• Title/Summary/Keyword: 유닛시스템디자인

Search Result 9, Processing Time 0.023 seconds

The pedagogical Idea and its Development in the Gradute School Ulm (울름조형대학의 교육이념과 그 발전과정)

  • 이병종
    • Archives of design research
    • /
    • v.11 no.1
    • /
    • pp.21-32
    • /
    • 1998
  • 50년대에 급속한 경제성장을 이룩한 서독은 수출증대를 위하여 대량생산제품의 개발을 통한 국제경쟁력 강화를 꾀하였다. 여기에서 디자인이 제품의 질적 요소로서 그리고 판매증진의 요소로서 이해됨으로써, 제품개발을 위한 디자인의 개발이 강하게 요구되고, 또한 디자이너 양성을 위한 대학의 필요성이 대두되었다. 이러한 사회적 요구에 힘입어, 울름 조형대학은 '53년 8월 그 문을 열게 되었다. 설립초기에서부터 이 대학이 가장 중요하게 내세운 것은 바우하우스의 계승이었다. 그러나 초대 학장 막스 빌의 현대예술 중심적 디자인 관과 바우하우스 교수법을 그대로 답습하는 기초교육과정은 - 과학적으로 객관화된 디자인을“정치적”으로 정립하고자 - 바우하우스 이념을 계승하여 새로운 사회건설을 지향하는 젊은 강사들과 대립되는 것이었다. '55년 토마스 말도나도가 학장직을 대행하면서부터, 과학과목들의 도입과 더불어 바우하우스 계승의 길이 새롭게 모색되기 시작하였다. 그러나 디자인의 과학화 과정에서 과학기술을 맹신적으로 따르는 기술교조주의라는 문제에 즉면 하게 되고, 디자인에서의 과학기술을 사회적으로 재정립하기 위한 방향이 모색된다. 이로부터 인본주의적 인공환경의 건설을 지향하는 사회적 디자인, 즉“환경디자인 Umweltgestaltung”개념이 개발되고, 이의 과학적 방법론이 연구되었다. 결국,“환경디자인”은 울름 조형대학이 궁극적으로 추구한 불변의 이상향이 되었고, 이의 실천을 위한 기본 방법은“유닛시스템디자인Unit System Design(Baukasten-Systemdesign)”이었다. 이와 같이 울름 조형대학은 바우하우스의 계승이라는 대 명제 하에 인본 적으로 객관화된 과학적 디자인 개발에 일관된 노력을 기울였다. 그러나 여기에서 나타난 - 후기산업사회의 인간 중심적 발전을 목적으로 새로이 정립된 - 인본주의라는“정치성”으로 인하여, 결국 '68년 9월 30일 그 문을 닫게 되었다.

  • PDF

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02b
    • /
    • pp.233-240
    • /
    • 2007
  • 컴퓨터의 발전으로 이를 이용해 제품을 디자인하는 CAI가 발전하게 되었다. 산업 디자이너들은 CAID 도구를 사용하여 3차원 장면을 시각화하기 위하여 이를 2차원 이미지로 만드는 렌더링 기능을 수행한다. 렌더링 기능은 디자이너들이 자신이 디자인 제품의 재질, 조명, 카메라 등을 시뮬레이션 해 볼 수 있게 하여 중요한 기능으로 활용되고 있다. 하지만 현재의 컴퓨터 입출력 시스템을 활용하여 CAID 도구의 광원과 카메라 등의 3차원 위치와 속성을 조작하는 데에 인터페이스 상의 문제가 발생한다. 본 논문에서는 증강현실과 실체적 인터페이스를 활용한 가상의 라이트 조작 공간인 TLS(Tangible Lighting Studio)를 제안한다. 이는 광원과 카메라의 위치, 효과를 물리적으로 조작할 수 있는 유닛들로 구성되어있다. 그리고 가상의 모델을 실제와 같이 보이게 하기 위한 입체 디스플레이 방식을 제안한다. 새로운 실체적 인터페이스를 제안함으로써 산업디자인 분야뿐 아니라 건축, 원화, 사진 촬영 등의 분야에서 시뮬레이션 도구로 적용할 수 있으리라 기대된다.

