• Title/Summary/Keyword: 원격 디스플레이

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Implementation of the ECG and Plethysmograph Monitoring System for Home Healthcare (홈 헬스케어용 심전도 및 맥파 측정시스템 구현)

  • Hwang, Jun-Heum;Kim, Se-Jin;Jeong, Do-Un
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.662-665
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    • 2008
  • 본 연구에서는 기존 병원중심의 생체신호모니터링을 가정 내에서 보다 편리하게 수행하여 일상생활중 지속적인 건강상태를 모니터링하고 계측된 생체신호를 웹을 통해 병원이나 전문가가 실시간으로 모니터링 할 수 있는 생체신호 모니터링 시스템을 구현하였다. 구현한 시스템은 범용적인 건강모니터링에 활용할 수 있는 생체신호인 심전도, 맥파를 측정대상으로 하였다. 심전도와 맥파의 계측을 위하여 신호 측정부를 구성하였고, 신호측정부로부터 검출된 신호를 PC기반의 신호모니터링 프로그램으로 전송하기 위하여 마이크로프로세서를 이용한 신호변환 및 시스템 제어부를 구성하였다. 계측된 데이터는 시스템 자체에서 그래픽 LCD를 이용하여 디스플레이가 가능하도록 구성하였으며, 블루투스 통신을 통해 PC와의 무선통신이 가능하도록 시스템을 구성하였다. 또한 PC기반의 실시간 모니터링 프로그램을 구현하여 데이터의 디스플레이 및 저장이 가능하도록 하였으며, 더 나아가 원격지에서의 신호모니터링이 가능하도록 시스템을 구현하였다.

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Contents Sharing Model in Distributed Collaboration Environment (분산 협업 환경에서의 콘텐츠 공유 모델)

  • Hur, Hye-Jung;Lee, Ju-Young
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.79-87
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    • 2014
  • In this paper, we propose contents sharing model for consolidating distributed collaboration environments. We provide the combined model by integrating different features-scalable resolution display walls resource, sharing contents on local and remote, multi-user interaction, and access control. There is a benefit that every user can interact within an environment, but overlaps would occur because of multi-user interaction. To manage overlap issue, the model includes access control. Access control would interfere flow of work process. Therefore, we conduct user study to evaluate these two factors of the model. The result shows that the proposed contents sharing model makes it possible to concentrate in a work.

A Development of Thin Client based Video Guide Service Using Video Virtualization and WebRTC (영상 가상화와 WebRTC를 이용한 고사양 저가 단말 기반 화상 안내 서비스 개발)

  • Kim, Kwang-Yong;Jung, Il-Gu;Ryu, Won
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.6
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    • pp.500-504
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    • 2013
  • In this paper, we have developed the application of a remote multi-lingual video guide that allows interaction with Set Top Box of a thin client by using the WebRTC, an web browser-based communication method. A server accesses a web camera in conjunction with digital information display of a thin client connected remotely and is exchanged guide information with user. This server can be played in thin client STB using virtualization based the high-quality video compression technology. Further, it is not dependent on the performance of the STB and provides a video guide remotely.

The Way of IoT Management Hub Connection for Convenient IoT Service (편리한 사물인터넷 서비스를 위한 IoT 관리 허브 연결 방법)

  • Kim, Sang-hyun;Kim, Young-don;Lee, Chang-seok;Lee, Dong-ho;Park, Hyun-ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2656-2664
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    • 2015
  • IoT management hub has to request the WLAN AP list of the accessible areas in a place that is installed, or choose a specific WLAN AP you want to connect in order to be connected to the Internet. the specific method also is required to input the password when the security key was set. As that way, IoT management hub needs both the display device and the input device to see the list of WLAN AP and to input the security key. If the IoT management hub is consist of them, It is difficult to achieve the objective of the miniaturization and cost reduction. In this paper, we propose a method to connect to a WLAN AP network using a smart-phone without the display device and the input device.

Development of Digital Signage System for Remote Video Advertisement in OSGi Service Platform (OSGi 서비스 플랫폼에서 원격 영상광고 송출 디지털 사이니지 시스템 개발)

  • Chung, Kyung Yong;Jeong, In Jae;Lee, Young Sil
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.4
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    • pp.232-237
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    • 2019
  • It has recently been combined with advanced technologies such as AR and VR, and its application range is expanding to various forms of smart signage. However, until now, digital signage service that reaches us is installed in many floating populations such as bus stops, elevators, and banks and is used in the form of providing news, weather, and advertisements. In addition, large companies, government offices, and outdoor advertising companies occupy the market. The use of such services in small and medium-sized businesses and small retail stores is costly and expensive to manage. Also, it is difficult to generalize the market because services and solutions are being deployed in the market in the form of top-down. Therefore, in this paper, we proposed a digital signage system for transmitting a remote video advertisement that uses a show window in front of the store as a beam project screen for small retail stores, and can remotely set and manage and update it in OSGi service platform.

