장 근로자나 노인에게 주로 발생되던 청력손실이 청소년에까지 점차 확대되면서 청소년의 청력뿐 아니라 청소년의 청력에 영향을 미치는 여러 환경 및 요인에 대한 관심이 고조되고 있다. 그 중 외국어 공부나 음악감상용으로 청소년들 사이에 생활필수품처럼 널리 이용되고 있는 휴대용 카세트가 청소년의 소음성 난청원으로 매우 위험하다는 연구결과가 제시되어 학부모, 교사, 전문가에 의해 청소년 청력상태에 대한 조사와 청력손실을 유발하는 위험요인에 대해 많은 연구가 실시되었다. 청소년기에 취미/오락활동, 가정내 기계 기구, 음악, 교통 등의 소음에 상시적으로 노출될 수 있다. 직업적으로 소음에 노출된 적이 없는 청소년에게서 소음성 난청이 발생할 수 있다는 연구결과가 나오고 있는데, 청소년의 소음성 난청은 큰 소리를 내는 장난감과 개인용 음향기기, 콘서트장, 밴드활동 등의 음악과 관련이 있으며 이외에 모터사이클, 모터 스포츠 등의 레저 활동과 관련이 있다. 이러한 소음은 작업장 소음에 의한 초기 청력손실처럼 3~6 kHz 역의 청력손실을 특징적으로 보여준다. 이 글에서는 주요 취미활동과 관련하여 MP3 등 개인용 음향기기와 헤드셋 착용 근로자의 소음 노출 수준과 이에 따른 청력영향을 살펴보고, 소음저감방법에 대해 알아보고자 한다.

  • PDF

Human Resource Innovation of Daegu FC ProFootball Club - Case Study of AOR Model - (대구FC 프로축구단의 인적자원혁신 - AOR 모델에 의한 사례분석 -)

  • Do, Jae-Soo;Kim, Kyoung-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.8
    • /
    • pp.102-110
    • /
    • 2019
  • Today's professional sports teams are in a highly competitive environment with no prospects in sight. A that was considered the favorite to win a championship can suffer from a severe slump, a team that was expected to be at the bottom can achieve victory. This unexpected situation is continuing to repeat. It is also a sign of the need to look at the use of human resources and strategies in the sports industry. Accordingly, this study looks at Daegu FC soccer team, Korea's first team for citizens. A case study on human resources innovation was done. This study introduces an argument for ordinary resources (AOR) from Frey et al. (2015) for a theoretical review and a case analysis of domestic professional football. This study determines the direction of how Daegu FC should proceed. The results of the research are as follows: first, the success of harmonizing strategic and mundane resources, and second, belief in coaches. The main contribution of this research is that it presents the importance of human resources, which is one of basic tactics that sports teams should utilize. In the sports industry, where the temporality is underlined for its clear beginning and ending, teams are more likely to use diverse sports tactics to obtain superior grades, which enriches the basis of their tactics.

The Relationship among Leisure Experience, Exercise flow Adherence of Senior in Fitness Center (스포츠센터 노인 운동 프로그램 참여자의 여가경험과 여가몰입 및 운동만족의 관계)

  • Lee, Seung-Bum
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.2
    • /
    • pp.159-167
    • /
    • 2021
  • The main purpose of this study is to closely investigate the constructive relationship between leisure satisfaction, leisure ability, exercise satisfaction, and consistent motor behavior patterns of the elderly's participation in leisure life sports. In order to achieve this, we surveyed and utilized the sampling of conveniences that selected Yongin and Seongnam city in Gyeonggi-do sports clubs, and accumulated samples of the elderly in living sports. The sample size was 239 elderly people. Based on this, according to the purpose of the study, statistical techniques, spss 23.0, and amos programs were used for analysis. The satisfaction analysis used in the research for a data analysis includes frequency analysis, exploatory factor analysis, confirmatory facor analysis, reliability analysis, correnlation analysis and structure equation model analysis. The research has drawn the following conclusions, based on the above mentioned research method and its procedures: First, it affects the satisfaction of the leisure satisfaction movement. Second, leisure ability affects exercise satisfaction. Third, exercise satisfaction affects the consistent exercise persistence and immersion satisfaction of exercise. As a result, it can be seen that the leisure immersion according to the experience of leisure competence has an effect on the satisfaction of the exercise. As a result, and the continuation of the exercise.

국내 내항여객선 산업의 현황과 문제점

  • No, Chang-Gyun;Choe, Su-Hwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
    • /
    • 2012.06a
    • /
    • pp.219-221
    • /
    • 2012
  • 주5일제의 시행 및 국민소득의 증대, 스포츠 레저 및 여가생활에 관심이 집중되면서 여객선을 이용한 관광이 많이 활성화 되고 있다. 입소문을 통한 홍보 뿐만 아니라 인터넷, 스마트폰등을 통한 정보의 공유 및 대중매체를 통한 홍보로 인하여 구석구석의 명소들이 많이 소개되고 있으며, 이를 위한 여객선 사업이 빠른추세로 증가하고 있다. 이처럼 여객의 수요는 증가하고 있으나 그에 맞는 서비스의 개선, 터미널의 보안시설, 선박 및 접안시설의 노후화 및 수송능력의 부족, 여객선 승무원의 고령화, 급작스런 기상악화시의 대처요령, 여객선사의 안전불감증 등은 많은 문제점을 야기하고 있다. 이 논문에서는 최근 5년간의 우리나라의 여객선 사업의 현황을 분석하고 여객선 사업의 문제점에 관하여 다루어 보도록 하겠다.

