• 제목/요약/키워드: 융.복합 시대

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A study of the impacts of medical institution information on daily medical expenses and medical expense reduction rate in convergence age (융복합시대에 의료기관 정보가 일당진료비와 삭감율에 미치는 영향에 관한 연구)

  • Yang, Yu-Jeong;Lee, Hye-Seung
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.259-268
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    • 2015
  • This research grasped the difference of between the daily medical expenses and the medical expenses reduction rate also the cause of change. In the centre, it was conducted in order to offer the necessary basic data to a recuperation pay management solution's establishment. This research surveyed across the country's urban region 50-general hospital's the infective enteritis disease for a year. Then it was conducted the average daily medical expenses and the average medical expenses reduction rate as a distinguishable survey that is a hospitalization and an outpatient the result is followed. The inpatient daily medical expenses correlated with the total number of medical institution personnel, and the outpatient daily medical expenses correlated with the number of beds.. Inpatient medical expense reduction rate was correlated with number of beds and the total number of medical institution personnel. The interaction between medical institution information and daily medical expenses was found to have a positive (+) effect on the total number of medical institution personnel, as well as the numbers of inpatients vs. outpatient. This research about the medical expense reduction rate and daily medical expense help medical institution's efficient, rational decision making and it will be an important basis of a priority recuperation pay's policy.

A Study on the Concept of Convergence and Combined Combat Based on South Korean-style AICBM for the Victory of Future War (미래전 승리를 위한 한국형 AICBM 기반 융·복합 전투개념 연구)

  • Jung, Min-Sub;Lee, Woong;Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.321-325
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    • 2020
  • The purpose of this study is to re-concept the future battle of the Army, which combines the effects of advanced technology on the concept of combat and the AICBM technology. The "war concept" changes with the times, and can be seen through the following two examples. First, it is a concept that achieves relative superiority by analyzing enemies. A case in point is the U.S. military's development of a "public joint battle" into a "multi-domain operation." Second, it is 'science and technology' that leads to a change in the concept of combat. A case in point is that the firepower warfare on land and sea in World War I developed from World War II to "air warfare" due to the emergence of aircraft. In this regard, the U.S. military is focusing on the concept of fighting in line with the future operational environment based on high-tech science and technology and the construction of the future military through the creation of the "Future Command." Therefore, our military needs to utilize the major technologies of the fourth industrial revolution as an opportunity to develop the concept of future combat, and the future war will greatly affect the development of the concept of advanced science and technology carrying out war, as AIC technology based on the fourth industrial revolution will promote innovation in defense operations in the form of super-connected, super-intelligence and super-integration. Therefore, this study will present the impact of advanced technology on the concept of combat and the concept of battle of the future Army incorporating the technology of AICBM.

An Exploratory Study for the Direction and Tasks for Innovating School System in the Intelligent Information Society (지능정보사회에서 학교교육체제 혁신 방향과 과제 탐색을 위한 시론적 연구)

  • Jang, Deok-Ho
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.127-136
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    • 2017
  • The purpose of this study is to explore some directions and alternatives for reforming the school education system, which is one of the core policy agendas of the Korean society that has met the upcoming 4th industrial revolution era and intelligence information society. Korean school education is a supplier-oriented system that does not take into consideration student's individual needs and aptitudes, and maintains uniform educational and learning practices while strengthening the characteristics of factory school model of the early 20th century. Especially, according to the excessive follow-up of the college entrance examination of the people the de-contextualization of knowledge and the instrumentation and learning of the education has been deepened. For the reform of the education system, first, it should transform the curriculum delegation system from the current administrative to teacher-based system. Second, we need to dismantle the bureaucratic corps of teacher that erodes the autonomy of the teacher and should establish the professional teacher system. Third, we should overcome egoism of each curriculum territory and reform the teacher education system. Fourth, it is necessary to overhaul the system of education and administrative bureaucracy as well as to overhaul the system of educational law. Fifth, it is necessary for the school administration to provide more effective communication between learners and teachers.

