• Title/Summary/Keyword: 이동 객체

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High Resolution InSAR Phase Simulation using DSM in Urban Areas (도심지역 DSM을 이용한 고해상도 InSAR 위상 시뮬레이션)

  • Yoon, Geun-Won;Kim, Sang-Wan;Lee, Yong-Woong;Lee, Dong-Cheon;Won, Joong-Sun
    • Korean Journal of Remote Sensing
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    • v.27 no.2
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    • pp.181-190
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    • 2011
  • Since the radar satellite missions such as TerraSAR-X and COSMO-SkyMed were launched in 2007, the spatial resolution of spaceborne SAR(Synthetic Aperture Radar) images reaches about 1 meter at spotlight mode. In 2011, the first Korean SAR satellite, KOMPSAT-5, will be launched, operating at X-band with the highest spatial resolution of 1 m as well. The improved spatial resolution of state-of-the-art SAR sensor suggests expanding InSAR(Interferometric SAR) analysis in urban monitoring. By the way, the shadow and layover phenomena are more prominent in urban areas due to building structure because of inherent side-looking geometry of SAR system. Up to date the most conventional algorithms do not consider the return signals at the frontage of building during InSAR phase and SAR intensity simulation. In this study the new algorithm introducing multi-scattering in layover region is proposed for phase and intensity simulation, which is utilized a precise LIDAR DSM(Digital Surface Model) in urban areas. The InSAR phases simulated by the proposed method are compared with TerraSAR-X spotlight data. As a result, both InSAR phases are well matched, even in layover areas. This study will be applied to urban monitoring using high resolution SAR data, in terms of change detection and displacement monitoring at the scale of building unit.

Multi-view Generation using High Resolution Stereoscopic Cameras and a Low Resolution Time-of-Flight Camera (고해상도 스테레오 카메라와 저해상도 깊이 카메라를 이용한 다시점 영상 생성)

  • Lee, Cheon;Song, Hyok;Choi, Byeong-Ho;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.4A
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    • pp.239-249
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    • 2012
  • Recently, the virtual view generation method using depth data is employed to support the advanced stereoscopic and auto-stereoscopic displays. Although depth data is invisible to user at 3D video rendering, its accuracy is very important since it determines the quality of generated virtual view image. Many works are related to such depth enhancement exploiting a time-of-flight (TOF) camera. In this paper, we propose a fast 3D scene capturing system using one TOF camera at center and two high-resolution cameras at both sides. Since we need two depth data for both color cameras, we obtain two views' depth data from the center using the 3D warping technique. Holes in warped depth maps are filled by referring to the surrounded background depth values. In order to reduce mismatches of object boundaries between the depth and color images, we used the joint bilateral filter on the warped depth data. Finally, using two color images and depth maps, we generated 10 additional intermediate images. To realize fast capturing system, we implemented the proposed system using multi-threading technique. Experimental results show that the proposed capturing system captured two viewpoints' color and depth videos in real-time and generated 10 additional views at 7 fps.

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

Performance Comparison of TCP and SCTP in Wired and Wireless Internet Environment (유무선 인터넷 환경에서 TCP와 SCTP의 성능 비교)

  • Sasikala, Sasikala;Seo, Tae-Jung;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.287-299
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    • 2008
  • HTTP is one of the most widely used protocols of the WWW. Currently it uses TCP as the transport layer protocol to provide reliability. The HTTP uses separate TCP connection for each file request and adds unnecessary head-of-line blocking overhead for the file retrieval. The web application is short sized and affected by the increased handover latency of TCP in wireless environment. SCTP has attractive features such as multi-streaming and multi-homing. SCTP's multi-streaming and multi-homing avoid head-of-line blocking problem of TCP and reduce handover latency of TCP in wired and wireless environment. Mean response time is the important measure in most web application. In this paper, we present the comparison of mean response time between HTTP over SCTP with that of HTTP over TCP in wired and wireless environments using NS-2 simulator. We measured mean response time for varying packet loss rate, bandwidth, RTT, and the number of web objects in wired environment and mean response time and packet loss rate for varying moving speed and region size in wireless environment. Our experimental result shows that SCTP reduces the mean response time of TCP based web traffic.

