• Title/Summary/Keyword: 이미지 Stitching

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Moving Picture Stitching Method Using Homography Matrix & Sensor Data (호모그래피 행렬과 센서 데이터를 활용한 동영상 스티칭 방법)

  • Kim, Minwoo;Lim, Yong-Chul;Kim, Sang-Kyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.111-114
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    • 2017
  • 본 논문은 동영상 스티칭의 속도 정확도를 향상시키기 위해 호모그래피 행렬 생성과 센서 데이터 활용을 통한 동영상 스티칭 방법을 제안한다. 본 논문에서는 임의의 호모그래피 행렬을 선형으로 생성하여 이미지를 스티칭 하는 방법을 설명하고, 이 과정에서 스티칭 정확도가 낮아지는 단점을 센서 데이터 활용을 통해 보완하는 방법을 소개한다. 1만 쌍의 모든 프레임에서 호모그래피 행렬을 생성 시키는 방법과 본 논문에 제안한 임의의 호모그래피 생성 방법을 비교하였을 때 평균 2.6초 걸리는 스티칭 시간을 약 1.5초 단축시켜 빠른 스티칭을 가능하게 하였다. 또한 선형 호모그래피 행렬만을 사용한 스티칭 한 결과보다 선형 호모그래피 행렬과 센서데이터를 함께 사용하였을 때의 정확도가 28.2% 개선되었음을 확인하였다.

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A study on lighting angle for improvement of 360 degree video quality in metaverse (메타버스에서 360° 영상 품질향상을 위한 조명기 투사각연구)

  • Kim, Joon Ho;An, Kyong Sok;Choi, Seong Jhin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.499-505
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    • 2022
  • Recently, the metaverse has been receiving a lot of attention. Metaverse means a virtual space, and various events can be held in this space. In particular, 360-degree video, a format optimized for the metaverse space, is attracting attention. A 360-degree video image is created by stitching images taken with multiple cameras or lenses in all 360-degree directions. When shooting a 360-degree video, a variety of shooting equipment, including a shooting staff to take a picture of a subject in front of the camera, is displayed on the video. Therefore, when shooting a 360-degree video, you have to hide everything except the subject around the camera. There are several problems with this shooting method. Among them, lighting is the biggest problem. This is because it is very difficult to install a fixture that focuses on the subject from behind the camera as in conventional image shooting. This study is an experimental study to find the optimal angle for 360-degree images by adjusting the angle of indoor lighting. We propose a method to record 360-degree video without installing additional lighting. Based on the results of this study, it is expected that experiments will be conducted through more various shooting angles in the future, and furthermore, it is expected that it will be helpful when using 360-degree images in the metaverse space.

Construction of 2D Image Mosaics Using Quasi-feature Point (유사 특징점을 이용한 모자이킹 영상의 구성)

  • Kim, Dae-Hyeon;Choe, Jong-Su
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.4
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    • pp.381-391
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    • 2001
  • This paper presents an efficient approach to build an image mosaics from image sequences. Unlike general panoramic stitching methods, which usually require some geometrical feature points or solve the iterative nonlinear equations, our algorithm can directly recover the 8-parameter planar perspective transforms. We use four quasi-feature points in order to compute the projective transform between two images. This feature is based on the graylevel distribution and defined in the overlap area between two images. Therefore the proposed algorithm can reduce the total amount of the computation. We also present an algorithm lot efficiently matching the correspondence of the extracted feature. The proposed algorithm is applied to various images to estimate its performance and. the simulation results present that our algorithm can find the correct correspondence and build an image mosaics.

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