• Title/Summary/Keyword: 웹설문

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Drivers' Dynamic Route Choice Mechanism Analysis under ATIS Environment Using WATiSim (WATiSim을 활용한 운전자의 실시간 경로선택 분석)

  • Lee Chungwon;Kwon Byungchul
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.1 no.1
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    • pp.52-57
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    • 2002
  • A simulation tool for an optimal ATIS design and drivers' dynamic route choice behavior analysis is developed, which is applicable to urban networks. Due to the difficulty to make drivers feel the time pressure according to traffic conditions, current SP questionnaire survey type surveys have a limitation to capture correct driver reactions to real-time traffic Information provision. The simulator Is a web-based upgraded version, named WATiSim (Web-based ATIS Simulator), to quickly perform a wide population survey with a minimal cost using INTERNET Furthermore, the time pressure issue is lessened by its interface and simulation modules. After WATiSim mimicked a VMS based ATIS in a partial network of Seoul Metropolitan, reactions of drivers to various traffic conditions were surveyed through INTERNET and analyzed using a logit model. Drivers under the ATIS environment clearly understood the provided traffic information, and their reactions were closely related to traffic conditions, scheduled delay, trip purposes as well as toll charge if any.

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Employee's Discontent Text Analysis on Anonymous Company Review Web and Suggestions for Discontent Resolve (기업 리뷰 웹 사이트 텍스트 분석을 통한 직원 불만 표현 추출과 불만 원인 도출 및 해소 방안)

  • Baek, HyeYeon;Park, Yongsuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.357-364
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    • 2019
  • As industrial information disclosure by insider's rate is around 80%, most of relevant researches explain briefly its causes are discontent of salary or human resources system. This paper scrapes texts on Jobplanet, an anonymous company review website and analyzes discontent keyword by 7 related area and their contexts to find out more details on brief causes referred above. After drawing LGG (Local Grammar Graph) by each areas with related dictionary list, this paper shows an example of concordance as a proof and several ways for human resources leakage prevention. Finally, text analysis results are compared with previous researches based on survey with limited questions and answers. This study is meaningful to expand the scope of employee discontent analysis with company review text and provide more specific, granular and honest discontent vocabularies.

The Effect of Users' Individual characteristics and Social Influence on Cyberethics and Usage in Web 2.0 - Comparing South Korea and U.S.A. - (웹 2.0 환경에서 사용자의 개인특성과 사회적 영향이 사이버윤리성과 사용성에 미치는 영향 - 한국과 미국의 비교연구 -)

  • Moon, Yun-Ji
    • Management & Information Systems Review
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    • v.33 no.2
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    • pp.101-118
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    • 2014
  • In the mid-2000s, Web 2.0 appears and is becoming a general cultural code with the keyword of participation, sharing, and openness. Web 2.0, in which consumption is being transformed by the participatory web culture, has evolved. However, associated with the evolution of Web 2.0, several significant concerns appears in a society. Among them, this study will focuses on the cyber-ethics issues. There are limitations to solve the cyber-ethics problems only in the technical and legal approaches. Therefore, the current article intends to consider comprehensively the antecedents of cyber-ethics such as individual characteristics, social influence, and cultural characteristics. Specifically, (1) Do individual characteristics(i.e., self-efficacy, locus of control) affect cyber-ethics in the Web 2.0 environment?, (2) Do social influence(i.e., subjective norm) have an effect on cyber-ethics?, (3) Do cyber -ethics have an impact on user participation in the Web 2.0 services(i.e., retrieval and creation)?, finally (4) Do international cultural difference have a moderation effect on the relationship between cyber-ethics and user participation? For testing empirically the hypothesized research model, this study collected questionnaires in South Korea as well as U.S.A. The results showed that individual characteristics and social influence affect cyber-ethics toward user's creative activities in Web 2.0 sites.

