• Title/Summary/Keyword: 워게임 시뮬레이터

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Performance Measurement and Analysis of RTI in the HLA-based Real-time Distributed M-SAM Simulation (HLA 기반 실시간 분산 M-SAM 시뮬레이션에서 RTI성능 측정 및 분석)

  • Choi Sang-Yeong;Cho Byung-Kyu;Lee Kil-Sup
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.2
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    • pp.149-156
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    • 2005
  • The HLA is the simulation architecture standard that the civilian and military simulation communities are deeply interested in. We can find various successful practices applying HLA to constructive simulations such as war games in domestics and overseas. However, any case of real-time distributed simulations has not been reported. The reason is that a message transmission period via RTI in a network layer varies according to computing power, simulation nodes, transmission types, and packet size; further a message processing time in an application layer depends on its processing methods, thus too difficult to set up real-time constraints for the enhancement of a real-time resolution. Hence, in this paper we have studied the real-time constraints of RTI for the development of the M-SAM simulator. Thus we have developed a HLA based pilot simulator using 6 PC's in LAN and then measured and analysed the performance of the RTI. As the results of our work, we could obtain the quantitative values for message delay, RTI overhead and RTI packet transmission ratio by a real operation scenario and loads, which are not shown in the previous works. We also expect that the results can be used as a guideline to set up the number of targets, transmission frequency and message processing method in the development of the M-SAM simulator and similar applications.

An Implementation of IEEE 1516.1-2000 Standard with the Hybrid Data Communication Method (하이브리드 데이터 통신 방식을 적용한 IEEE 1516.1-2000 표준의 구현)

  • Shim, Jun-Yong;Wi, Soung-Hyouk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1094-1103
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    • 2012
  • Recently, software industry regarding national defense increases system development of distributed simulation system of M&S based to overcome limit of resource and expense. It is one of key technologies for offering of mutual validation among objects and reuse of objects which are discussed for developing these systems. RTI, implementation of HLA interface specification as software providing these technologies uses Federation Object Model for exchanging information with joined federates in the federation and each federate has a characteristic that is supposed to have identical FOM in the federation. This technology is a software which is to provide the core technology which was suggested by the United state's military M&S standard framework. Simulator, virtual simulation, and inter-connection between military weapons system S/W which executes on network which is M&S's core base technology, and it is a technology which also can be used for various inter-connection between S/W such as game and on-line phone. These days although RTI is used in military war game or tactical training unit field, there is none in Korea. Also, it is used in mobile-game, distribution game, net management, robot field, and other civilian field, but the number of examples are so small and informalized. Through this developing project, we developed the core technique and RTI software and provided performance of COTS level to improve communication algorithms.