  • PDF

Computational Analysis and Measurement for SDR-based Spectrum Sensing System Design on Single Board Computer (소프트웨어 정의 라디오 기반 스펙트럼 센싱 시스템 설계를 위한 단일 보드 컴퓨터 내 연산 분석 및 측정 연구)

  • Kim, Joon Young
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.12
    • /
    • pp.1650-1658
    • /
    • 2019
  • In recent years, IoT device and platform become widely popular and the computing performance and capabilities of IoT devices are also getting improved. However, the size and computing resources of IoT devices, especially small single board computer, are limited in a way that the design and implementation of the system should be carefully considered to operate on the devices. Recently, SDR technologies are adapting in IoT devices and can perform various radio systems. Thorough analysis and investigation of computer performances on small single board computer are necessary for its usage. In this paper, we present the results of computing resources measurement and analysis on small single-board computers. At first, we consider to design SDR based spectrum sensing for single board computer, investigate various key factors and propose a design procedure that can affect performance of the system with experiments.

A Study on MMC System Furniture Design to use small living spaces effectively (소규모 주거공간의 효율적 활용을 위한 MMC System Furniture Design 연구)

  • Bae, Jee-Hoon;Yoon, Jong-Young
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.05a
    • /
    • pp.237-240
    • /
    • 2005
  • Nowadays living space has been small-sized due to a rise in the standard of living, change of recognition on the increase of housing for the singles, and frequent movements of duty place, etc. and the furnitures naturally evolved assembly and multi-functionality. However, it retuned with an economic charge in the consumers and lost the uniformity in a small-sized living space as well since the furniture depended on the each miscellaneous household goods or products and came to be used. Hereupon it was demanded the system where the various furnitures are to fit to here. This study aimed at this point firstly examined a new environment change which it follows till a small living space is demanded through lots of literature, after understanding the concept of the system furniture, I classified expressive types of system furniture in modern environment and analyzed the design quality and characteristics in it by selecting well-known furniture magazines inside and outside of the country and extracting and analyzing system furniture images which are recorded in advertisements or articles. The objective of this study is to present MMC(Multi Modular Coordination, a system furniture design based on this analysis that inquiring the problems with function, structure, assembly which other existing system furnitures are facing enabled to apply a basic data in unit-module planning and by sampling embodiment modeling by uses.

  • PDF

Wearable antenna for Body area Network

  • Lim, Eng Gee;Wang, Zhao;Lee, Sanghyuk
    • Journal of Convergence Society for SMB
    • /
    • v.3 no.2
    • /
    • pp.27-32
    • /
    • 2013
  • Wireless Body Area Networks (WBAN) have been made possible by the emergence of small and lightweight wireless systems such as Bluetooth, enabled devices and PDAs. Antennas are an essential part of any WBAN system and due to various technical requirements and physical constraints, careful consideration of their design and deployment is needed. This paper is proposing on the design of wearable antenna as parts of clothing to serve communications functions, such as tracking and navigation in health care applications. The substrates of the wearable antennas will be made from textile materials and since it is wearable, it should have a small size, be light weight, low maintenance, and unobtrusive. This proposed paper will also investigate the influence of different parameters for wearable antenna including types of textile/substrate to ensure that the antenna design satisfies WBAN requirements. The characteristics and behavior of the antenna need to adhere to specifications set by wireless standards and system technology requirements. This means that the transmitting and receiving frequency bands of the various units need to be chosen accordingly. Since there are restrictions on the level of power to which the human body can be exposed to, the antenna as well as other RF system components must be designed to meet these restrictions. Antenna gain, which directly affects power transmitted, is a critical parameter in ensuring power levels fall within the safety guidelines and so will be of primary importance in the design. The electromagnetic interaction between WBAN antennas and devices and the human body will also be explored.

