• Title/Summary/Keyword: 유비쿼터스 컴퓨팅 기술

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A Study On The Wearable Embedded System Platform (입을 수 있는 내장형 시스템 플랫품에 관한 연구)

  • Yoo, Jin-Ho;Jeong, Hyun-Tae;Cho, Il-Yeon;Lee, Sang-Ho;Han, Dong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12B
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    • pp.831-837
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    • 2005
  • Personal general purpose computer(PC) has been evolved from desktop to portable mobile device such as tablet PC and PDA. Technology innovation on semiconductor have made it possible to package a reasonably Powerful Processor and memory subsystem with advanced input/output devices. At last these subsystems are miniaturized into wearable system. Wearable computer has recently gained attention as the post PC in the ubiquitous environment. Wearable computing becomes more and more feasible and receives growing attention throughout industry and the consumer marketplaces. This paper proposed and developed WPS that has multimedia features and network features as a wearable embedded platform. We explain the form, overall architecture, functions and user applications of this WPS. This paper also discusses the form of next generation computer platform with intuitive user interfaces and well designed applications in the future.

Intelligence Security and Surveillance System in Sensor Network Environment Using Integrated Heterogeneous Sensors (이 기종간 통합 센서를 이용한 센서네트워크 환경에서의 지능형 보안감시 시스템)

  • Oh, Suk-Jun;Moon, Seung-Jin;Choi, Sun-O
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.7
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    • pp.551-562
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    • 2013
  • Current CCTV systems, which require continuous monitoring of the screens, have the limitation to detect and respond to the crime scenes in timely manner. Therefore, in recent years, the request for more intlligent surveillance system, with a ubiquitous sensor network, is increasing in order to behave more humanly fashions. Such systems require cllective data processing of the environments based on various sensors. In this article, we suggests a new paradigm based surveillance system which integrates PSD and dual PIR sensors. The proposed system evlves from a existing indoor intrusion detection system which can only identify the intrusion event to a better inteligent system with context awareness. We have conducted the various simulations in order to prove the effectiveness of the proposed system.

An Integrated Context Generation Scheme based on Ant Colony System (개미 군집 시스템 기반의 통합 콘텍스트 생성 기법)

  • Kang, Dong-Hyun;Jang, Hyun-Su;Song, Chang-Hwan;Eom, Young-Ik
    • The KIPS Transactions:PartA
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    • v.16A no.2
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    • pp.135-142
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    • 2009
  • With the development of ubiquitous computing technology, the number of HCI applications is increasing, where they utilize various contexts to provide adaptive services to users according to the change of contexts, and also, technologies for collecting various sensor data and generating integrated contexts get more important. However, the research on the collection and integration of multi-sensor data is not sufficient when we consider the various utilization areas of the integrated contexts. In particular, they have some problems to be solved such as duplication of the context data and the high system load. In this paper, we propose an integrated context generation scheme based on Ant Colony System. Proposed scheme generates the context data as a form of XML and avoids the generation of unnecessary context information by detecting the repeated sensor information based on the ant colony system. As a result of detections, we reduce wasted resources and repositories when the integrated context is created. We also reduce the overhead for reasoning.

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

Performance Analysis of RFID Interference Suppression System Based on the Gold Code (골드 코드 기반의 RFID 간섭제거 시스템 성능분석)

  • khadka, Grishma;Hwang, Suk-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.10
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    • pp.1491-1497
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    • 2013
  • Radio frequency identification (RFID) is an important and essential components of ubiquitous computing, with the development of wireless communication technologies and mobile computing environment. Recently, RFID becomes the mainstream application that helps fast handling and uniquely identifying the physical objects. It utilizes the electromagnetic energy for data transmission from a tag to a reader in the presence of arbitrary interference and noise. In order to employ the portable mobile RFID reader, a tag-collision problem between two or more adjacent tags should be considered. In this paper, we present the operation of RFID system in which numerous tags are present in the interrogation zone of a single reader at the same time. Since there may exist a number of tagged objects in the narrow area, multiple RFID tags may interfere each other, caused to degrade the data reliability and efficiency of the RFID system. In order to suppress interference signals from multiple neighboring tags, we present an application of Gold code for RFID communication system, which uses spread spectrum technique. In this RFID system, data bits are spreaded in each tags with the unique Gold code and the spreaded data bits are despreaded in the reader with the same Gold code. The performance analysis of the considered RFID anti-collision system is illustrated via computer simulation examples.

