• Title/Summary/Keyword: 음장 재현

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A Study on the Sound Quality Improvement Using the Equal Compensation Filter in Bark-scale for the Cross-talk Cancellation (크로스토크 제거를 위한 바크스케일 등가 보상 필터를 이용한 음질 향상에 관한 연구)

  • Kim, Hack-Jin;Kim, Soon-Hyub
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.345-352
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    • 2004
  • This paper deals a method to deliver more realistic sound by cancelling the cross-talk which is inherent to the 5.1 channel speaker system. The acoustical model for cross-talk cancellation is the free field model. This model minimizes distortion of sound. 1 used the bark scale sound quality compensation which based on psycho-acoustic. For the surround channels, band-limited sound quality compensation is performed in the frequency domain. I also performed the sound qualify assessment test on the traditional 2 channel stereo and 5.1 channel system. This test is performed in the tort chamber which satisfies the ITU-R specifications. 1 uses the IACC(Inter-Aural Cross-Correlation) to determine the preferences of the amateur and the golden ear experts to asses the trans-aural filter. According to the result from the proposed method, I got more the 38dB separation rates with the Dolby standard speaker array. The results on the diffusion by the subjective test with the experts shows 0.4∼0.5 point Increased then before.

A Study on Multichannel Speaker reproduction System Assessment method of Domestic Home Environment (가정 환경내에서의 다채널 음장 재현 장치 평가 방법에 관한 연구)

  • Bang Seungbeum;Yim Joonhee;Whang Shin;Kim Soonhoyb;Cheung Wan-Sup;Kwon Hyu-sang
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.161-164
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    • 1999
  • 현재 전세계적으로 멀티미디어나 고화질 TV(HDTV)등의 매체를 이용한 고품위의 미디어가 빠른 속도로 발전하고 있다. 국내에서도 앞으로의 HDTV둥의 효과적 재생 방법이나 녹음 방법에 관한 여러가지 연구가 필요하다. 그러나 현재 재생이나 녹음에 관련된 연구는 상대적으로 전송등에 관련된 연구에 비해 많은 관심을 끌지는 못한 실정이다. 다른 나라의 경우 디지털 TV에 알맞은 밀티 채널 재생방법에 대해 연구하고 최적화 방법 등의 실험이 이루어져 왔다. 그러나 국내에는 아직 이러한 연구가 미흡한 실정이며 나름대로의 국내 가정환경에 알맞는 멀티채널 스피커의 배열 방법 등에 관한 연구와 표준에 대한 필요성이 있다. 여기에서는 일반적인 가정 환경에서 5.1채널에 대응하는 스피커 배열의 최적화 실험시 고려되어야 할 사항들과 그 시스템의 평가방법에 대하여 살펴보기로 한다.

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Quantitative evaluating method for diagnostic ultrasound probe using 3-dimensional acoustic field analysis (3차원 음장 분석법을 이용한 진단용 초음파 프로브의 정량적 성능평가)

  • Noh, Si-Cheol;Kim, Ju-Young;Park, Jae-Hyun;Kim, Jin-Su;Kang, Jung-Hoon;Choi, Heung-Ho
    • Journal of Sensor Science and Technology
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    • v.19 no.6
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    • pp.490-496
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    • 2010
  • In this study, in order to overcome the weakness of acoustic field analysis which is generally used for ultrasonic probe performance evaluation, automatic acoustic field measurement system and evaluation parameters were proposed. The comparisons between acoustic field simulation and measured acoustic distribution data of normal and abnormal channels were conducted to evaluate the availability of proposed system and evaluation parameters. First, the impulse response characteristic of sample probe was investigated to classify the normal elements and abnormal elements. And then, normal channels and abnormal channels with abnormal element were chosen. The suggested 12 evaluation parameters were calculated using the acoustic fields of these channels. The availability of proposed automatic acoustic field measurement system and evaluation parameters was confirmed. And the performance evaluation of ultrasonic probe using acoustic field analysis could be easier and faster.

Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation (소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계)

  • Kang, Dong-Soo;Choi, Jung-Woo;Lee, Jung-Min;Kim, Yang-Hann
    • The Journal of the Acoustical Society of Korea
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    • v.31 no.4
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    • pp.214-224
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    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff- Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.

A method of the cross-talk cancellation for an sound reproduction of 5.1 channel speaker system (5.1 채널 스피커 시스템 음향재생을 위한 크로스토크 제거방법)

  • Lee, Soo-Jeong;Cho, Gab-Ken;Kim, Soon-Hyob
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.159-166
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    • 2005
  • This thesis deals with a method to deliver more realistic sound by cancelling the cross-talk which is inherent to the 5.1 channel speaker system. First, the cross-talk cancellation method that eliminates cross-talks on the path from left speaker to right ear and from right speaker to left ear is explained. Then the application and replaying method using the cross-talk cancellation explained here is introduced. The acoustical model for cross-talk cancellation is the free field model This model minimizes distortion of sound. Many experts also make studies on this model. I used the bark scale sound quality compensation based on psycho-acoustic. For the surround channels, band-limited sound quality compensation is performed in the frequency domain.

A Real Time 6 DoF Spatial Audio Rendering System based on MPEG-I AEP (MPEG-I AEP 기반 실시간 6 자유도 공간음향 렌더링 시스템)

  • Kyeongok Kang;Jae-hyoun Yoo;Daeyoung Jang;Yong Ju Lee;Taejin Lee
    • Journal of Broadcast Engineering
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    • v.28 no.2
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    • pp.213-229
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    • 2023
  • In this paper, we introduce a spatial sound rendering system that provides 6DoF spatial sound in real time in response to the movement of a listener located in a virtual environment. This system was implemented using MPEG-I AEP as a development environment for the CfP response of MPEG-I Immersive Audio and consists of an encoder and a renderer including a decoder. The encoder serves to offline encode metadata such as the spatial audio parameters of the virtual space scene included in EIF and the directivity information of the sound source provided in the SOFA file and deliver them to the bitstream. The renderer receives the transmitted bitstream and performs 6DoF spatial sound rendering in real time according to the position of the listener. The main spatial sound processing technologies applied to the rendering system include sound source effect and obstacle effect, and other ones for the system processing include Doppler effect, sound field effect and etc. The results of self-subjective evaluation of the developed system are introduced.