  • PDF

A Study on Composition of Context-based Soccer Analysis System (축구 경기 내용 자동 안식 시스템 구성에 관한 연구)

  • Lee, Jiwon;Nam, Dowon;Lee, JeongSoo;Moon, Sungwon;Kim, Kyungill;Kim, Howon
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2016.10a
    • /
    • pp.651-652
    • /
    • 2016
  • 최근 스포츠 과학과 ICT 기술을 접목하여 스포츠 활동올 분석하고자 하는 시도가 증가하고 있다. 이런 양상은 축구 경기에 대한 분석에서도 나타나고 있으며, 그 목적에 따라 다양한 방법으로 분석을 시도한 사례를 쉽게 발견 할 수 있다. 하지만, 현재까지 제시된 시스템들은 높은 수준의 경기 내용 분석올 제공하려는 시도를 보이지 않고 있다. 본 논문은 통계 분석 위주의 현재 축구 분석 시스템의 한계에 대해 논한 후 이를 내용 이해 기반으로 끌어올리기 위한 시스템의 구성 방법에 대한 구체적인 안을 제시하였다. 제안하는 시스템의 개발을 통하여 새로운 양상의 서비스와 산업 생태계 측면의 긍정적 변화를 기대할 수 있다.

The Effects of Marathon Event Service Quality on the Service value and Participant Satisfaction (마라톤대회 서비스품질이 서비스가치 및 참여자만족에 미치는 영향)

  • Seok, Kang-Hoon;Kim, Hwa-Ryong
    • Journal of the Korean Applied Science and Technology
    • /
    • v.38 no.1
    • /
    • pp.280-291
    • /
    • 2021
  • The purpose of this study is to investigate the effect of marathon service quality on service value and participant satisfaction. For data analysis, a total of 350 questionnaires were distributed to participants in the marathon, and a total of 329 (94%) data were used as valid samples, excluding 21 unscrupulous responses. For data processing, frequency analysis, exploratory factor analysis, reliability analysis, and multiple regression analysis were performed using PASW 21.0. This resulted in the following results. First, marathon service quality has an effect on service value. Second, marathon service quality had an effect on satisfaction. Third, service value influenced participant satisfaction.

Non-face-to-face online home training application study using deep learning-based image processing technique and standard exercise program (딥러닝 기반 영상처리 기법 및 표준 운동 프로그램을 활용한 비대면 온라인 홈트레이닝 어플리케이션 연구)

  • Shin, Youn-ji;Lee, Hyun-ju;Kim, Jun-hee;Kwon, Da-young;Lee, Seon-ae;Choo, Yun-jin;Park, Ji-hye;Jung, Ja-hyun;Lee, Hyoung-suk;Kim, Joon-ho
    • The Journal of the Convergence on Culture Technology
    • /
    • v.7 no.3
    • /
    • pp.577-582
    • /
    • 2021
  • Recently, with the development of AR, VR, and smart device technologies, the demand for services based on non-face-to-face environments is also increasing in the fitness industry. The non-face-to-face online home training service has the advantage of not being limited by time and place compared to the existing offline service. However, there are disadvantages including the absence of exercise equipment, difficulty in measuring the amount of exercise and chekcing whether the user maintains an accurate exercise posture or not. In this study, we develop a standard exercise program that can compensate for these shortcomings and propose a new non-face-to-face home training application by using a deep learning-based body posture estimation image processing algorithm. This application allows the user to directly watch and follow the trainer of the standard exercise program video, correct the user's own posture, and perform an accurate exercise. Furthermore, if the results of this study are customized according to their purpose, it will be possible to apply them to performances, films, club activities, and conferences

Professional Baseball Viewing Culture Survey According to Corona 19 using Social Network Big Data (소셜네트워크 빅데이터를 활용한 코로나 19에 따른 프로야구 관람문화조사)

  • Kim, Gi-Tak
    • Journal of Korea Entertainment Industry Association
    • /
    • v.14 no.6
    • /
    • pp.139-150
    • /
    • 2020
  • The data processing of this study focuses on the textom and social media words about three areas: 'Corona 19 and professional baseball', 'Corona 19 and professional baseball', and 'Corona 19 and professional sports' The data was collected and refined in a web environment and then processed in batch, and the Ucinet6 program was used to visualize it. Specifically, the web environment was collected using Naver, Daum, and Google's channels, and was summarized into 30 words through expert meetings among the extracted words and used in the final study. 30 extracted words were visualized through a matrix, and a CONCOR analysis was performed to identify clusters of similarity and commonality of words. As a result of analysis, the clusters related to Corona 19 and Pro Baseball were composed of one central cluster and five peripheral clusters, and it was found that the contents related to the opening of professional baseball according to the corona 19 wave were mainly searched. The cluster related to Corona 19 and unrelated to professional baseball consisted of one central cluster and five peripheral clusters, and it was found that the keyword of the position of professional baseball related to the professional baseball game according to Corona 19 was mainly searched. Corona 19 and the cluster related to professional sports consisted of one central cluster and five peripheral clusters, and it was found that the keywords related to the start of professional sports according to the aftermath of Corona 19 were mainly searched.