  • PDF

An Automated Wave Generation Technique in Tower Defense Games Based on a Genetic Algorithm (유전자 알고리즘을 사용한 타워 디펜스 공격대의 자동 구성 기법)

  • Cho, Sung-Hyun;Kang, Shin-Jin
    • Journal of Korea Game Society
    • /
    • v.11 no.2
    • /
    • pp.19-28
    • /
    • 2011
  • Level design is one of the important factors in tower defense game development. The difficulty of tower defense game depends on its wave design. In general, it requires a lot of manual labor to generate well-balanced waves with fun. In this paper, we propose a new automated wave generation system by using a genetic algorithm. With our system, a game designer can easily generate an optimized wave by designating the difficulty level in the initial stage of game design. Our system can be useful in reducing the trial-errors in the initial level design process of tower defense game development.

Exploration of an Optimal Two-Dimensional Multi-Core System for Singular Value Decomposition (특이치 분해를 위한 최적의 2차원 멀티코어 시스템 탐색)

  • Park, Yong-Hun;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.9
    • /
    • pp.21-31
    • /
    • 2014
  • Singular value decomposition (SVD) has been widely used to identify unique features from a data set in various fields. However, a complex matrix calculation of SVD requires tremendous computation time. This paper improves the performance of a representative one-sided block Jacoby algorithm using a two-dimensional (2D) multi-core system. In addition, this paper explores an optimal multi-core system by varying the number of processing elements in the 2D multi-core system with the same 400MHz clock frequency and TSMC 28nm technology for each matrix-based one-sided block Jacoby algorithm ($128{\times}128$, $64{\times}64$, $32{\times}32$, $16{\times}16$). Moreover, this paper demonstrates the potential of the 2D multi-core system for the one-sided block Jacoby algorithm by comparing the performance of the multi-core system with a commercial high-performance graphics processing unit (GPU).

Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
    • /
    • v.20 no.3 s.71
    • /
    • pp.119-128
    • /
    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

  • PDF

Development and Validation of Real-time PCR to Determine Branchiostegus japonicus and B. albus Species Based on Mitochondrial DNA (Real-time PCR 분석법을 이용한 옥돔과 옥두어의 종 판별법 개발)

  • Chung, In Young;Seo, Yong Bae;Yang, Ji-Young;Kim, Gun-Do
    • Journal of Life Science
    • /
    • v.27 no.11
    • /
    • pp.1331-1339
    • /
    • 2017
  • DNA barcoding is the identification of a species based on the DNA sequence of a fragment of the cytochrome C oxidase subunit I (COI) gene in the mitochondrial genome. It is widely applied to assist with the sustainable development of fishery-product resources and the protection of fish biodiversity. This study attempted to verify horse-head fish (Branchiostegus japonicus) and fake horse-head fish (Branchiostegus albus) species, which are commonly consumed in Korea. For the validation of the two species, a real-time PCR method was developed based on the species' mitochondrial DNA genome. Inter-species variations in mitochondrial DNA were observed in a bioinformatics analysis of the mitochondrial genomic DNA sequences of the two species. Some highly conserved regions and a few other regions were identified in the mitochondrial COI of the species. In order to test whether variations in the sequences were definitive, primers that targeted the varied regions of COI were designed and applied to amplify the DNA using the real-time PCR system. Threshold-cycle (Ct) range results confirmed that the Ct ranges of the real-time PCR were identical to the expected species of origin. Efficiency, specificity and cross-reactivity assays showed statistically significant differences between the average Ct of B. japonicus DNA ($21.85{\pm}3.599$) and the average Ct of B. albus DNA ($33.49{\pm}1.183$) for confirming B. japonicus. The assays also showed statistically significant differences between the average Ct of B. albus DNA ($22.49{\pm}0.908$) and the average Ct of B. japonicus DNA ($33.93{\pm}0.479$) for confirming B. albus. The methodology was validated by using ten commercial samples. The genomic DNA-based molecular technique that used the real-time PCR was a reliable method for the taxonomic classification of animal tissues.