• Title/Summary/Keyword: 융합 센서

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Plane-wave Full Waveform Inversion Using Distributed Acoustic Sensing Data in an Elastic Medium (탄성매질에서의 분포형 음향 센싱 자료를 활용한 평면파 전파형역산)

  • Seoje, Jeong;Wookeen, Chung;Sungryul, Shin;Sumin, Kim
    • Geophysics and Geophysical Exploration
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    • v.25 no.4
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    • pp.214-216
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    • 2022
  • Distributed acoustic sensing (DAS), an increasingly growing acquisition technique in the oil and gas exploration and seismology fields, has been used to record seismic signals using optical cables as receivers. With the development of imaging methods for DAS data, full waveform inversion (FWI) is been applied to DAS data to obtain high-resolution property models such as P- and S-velocity. However, because the DAS systems measure strain from the phase distortion between two points along optical cables, DAS data must be transformed from strain to particle velocity for FWI algorithms. In this study, a plane-wave FWI algorithm based on the relationship between strain and horizontal particle velocity in the plane-wave assumption is proposed to apply FWI to DAS data. Under the plane-wave assumption, strain equals the horizontal particle velocity, which is scaled by the velocity at the receiver position. This relationship was confirmed using a numerical experiment. Furthermore, 4-layer and modified Marmousi-2 velocity models were used to verify the applicability of the proposed FWI algorithm in various survey environments. The proposed FWI was implemented in land and marine survey environments and provided high-resolution P- and S-velocity models.

QRAS-based Algorithm for Omnidirectional Sound Source Determination Without Blind Spots (사각영역이 없는 전방향 음원인식을 위한 QRAS 기반의 알고리즘)

  • Kim, Youngeon;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.91-103
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    • 2022
  • Determination of sound source characteristics such as: sound volume, direction and distance to the source is one of the important techniques for unmanned systems like autonomous vehicles, robot systems and AI speakers. There are multiple methods of determining the direction and distance to the sound source, e.g., using a radar, a rider, an ultrasonic wave and a RF signal with a sound. These methods require the transmission of signals and cannot accurately identify sound sources generated in the obstructed region due to obstacles. In this paper, we have implemented and evaluated a method of detecting and identifying the sound in the audible frequency band by a method of recognizing the volume, direction, and distance to the sound source that is generated in the periphery including the invisible region. A cross-shaped based sound source recognition algorithm, which is mainly used for identifying a sound source, can measure the volume and locate the direction of the sound source, but the method has a problem with "blind spots". In addition, a serious limitation for this type of algorithm is lack of capability to determine the distance to the sound source. In order to overcome the limitations of this existing method, we propose a QRAS-based algorithm that uses rectangular-shaped technology. This method can determine the volume, direction, and distance to the sound source, which is an improvement over the cross-shaped based algorithm. The QRAS-based algorithm for the OSSD uses 6 AITDs derived from four microphones which are deployed in a rectangular-shaped configuration. The QRAS-based algorithm can solve existing problems of the cross-shaped based algorithms like blind spots, and it can determine the distance to the sound source. Experiments have demonstrated that the proposed QRAS-based algorithm for OSSD can reliably determine sound volume along with direction and distance to the sound source, which avoiding blind spots.

Multidimensional data generation of water distribution systems using adversarially trained autoencoder (적대적 학습 기반 오토인코더(ATAE)를 이용한 다차원 상수도관망 데이터 생성)

  • Kim, Sehyeong;Jun, Sanghoon;Jung, Donghwi
    • Journal of Korea Water Resources Association
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    • v.56 no.7
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    • pp.439-449
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    • 2023
  • Recent advancements in data measuring technology have facilitated the installation of various sensors, such as pressure meters and flow meters, to effectively assess the real-time conditions of water distribution systems (WDSs). However, as cities expand extensively, the factors that impact the reliability of measurements have become increasingly diverse. In particular, demand data, one of the most significant hydraulic variable in WDS, is challenging to be measured directly and is prone to missing values, making the development of accurate data generation models more important. Therefore, this paper proposes an adversarially trained autoencoder (ATAE) model based on generative deep learning techniques to accurately estimate demand data in WDSs. The proposed model utilizes two neural networks: a generative network and a discriminative network. The generative network generates demand data using the information provided from the measured pressure data, while the discriminative network evaluates the generated demand outputs and provides feedback to the generator to learn the distinctive features of the data. To validate its performance, the ATAE model is applied to a real distribution system in Austin, Texas, USA. The study analyzes the impact of data uncertainty by calculating the accuracy of ATAE's prediction results for varying levels of uncertainty in the demand and the pressure time series data. Additionally, the model's performance is evaluated by comparing the results for different data collection periods (low, average, and high demand hours) to assess its ability to generate demand data based on water consumption levels.

Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction (AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법)

  • Hangkee Kim;Daehwan Kim;Dongchun Lee;Kisuk Lee;Nakhoon Baek
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.315-324
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    • 2023
  • A simple and accurate whole body rehabilitation interaction technology using immersive digital content is needed for elderly patients with steadily increasing age-related diseases. In this study, we introduce whole-body interaction technology using HoloLens and Kinect for this purpose. To achieve this, we propose three coordinate transformation methods: mesh feature point-based transformation, AR marker-based transformation, and body recognition-based transformation. The mesh feature point-based transformation aligns the coordinate system by designating three feature points on the spatial mesh and using a transform matrix. This method requires manual work and has lower usability, but has relatively high accuracy of 8.5mm. The AR marker-based method uses AR and QR markers recognized by HoloLens and Kinect simultaneously to achieve a compliant accuracy of 11.2mm. The body recognition-based transformation aligns the coordinate system by using the position of the head or HMD recognized by both devices and the position of both hands or controllers. This method has lower accuracy, but does not require additional tools or manual work, making it more user-friendly. Additionally, we reduced the error by more than 10% using RANSAC as a post-processing technique. These three methods can be selectively applied depending on the usability and accuracy required for the content. In this study, we validated this technology by applying it to the "Thunder Punch" and rehabilitation therapy content.

Deep Learning-Based Motion Reconstruction Using Tracker Sensors (트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 )

  • Hyunseok Kim;Kyungwon Kang;Gangrae Park;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.11-20
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    • 2023
  • In this paper, we propose a novel deep learning-based motion reconstruction approach that facilitates the generation of full-body motions, including finger motions, while also enabling the online adjustment of motion generation delays. The proposed method combines the Vive Tracker with a deep learning method to achieve more accurate motion reconstruction while effectively mitigating foot skating issues through the use of an Inverse Kinematics (IK) solver. The proposed method utilizes a trained AutoEncoder to reconstruct character body motions using tracker data in real-time while offering the flexibility to adjust motion generation delays as needed. To generate hand motions suitable for the reconstructed body motion, we employ a Fully Connected Network (FCN). By combining the reconstructed body motion from the AutoEncoder with the hand motions generated by the FCN, we can generate full-body motions of characters that include hand movements. In order to alleviate foot skating issues in motions generated by deep learning-based methods, we use an IK solver. By setting the trackers located near the character's feet as end-effectors for the IK solver, our method precisely controls and corrects the character's foot movements, thereby enhancing the overall accuracy of the generated motions. Through experiments, we validate the accuracy of motion generation in the proposed deep learning-based motion reconstruction scheme, as well as the ability to adjust latency based on user input. Additionally, we assess the correction performance by comparing motions with the IK solver applied to those without it, focusing particularly on how it addresses the foot skating issue in the generated full-body motions.

Estimation of Bridge Vehicle Loading using CCTV images and Deep Learning (CCTV 영상과 딥러닝을 이용한 교량통행 차량하중 추정)

  • Suk-Kyoung Bae;Wooyoung Jeong;Soohyun Choi;Byunghyun Kim;Soojin Cho
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.28 no.3
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    • pp.10-18
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    • 2024
  • Vehicle loading is one of the main causes of bridge deterioration. Although WiM (Weigh in Motion) can be used to measure vehicle loading on a bridge, it has disadvantage of high installation and maintenance cost due to its contactness. In this study, a non-contact method is proposed to estimate the vehicle loading history of bridges using deep learning and CCTV images. The proposed method recognizes the vehicle type using an object detection deep learning model and estimates the vehicle loading based on the load-based vehicle type classification table developed using the weights of empty vehicles of major domestic vehicle models. Faster R-CNN, an object detection deep learning model, was trained using vehicle images classified by the classification table. The performance of the model is verified using images of CCTVs on actual bridges. Finally, the vehicle loading history of an actual bridge was obtained for a specific time by continuously estimating the vehicle loadings on the bridge using the proposed method.

