• 제목/요약/키워드: 의상디자인

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빅 데이터를 활용한 고프코어 룩에 대한 인식 (The Perception of Gorpcore Look Using Big Data)

  • 김지우;김정미
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.77-92
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    • 2023
  • The purpose of this study is to investigate the public perception of Gorpcore through Big Aata analytics. The study was conducted based on the collection of Big Data on the word 'Gorpcore' through Textom from July 24, 2017 to March 31, 2023. As a result, 63,386 words were collected from a total of 18,879 posts, and the top 50 words were determined based on frequency of appearance. Based on the collected words, centrality measures and CONCOR algorithm were performed in Ucinet 6. The research results are as follows. 1) The frequency of appearance was high in the order of 'Gorpcore look', 'fashion', 'coordination', 'clothes', 'outdoor', 'Musinsa', 'look', 'trend', 'brand' and 'ahjussi (middle-aged old man in Korean)'. These words had high TF-IDF scores, which leads to the conclusion that these are key words that are recognized as important. 2) Network centrality shows that 'Gorpcore look', 'fashion', 'outdoor', 'coordination', 'clothes', 'trend', 'look' and 'style' have a high correlation with other words. Through this, it was found that the public thinks it is important to create a variety of fashions by styling high-performance outdoor wear and casual wear, and that they are highly interested in clothes and in brands leading the Gorpcore trend. 3) As a result of the CONCOR algorithm, four significant groups were formed. The words that appear in each group are as follows. Group 1 - 'outdoor', 'Gorp', 'Normcore', 'hiking', 'functionality', 'new', 'sports', 'casual wear', 'activity', 'generation', 'collaboration'. Group 2 - 'fashion', 'trend', 'look', 'brand', 'style', 'shoes', 'ugly', 'item', 'trend', 'product', 'Salomon', 'padded jacket', 'stylishness', 'utilization', 'Winter', 'street', 'design', 'retro', 'popular', 'styling'. Group 3 - 'Gorpcore look', 'coordination', 'Musinsa', 'windbreaker', 'recommendation', 'Arcteryx', 'pants', 'man'. Group 4 - 'clothes' 'ahjussi', 'jacket', 'launching', 'spring', 'The North Face', 'collection', 'utility', 'jumper'. As a result, it can be seen that the Gorpcore is also regarded as a part of outdoor, fashion, coordination, and casual wear.

히피 특성을 활용한 3D 디지털 패션 디자인 (Development of Fashion Design Applying Hippie Characteristics Based on 3D Digital Fashion Design)

  • 유다연;이윤미;이연희
    • 한국의상디자인학회지
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    • 제25권4호
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    • pp.13-28
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    • 2023
  • The purpose of this study is to analyze the characteristics of hippie style in emerging brands pursuing the hippie spirit, examine the changes in hippie style, and apply them to the design development process to propose a hippie style design that reflects contemporary characteristics. The research method of this study was used to grasp the characteristics and current status of hippie style based on a literature review and prior research. Through the analysis of Bode and Story mfg, a new brand that reflects the hippie spirit, the design expression methods and characteristics of modern hippie style were derived, and based on the analysis, the design of the 3D CLO virtual outfit was developed. The results of the study are as follows. First, in addition to the use of eco-friendly materials, the digital technology of the CLO 3D program was applied to the design development process, which made it possible to increase sustainability from the production process. Second, by creating a retro design centered on a striped pattern expressing freedom, revolution, and equality, and a handcrafted design based on a tie-dye pattern, the design was able to express the hippie spirit of loving nature, and through this, a new direction of eco-friendly and modern fashion design was presented.

