• Title/Summary/Keyword: 웹데이터

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Toward an Evaluation Framework of Library Services: Re-examination of LibQUAL+TM (도서관 서비스 품질평가 도구로서 LibQUAL+TM에 대한 재평가)

  • Park, Ji-Hong
    • Journal of the Korean Society for information Management
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    • v.24 no.2
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    • pp.5-27
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    • 2007
  • While $LibQUAL+^{TM}$ is in the headlines of many articles focusing on library service evaluations, little research has been conducted to study the relationship between the $LibQUAL+^{TM}$ factors and the adoption of library services. It remains unclear whether the factors of $LibQUAL+^{TM}$ have any effect on its adoption. A framework was adapted from Icek Ajzen's theory of planned behavior and proposed to extract factors affecting the adoption of library services. The factors were examined via data collection from a Web-based questionnaire survey with college students in the United States. Factor analyses and multiple regression analysis were conducted. Findings show that the intention to use library services is explained by attitude toward library service quality. The attitudinal factors that are significant are (1) perceived personal control, (2) perceived affect of service, and (3) perceived comprehensiveness of information. The relative importance among the factors is also represented by the numbered sequence. However, perceived timeliness of information access and the perception of library as place do not have a significant effect on the intention. This study extends the research on library service evaluation, and provides a new evaluation framework by applying adoption behaviors.

Detecting Research Trends in Korean Information Science Research, 2000-2011 (국내 정보학분야 연구동향 분석, 2000-2011)

  • Seo, Eun-Gyoung;Yu, So-Young
    • Journal of the Korean Society for information Management
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    • v.30 no.4
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    • pp.215-239
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    • 2013
  • Even though the overall scholarly community has recognized a dramatic growth and changes in the Information Science research in Korea over the last few decades, there are still only few studies that have identified the changes in terms of long-term and dynamic point of view. We have analyzed 1,007 IS-research articles from leading Korean journals in KCI (Korea Citation Index), published between 2000 and 2011. To discern the trendline of changes in research interests over time, we conducted a time-series analysis by developing grounded subject scheme from the article set and checking the growth rate of the number of published articles and title keywords. A comparative analysis was also conducted by constructing and comparing co-word maps over time to discover visible changes in research topics over this 12-year period of the IS-research in Korea. As a result, we identified some developments and transformations in major subject areas and knowledge structure of the IS-research in Korea over time. The major trend we discovered is that IS-studies over the 12-year period evolved from system-oriented research to library-application research. The changes are especially observed in knowledge management, Web-based system evaluation, and information retrieval areas. When compared to the results of other studies, the result of our study may serve as an evidence of the localization of Korean IS-studies in the first decade of the $21^{st}$ century.

Research on Success & Failure of Platform business in perspective of multi-method research (결합형 방법론 관점에서의 플랫폼 비즈니스의 성공과 실패에 대한 연구)

  • Jin, Dong-Su
    • International Commerce and Information Review
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    • v.15 no.2
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    • pp.387-410
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    • 2013
  • The competition aspect of business has been transformed from competition among companies to competition among ecosystem, and has been grown to platform based business, which is defined as ecosystem among business. Coming to the spotlight with the advantages of platform business combined software and hardware like Apple, platform business have been emerging in many fields. In this research, we define platform and platform based business, and then review related researches. After this, we review four representative research methodologies which are Yin(2011)' s case analysis research, Eisenhardt(2007)' s case analysis research, Romano etc' s web based qualitative data analysis method(2003), and Creswll(2010)' s open coding technique. And then, we suggest this research' s natural methodology combined with the advantages of four research methodologies. Based on our research methodology, we choose three high commercialized categories, which are smartphone platform business, social platform business, and search engine platform business. And then, we choose seven companies in three categories with success cases & failure cases, and analysis each case in perspective of our research methodology. And then, we suggest critical success & failure elements. Based on our findings, we suggest three strategic elements for the longevity of platform based business. Finally, we suggest the limitations of our research and further research issues.