Effect of Psychological Variables on Decision-making Time in the Online Centipede Game (온라인 지네 게임으로 알아본 심리적 변인이 의사결정 시간에 미치는 영향)

  • Kim, Bora;Kwon, Young-Mi
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.169-185
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    • 2017
  • Given that nowadays things get very fast due to the pervasive use of the Internet and mobile devices, decision-making time can be an important variable in the online economic decisions. Although in experimental and behavioral economics, measures like scores or earnings are usually preferred, this study argues that the time variable can be dealt with as a new decision outcome. Thus, by selecting some psychological factors presumably impactful in the online context (i.e., incidental emotions, psychological distances, and individual's impulsivity), this study tested their effect on decision time in the online centipede game. As a result, the mean decision time in the game was longer (1) in the happiness condition than in the anger condition and (2) in the friend condition than in the stranger condition. The people with attention difficulties spent a short time in the decision and the people who dislike complex problems spent a short time in explaining their decision. This study can contribute to the field as it used the decision time as the dependent variable and it tested the effect of psychological factors in the context of online decision-making. Future studies can be conducted in other online decision situations or by considering other psychological variables.

A Study on Expandibility of Contents Using 'Beauty and the Beast' (원작 '미녀와 야수'를 활용한 다양한 콘텐츠 확장성 연구)

  • Joo, Eun-Ryeong;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.461-468
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    • 2017
  • 'Beauty and the Beast' was generated as a novel in 1740 and descended to date with the musical movie in 2017. This study is to understand what contents has been derived and expanded from one story for 277 years upon analyzing 'Beauty and the Beast' with the background of the times. Due to the limitation to include all the folktales and stories, the subjects of this study are limited with the contents that had been known and recorded as 'Beauty and the Beast.' 'Beauty and the Beast' has been expanded to 7 types of contents including novel, fairytale, movie, drama, animation, musical and film opera. It was created as a novel in the eighteenth century, made as a fairytale, and developed as a movie by Jean Cocteau, a movie director. With Industrial Revolution and the development of science, 'Beauty and the Beast' which derived into animation, drama, and musical contents, has been developed as the film opera thanks to the new trial of Philip Glass and the development of music industry. 'Beauty and the Beast' is still regenerating with a variety of contents continuously upon the development of computer technology and the fad of global remake. With anticipation of further analytical studies on 'Beauty and the Beast,' it is expected that the data of this study can be contributed as a reference in the other studies.

Issues and Challenges on the Adaptation of Korean Society for North Korean women defectors -Community Settlement system (탈북여성의 한국사회적응에 대한 쟁점과 과제 - 지역사회 정착제도를 중심으로)

  • Kwon, Sung-Chul
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.101-113
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    • 2018
  • This study aims to elucidate the major issues and problems of the North Korean woman defectors focusing on the Community settlement system of Korean society in the time of the historical change of the rapidly changing inter - Korean relations starting from the recent summit talks between North and South Korea. Analytical methods were conducted using literature and previous research data. The results of this study are summarized as follows. The necessity of legal and institutional support reflecting the characteristics of life of North Korean woman defectors and experience of defecting, the necessity of development and management of employment education and employment support program for stable settlement support, the necessity of an integrated support system of public - private cooperation governance structure The need for a tailored social adaptation program tailored to individual needs arises. The results of this study are important to suggest the direction of improvement of the actual system through studying the policy and system of the settlement of Korean society in advance of the unification era. In future research, the support system for the settlement of the South Korean society A variety of studies to identify the factors for role formation will be needed.

A Study On Technical Trend Analysis Related to Semantic Analysis of NLP Through Domestic/Foreign Patent Data (국내외 특허데이터 분석을 통한 자연어처리의 의미분석 관련 기술동향 분석에 대한 연구)

  • Hyun, Young-Geun;Han, Jeong-Hyeon;Chae, Uri;Lee, Gi-Hyun;Lee, Joo-Yeoun
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.137-146
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    • 2020
  • NLP means the technology that mechanically analyzes a language spoken by a human and makes it into a form that can be understood by a computer. This is important because it is a core technology for communication between humans and devices, which is the basis of artificial intelligence. In this paper, I analyzed patent information of US and Korea in order to identify technical trends related to NLP, especially semantic analysis. and the purpose of this study is to provide meaningful information for future research on NLP. In conclusion, the number of Korea patents is 7.9% compared to the USA and the different frequencies of the major keywords were found to differ from country to country in technical direction. In addition, the upward or downward keywords are twice as many in the U.S. as in Korea, and reflect the trend of the times relatively more. Based on these results, in future study, I will analysis how upward trending keywords are described in actual patents for concrete technology prediction.