중국 당(唐)나라 여성 전통 복식 특성을 활용한 디지털 패션디자인 (Development of Digital Fashion Design Utilizing the Characteristics of Women's Traditional Costumes in the Tang Dynasty of China)

  • 주자항;이연희
    • 한국의상디자인학회지
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    • 제26권1호
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    • pp.17-31
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    • 2024
  • The purpose of this study is to propose a modern use of traditional culture by developing creative fashion designs that combine modern and traditional styles based on an analysis of traditional costumes of women in the Tang Dynasty of China. The characteristics of the Tang Dynasty women's costume are as follows. The Tang Dynasty women's costume consists of a short coat (衫, Shan), skirt (裙, Qun), half-arm shawl (半臂, Banbi), and short embroidered cape (帔, Pei). The colors are succinct and elegant, commonly red, yellow, green and navy blue in its entirety. It may be classified by pattern that blend plant patterns, animal patterns, geometric patterns, and two or more mixed patterns. On the basis of the characteristics for traditional women's costume during the Tang Dynasty, the CLO 3D program is employed to develop digital fashion design for four pairs of 3D digital clothing and the production of two pairs of work product. The results are as follows. First, the development of fashion design reflecting the design characteristics of traditional women's clothing in the Tang Dynasty of China could be expressed as fashion design reflecting unique values while connecting tradition and modernity. Second, the 3D virtual clothing program displays an extremely important effect in design deployment and pattern arrangement by having efficiency and convenience in clothing production. The CLO 3D program is closely combined with the 2D design and 3D effect and heightened efficiency while being appropriate to realize sustainability while saving processing time and energy for the sample products. Third, the production of an actual product by facilitating the 3D virtual clothing design may lead to time savings and an effective economy and may allow for the comparison of digital fashion design and actual products as well as confirming the effects of digital fashion design.

인체 형태의 기하학적 분석에 기반한 분해와 조합의 패션디자인 개발 (Fashion Design of Disassembly and Assembly Based on Geometrical Analysis of the Body Figure)

  • 이경진
    • 한국의상디자인학회지
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    • 제26권1호
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    • pp.61-76
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    • 2024
  • The purpose of this study is the development of an experimental design that aims to implement three-dimensional fashion design by observing the human body, extracting and combining geometric shapes and forms, and focusing on attempts to decompose the geometry of the human body in art history. Considering the characteristics of fashion design, which inevitably reflect human images visually, this study considered works by deriving geometric shapes and forms of the human body and focusing on decomposition and combination to apply them to fashion design. The results obtained through the development of fashion design through decomposition and combination based on geometric human body analysis are as follows. First, geometric analysis of the human body as an object of expression continues from the history of Cubism to modern fashion design. Second, the geometric shapes of the human body that appear in contemporary fashion design maximize visual effects through three-dimensional composition, emphasizing simplicity while showing originality through various expressions. Third, when exploring the geometric shapes of a moving human body, it was possible to extract a wide variety of shapes and forms through drawing and simplifying the human body's movements. Fourth, the formative method of fashion design was introduced and used for the aesthetic combination of objects for fashion design through decomposition and combination. This study was able to show unique and diverse combinations of visually concise and ordered geometric shapes in the expression of fashion design by decomposing and combining them. The significance of these geometric forms is that they can diversify formative informativeness in the expression of fashion design with modern compositional beauty.

피카소 작품을 응용한 복식디자인 연구

  • 전미선;이연희
    • 복식문화학회:학술대회논문집
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    • 복식문화학회 2003년도 추계학술발표대회
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    • pp.100-101
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    • 2003
  • 복식이란 인간의 내면적 욕구를 외적인 미로 표현하는 방법으로써 인간이 노출된 시대적 상황에 대한 반응 수단이자 한 시대 예술의 구성인자로 지각되며 경험되는 매체의 하나라고 할 수 있다. 그러므로 의복이란 회화, 미술, 공예 등의 조형예술과 사회적, 정치적, 경제적, 문화적 배경아래에서 탄생되며 상호 관련된다고 설명할 수 있다. 본 연구의 목적은20세기 대표적인 화가 피카소의 작품을 CAD시스템을 활용한 후 현대의상에 접목시켜, 개성 있는 디자인 창출의 모티브로서의 가능성을 제시함에 목적이 있다.(중략)

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사용자 경험 디자인과 미니멀리즘 비교 (Comparing User Experience-based Design and Minimalism)

