• Title/Summary/Keyword: 유소년

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Development of Sport Socialization Model through the Collaboration of Local Community and College (지역사회와 대학의 연계를 통한 스포츠사회화 모형 개발)

  • Yeom, Doo-Seoung
    • Journal of Wellness
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    • v.7 no.4
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    • pp.43-52
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    • 2012
  • The purpose of this study was to examine the necessity of collaboration between local community and college, and to develop a sport socialization model through the collaboration of local community and college. It's basically meant to create a leisure culture easily accessible to local residents and to suggest some of the right directions for the symbiotic development of local communities and colleges. As for data collection, a data research analysis was implemented by consulting relevant literature and reports, and a content analysis was additionally carried out. The findings of the study were as follows: A sport socialization model was presented to represent the mutual relationship between local community and college by preparing sport socialization programs(a youth sport program and a dementia-preventive exercise program) that were respectively of circulatory relationship type and of reciprocal type. Sport intervention through the collaboration of local community and college(a youth sport program and a dementia-preventive exercise program) serves to accelerate socialization into sport, which leads, in turn, to socialization via sport and then is followed by desocialization from sport.

Expression Factors of Pace and Dynamics in Drawing Animation - Focused on Japanese Hero TV Animation Series - (드로잉 애니메이션에서 속도감과 역동성의 표현 요소 연구 - 일본 초인물 TV 애니메이션 중심으로-)

  • Kim, Hyun-Woo;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.40
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    • pp.109-137
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    • 2015
  • As Digital technology developed, drawing animation, using traditional production method which expresses many feelings with drawn lines loses the youth group, the primary audience, to the realism of the digital cinema. Drawing animation, which drew attention of the youth by the spectacles in the film such as hectic pace, dynamics and punch, declined for a while. However, it has been developed a way to express pace and dynamics of its own by establishing an effective directing method, which combines digital technology as it is needed. This study has a purpose to investigate what causes the dynamics and feeling of fast movement of the character in Japanese limited animation. Though some action-animated films that heroes with supernatural powers take the leading role that feeling of velocity and dynamics are emphasized we compare the directing method before and after the introduction of the digital technology. This research reaches the conclusion by factoring each Bergson and McLuhan's discussion to the intervention of indexical signs and the audience's participation according to skipping technique. This study has a significance of researching the element of drawing animation that maximizes the expansion of the senses by defying the limitation of the law of physics through its unique way of directing together with growth of the hero films, which will continue.

Change of Physical Self-concept according to Taekwondo Discipline (태권도 수련에 따른 신체적 자기개념 인식 변화)

  • Lim, Tae-Hee;Kim, Dong-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.408-421
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    • 2012
  • The purpose of this study was to verify differences in changes of physical self-concept between Taekwondo participation group and non Taekwondo participation group in order to meet the needs of the study the limitations of previous studies had to be considered. The participants were elementary students in S city selected by this researcher. 30 students were in the Taekwondo participation group and 40 students were in the non Taekwondo participation group decided by ACSM(15) exercise guide line standard, three times repetition measurements per 12 weeks were executed for $2{\times}3$ mixed design with repeated measure. For this statistic, SPSS 12.0 for windows was used for technical statistic, two-way ANOVA, paired t-test, and independent t-test. The results were as follows; First, there were differences of change pattern in physical self-concept generally between Taekwondo participation group and non Taekwondo participation group. Second, there was a difference between Taekwondo exercise group and non Taekwondo exercise group according to 1st and 2nd, 1st and 3rd measurement point partially. Third, there were differences between the Taekwondo exercise group and non Taekwondo exercise group on the 2nd and 3rd measurement. In conclusion, Taekwondo discipline tended to have a large effect increasing physical self-concept.