Hue Shift Model and Hue Correction in High Luminance Display (고휘도 디스플레이의 색상이동모델과 색 보정)

  • Lee, Tae-Hyoung;Kwon, Oh-Seol;Park, Tae-Yong;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.60-69
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    • 2007
  • The human eye usually experiences a loss of color sensitivity when it is subjected to high levels of luminance, and perceives a discrepancy in color between high and normal-luminance displays, generally known as a hue shift. Accordingly, this paper models the hue-shift phenomenon and proposes a hue-correction method to provide perceptual matching between high and normal-luminance displays. The value of hue-shift is determined by perceived hue matching experiments. At first the phenomenon is observed at three lightness levels, that is, the ratio of luminance is the same between high and normal-luminance display when the perceived hue matching experiments we performed. To quantify the hue-shift phenomenon for the whole hue angle, color patches with the same lightness are first created and equally spaced inside the hue angle. These patches are then displayed one-by-one on both displays with the ratio of luminance between two displays. Next, the hue value for each patch appearing on the high-luminance display is adjusted by observers until the perceived hue for the patches on both displays appears the same visually. After obtaining the hue-shift values, these values are fit piecewise to allow shifted-hue amounts to be approximately determined for arbitrary hue values of pixels in a high-luminance display and then used for correction. Essentially, input RGB values of an image is converted to CIELAB values, and then, LCh (lightness, chroma, and hue) values are calculated to obtain the hue values for all the pixels. These hue values are shifted according to the amount calculated by the functions of the hue-shift model. Finally, the corrected CIELAB values are calculated from corrected hue values, after that, output RGB values for all pixels are estimated. For evaluation, an observer's preference test was performed with hue-shift results and Almost observers conclude that the images from hue-shift model were visually matched with images on normal luminance display.

Development of an Efficient Force Reflection Algorithm for a Virtual Environment (가상환경을 위한 효율적인 힘방향 알고리즘의 개발)

  • 권혁조;김기호;오재윤
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.60-63
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    • 2000
  • In this study, efficient force reflection algorithm is developed for the Haptic Display by using a proxy concept and friction model. When there are not any contacted obstacles the proxy is following human operator's command trajectory in the 3D virtual space. But when the operator's command trajectory is locating inside of the object, the proxy is constrained by the surface of the object. Here only with the information of the proxy position and operator's command trajectory at every time step, we can calculate the reflection force and its orientation. To display the friction force between two virtual stiff material which are sliding against each other, modified Karnopp's friction model is used. In the friction model, a damping term and a Stribeck effect term are included to display the relative velocity effect and stick-slip effect at the very low relative velocity region respectively.

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The development of module for measurement and wireless communication of SpO2/PPG signals (혈중산소포화도/맥파 신호 측정 및 무선 전송을 위한 모듈 개발)

  • Han, Young-Oh
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.981-986
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    • 2011
  • In this paper, the module for measuring SpO2 and PPG(Photo Plethysmo Graphy) signal of human body and the module for wireless communication of these bio-signals to PC were developed. The program was developed to display transmitted SpO2 and PPG signal by various type data and graph without information loss during a emergency transfer. This system can be utilized as appropriate for remote medical care and a new market is expected, to be created according to revision of medical law.

Design and Implementation of 3D Push Service System based on Stereoscopic Video AF (스테레오스코픽 비디오 AF기반 3D Push 서비스 시스템 설계 및 구현)

  • Yun, Kugjin;Cheong, Won-Sik;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.51-54
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    • 2012
  • 본 논문에서는 스테레오스코픽 비디오 응용 포맷(Stereoscopic video Application Format)을 기반으로 IP환경에서 3차원 광고, 홍보 및 교육 등에 직접적으로 적용될 수 있는 3D Push 서비스 시스템을 제안한다. 스테레오스코픽 비디오 응용 포맷은 모바일 및 고정형 환경에서 스테레오스코픽 비디오 저장 및 전송을 위한 파일 포맷으로서 다양한 3D 디바이스에 공통으로 적용될 수 있으며 국제표준(ISO/IEC 23000-11)으로 채택되었다. 제안한 시스템은 스테레오스코픽 콘텐츠를 토대로 프로그램 저작을 위한 저작 및 저장을 위한 저작도구, 저작된 프로그램을 스케줄링하고 각 클라이언트의 요청에 따라 전송 관리하는 서버 및 프로그램에 따라 자동 3D 디스플레이 및 사용자 인터랙션을 제공하는 플레이어로 구성된다. 또한, 제안하는 시스템은 국제표준을 토대로 다양한 3D 디바이스와 호환성을 제공하며 모바일 및 고화질 3차원 서비스를 제공할 수 있으며, 각 사이트 과금에 따라 3D 프리미엄 서비스 및 Non-tapeless기반의 원격관리 3D Push 서비스를 제공하는 장점을 가진다.

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A Approach for Interoperability of Wireless Internet and HomeNetwork Technology (Wireless Internet과 HomeNetwork 기술 연동방안 연구)

  • 이종헌;고진환;박원배
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04a
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    • pp.478-480
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    • 2001
  • 인터넷이 널리 보급되면서 최근 무선인터넷과 네트워크의 최종점인 홈 네트워크가 최대 이슈가 되고 있다. 무선인터넷의 급속한 발전은 이동통신 단말기가 인터넷의 또 다른 연결 수단으로 인식되고 있으며, 이동통신 단말기를 이용하여 언제 어디서나 인터넷 접속이 가능하고 멀티미디어 서비스가 이동통신 단말기에서 가능하게 한다. 그뿐 아니라 기존 가전제품 및 장비에 대한 원격 조종을 가능하게 하는 블루투스 기술의 상용호가 멀지 않았으며 유선인터넷에서 이용되던 HTTP, XML, CGI, URL, SSL등의 기술이 무선 단말기의 저용량의 프로세서와 메모리, 작은 디스플레이, 베터리의 용량등을 감안한 새로운 프로토콜 기술들이 등장하고 있다. 인터넷의 급속한 발전으로 가전기기가 인터넷의 영향을 많이 받고 있으며 몇 년 지나지 않아 가전기기들이 인터넷에 연결 될 것이다. 본 논문에서는 댁내의 초고속 정보망구축의 관점에서 무선인터넷의 3세대와 홈네트워크의 연동방안과 일괄 제어 및 관리를 실현할 수 있는 고도의 중앙 집중식 관리에 대한 인프라를 구축해보고 해결해야 할 문제점에 대해 기술하고 결론을 맺고자 한다.