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Application of Responsive Identity Design in Sejong City: Focusing on Minimalism (세종특별자치시 반응형 아이덴티티 디자인 적용: 미니멀리즘을 중심으로)

  • Cha, Hyun-Ji
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.656-668
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    • 2020
  • The Sejong City was launched in July 2012 and was initially focused on the relocation of central administrative agencies, but it has been changing from an administrative city to a fourth industrial city since 2019 to a smart city and the implementation of Korea's New Deal in 2020. Identity design needs to be reevaluated accordingly. In particular, the web environment is also calling for an optimized identity design due to rapid changes in information technology such as various wearables and the Internet of Things. As the number of responsive web sites where information and communication technologies can be developed and optimized screens can be viewed increased, identity was intuitively communicated to users and designs were applied to make them more distinct and empathetic to other cities. Prior to the study, we looked at prior studies on the changing times in the web environment and the reactive web, and analyzed the identity design of the reactive web and applied minimalism characteristics step by step. Based on this, we surveyed experts and non-experts on the proposed survey by applying minimalist characteristics (simple, repeatability, and spatiality) of reactive identity and found that it was easily and intuitively recognizable in a small web environment such as mobile. Therefore, we hope that Sejong City's identity will continue to be studied in various ways and efficient management so that identity can be established in accordance with the changes of the times.

Design and Implementation of License Web Courseware based on the Cognitive Apprenticeship Theory (인지적 도제이론에 기반한 자격증 웹 코스웨어 설계 및 구현)

  • Kim, Nam-Ju;Kang, Yun-Hee;Kim, Deok-Hwan;Lee, Ju-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.21-30
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    • 2006
  • This study applies the cognitive apprenticeship theory a representative learning theory of constructivism. to design and create a web courseware for data device operator license. to enable research that begins with peripheral participation in Problem solving and ends with full participation and initiative, to act as a medium for assisting students in learning, to enable adaptation to actual situations through simulation studies, to allow aggressive interaction, and to help reinforce the level of data processing with regard to learning. The student was made to evaluate learning materials at real time for feedback on insufficient areas, to enable effective learning. The study was done by offering a web courseware without applying the cognitive apprenticeship theory and a web courseware with the cognitive apprenticeship theory, which was followed by an evaluation on study achievement level and learning behavior and then a survey was done after the evaluations. The results of this study were first, the learning group with web courseware applying cognitive apprenticeship theory showed more effect in improving learning achievement than the group with web courseware without the cognitive apprenticeship theory. Secondly, learning with web courseware applying cognitive apprenticeship theory was more effective for improving learning behavior.

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The Result of Question Investigation about the Awareness of Light Pollution in Korea

  • Cho, Jaesang;Lee, Won-Chul;Lim, Hyung-Jin;Sul, Ah-Chim
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.1
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    • pp.89.1-89.1
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    • 2014
  • 빛공해란, 불필요하거나 필요 이상의 인공빛이 야생 동식물들과 우리 인간들에게 악영향을 미치는 현상을 말하며, 실생활에서 인공빛 에너지를 목적에 맞지 않게 사용하는 것이 이 현상의 주요 원인이라고 할 수 있다. 빛공해 현상은 야생 동식물들에게 악영향을 주어 개체수를 감소시킬뿐만 아니라 멸종에까지 이르게 할 수 있으며, 지구 자전의 영향으로 하루 24시간 주기로 설정되어 있는 우리 인간의 생체리듬을 교란시켜 암, 비만, 당뇨병, 그리고 우울증 등과 같은 인간의 목숨을 위협할 수 있는 질병들을 일으키기도 한다. 하지만 인공빛을 목적에 맞게 올바르게 사용한다면 그로 인해 절약된 에너지와 그 비용을 다른 필요한 분야에 대체하여 사용할 수 있을 것이다. 우리는 과거의 빛공해 관련 논문과 보고서의 설문조사 결과를 통하여 빛공해로 인한 피해와 에너지 낭비 문제가 빛공해에 대한 일반 시민들의 무관심으로부터 발생하고 있다는 사실을 확인할 수 있었다. 따라서 우리는 빛공해에 대한 일반 시민들의 인식 변화를 알아보기 위하여 기존에 진행된 설문조사와 같은 문답내용의 설문조사를 올해 다시 실시하였다. 그 설문조사의 결과를 통하여 우리는 과거보다 빛공해에 대한 인식이 많이 확산되어 있다는 사실을 알 수 있었으며, 그 이유로는 최근 빛공해와 관련된 많은 뉴스 기사들과 함께 웹상의 소셜네트워크와 같은 다양한 경로의 정보매체들을 통하여 빛공해에 대한 정보를 보다 빠르고 쉽게 접할 수 있는 환경이 조성되었기 때문이라고 분석하였다. 빛공해 인식 확산에 더욱 더 기여하기 위하여 최근에 우리는 국제 어두운 밤하늘 협회 한국 지부 (Korean Chapter, International Dark-Sky Association) 인가를 받아 그 단체 이름으로 빛공해 방지 홍보 사업을 온라인과 오프라인을 통하여 보다 더 활발히 진행하기 위하여 많은 노력을 하고 있다.