Characteristic Trends of Vernacular Design Culture and Products in Post-industrial Society - a case of products: vernacular playing-culture of children and Infants - (후기산업사회의 버내큐러 디자인문화와 산물의 특징적 경향1 - 산물의 실례: 유소년 버내큐러 놀이문화 -)

  • 진선태
    • Archives of design research
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    • v.16 no.2
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    • pp.179-188
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    • 2003
  • We can discover some facts that vernacular design products with a property of volunteer culture coexist with ready-made products as an useful objects in the post-industrial society. Currently, few attempts had been made at studies of the vernacular design objects with understanding cultural context in post-industrial society, it is necessary to illuminate the relationships between the user with a role of design producer and the product viewed in culturally. In chapter 2, by examining documentary, t have been understood the definition, apprehensions, attributes linking creative use's culture with vernacular design culture, and distinctions between vernacular design and main stream design system. In chapter 3, by verifying products of everyday street and construction site, have been investigated the public characters and the differences compared with the past. In chapter 4, as a subtle example, have been analyzed design feathers and cultural characters of the products which children and infants culture generates by reflecting the socio-economic backgrounds and the culture from 60c and 70c to now according to the phases of the times. In conclusion, first, it seems quite probably that all of artificial objects exist a state of ready-made but that is not appropriate to correspond with user's whole behaviors. supplementally, it causes the phenomenon of vernacular design products. Secondly, it is reasonable to suppose that such main-stream design system and vernacular design go forward continually and crossly with coexistent relationships as high culture and sub culture. Third, three concepts: long-life design, ecology design and recycling revealed in vernacular design are useful distinguishing marks for the future design directions, moreover instant-response, fast and flexible process, three distinctions have a possibility of alternative process which can overcome the control-based process such as the systematic approach and the planning MTG in present. Finally, in children and infants culture, vernacular design products have changed the pure style products in the past into the modified techno playing products in the present. These should De a substitute product that supplyes variousness to ready-made design system and a design culture that maintains continually as a independent culture.

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Convergence of Korean Traditional Dance and K-Pop Dance : An Analysis of Comments on 2018 MMA BTS 'IDOL' Videos on YouTube (한국 전통춤과 K-pop 댄스의 융합 : 2018 MMA 방탄소년단 'IDOL' 유튜브 댓글 분석)

  • Yoo, Ji-Young;Kim, Mi-Kyung
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.189-198
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    • 2019
  • This study aims to make meaning of the reactions of the Korean people through the text mining of comments on videos of the December 2018 MMA performance of intro on YouTube. For this, comments on 15 YouTube videos were collected over the past 10 months. With the collected data, a total of 5,135 comments were analyzed through crawling using the Python and BeautifulSoup programs, data was refined over a total of 3 sessions, and a final total of 5,080 comments were used as analysis material. A mining technique was used for data analysis and the process of refinement, analysis, and visualization was achieved using the Textom program. Research results showed that keyword analysis showed the keywords of 'performance', 'Korea', 'video', 'top', 'cool', 'dance', 'idol', 'legend', 'love', and 'gratitude' in that order and keywords such as 'patriotism' and 'Olympics' also appeared frequently. N-gram analysis showed that comments with contexts such as 'a top performance that will remain a legend among Korean idol performances', and 'an idol performance that displayed the traditional culture of Korea' were in higher ranks. Based on such keyword analysis results, topic modeling was applied and 5 top keywords were extracted from a total of 5 topics. Analysis results of topic contents and distribution showed that topics in the comments of this performance's videos largely consisted of the 3 reactions of 'high praise regarding the stage performance', 'affection towards the fusion and artistic sublimation of Korean traditional dance', and 'gratitude towards the uploading of cool dance videos'

Lower Extremity Movement Patterns and Variability in Adolescent Athletes with Lateral Ankle Sprain History during Drop Vertical Jump (가쪽 발목 염좌 경험이 있는 유소년 운동선수의 착지 점프 시 하지 움직임 패턴 및 가변성)

  • Sunghe Ha;Inje Lee;Joo-Nyeon Kim
    • Korean Journal of Applied Biomechanics
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    • v.33 no.3
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    • pp.85-93
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    • 2023
  • Objective: This study examined differences in joint kinematics and movement variability of lower extremity between adolescent athletes with and without lateral ankle sprain (LAS) history during drop vertical jump. Method: Fourteen adolescent athletes with LAS history and 14 controls participated in this study. The independent variable was group while dependent variables were 3D joint kinematics and movement variability of hip, knee, and ankle joint. Ensemble curve analyses were conducted to identify differences in movement strategies between two groups. Results: The LAS group showed that greater eversion during jump phase compared with the control group. Additionally, less movement variability was found in the LAS group during the pre-landing and jump phases in ankle and hip joints compared with the control group. Conclusion: The LAS group may adapt the environmental constraints by reducing the movement variability in ankle and hip joints. However, training programs focusing on recovery of ankle function should be emphasized after LAS because excessive pronation for prevention of LAS during the jump phase may result in reduced performance.

