• Title/Summary/Keyword: 움직임 추정기

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A Study on motion estimator design using DCT DC value (DCT 직류 값을 이용한 움직임 추정기 설계에 관한 연구)

  • Lee, Gwon Cheol;Park, Jong Jin;Jo, Won Gyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.3
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    • pp.22-22
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    • 2001
  • 정보량이 많은 고화질의 동영상을 실시간으로 전송하기 위하여 압축 알고리즘을 필수적으로 사용하고 있으며, 시간적 중복성을 제거하는 동영상의 압축방법은 움직임 추정 알고리즘을 사용한다. 본 연구에서 설계하고자 하는 움직임 추정기는 블록정합 알고리즘이며, MPEG 부호기에서 사용되는 DCT 연산 결과인 DC 값을 이용하여 화면의 밝기를 판단한다. 움직임 추정기는 휘도 신호 8비트 모두를 사용하지 않고, 화면 밝기에 따른 비트 플레인(bit plane)에서 3비트만 선택하는 비교선택기를 이용한다. 본 연구에서 제안한 비교 선택기는 I-Picture만을 계산한다. I-Picture에 의해 계산된 선택 비트는 I, P와 B Picture의 움직임 추정 연산에 사용함으로서 움직임 추정기의 크기를 줄일 수 있는 구조를 제안하였다. 제안된 움직임 추정기의 고찰을 위하여 실험에 사용된 표준 동영상의 해상도는 352×288이며, DCT 연산의 처리 블록은 8×8이며, 탐색 영역은 23×23이다. 제안된 알고리즘은 C언어로 모델링하였으며, 기존 완전탐색방법과 PSNR을 비교한 결과 사람의 시각으로 거의 구별할 수 없는 작은 차이(0~0.83dB)가 나타남을 알 수 있었다. 본 연구에서 제안한 움직임 추정기의 하드웨어 크기는 기존 구조Ⅰ보다 38.3%, 기존 구조Ⅱ보다 30.7% 줄일 수 있었고, 메모리 크기는 기존 구조Ⅰ,Ⅱ보다 31.3% 줄일 수 있었다.

Reconfigurable Architecture Design for H.264 Motion Estimation and 3D Graphics Rendering of Mobile Applications (이동통신 단말기를 위한 재구성 가능한 구조의 H.264 인코더의 움직임 추정기와 3차원 그래픽 렌더링 가속기 설계)

  • Park, Jung-Ae;Yoon, Mi-Sun;Shin, Hyun-Chul
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.10-18
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    • 2007
  • Mobile communication devices such as PDAs, cellular phones, etc., need to perform several kinds of computation-intensive functions including H.264 encoding/decoding and 3D graphics processing. In this paper, new reconfigurable architecture is described, which can perform either motion estimation for H.264 or rendering for 3D graphics. The proposed motion estimation techniques use new efficient SAD computation ordering, DAU, and FDVS algorithms. The new approach can reduce the computation by 70% on the average than that of JM 8.2, without affecting the quality. In 3D rendering, midline traversal algorithm is used for parallel processing to increase throughput. Memories are partitioned into 8 blocks so that 2.4Mbits (47%) of memory is shared and selective power shutdown is possible during motion estimation and 3D graphics rendering. Processing elements are also shared to further reduce the chip area by 7%.

Low-computation Motion Tracker Unit Linkable to Video Codec for Object Tracking Camera (동영상 코덱과 연동이 가능한 객체 추적 카메라용 저연산량 움직임 추적기)

  • Yang, Hyeon-Cheol;Lee, Seong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.10
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    • pp.66-74
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    • 2008
  • Surveillance system using active tracking camera has no distance limitation of surveillance range compared to supersonic or sound sensors. However, complex motion tracking algorithm requires huge amount of computation. Compared to conventional methods using DSPs or embedded processors, this paper proposes and implements a novel motion tracker unit that detects and extracts motion information of moving objects by using picture difference of consecutive frames. The proposed motion tracker unit was implemented in FPGA with about 13,000 gates. It processes NTSC format video and was verified by embedding it into the active surveillance camera system. We also propose and implements a motion estimator unit linkable to video codec by embedding the proposed motion tracker unit into ready-made motion estimator unit. The implemented motion estimator unit is about 17,000 gates in $0.35{\mu}m$ process.