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Developing a Program Performance Management Framework for Mixed-use Development in Urban Regeneration Projects (입체복합공간 개발사업의 프로그램 성과관리 체계 구축)

  • Lee, Kang-Wook;Hong, Hwa-Uk;Park, Hee-Dae;Han, Seung-Heon
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.1
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    • pp.141-152
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    • 2011
  • The market volume of urban regeneration projects has steadily increased, thereby mixed-use development also shows significant market growth. However, previous researches on urban regeneration mainly deduced suggestions and plans for institution improvement based on comparison between projects implemented the inside and outside of the country. Whereas, researches on project management closely related to project success were limited, particularly in performance management. Accordingly, this research aims at developing a program performance management framework for public clients so as to succeed mixed-use development projects. Through extensive literature review and expert interview, this research developed performance indices for diverse facilities, risk management framework and integrating method of program performance score. The proposed framework is able to consider total life cycle from basic planning to maintenance phase and to check real-time performance level. Moreover, risk management framework can periodically assess and control the level of inherent risks within performance indices. The results can contribute to improve existing performance management practices and be basis for a web-based system developed in future.

Performance analysis of volleyball games using the social network and text mining techniques (사회네트워크분석과 텍스트마이닝을 이용한 배구 경기력 분석)

  • Kang, Byounguk;Huh, Mankyu;Choi, Seungbae
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.3
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    • pp.619-630
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    • 2015
  • The purpose of this study is to provide basic information to develop a game strategy plan of a team in a future by identifying the patterns of attack and pass of national men's professional volleyball teams and extracting core key words related with volleyball game performance to evaluate game performance using 'social network analysis' and 'text mining'. As for the analysis result of 'social network analysis' with the whole data, group '0' (6 players) and group '1' (11 players) were partitioned. A point of view the degree centrality and betweenness centrality in 'social network analysis' results, we can know that the group '1' more active game performance than the group '0'. The significant result for two group (win and loss) obtained by 'text mining' according to two groups ('0' and '1') obtained by 'social network analysis' showed significant difference (p-value: 0.001). As for clustering of each network, group '0' had the tendency to score points through set player D and E. In group '1', the player K had the tendency to fail if he attack through 'dig'; players C and D have a good performance through 'set' play.

Design and Implementation of Web GIS Server Using Node.js (Node.js를 활용한 웹GIS 서버의 설계와 구현)

  • Jun, Sang Hwan;Doh, Kyoung Tae
    • Spatial Information Research
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    • v.21 no.3
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    • pp.45-53
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    • 2013
  • Web GIS, based on the latest web-technology, has evolved to provide efficient and accurate spatial information to users. Furthermore, Web GIS Server has improved the performance constantly to respond user web requests and to offer spatial information service. This research aims to create a designed and implemented Web GIS Server that is named as Nodemap which uses the emergent technology, Node.js, which has been issued for an event-oriented, non-blocking I/O model framework for coding JavaScript on the server development. Basically, NodeMap is Web GIS Server that supports OGC implementation specification. It is designed to process GIS data by using DBMS, which supports spatial index and standard spatial query function. And NodeMap uses Node-Canvas module supported HTML5 canvas to render spatial information on tile map. Lastly, NodeMap uses Express module based connect module framework. NodaMap performance demonstration confirmed a possibility of applying Node.js as a (next/future) Web GIS Server development technology through the benchmarking. Having completed its quality test of NodeMap, this study has shown the compatibility and potential for Node.js as a Web GIS server development technology, and has shown the bright future of internet GIS service.

TPEG-based User Created Message Service Model Design for Terrestrial DMB (지상파DMB TPEG 기반 사용자 주도형 메시지 서비스 모델 설계)

  • Lee, Sang-Hee;Jo, Kang-Hyun
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.817-827
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    • 2008
  • The terrestrial-digital multimedia broadcasting(T-DMB) is now provided for the public service and the number of receivers reaches 15 million at the present of August 2008. The service of T-DMB itself has been succeeded in the presence. It is however remained as a supplementary role of stationed TV. It is necessary to find an additional business model as a new media to acquire surplus escaping from the deficit of the present T-DMB service. In the present paper, data service of T-DMB is proposed as candidate of such solution. Especially, TTI(Traffic and Travel Information) service is proposed as a killer application using TPEG(Transport Protocol Experts Group). At present, TPEG has not been so popular in the sense of various user satisfaction. Thus the variety of service including bi-directional service using DMB2.0 as in the sphere of Web2.0 is necessary for the service providers. In the paper, the restriction of TPEG-POI(Point of Interest) application service using the conventional mobile communication infrastructure is indicated. To overcome such restriction, TPEG-UCM(User Created Message) application service model using individual bi-directional media which is initiated and interacting by the users is proposed. In the experiment, the application program shows the usability of the proposed method so that the implementation results show its operability.

