• Title/Summary/Keyword: 이동 멀티미디어

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Magnetic Properties of Electroless Co-Mn-P Alloy Deposits (무전해 Co-Mn-P 합금 도금층의 자기적 특성)

  • Yun, Seong-Ryeol;Han, Seung-Hui;Kim, Chang-Uk
    • Korean Journal of Materials Research
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    • v.9 no.3
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    • pp.274-281
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    • 1999
  • Usually sputtering and electroless plating methods were used for manufacturing metal-alloy thin film magnetic memory devices. Since electroless plating method has many merits in mass production and product variety com­pared to sputtering method, many researches about electroless plating have been performed in the United State of America and Japan. However, electroless plating method has not been studied frequently in Korea. In these respects the purpose of this research is manufacturing Co-Mn-P alloy thin film on the corning glass 2948 by electroless plating method using sodium hypophosphite as a reductant, and analyzing deposition rate, alloy composition, microstructure, and magnetic characteristics at various pH's and temperatures. For Co-P alloy thin film, the reductive deposition reaction 0$\alpha$urred only in basic condition, not in acidic condition. The deposition rate increased as the pH and temperature increased, and the optimum condition was found at the pH of 10 and the temperature of $80^{\circ}C$. Also magnetic charac­teristics was found to be most excellent at the pH of 9 and the temperature of $70^{\circ}C$, resulting in the coercive force of 8700e and the squareness of 0.78. At this condition, the contents of P was 2.54% and the thickness of the film was $0.216\mu\textrm{m}$. For crystal orientation, we could not observe fcc for $\beta$-Co. On the other hand,(1010), (0002), (1011) orientation of hcp for a-Co was observed. We could confirm the formation of longitudinal magnetization from dominant (1010) and (1011) orientation of Co-P alloy. For Co-Mn-P alloy deposition, coercive force was about 1000e more than that of Co P alloy, but squareness had no difference. For crystal orientation, (l01O) and (lOll) orientation of $\alpha$-Co was dominant as same as that of Co- P alloy. Likewise we could confirm the formation of longitudinal magnetization.

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Outage Analysis and Optimal Power allocation for Network-coding-based Hybrid AF and DF (네트워크 코딩 기반의 협력통신에서 Hybrid AF and DF 방식의 아웃티지 성능 분석 및 최적 파워 할당 기법)

  • Bek, Joo-Ha;Lee, Dong-Hoon;Lee, Jae-Young;Heo, Jun
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.95-107
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    • 2012
  • Network coding was proposed to increase the achievable throughput of multicast in a network. Recently, combining network coding into user cooperation has attracted research attention. For cooperative transmission schemes with network coding, users combine their own and their partners messages by network coding. In previous works, it was shown that adaptive DF with network coding can achieve diversity gain and additional throughput gain. In this paper, to improve performance of conventional protocols and maximize advantage of using network coding, we propose a new network coding based user cooperation scheme which uses adaptively amplify-and-forward and decode-and-forward according to interuser channel status. We derive outage probability bound of proposed scheme and prove that it has full diversity order in the high SNR regime. Moreover, based on the outage bound, we compute optimal power allocation for the proposed scheme.

Comparison of Activation Functions using Deep Reinforcement Learning for Autonomous Driving on Intersection (교차로에서 자율주행을 위한 심층 강화 학습 활성화 함수 비교 분석)

  • Lee, Dongcheul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.117-122
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    • 2021
  • Autonomous driving allows cars to drive without people and is being studied very actively thanks to the recent development of artificial intelligence technology. Among artificial intelligence technologies, deep reinforcement learning is used most effectively. Deep reinforcement learning requires us to build a neural network using an appropriate activation function. So far, many activation functions have been suggested, but different performances have been shown depending on the field of application. This paper compares and evaluates the performance of which activation function is effective when using deep reinforcement learning to learn autonomous driving on highways. To this end, the performance metrics to be used in the evaluation were defined and the values of the metrics according to each activation function were compared in graphs. As a result, when Mish was used, the reward was higher on average than other activation functions, and the difference from the activation function with the lowest reward was 9.8%.

A study on the Fabrication of Mixed Reality Content with Coloring Technology (컬러링기술이 적용된 혼합현실콘텐츠 제작에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.4
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    • pp.737-742
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    • 2019
  • This paper is a study on the production of mixedeality contents by realizing AR coloring technology, virtual environment, and VR devices by realizing the interaction in virtual environment. In this study, we designed and produced the content from a fairy tale called 'Cinderella' to produce and demonstrate real mixed reality contents. 'Cinderella' shows 3D modeling in the virtual space using the Oculus Rift, and the modeled shoes can be lifted using Leap-Motion. It is a virtual augmented interaction content for exhibition and experience that can move a specific range from the foot on the treadmill. In this paper, we try to share the experience of creating new mixed reality game contents, which is a mixture of augmented reality and virtual reality technology, and continuation of universal use of this field.

Algorithm for Deadlock Prevention of Generalized Philosophers' Dining Problem (일반화된 철학자 만찬 문제의 교착상태 예방 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.73-78
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    • 2023
  • The dining philosophers problem(DPP) is that five philosophers sit around a round table and eat spaghetti(or noodles) together, where they must have a pair of chopsticks(two) on both sides of them to eat, and if all philosophers have one chopstick on the right, no one can eat because the deadlock occurs. Deadlocks are a problem that frequently occur in parallel systems, and most current operating systems(OS) cannot prevent it. This paper proposes a silver bullet that causes no deadlock in an OS where all processors of 2≤n≤∞ have multiple parallel processing capabilities. The proposed method is a group round-robin method in which ⌊n/2⌋ odd processors form a group and perform simultaneously, and shift right to the next processor when execution ends. The proposed method is to perform two times for even processors, three times for odd processors per one round-robin. If the proposed method is performed n times, even-numbered processors perform n/2 times and odd-numbered processors perform (n-1)/2-times.