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User′s Characteristics Which have Influence on the Avatar Acceptance (사용자 특성이 아바타 수용에 미치는 영향)

  • Lee, Seung Hyun;Choi, Hoon
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.11a
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    • pp.93-108
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    • 2003
  • 최근 들어 신세대들은 온라인을 통해서 아바타를 활용하여 가상공간 속에서 자신을 표현하고 있는 추세이다. 아바타는 ‘분신’, ‘화신’을 의미하는 산스크리트어로 가상공간에서 사용자의 역할을 대신하는 애니메이션 캐릭터이다. 가상공간 속에서 오프라인 상에서 표현하지 못한 자신만의 캐릭터를 통해서 자신의 정체성을 시각적으로 표현하여 개인의 개성을 표출하고 있다. 이러한 아바타의 출현으로 인터넷에서의 자기표현 방식이 외향적인 형태로 변화하는데 이는 새로운 표현에 대한 사용자의 수용도에 따라서 여러 가지 형태로 나타나고 있다. 특히, 사용자가 새로운 개념을 수용하는데 있어서 그들이 잠재적으로 보유하고 있는 특성에 따라서 아바타의 표현이 다각적으로 연출되고 활용되어지고 있다. 이는 신세대들의 자기표현 방식이 다양하기 때문이다고 할 수 있겠다. 신세대들은 또한 새로운 정보통신 기술이 매체를 통해 보급될 경우 수용도가 다른 세대에 비해 빠르다. 이렇듯 아바타의 도입과 활용은 신세대의 자기표현의 상징적인 역할을 하고 있다. 현재, 웹과 핸드폰을 통해서 2D 기반의 아바타가 활용되고 있으며, 신기술이 지속적으로 개발되고 있다. 현재 개발되어지고 있는 3D 핸드폰 아바타의 수용도에 대한 관심도도 높아질 것으로 예상된다. 현재 아바타 개발과 활용에 대한 연구는 활발히 진행되고 있지만, 이러한 신세대들의 특성에 따른 아바타의 수용에 대한 연구는 아직 정립되지 못하고 있다. 아바타의 수용에 관한 이론은 심리적 특성 이론으로 자아 존중감, 유행 선도력, 소비가치 등이 있으며, 사용자 수용 이론으로 혁신 성향, 유흥 성향 등이 있다. 이를 기반으로, 본 연구에서는 신세대 대학생들의 특성에 따라서 아바타의 수용도에 미치는 영향을 모색하고자 한다. 이를 위해서 대학생들의 특성을 심리적 특성이론과 사용자 수용이론으로 구분하여 이 특성에 따라서 향후 개발될 3D 핸드폰 아바타의 수용도의 관계를 파악하고자 한다. 본 연구에 대한 자료 수집방법은 D대학교의 교양과목인 “사이버문화의 이해와 활용”을 수강하는 학생들을 대상으로 총 170부를 설문 조사하였으며, 수집된 설문지 중에서 불성실하게 응답한 설문지 6부를 제외한 총 164부를 유효한 설문으로 확보하였다. SPSSWIN 10.0 패키지를 이용하였으며, Cronbach's Alpha값을 통한 신뢰도 분석과 요인분석을 통한 타당성 분석을 하고, 연구변수로 선정한 각 요소들의 아바타 수용도에 미치는 영향력 정도를 파악하기 위해 회귀분석을 실시하였다. 그 결과 심리적 특성과 사용자 수용 특성은 아바타 수용도에 부분적으로 영향을 미친다는 것 결과가 나타났다.