Air Quality Monitoring System Using NDIR-CO$_2$ Sensor for Underground Space based on Wireless Sensor Network (비분산적의선 CO$_2$센서를 이용한 무선 센서 네트워크 기반의 지하 공기질 모니터링 시스템)

  • Kwon, Jong-Won;Kim, Jo-Chun;Kim, Gyu-Sik;Kim, Hie-Sik
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.4
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    • pp.28-38
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    • 2009
  • In this study, a remote air quality monitoring system for underground spaces was developed by using NDIR-based CO$_2$ sensor. And the remote monitoring system based on wireless sensor networks was installed practically on the subway station platform. More than 6.5 million citizens commutate everyday by the Seoul subway transportation that is the most typical public transportation. They concern about air quality with increasing interest on public health or many workers in subway stations or underground shopping centers. Recently, the Korean Ministry of Environment has operated the air quality monitoring system in some subway stations for testing phase. However, it showed many defects which are large-scale, high-cost and maintenance of precision sensors imported from abroad. Therefore this research includes the reliability test and a theoretical study about the inexpensive commercialized CO$_2$ sensor for reliable measurement of air quality which changes rapidly by the surrounding environments. And then we develop the wireless sensor nodes and the gateway applied for remote air quality monitoring. In addition, web server program was realized to manage air quality in the subway platform. This result will be valuable for a basic research for air quality management in underground spaces for future study.

Interactive content development of voice pattern recognition (음성패턴인식 인터랙티브 콘텐츠 개발)

  • Na, Jong-Won
    • Journal of Advanced Navigation Technology
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    • v.16 no.5
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    • pp.864-870
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    • 2012
  • Voice pattern recognition technology to solve the problems of the existing problems and common issues that you may have in language learning content analysis. This is the first problem of language-learning content, online learning posture. Game open another web page through the lesson, but the concentration of the students fell. Have not been able to determine the second issue according Speaking has made the learning process actually reads. Third got a problem with the mechanical process by a learning management system, as well by the teacher in the evaluation of students and students who are learning progress between the difference in the two. Finally, the biggest problem, while maintaining their existing content made to be able to solve the above problem. Speaking learning dedicated learning programs under this background, voice pattern recognition technology learning process for speech recognition and voice recognition capabilities for learning itself has been used in the recognition process the data of the learner's utterance as an audio file of the desired change to a transfer to a specific location of the server or SQL server may be easily inserted into any system or program, any and all applicable content that has already been created without damaging the entire component because the new features were available. Contributed to this paper, active participation in class more interactive teaching methods to change.

Ubiscript: A Language for Ubiquitous Service Integration (유비스크립트: 유비쿼터스 서비스 통합을 위한 언어)