Design and Implementation of a File System that Considers the Space Efficiency of NVRAM (비휘발성 메모리의 공간적 효율성을 고려한 파일 시스템의 설계 및 구현)

  • Hyun Choul-Seung;Baek Seung-Jae;Choi Jong-Moo;Lee Dong-Hee;Noh Sam-H.
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.9
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    • pp.615-625
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    • 2006
  • Nonvolatile memory technology is evolving continuously and commercial products such as FeRAM and PRAM are now challenging their markets. As NVRAM has properties of both memory and storage, it can store persistent data objects while allowing fast and random access. To utilize NVRAM for general purpose storing of frequently updated data across power disruptions, some essential features of the file system including naming, recovery, and space management are required while exploiting memory-like properties of NVRAM. Conventional file systems, including even recently developed NVRAM file systems, show very low space efficiency wasting more than 50% of the total space in some cases. To efficiently utilize the relatively expensive NVRAM, we design and implement a new extent-based space-thrifty file system, which we call NEBFS (NVRAM Extent-Based File System). We analyze and compare the space utilization of conventional file systems with NEBFS and validate the results with experimental results observed from running the file system implementations on a system with actual NVRAM installed as well as on systems emulating NVRAM. We show that NEBFS has high space efficiency compared to conventional file systems.

Evaluation Scheme of the GPS Positional Accuracy for Dynamic Bus Route Information using SMB(Single Buffering Method) (단일 버퍼링 기법을 이용한 동적 버스 노선 정보의 GPS 위치 정확도 평가 방안)

  • Park, Hong-Gi;Joo, Yong-Jin
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.677-685
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    • 2011
  • In order to enhance public transportation and to maintain information credibility, improvement of accuracy regarding route and positional information of public transport is very significant. There have been a variety of methods using GPS to measure accuracy of location-based services. However, the researches of evaluation regarding kinematic position of linear objects measured by vehicle/kinematic GPS are still insufficient. That's why our paper aims to suggest method of evaluation accuracy on a real-time bus route surveyed by GPS by SBM(Single Buffering Method). To make it come true, we compared the findings on the static and dynamic positioning by using PP(Point Positioning), DGPS and GPS/INS integrated systems and analyzed the accuracy and error effects among them, focusing on Anyang city. Consequently, we can find out that in case of P.P. comparing positioning accuracy between RTK DGPS and GPS/INS, both of them have survey result within a margin of error of 5m. More importantly, we can evaluate positional accuracy of each GPS system based on the work provision of a public survey such as error for P.P.(14.5m, 18.1m), DGPS(16.9m, 18.5m), and GPS/INS(18.4m, 18.5m). We are expecting that proposed method in our paper can be utilized in a wide range of categories such as feasibility testing of GPS field survey and high accuracy of positioning for Bus Information System.

Utilizing Airborne LiDAR Data for Building Extraction and Superstructure Analysis for Modeling (항공 LiDAR 데이터를 이용한 건물추출과 상부구조물 특성분석 및 모델링)

  • Jung, Hyung-Sup;Lim, Sae-Bom;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.3
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    • pp.227-239
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    • 2008
  • Processing LiDAR (Light Detection And Ranging) data obtained from ALS (Airborne Laser Scanning) systems mainly involves organization and segmentation of the data for 3D object modeling and mapping purposes. The ALS systems are viable and becoming more mature technology in various applications. ALS technology requires complex integration of optics, opto-mechanics and electronics in the multi-sensor components, Le. data captured from GPS, INS and laser scanner. In this study, digital image processing techniques mainly were implemented to gray level coded image of the LiDAR data for building extraction and superstructures segmentation. One of the advantages to use gray level image is easy to apply various existing digital image processing algorithms. Gridding and quantization of the raw LiDAR data into limited gray level might introduce smoothing effect and loss of the detail information. However, smoothed surface data that are more suitable for surface patch segmentation and modeling could be obtained by the quantization of the height values. The building boundaries were precisely extracted by the robust edge detection operator and regularized with shape constraints. As for segmentation of the roof structures, basically region growing based and gap filling segmentation methods were implemented. The results present that various image processing methods are applicable to extract buildings and to segment surface patches of the superstructures on the roofs. Finally, conceptual methodology for extracting characteristic information to reconstruct roof shapes was proposed. Statistical and geometric properties were utilized to segment and model superstructures. The simulation results show that segmentation of the roof surface patches and modeling were possible with the proposed method.