  • 조동희;임병우;조용재
    • 한국콘텐츠학회논문지
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    • 제8권5호
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    • pp.145-154
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    • 2008
  • 모더니즘의 끝자락이자 포스트모던의 출발점 사이인 미묘한 시점의 순수예술에서 시작된 미니멀리즘은 Fine Art에서 그치지 않고 건축, 의상, 디자인 등 전반적인 조형분야와 다양한 분야에 그 영향을 끼치게 되었다. 이러한 미니멀리즘과 최근 디지털 디바이스 환경에서 이슈로 떠오르고 있는 사용자 경험 디자인을 역사적, 이론적으로 비교 고찰해 봄으로써 디지털 환경의 사용자 경험 디자인 프로세스가 단순히 실용적인 디자인 테크닉에 머무르지 않고 보다 체계 있는 학문적 이론으로 거듭날 수 있도록 연구하였다. 그 결과 사용자 경험 디자인의 프로세스와 미니멀리즘의 속성 및 사조에서 매우 유사한 동질성을 발견 하였고, 그 동질성을 바탕으로 미니멀리즘과 사용자 경험 디자인의 학술적, 이론적 정리를 진행하여, 향후 디지털 디자인 프로세스의 학문적, 철학적 인프라를 구축할 수 있는 계기를 마련하고자 하였다.

우리나라 잡지의 패션기사를 통해 패션저널리즘의 동향 (Trends of fashion journalism - An analysis under fashion article in magazines of korea -)

  • 김영숙
    • 디자인학연구
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    • 16호
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    • pp.161-170
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    • 1996
  • 현대사회는 정보사회이다. 오늘날의 패션산업은 정보의 산물이라고 이를 정도로 라디오, 텔레비젼 그리고 신문이나 잡지와 같은 다양한 정보매체에 의하여 전파되고 있다. 패션저널리즘이란 저널리즘의 한 분야로서 출판이나 방송 등 정보매체를 통해 패션에 관한 정보나 의견을 대중들에게 전달하는 활동을 이른다.1) 이미 영국과 같은 유럽 패션 선진국에서는 오래 전부터 패션저널리즘이 저널리즘의 한 분야로 정착되기 시작하였고 10년 전부터는 의상디자인 학과 내에 패션저널리즘 전공프로그램이 설정되어 신문, 잡지 등 저널리즘에 종사하는 패션저널리스트를 배출하는데 큰 몫을 담당하고 있으며 아울러 실무에 종사하고 있는 기자들의 재교육 프로그램으로도 활용되고 있다. 우리 나라의 여성잡지는 패션정보의 공급원으로서의 역할을 수행해 왔다 할 수 있으며 패션화보 기사를 처음 다룬$\boxDr$여원$\boxUl$을 효시로 하여 그 역사가 40년에 이른다. 본 연구는 우리 나라 패션저널리즘을 체계화할 필요성에서 시작되었으며 일반 대중을 대상으로 한 우리 나라의 패션관련잡지의 성향과 구성내용을 분석 하므로써 패션저널리즘의 동향을 파악하여 우리 나라 패션저널리즘의 틀을 구축하고자 하였다. 연구 방법은 최근 간행된 패션관련잡지에 실린 패션기사를 대상으로 하여 패션기사 량, 패션이미지, 패션기사의 성격을 정량적, 정성 적으로 비교 분석하고 잡지의 제호 변경이 패션 기사내용에 미치는 영향을 분석하였다. 연구 결과 여성지의 패션기사는 패션저널리즘의 역사적 발전 과정에서 점차 그 위치를 확고히 구축해 가고 있는 것이 발견되었는데, 결론적으로 우리 나라 패션저널리즘은 정보의 전문화, 독자 연령층의 하향화, 외국잡지의 국내 정착화의 과정에 놓여 있는 것이 뚜렷이 발견되고 있었다. 본 논문은 의상브랜드의 브랜드 포지션 닝을 통해서 패션저널리즘의 동향을 대상연령층과 패션이미지의 상관 관계로 정립해보고자 시도해 본 적이며 패션저널리즘 교육의 전문화와 패션저널리즘에 대한 지속적이고 심층적인 연구가 필요하다고 본다.