  • Lee, Min-Kyu;Han, Dong-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10a
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    • pp.269-270
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    • 2007
  • 유비쿼터스 환경에서는 사용자가 컴퓨터 및 네트워크의 존재를 의식하지 않는 상태에서 다양한 서비스를 이용하게 된다. 주변에 있는 PC, 냉장고, TV, 자동차 등의 모든 기기에 프로세서가 내장되고 네트워크가 연결되어 특정한 서비스를 제공하기 위해 함께 동작하게 된다. 이러한 장치와 서비스들을 연동하기 위한 현재의 솔루션은 클라이언트-서버 방식의 분산 컴퓨팅 모델이다. 각각의 장치가 원격 프로시듀어 흑은 원격 객체의 형태로 서버를 제공하고 이들을 하나의 클라이언트가 시나리오대로 그것들을 호출함으로써 응용을 완성할 수 있다. 하지만, 이러한 분산 컴퓨팅 모델을 지원하는 프로그래밍 환경으로는 다음과 같은 한계가 있다. 첫째, 소프트웨어 배치(deployment) 문제가 발생한다. 수 많은 시나리오를 생각해 볼 수 있는 유비쿼터스 환경에서는 특정 장치를 공장에서 생산하여 출고할 때 어떤 서버 소프트웨어가 미리 설치되어야 하는지는 가늠할 수 없는 문제이다. 둘째, 성능 문제가 발생할 수 있다. 각 장치의 함수를 호출하는 것은 대부분 원격 함수(remote procedure)이므로 한번 호출하는데 상당한 자원이 소요된다. 하지만, 시나리오를 구현하기 위해서는 특정 장치의 함수를 여러 번 호출해야 되는 상황이 자주 연출된다. 이러한 상황을 피하여 성능을 향상 시키기 위해서는 각 장치에 요구되는 부문 시나리오가 한번에 호출로 처리될 수 있어야 한다. 셋째, 유지 보수 문제가 발생할 수 있다 하나의 서비스가 여러 개의 서버 프로그램과 클라이언트 프로그램으로 구성되기 때문에 한번 업그레이드를 할 때 모든 구성 요소들이 모두 버전 업이 되어야 한다. 넷째, 유비쿼터스 환경에 적합한 추상화 개념의 부재를 들 수 있다. 다양한 장치, 웹서비스 및 데이터 들이 연동되어 하나의 서비스 시나리오를 구현함에 있어서 현재의 프로그래밍 언어는 높은 수준의 추상화 개념을 제공하지 못하고 있다. 본 연구에서는 모바일 코드 기술을 프로그래밍 언어에 적용하여 유비쿼터스 환경에서의 다양한 장치들과 서비스들을 손쉽게 통합하여 애플리케이션 시나리오를 구현할 수 있는 새로운 프로그래밍 언어인 유비스크립트(ubiscript)를 제안한다. 유비스크립트에서는 모바일 코드의 개념을 통해서 앞서 언급한 유비쿼터스 컴퓨팅 환경에서의 문제점을 해결하고자 하였다. 모바일 코드에서는 프로그램 코드가 네트워크를 통해서 컴퓨터를 이동하면서 수행되는 개념인데, 이는 물리적으로 떨어져있으면서 네트워크로 연결되어 있는 다양한 컴퓨팅 장치가 서로 연동하기 위한 모델에 가장 적합하다. 이는 기본적으로 배포(deploy)라는 단계가 필요 없게 되고, 새로운 버전의 프로그램이 작성될지라도 런타임에 코드가 직접 이동하게 되므로 버전 관리의 문제도 해결된다. 게다가 원격 함수를 매번 호출하지 않고 한번 이동된 코드가 원격지에서 모두 수행을 하게 되므로 성능향상에도 도움이 된다. 장소 객체(Place Object)와 원격 스코프(Remote Scope)는 앞서 설명한 특징을 직접적으로 지원하는 언어 요소이다. 장소 객체는 모바일 코드가 이동해서 수행될 계산 환경(computational environment)에 대한 레퍼런스이다. 원격 스코프는 원격지의 컴퓨터에 존재하는 계산 환경의 스코프(scope)를 로컬 계산 환경에 적용할 수 있도록 하는 언어 요소이다. 유비쿼터스 컴퓨팅 환경에서의 장치와 서비스들을 연동하기에는 현재의 프로그래밍 모델은 배포, 유지 보수, 성능 등의 문제점을 안고 있다. 본 연구에서는 모바일 코드 개념을 도입한 새로운 프로그래밍 언어인 유비스크립트를 제안하여 이러한 문제점들을 극복하고자 하였다. 유비스크립트에서는 유비쿼터스 환경을 직접적으로 표현할 수 있도록 새로운 언어 요소인 장소 객체와 원격 스코프 개념을 도입하였고, 프로토타입과 가상의 시나리오 구현을 통하여 기존의 프로그래밍 언어보다 유비쿼터스 환경에 더 적합하고, 단순하며 생산성이 우수하다는 것을 확인하였다.

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