The Relationship of Bone Mineral Density to Growing Age (유소년기 골밀도와 성장과의 상관관계)

  • Hong Sung Min;Shin Jung Sik;Han Eun Ok;Ahn Joong Hwan;Han Seung Moo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.10
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    • pp.1451-1457
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    • 2004
  • Bone density parameters of children, unlike that of adult, might reflect growth effect along longitudinal direction as well as bone mass. The clinical test was performed for 859 male/female children with age 6-16 years. Ultrasonic imaging system was used to measure bone density, and relationship of bone density to age was evaluated. The bone quality index appeared to be highly correlated with age for male/female children. It was found that bone quality index rose rapidly in the first growth period. The bone quality index was then kept almost unchanged in the period of puberty, and slowly rose after puberty. It was also found that growth of female stopped earlier than that of male. Also, if more clinical examinations are performed by applying various sizes of region of interest, relationship between bone density and age is expected to be more reliable.

A study on the revitalization of the professional sports league based on the analysis of professional sports business environment (프로스포츠리그 경영환경 분석을 통한 프로스포츠 활성화 방안 연구)

  • Kim, Chong;Cho, Seong-Sik;Yum, Ji-Hwan;Jung, Hee-Yun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3839-3847
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    • 2009
  • This study presents a revitalization of the professional leagues through the identification of the problem based on analyzing the domestic professional sports business environment. The development plan for emerging problem is present along with guidelines that are appropriate for local environment and situation for league revitalization. First, the creation of a variety of marketing opportunity and integrated marketing strategy must be accompanied by the development for generating of the professional sports league's revenue. Second, Marketing of a player's potential should be developed. and utilized. Third, the domestic players and foreign players salary cap celery cap placed on the proportion of salary should be lower. Finally, Youth Club, based on the activation of a growing base should be made.

Market Trends Prediction of the Sports Industry (글로벌 스포츠 산업 트렌드 예측)

  • Kim, Hun-Il
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6536-6546
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    • 2014
  • The aim of this study was to predict the global sports market trend to make developmental and strategic marketing planning for governments, enterprises and scholars. By participating in Delphi, 21 professionals from 12 countries came up with 51 foresights. In addition, the following 7 final results emerged after 3 rounds of discussion. First, integrity issues (e.g., doping and gambling) will increase in the sports industry. Second, the market of youth sports will continue to grow worldwide. Third, the health-oriented sports service will growth, particularly for seniors or people with less wealth. Fourth, the convergence with high-technology, culture and leisure activity will be accelerated. Fifth, mega sports events will receive increasing scrutiny and criticism. Sixth, the leverage of new media (e.g., social media) as well as old media (e.g., TV and magazines) will expand in the sports industry. Finally, globalization, which is similar to the culture phenomenon, will be accelerated in the sports industry.

Social Geography of Homelessness in Maryland, USA (노숙자의 사회지리학적 연구 - 미국 메릴랜드주를 사례로)

  • Bae Mi-Ae
    • Journal of the Korean Geographical Society
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    • v.40 no.2 s.107
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    • pp.202-220
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    • 2005
  • The substantial economic expansion of the 1990s with the dramatic changes in the provision of welfare services in America, including welfare services for the homeless, had unexpected and differential impacts on homelessness and poverty rates across the states. This paper examines a spatial pattern and process of homelessness by counties in Maryland, USA, considering the spatial differences in the composition of financial income and expenditure with sharply different poverty situation and welfare services. This social geographical approach of homelessness in Maryland focuses on the changing personal characteristics of homeless people and the relation=hip between homelessness and poverty; homelessness and the provision of welfare services such as shelter beds and emergency food providers. It makes a conclusion that there is an uneven sociospatial patterns of homelessness, relating to diverse poverty situation and provision of welfare services for the homeless by variable welfare policy among counties, Maryland.