A Movie Recommendation System based on Fuzzy-AHP and Word2vec (Fuzzy-AHP와 Word2Vec 학습 기법을 이용한 영화 추천 시스템)

  • Oh, Jae-Taek;Lee, Sang-Yong
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.301-307
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    • 2020
  • In recent years, a recommendation system is introduced in many different fields with the beginning of the 5G era and making a considerably prominent appearance mainly in books, movies, and music. In such a recommendation system, however, the preference degrees of users are subjective and uncertain, which means that it is difficult to provide accurate recommendation service. There should be huge amounts of learning data and more accurate estimation technologies in order to improve the performance of a recommendation system. Trying to solve this problem, this study proposed a movie recommendation system based on Fuzzy-AHP and Word2vec. The proposed system used Fuzzy-AHP to make objective predictions about user preference and Word2vec to classify scraped data. The performance of the system was assessed by measuring the accuracy of Word2vec outcomes based on grid search and comparing movie ratings predicted by the system with those by the audience. The results show that the optimal accuracy of cross validation was 91.4%, which means excellent performance. The differences in move ratings between the system and the audience were compared with the Fuzzy-AHP system, and it was superior at approximately 10%.

The mobility of the triangular hub cities against a cause of workers' transfer(Germany, Poland, Hungary) (노동자 이동의 원인에 대한 삼각 허브 도시의 유동성(독일, 폴란드, 헝가리))

  • Seo, Dae-Sung
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.21-27
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    • 2020
  • This paper studies the impact of domestic and foreign economic activity on mobility among regions. The shortage of human resources and demand continues in Eastern Europeans. Especially Ukrainians, have entered the Polish labor market to make up for the scarce areas. As a result, Poland's supply and demand in Ukraine is disproportionate. Minimum wage increases are putting continued pressure on employers. Therefore, the regression equation in the form of job-seeker's economic activity ratio, y= AX2+B,(x=settlers) can be used to grasp the relationship between curves. According to the domestic and foreign workers who migrated, economic activities was rather than increasing the local population, the settlers of nearby large cities is more proportional. Empirical analysis has shown that the human resource hub has increased migration to large cities and industrial. The hub 'A'nation has been created for mobility in 4th wave re-industry, and the same re-industrialization (N2) in other cities has attracted nearby human resources, but not settle. After all, the hub relationship between N1 and N2 is a mobile relationship. Due to wage inequality or a positive wellbeing chasm, workers are not settled plant area but a nearby city, or commuting between borders is easy to go into the hub central city. However, this proved on emerging from the relatively temporary settlers in the AI era.

Difference in Acceptance Level of Smart Work among Tendencies of Personal Leadership Styles (조직 내 개인의 리더십 유형별 경향성에 따른 스마트워크 수용의도 차이)

  • Park, Kiho;Kim, Yoen-Jeong
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.197-207
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    • 2013
  • Necessity of smart work that can change environment of working in organizations has been emphasized. Lots of organizations, however, wish to do work with smartness through adoption of smart work technologies, those are not sure whether smart work will be successful or not till now. Especially, viewpoints of leaders concerning efficiency and effectiveness of smart work who operate the organizations may be different in many circumstances such as industries, characteristics of work, etc. Therefore, hopefully, this research want to investigate whether differences among leader and non-leader group, tendencies of personal leadership styles in work exit or not by empirical and exploratory approach. Totally, 118 questionnaires had been collected and performed test of mean difference between groups. As a result, some items such as working place, working methods, flexible time and tension of smartwork showed significant differences between level of leadership styles and non-leader and leader groups. And, futhermore, from this research I believe that we can have a few insights for successful smart working environment in organizations.