• Title/Summary/Keyword: 융복합적 요소

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A Study of the Types of Metaphor Reflected on the Sonic Interactive Objets (동작 기반 인터랙티브 사운드 오브제에 나타난 메타포 유형 연구)

  • Kim, Hee-Eun;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.2
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    • pp.185-201
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    • 2016
  • This study aims to define the basic design elements of a sonic interactive object and relate them with the different metaphor types including physical metaphor, gestural metaphor, sound metaphor, and embodied metaphor that are reflected on the interface, gesture, sound, and embodied experience. It discusses how the concept mapping can be effectively done by utilizing metaphor and considering the relationships between the types of metaphor when designing a sonic interactive object. This study has a significance in the aspect that it expanded the area of metaphor to embodied experience and subdivided the types of metaphor including visual, sound, gestural and tactile information. Furthermore, it attempted to analyze the design elements of a sonic interactive object in relation to the types of metaphor. A researcher or a designer, therefore, can use this study as a reference to design concept mapping of a sonic interactive object, in a way that the design elements and metaphor types work together effectively to enable a visitor to recognize what they are expected to do with the object more intuitively.

The research of required components of package design based on the product attribute - Focus on the package design expressions of preserved flower brand 'Preserville' - (제품 속성에 기반한 패키지 디자인 구성 요건 연구 - 프리저브드 플라워 브랜드 '프리저빌' 패키지의 표현을 중심으로 -)

  • Kim, Naeri;Kwon, Hye Jin
    • Design Convergence Study
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    • v.16 no.4
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    • pp.81-98
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    • 2017
  • This study starts from the judgment that the evaluation about preserved flower package design has to be performed based on the product attribute. The principles and components of package design are reestablished from preceding researches, the product type model is suggested based on the product attribute. The 6 principles of package design are usability, esthetic element, attracting attention, creativity, identity and implication, and the 5 components of package design are form, material, color, graphics and branding factors. The product types are classified into 4 areas following the 2 axises. The 1 axis means the degree of perception risk on acquiring information and the other means the approaching type to expected effects about products. The characteristics of package design components are analyzed from the cases belonged at each area on the product type model. Based on the this model, the strategy of preserved flower package design is drawn. At last the package of 'Preserville' is analyzed, we find out the critical points and suggest the intention point in planning the preserved flower package.

Research Trends of Future Network (미래통신망 연구개발 동향)

  • Park, J.D.;Kim, Y.B.
    • Electronics and Telecommunications Trends
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    • v.21 no.6 s.102
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    • pp.1-8
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    • 2006
  • 정보통신기기들의 융.복합화와 함께 미래 네트워크는 인간 중심적인 네트워크로 발전할 전망이다. 특히 현재 진행되고 있는 가입자 단말의 융합기술과 더불어 주변환경에 친화적인 인간 감성을 기반으로 하는 스마트 단말 및 스마트 네트워크 노드들이 주류를 이룰 것이다. 빠르게 진화하고 있는 정보통신 기술의 미래를 예측한다는 것은 상당히 어려운 일이나 본 논문에서는 현재 연구되고 있는 요소 기술들을 기반으로 향후10년 이후의 미래 네트워크를 전망하고 국내외에서 일어나고 있는 연구 활동 등에 대해 기술하였다.

A Study on Convergence National Competency Standards(NCS) Development for Medical Record Specialist (의무기록사의 융복합적 직무능력표준 개발에 관한 연구)

  • Choi, Eun-Mi;Lee, Hyun-Ju;Kim, Oak-Nam;Choi, Youn-Hee
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.229-238
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    • 2015
  • This research is aimed to develop a National competency standards(NCS) as a method of job standardization, and then to be applicated as a baseline data on overall university curriculum by using the NCS. Study period is from June 21, 2014 to November 30, 2014. To accomplish the aims, a pool of researchers and experts like as industrial site experts, education training experts, and job analysis specialists was formed. Job title to be conducted in medical record is defined as medical information management and NCS was developed through deducing 12 competency unit, 43 competency unit elementary and competency unit each career during lifelong. And finally the developed standards proposal was completed to be NCS after verification by on-the-spot specialists.

Design of Compound Knowledge Repository for Recommendation System (추천시스템을 위한 복합지식저장소 설계)

  • Han, Jung-Soo;Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.427-432
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    • 2012
  • The article herein suggested a compound repository and a descriptive method to develop a compound knowledge process. A data target saved in a compound knowledge repository suggested in this article includes all compound knowledge meta data and digital resources, which can be divided into the three following factors according to the purpose: user roles, functional elements, and service ranges. The three factors are basic components to describe abstract models of repository. In this article, meta data of compound knowledge are defined by being classified into the two factors. A component stands for the property about a main agent, activity unit or resource that use and create knowledge, and a context presents the context in which knowledge object are included. An agent of the compound knowledge process performs classification, registration, and pattern information management of composite knowledge, and serves as data flow and processing between compound knowledge repository and user. The agent of the compound knowledge process consists of the following functions: warning to inform data search and extraction, data collection and output for data exchange in an distributed environment, storage and registration for data, request and transmission to call for physical material wanted after search of meta data. In this article, the construction of a compound knowledge repository for recommendation system to be developed can serve a role to enhance learning productivity through real-time visualization of timely knowledge by presenting well-put various contents to users in the field of industry to occur work and learning at the same time.