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한국 전통 화조도문양을 응용한 텍스타일 디자인 개발 연구 (A study of Textile Designs with Traditional Korean Painting of Flower and Bird Patterns)

  • 이연순;이정은
    • 한국의상디자인학회지
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    • 제13권1호
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    • pp.113-123
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    • 2011
  • The purposes of this study were to re-interpret the Traditional Korean Painting of Flower and Bird Patterns from a modern point of view and use them in apparel textile design. A literature review of the Traditional Korean Painting of Flower and Bird Patterns was made first, and then, through manual and Photoshop workings, two apparel textile designs were suggested. The results were as follows. First, Traditional Korean Paintings of Birds and Flowers are covered not only by decorative beauty but also by the common pure hope and ideology of loving and adoring nature, which is inherent in the symbolism and racial characteristics and high aesthetic sense appeared by ancestors' life feeling. The meaning that is symbolized by each subject matter appearing in the Transcontinental Painting of Bird and Flower is important, but the ancestors' deeper and affectionate desire is shown in the harmony and happy aspect of a picture where more than two subject matters appear, such as Song Hak do where pine is with crane, cockscomb with chicken, bamboo with beacon fire, or a couple of them with flower. Second, two kinds of textile designs were suggested. The motif of work 1 targeted professional women of activity and individuality in their late 30s to early 40s. The lotus blossom pattern was selected to present its concept, "Chic Elegance." The motif of work 2 targeted intelligent women in their mid 40s, and the peony blossom was selected to present its concept, "Romantic Elegance."

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오리가미 원리에 기반한 평면에서의 의복 조형 디자인 연구 - 고대 복식 원형에 대한 분석을 중심으로 - (A Study on the Flat Method of Formative Design for Clothing Based on the Principles of Origami - Focusing on Analysis of the Original Forms of the Ancient Clothing -)

  • 임소연;이주현
    • 한국의상디자인학회지
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    • 제14권1호
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    • pp.1-11
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    • 2012
  • The Original forms of the ancient clothing have been evolved in various designs and showed each unique formativeness based on the basic principles of origami. The purpose of this study was to analyze the basic clothing formativeness in the original forms of the ancient clothing based on the principles of origami. The methods of this study were to identify significant relevant ancient clothing figures with each unique formativeness based on the principles of origami and analyze the formativeness characters and values through comprehensive literature reviews on topic-related books and theses on a foundation of triangulation of observer. The results were as follows: The significant ancient clothing figures with principles of origami were identified as kalasiris, chiton, chlamys, toga, dalmatica, paludamentium, and lorum. The formative principles applied in the ancient clothing figures were identified as exaggerated measurements, folding and unfolding, bending, and angle. And the formative characters and values were identified as potential drape realization, potential silhouette realization, potential three-dimensional design optimality, and potential three-dimensional formativeness realization. The result of this study may be used for a newer approach for the fundamental digging of clothing formativeness in advance.

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30대~60대 기혼 여성의 연령집단별 침구류 사용실태, 디자인 선호도 및 구매행동에 대한 연구 (A study on actual use, design preference, and purchasing behaviors of bedding of married women in their 30s~60s)

  • 이미숙
    • 한국의상디자인학회지
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    • 제20권1호
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    • pp.1-16
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    • 2018
  • The purposes of this study were to investigate actual use, design preference, and purchasing behaviors of bedding among married women in their 30s to 60s, and to determine the differences by age groups on these variables. The subjects were 623 married women and the research method was survey. The data were analyzed by descriptive statistics, cross tab analysis, multiple response analysis, ANOVA, and Duncan's multiple range test, using SPSS program. The results were as follows. First, on the actual use of bedding, the possession quantity of the bed cover and mattress was 2~4 while bedclothes and pillow was 7~8. The period of use of bedding was about 2~4 years and the frequency of washing was about 2~3 times a month. Second, married women generally preferred white and pastel tones, floral patterns, cotton fabrics, and a clean and comfortable image on bedding designs. Third, on the purchasing behaviors of bedding, married women considered functional damage and health & sanitary aspects as important purchase purposes. The most important selection criterion was fabric. Price, tactility, functionality, and manageability were also important criteria. Married women generally used the internet and store displays as important information sources, and considered bedding specialty stores as important purchase places. They generally spent about 200,000~300,000 won a year to purchase bedding. Fourth, the actual use, design preference, and purchasing behaviors of bedding showed many differences by age group. Therefore, it is needed to establish product development and marketing strategy of bedding, considering customers'age variable.