Security issues and requirements for cloud-based u-Healthcare System (클라우드기반 u-헬스케어 시스템을 위한 보안 이슈 및 요구사항 분석)

  • Lee, Young Sil;Kim, TaeYong;Lee, HoonJae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.299-302
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    • 2014
  • Due to the convergence between digital devices and the development of wireless communication technology, bit-signal sensor miniaturization, building an Electronic Medical Record (EMR) which is a digital version of a paper chart that contains all of a patient's medical history and the information of Electronic Health Record (EHR), Ubiquitous healthcare (u-Healthcare) that can monitor their health status and provide personal healthcare service anytime and anywhere. Also, the appearance of cloud computing technology is one of the factors that accelerate the development of u-healthcare service. However, if the individual information to be used maliciously during the u-healthcare service utilization, leads to serious problems directly related to the individual's life because if it goes beyond the level of simple health screening and treatment, it may not provide accurate and reliable healthcare services. For this reason, we analyzed a variety of security issues related to u-healthcare service in cloud computing environment and described about directions of secure health information sharing system construction. In addition, we suggest the future developmental direction for th activation of u-healthcare industry.

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Exploring the 4th Industrial Revolution Technology from the Landscape Industry Perspective (조경산업 관점에서 4차 산업혁명 기술의 탐색)

  • Choi, Ja-Ho;Suh, Joo-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.2
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    • pp.59-75
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    • 2019
  • This study was carried out to explore the 4th Industrial Revolution technology from the perspective of the landscape industry to provide the basic data necessary to increase the virtuous circle value. The 4th Industrial Revolution, the characteristics of the landscape industry and urban regeneration were considered and the methodology was established and studied including the technical classification system suitable for systematic research, which was selected as a framework. First, the 4th Industrial Revolution technology based on digital data was selected, which could be utilized to increase the value of the virtuous circle for the landscape industry. From 'Element Technology Level', and 'Core Technology' such as the Internet of Things, Cloud Computing, Big Data, Artificial Intelligence, Robot, 'Peripheral Technology', Virtual or Augmented Reality, Drones, 3D 4D Printing, and 3D Scanning were highlighted as the 4th Industrial Revolution technology. It has been shown that it is possible to increase the value of the virtuous circle when applied at the 'Trend Level', in particular to the landscape industry. The 'System Level' was analyzed as a general-purpose technology, and based on the platform, the level of element technology(computers, and smart devices) was systematically interconnected, and illuminated with the 4th Industrial Revolution technology based on digital data. The application of the 'Trend Level' specific to the landscape industry has been shown to be an effective technology for increasing the virtuous circle values. It is possible to realize all synergistic effects and implementation of the proposed method at the trend level applying the element technology level. Smart gardens, smart parks, etc. have been analyzed to the level they should pursue. It was judged that Smart City, Smart Home, Smart Farm, and Precision Agriculture, Smart Tourism, and Smart Health Care could be highly linked through the collaboration among technologies in adjacent areas at the Trend Level. Additionally, various utilization measures of related technology applied at the Trend Level were highlighted in the process of urban regeneration, public service space creation, maintenance, and public service. In other words, with the realization of ubiquitous computing, Hyper-Connectivity, Hyper-Reality, Hyper-Intelligence, and Hyper-Convergence were proposed, reflecting the basic characteristics of digital technology in the landscape industry can be achieved. It was analyzed that the landscaping industry was effectively accommodating and coordinating with the needs of new characters, education and consulting, as well as existing tasks, even when participating in urban regeneration projects. In particular, it has been shown that the overall landscapig area is effective in increasing the virtuous circle value when it systems the related technology at the trend level by linking maintenance with strategic bridgehead. This is because the industrial structure is effective in distributing data and information produced from various channels. Subsequent research, such as demonstrating the fusion of the 4th Industrial Revolution technology based on the use of digital data in creation, maintenance, and service of actual landscape space is necessary.