On Issue and Outlook of wearable Computer based on Technology in Convergence (융합환경에서 웨어러블 컴퓨터 기술 중심의 시장 및 발전 방향에 관한 연구)

  • Lee, Seong-Hoon;Lee, Dong-Woo
    • Journal of the Korea Convergence Society
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    • v.6 no.3
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    • pp.73-78
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    • 2015
  • In information society, Convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. In this paper, we described a wearable computer which was leading case in digital convergence. Wearable computer is unit that you can literally wear on your body to enhance recognition abilities and problem-solving abilities by processing various types of integrated information. Therefore, we studied the issues, market and outlookof wearable computer in this paper.

A Preliminary Study on Event Archives (사건 아카이브의 시론적 연구)

  • Lim, Ji-hoon;Oh, Hyo-jung;Kim, Soojung
    • The Korean Journal of Archival Studies
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    • no.51
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    • pp.175-208
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    • 2017
  • This study aims to establish the definition of "event archive," which collects and manages records that focus on a specific event, in order to present a new perspective onto the collection and management of private records. As such, this study defines "event archive" and then identifies its characteristics by comparing it with community archives and locality archives. An event archive consists of person, spatiality, and temporality. As it puts an emphasis on temporality in particular, this study suggests a spiral model, which grafts person and spatiality onto a time axis. Moreover, this study suggests three considerations for the construction of an event archive. First, it presents different construction methods for different types of event archives depending on the time an event occurred. Second, it suggests records collection and management areas considering the three components of an event archive-person, spatiality, and temporality. Third, it supports a digital archive for an event archive to become an open archive.

A Study on Information Structures of Design of News Application for Smart Devices (스마트 디바이스용 뉴스 애플리케이션 디자인의 정보구조 연구)

  • Lee, Kyuho;Lee, Yoojin;Park, Seungho
    • Design Convergence Study
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    • v.13 no.5
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    • pp.341-354
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    • 2014
  • The position of newspaper has been getting critical, since there are various new digital devices that can embody much information in only one device. Smart devices has risen the possible replacement of newspaper, while they are getting lighter and getting faster access to the information. However, there is lack of study on the application for smart devices, since it is at the early stage of development. In this study, the design method for the effective news application is considered by analyzing not only an external element, the layout design, but also an internal element, the content of it. Then, 20 domestic and foreign news applications were analyzed concentrating on the layout and the contents. Through the observation, I looked into what type of applications that can be deliver messages effectively. After the observation, participants are asked about their impressions and preferences of the applications. A news application for smart devices should not be just a mobile version of newspaper. If so, a news application never be able to leap over authority and popularity of the newspaper. So, it needs constant researches on an effective news application focused on the attribute of the smart devices to develop the news application for the devices.

A Study on the Scale Effort Estimation Model based on Industry Characteristics (산업별 특성에 따른 소요공수 규모 산정 모델 연구)

  • Kwoak, Song-Hae;Park, Koo-Rack;Kim, Dong-Hyun
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.233-240
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    • 2016
  • Information system development projects, have a mechanism for many of the costs generated by a variety of risk factors. In general, the probability that the software project of the information system is carried out successfully in the delivery time is very low. This prediction of a formal cost is needed as the most important factor since it can prevent the project from being failed. However, objectivity of most of the project scale calculation during the calculation criteria is insufficient. Further, it is the actual situation that the management of the base line is not properly made during the project. Therefore, in this paper, we propose a model to calculate the number of steps it takes to develop on the basis of a methodology in an attempt to overcome the limitation of being unpractical in the early stage of the information system development project. It is expected to be a tool to estimate the effort and cost required by the information system development business through these convergence proposals model.

Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction (SNG와 PC Game의 디지털캐릭터 비교 분석을 통한 미래방향 제시)

  • Lee, Dong-Lyeor
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.473-478
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    • 2015
  • Since the advent of digital games, game of the core platform has been changed from the arcade to the mobile device. I consider that I try to seek the direction of the use of game which works for PC and mobile in comparison to analyze the changes in the game graphics. Effects of three types of game platforms on the game graphics, change depends on the game of the genre and game graphics. By reduction of the screen size, a new interface was appeared. However, as directly applying the PC version of the interface, it has brought about a user's inconvenience. I have found that mobile hardware development have not been affecting the game graphics. The common point of PC and mobile, they both have the limit of the platform which they own. There is a need to take into account the differences of graphically elements to use the player language interface.