Automation of Building Extraction and Modeling Using Airborne LiDAR Data (항공 라이다 데이터를 이용한 건물 모델링의 자동화)

  • Lim, Sae-Bom;Kim, Jung-Hyun;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.5
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    • pp.619-628
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    • 2009
  • LiDAR has capability of rapid data acquisition and provides useful information for reconstructing surface of the Earth. However, Extracting information from LiDAR data is not easy task because LiDAR data consist of irregularly distributed point clouds of 3D coordinates and lack of semantic and visual information. This thesis proposed methods for automatic extraction of buildings and 3D detail modeling using airborne LiDAR data. As for preprocessing, noise and unnecessary data were removed by iterative surface fitting and then classification of ground and non-ground data was performed by analyzing histogram. Footprints of the buildings were extracted by tracing points on the building boundaries. The refined footprints were obtained by regularization based on the building hypothesis. The accuracy of building footprints were evaluated by comparing with 1:1,000 digital vector maps. The horizontal RMSE was 0.56m for test areas. Finally, a method of 3D modeling of roof superstructure was developed. Statistical and geometric information of the LiDAR data on building roof were analyzed to segment data and to determine roof shape. The superstructures on the roof were modeled by 3D analytical functions that were derived by least square method. The accuracy of the 3D modeling was estimated using simulation data. The RMSEs were 0.91m, 1.43m, 1.85m and 1.97m for flat, sloped, arch and dome shapes, respectively. The methods developed in study show that the automation of 3D building modeling process was effectively performed.

A Study on Automatic Threshold Selection in Line Simplification for Pedestrian Road Network Using Road Attribute Data (보행자용 도로망 선형단순화를 위한 도로속성정보 기반 임계값 자동 선정 연구)

  • Park, Bumsub;Yang, Sungchul;Yu, Kiyun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.4
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    • pp.269-275
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    • 2013
  • Recently, importance of pedestrian road network is getting emphasized as it is possible to provide mobile device users with both route guidance services and surrounding spatial information. However, it costs a tremendous amount of budget for generating and renovating pedestrian road network nationally, which hinder further advances of these services. Hence, algorithms extracting pedestrian road network automatically based on raster data are needed. On the other hand, road dataset generated from raster data usually has unnecessary vertices which lead to maintenance disutility such as excessive turns and increase in data memory. Therefore, this study proposed a method of selecting a proper threshold automatically for separate road entity using not only Douglas-Peucker algorithm but also road attribute data of digital map in order to remove redundant vertices, which maximizes line simplification efficiency and minimizes distortion of shape of roads simultaneously. As a result of the test, proposed method was suitable for automatic line simplification in terms of reduction ratio of vertices and accuracy of position.

Stereoscopic Free-viewpoint Tour-Into-Picture Generation from a Single Image (단안 영상의 입체 자유시점 Tour-Into-Picture)

  • Kim, Je-Dong;Lee, Kwang-Hoon;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.15 no.2
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    • pp.163-172
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    • 2010
  • The free viewpoint video delivers an active contents where users can see the images rendered from the viewpoints chosen by them. Its applications are found in broad areas, especially museum tour, entertainment and so forth. As a new free-viewpoint application, this paper presents a stereoscopic free-viewpoint TIP (Tour Into Picture) where users can navigate the inside of a single image controlling a virtual camera and utilizing depth data. Unlike conventional TIP methods providing 2D image or video, our proposed method can provide users with 3D stereoscopic and free-viewpoint contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method uses semi-automatic processing to make foreground mask, background image, and depth map. The second step is to navigate the single picture and to obtain rendered images by perspective projection. For the free-viewpoint viewing, a virtual camera whose operations include translation, rotation, look-around, and zooming is operated. In experiments, the proposed method was tested eth 'Danopungjun' that is one of famous paintings made in Chosun Dynasty. The free-viewpoint software is developed based on MFC Visual C++ and OpenGL libraries.