Design and Implementation of RTLS based on a Spatial DSMS (공간 DSMS 기반 RTLS의 설계 및 구현)

  • Kim, Joung-Joon;Kim, Pan-Gyu;Kim, Dong-Oh;Lee, Ki-Young;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.10 no.4
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    • pp.47-58
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    • 2008
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, a standard specification was required for compatibility and interoperability in various RTLS(Real-Time Locating Systems) according to the development of RTLS to provide location and status information of moving objects using the RFID Tag. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and im plemented RTLS based on the spatial DSMS(Data Stream Management Stream) for efficiently managing and searching the incoming data stream of moving objects. The spatial DSMS is an extended system of STREAM(STanford stREam datA Manager) developed by Standford University to make various spatial operations possible. RTLS based on the spatial DSMS uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatial DSMS. Finally, we proved the efficiency of RTLS based on the spatial DSMS by applying it for the staff location management service.

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Development of a Spatial DSMS for Efficient Real-Time Processing of Spatial Sensor Data (공간 센서 데이타의 효율적인 실시간 처리를 위한공간 DSMS의 개발)

  • Kang, Hong-Koo;Park, Chi-Min;Hong, Dong-Suk;Han, Ki-Joon
    • Journal of Korea Spatial Information System Society
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    • v.9 no.1
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    • pp.45-57
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    • 2007
  • Recently, the development of sensor devices has accelerated researches on advanced technologies like Wireless Sensor Networks. Moreover, spatial sensors using GPS lead to the era of the Ubiquitous Computing Environment which generally uses spatial information and non-spatial information together. In this new era, a real-time processing system for spatial sensor data is essential. In this reason, new data processing systems called DSMS(Data Stream Management System) are being developed by many researchers. However, since most of them do not support geometry types and spatial functions to process spatial sensor data, they are not suitable for the Ubiquitous Computing Environment. For these reasons, in this paper, we designed and implemented a spatial DSMS by extending STREAM which stands for STanford stREam datA Manager, to solve these problems. We added geometry types and spatial functions to STREAM in order to process spatial sensor data efficiently. In addition, we implemented a Spatial Object Manager to manage shared spatial objects within the system. Especially, we implemented the Simple Features Specification for SQL of OGC for interoperability and applied algorithms in GEOS to our system.

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Home Network Observation System Using Activate Pattern Analysis of User and Multimedia Streaming (사용자의 행동 패턴 분석과 멀티미디어 스트리밍 기술을 이용한 홈 네트워크 감시 시스템)

  • Oh Dong-Yeol;Oh Hae-Seok;Sung Kyung-Sang
    • Journal of Korea Multimedia Society
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    • v.8 no.9
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    • pp.1258-1268
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    • 2005
  • While the concept of Home Network is laying by and its interests are increasing by means of digitalizing of the information communication infrastructure, many efforts are in progress toward convenient lives. Moreover, as information household appliances which have a junction of connecting to the network are appearing over the past a few years, the demands against intellectual Home Services are increasing. In this paper, by being based upon Multimedia which is an essential factor for developing of various application services on ubiquitous computing environments, we suggest a simplified application model that could apply the information to the automated processing system after studying user's behavior patterns using authentication and access control for identity certification of users. In addition, we compared captured video images in the fixed range by pixel unit through some time and checked disorder of them. And that made safe of user certification as adopting self-developed certification method which was used 'Hash' algorism through salt function of 12 byte. In order to show the usefulness of this proposed model, we did some testing by emulator for control of information after construction for Intellectual Multimedia Server, which ubiquitous network is available on as a scheme so as to check out developed applications. According to experimental results, it is very reasonable to believe that we could extend various multimedia applications in our daily lives.

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