Path Planning for Cleaning Robots Using Virtual Map (가상지도를 이용한 청소로봇 경로계획)

  • Kim, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.31-40
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    • 2009
  • The most common cleaning methods of cleaning robot can be divided into two categories: the random and the boustrophedon method. A cleaning robot using the random method moves straight until it bumps into an obstacle. If it collides with an obstacle, the cleaning robot turns a specific angle and continues moving straight. Therefore, the random method often tends to clean the already clean area repeatedly. In addition, it takes a long time to complete cleaning. A cleaning robot using the boustrophedon method moves straight until it collides with an obstacle. If it meets an obstacle, the cleaning robot moves to the next uncleaned space through turning and moving ahead. when resuming cleaning from the new region, a cleaning robot moves in the direction opposite to the direction of the previous cleaning. Because the boustrophedon method cleans a cleaning space more densely, its performance is excellent in an obstacle-free space or a small space. However, In a space with obstacles or a complex structure, it takes a long time to complete the cleaning work. Cleaning should be systematically approached with a good understanding of the work area. The virtual map-based cleaning robot proposed in this paper cleaned a work space efficiently. The efficiency of the proposed method was measured through simulation.

A Comparative Analysis of Reinforcement Learning Activation Functions for Parking of Autonomous Vehicles (자율주행 자동차의 주차를 위한 강화학습 활성화 함수 비교 분석)

  • Lee, Dongcheul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.75-81
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    • 2022
  • Autonomous vehicles, which can dramatically solve the lack of parking spaces, are making great progress through deep reinforcement learning. Activation functions are used for deep reinforcement learning, and various activation functions have been proposed, but their performance deviations were large depending on the application environment. Therefore, finding the optimal activation function depending on the environment is important for effective learning. This paper analyzes 12 functions mainly used in reinforcement learning to compare and evaluate which activation function is most effective when autonomous vehicles use deep reinforcement learning to learn parking. To this end, a performance evaluation environment was established, and the average reward of each activation function was compared with the success rate, episode length, and vehicle speed. As a result, the highest reward was the case of using GELU, and the ELU was the lowest. The reward difference between the two activation functions was 35.2%.

A Survey on Facilities, Educational Program and Exhibition in Science Museum for Students with Disabilities (과학관의 장애학생을 위한 시설과 프로그램 및 전시물 조사)

  • Im, Sung-Min;Kim, So-Jung
    • Journal of The Korean Association For Science Education
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    • v.29 no.6
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    • pp.680-692
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    • 2009
  • In this study, the facilities, educational program, and exhibition for students with disabilities in science museums were investigated. To do this, 19 science museums in Korea were surveyed by reviewing information and visiting investigation including interview. Facilities for access in consideration of the disabled were measured and found to averaged at 84.3 points well within the legal standard of 100 points. There were 11 moving science classes in which students with difficulties in accessing the museum can participate, but educational programs for the disabled were executed in 2 science museums. Exhibition in most science museum focused on basic science and dynamic operation, however there were little consideration for the disabled except for guides in braille and voice. In general, the facilities and educational program in science museum for students with disabilities were insufficient, but there are some possibilities to supplement by modifying the guide for the disabled or enlarging the educational program to include the disabled.

Application of Emotional Video Contents Using Car Windows (자동차 윈도우를 활용한 감성 영상콘텐츠 적용 방안)

  • Jung, Su-Young;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.37-46
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    • 2014
  • Industrialization and urbanization have led automobiles to transform into more than just modes of transportation; they have become daily necessities as well as extensions of living spaces where a variety of activities can be done and automotive applications of the latest information technology are accelerated. Though material abundance has increased in the modern society, the conflicts and the stress emerging from a social structure focused on competition have increased as well. Such lifestyles generate a need for personal space and media content for healing the body and the mind. This research explores the automotive application of video content with the goal of refreshing the minds of the passengers. To this end, previous studies have investigated the emotional effect of videos, focusing on the responses of diverse groups of adults (age group of 20 to 60) who frequently used automobiles, which had video displays installed in them. The results showed that watching video contents on a full window inside a car influenced the creation of positive feelings7 and emotional satisfaction. The research attempts to study the methods of providing video contents and the effects of watching them that could aid the emotional well-being of passengers, and presents the possibility of emotional satisfaction created by a convergence of cars and multimedia contents in the future.

Audio Quality Enhancement at a Low-bit Rate Perceptual Audio Coding (저비트율로 압축된 오디오의 음질 개선 방법)

  • 서정일;서진수;홍진우;강경옥
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.6
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    • pp.566-575
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    • 2002
  • Low-titrate audio coding enables a number of Internet and mobile multimedia streaming service more efficiently. For the help of next-generation mobile telephone technologies and digital audio/video compression algorithm, we can enjoy the real-time multimedia contents on our mobile devices (cellular phone, PDA notebook, etc). But the limited available bandwidth of mobile communication network prohibits transmitting high-qualify AV contents. In addition, most bandwidth is assigned to transmit video contents. In this paper, we design a novel and simple method for reproducing high frequency components. The spectrum of high frequency components, which are lost by down-sampling, are modeled by the energy rate with low frequency band in Bark scale, and these values are multiplexed with conventional coded bitstream. At the decoder side, the high frequency components are reconstructed by duplicating with low frequency band spectrum at a rate of decoded energy rates. As a result of segmental SNR and MOS test, we convinced that our proposed method enhances the subjective sound quality only 10%∼20% additional bits. In addition, this proposed method can apply all kinds of frequency domain audio compression algorithms, such as MPEG-1/2, AAC, AC-3, and etc.