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Effect of PMIS Quality on Intention to Use and User Satisfaction (건설 PMIS 품질이 사용의도 및 사용자 만족도에 미치는 영향)

  • Sung, Min-Woo;Kim, Ka-Ram;Lee, Seul-Ki;Yu, Jung-Ho
    • Journal of the Korea Institute of Building Construction
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    • v.12 no.1
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    • pp.122-132
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    • 2012
  • Establishing a success model of a specific information system is critical to understanding the mechanism of IS success, the various dimensions of IS performance, and the factors and their causal relations in IS success. As one of the key IT applications, the project management information system (PMIS), particularly the web-based PMIS (Web-PMIS), has played a significant role in construction management processes in Korea. However, there have been few research attempts made to construct a Web-PMIS success model. This study primarily aims to propose a Web-PMIS success model based on DeLone and McLean's IS success model, and to discuss whether or not the D&M IS success model can be applied to the construction Web-PMIS. A questionnaire was sent out to Web-PMIS users (construction managers and constructors), and 253 completed questionnaires were received. Through multi-regression analysis, it was confirmed that it is statistically acceptable to apply the D&M IS success model to the Web-PMIS. However, the explanatory power of the model is not sufficient, and some of the model factors are not statistically significant enough. Relying on the statistical analysis results, this study also discusses the development direction for the Web-PMIS success model.

A Case Study on Student's Perspective on Java Applets in Web-based Online Courseware (자바 애플릿(Java Applets)의 교육적 활용에 대한 학습자의 인식 및 태도 : 웹기반수업 사례연구)

  • Park, HaeOck;Choi, WonSik
    • 대한공업교육학회지
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    • v.31 no.1
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    • pp.170-184
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    • 2006
  • The purpose of this paper is to examine student's perspective on java applets used in web-based online courseware. undergraduate The subject of study was 94 undergraduates and web-based online courseware for the study was made. A suvey was conducted using a questionnaire form right after the semester was over. The results of this study were as follows; 1. 61.7% of the students answered that java applets used in the web-based courseware was very interesting. 2. For the reason why the students had the feeling of liking on the java applets, 33% of the students checked the item "due to the java applets' characteristics of repetition", and 30.9% of the students checked the item "due to the concrete and dynamic explanation on the contents". 3. The majority of the students answered that the java applets helped their learning(71.3%), induced their academic motivation(67%), and felt interactivity while learning(73.4%). 4. 81.9% of the students felt that java applets was necessary and essential contents in the industrial education web-based online courseware.

A study of other backers' social group size and social presence on web-based crowdfunding platforms impacting participation intent (웹기반 크라우드펀딩 플랫폼에서 프로젝트 후원자 사회 집단 크기와 사회적 실재감이 소비자 참여의도에 미치는 영향 연구)

  • Shim, Woo Joo;Lee, Eun-Jung
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.397-404
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    • 2021
  • The web-based crowdfunding platform provides small-cap companies the opportunity to reduce financial risks and to reliably produce new products through pre-orders. Meanwhile, crowdfunding projects are also helping companies as a channel to test new products before mass production. Despite these advantages, from the point of view of businesses and consumers, it is true that web-based crowdfunding platforms have limitations in the retail environment. For example, the limited social elements of a web-based platform are somewhat in conflict with the basic characteristics of crowdfunding projects - which inevitably demand high social influences for the success. As such, understanding the mechanisms of social factors of crowdfunding platforms from the consumers' perspective is important. Therefore, in this study, we empirically tested the effect of social factors of crowdfunding platform on consumer participation and evaluation. Based on the Social Influence Theory and Social Presence Theory, we developed a conceptual framework where the social group size and social presence of other backers were the independent variables and the purchaser's intention to participate as the dependent variable. In the results, the size of the social group size and the perceived social presence have a significant positive effect on purchaser's participation intent. In addition, the social presence had a greater influence on the purchaser's intention to participate than the size of the sponsor's social group. We believe that our findings contribute to the extant literature by empirically demonstrating the valid effect of social factors of crowdfunding platforms on consumer evaluations.