Implementation of A Vibration Notification System to Support Driving for Drivers with Cognitive Delay Impairment

  • Gyu-Seok Lee;Tae-Sung Kim;Myeong-Chul Park
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.115-123
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    • 2024
  • In this paper, we propose a vibration notification system that combines navigation information and wearable bands to ensure safe driving for the transportation vulnerable. This system transmits navigation driving information to a linked application, converts it into a vibration signal, and provides notifications through a wearable band. Existing navigation systems focus on providing route guidance and location information, so the driver's concentration is dispersed, and safety and convenience are deteriorated, especially for those with mobility impairments, due to standard vision and delayed recognition of stimuli, resulting in an increasingly high traffic accident rate. To solve this problem, navigation driving information is converted into vibration signals through a linked application, and vibration notifications for events, left turns, right turns, and speeding are provided through a wearable band to ensure driver safety and convenience. In the future, we will use cameras and vehicle sensors to increase awareness of safety inside and outside the vehicle by adding a function that provides notifications with vibration and LED when the vehicle approaches or recognizes an object, and we will continue to conduct research to build a safer driving environment. plan.

Study on the Expression of Sensory Visualization through AR Display Connection - Focusing on Eye Tracking (AR 디스플레이 연결을 통한 감각시각화에 대한 표현 검토)

  • Ma Xiaoyu
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.357-363
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    • 2024
  • As AR display virtual technology enters public learning life extensively, the way in which reality and virtual connection are connected is also changing. The purpose of this paper is to study the expression between the 3D connection sensory information visualization experience and virtual reality enhancement through the visual direction sensory information visualization experience of the plane. It is analyzed by examining the basic setting method compared to the current application of AR display and flat visualization cases. The scope of this paper is to enable users to have a better experience through the relationship with sensory visualization, centering on eye tracking technology in the four categories of AR display connection design: gesture connection, eye tracking, voice connection, and sensor. Focusing on eye tracking technology through AR display interaction and current application and comparative analysis of flat visualization cases, the geometric consistency of visual figures, light and color consistency, combination of multi-sensory interaction methods, rational content display, and smart push presented sensory visualization in virtual reality more realistically and conveniently, providing a simple and convenient sensory visualization experience to the audience.

Intelligent Transportation System (ITS) research optimized for autonomous driving using edge computing (엣지 컴퓨팅을 이용하여 자율주행에 최적화된 지능형 교통 시스템 연구(ITS))

  • Sunghyuck Hong
    • Advanced Industrial SCIence
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    • v.3 no.1
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    • pp.23-29
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    • 2024
  • In this scholarly investigation, the focus is placed on the transformative potential of edge computing in enhancing Intelligent Transportation Systems (ITS) for the facilitation of autonomous driving. The intrinsic capability of edge computing to process voluminous datasets locally and in a real-time manner is identified as paramount in meeting the exigent requirements of autonomous vehicles, encompassing expedited decision-making processes and the bolstering of safety protocols. This inquiry delves into the synergy between edge computing and extant ITS infrastructures, elucidating the manner in which localized data processing can substantially diminish latency, thereby augmenting the responsiveness of autonomous vehicles. Further, the study scrutinizes the deployment of edge servers, an array of sensors, and Vehicle-to-Everything (V2X) communication technologies, positing these elements as constituents of a robust framework designed to support instantaneous traffic management, collision avoidance mechanisms, and the dynamic optimization of vehicular routes. Moreover, this research addresses the principal challenges encountered in the incorporation of edge computing within ITS, including issues related to security, the integration of data, and the scalability of systems. It proffers insights into viable solutions and delineates directions for future scholarly inquiry.

Implementation of High Efficiency Generators Applicable to Climbing Sticks (등산스틱에 적용 가능한 고효율 발전기 구현)

  • Gul-Won Bang
    • Journal of Industrial Convergence
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    • v.22 no.7
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    • pp.15-21
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    • 2024
  • A hiking stick is generally one of the walking aids that allow hikers to walk while relying on their own bodies when walking. A rechargeable battery must be built into the hiking stick, which is an auxiliary device, in order to perform various functions. A separate power supply is required to charge the rechargeable battery. This study is about a self-generated power supply and develops a power generation device using a screw with higher power generation efficiency than the existing method. It is differentiated from the method suggested in this study by comparing and analyzing it with the existing power generation method, and identifying problems therewith. The screw-type power generation device generates power when the climbing stick comes into contact with the ground and when it is separated from the ground. The built-in power generation device does not require a separate power supply, and it can be used by attaching the role of a mobile phone auxiliary battery and a lighting lamp, and it has the effect of being able to find it through location tracking by embedding a GPS sensor, etc., and using lighting to keep the user safe in emergency situations such as distress. The existing generator with built-in mountain climbing stick is difficult to charge due to very weak current and low practicality, but the generator developed in this research could achieve high efficiency to obtain a sufficient current, so it is possible to charge a battery and practicality.