Highly Integrated Low-Power Motion Estimation Processor for Mobile Video Coding Applications (이동통신 향 동영상압축을 위한 고집적 저전력 움직임 추정기)

  • Park Hyun Sang
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.77-82
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    • 2005
  • We propose a highly Integrated motion estimation processor (MEP) for efficient video compression in an SoC platform. When compressing video by the standards like MPEG-4 and H.263, the macroblock related functions motion compensation. mode decision, motion vector prediction, and motion vector difference calculation require the frequent intervention of MCU. Thus the proposed MEP incorporates those functions with the motion estimation capability to reduce the number of interrupts to MCU, which can lead to a highly efficient SoC system. For low-power consumption, the proposed MEP can prevent the temporally static area from motion estimation or can skip the half-pel motion estimation for those macroblocks whose modes are decided as INTRA.

FPGA Design of High-Speed Motion Estimator (고속 움직임 예측기의 FPGA 설계)

  • Lim, Jeong-Hun;Seo, Young-Ho;Choi, Hyun-Jun;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.104-107
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    • 2010
  • 본 논문은 H.264/AVC 디코더의 하드웨어 구현 시 가장 많은 시간을 소비하는 부분이 움직임 추정기를 하드웨어로 구현하였다. 움직임 추정을 함에 있어서 외부메모리 Access 량을 줄이고, SAD연산을 수행할 때 Clock의 손실 없이 계산을 하는 움직임 예측기를 제안한다. 제안한 구조는 재탐색 구간에서 이전 탐색 범위와 공통부분을 이루는 부분을 레지스터에 따로 저장해 두었다가, 재탐색시에 이전 Data를 사용하는 방법을 이용하였다. 움직임 추정을 수행할 때의 SAD (Sum of absolute differences)연산 부분과 Adder-tree를 묶은 PU Array와 SAD 누적기, 선택기를 Pipelining을 통하여 Clock의 손실 없이 연속적으로 계산하는 움직임 예측기를 설계하였다. 구현한 하드웨어는 최대 446.43MHz의 주파수에서 동작할 수 있었고, 탐색영역 64${\times}$64, 참조 프레임 3, 그리고 영상크기 1920${\times}$1080 기준으로 구현한 결과 50 프레임을 처리할 수 있는 성능을 보였다.

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A Fast Motion Estimation Algorithm for MPEG-4 Shape Coding (MPEG-4의 형상 정보 부호화에 사용되는 움직임 추정부의 고속 알고리즘)

  • 유동훈;장성균;나종범
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.421-424
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    • 2000
  • 본 논문에서는 MPEG-4 의 형상 정보 부호화에 사용되는 움직임 추정부의 고속 알고리즘을 제안한다. 형상정보 부호기에서 사용되는 움직임 추정부는 기존의 텍스처 기반의 움직임 추정부와는 다른 특성을 가지는데 형상 정보 추정기에서 사용되는 움직임 추정부는 CAE(Context-based Arithmetic Encoding)에서 사용될 컨텍스트를 만들기 위해 수행된다는 점과 움직임 벡터의 공간적 상관성, 그리고 형상정보가 이진성을 가진다는 점이 그것이다. 이러한 세가지 특성을 사용한 제안된 알고리즘은 움직임 추정부의 수행 속도를 비약적으로 향상시킨다. 실험 결과에 의하면 계산량은 최악의 경우에도 10% 이하로 떨어지는 것을 볼 수 있다. 따라서 본 논문에서 제안한 알고리즘은 실시간 소프트웨어의 구현에 적합한 알고리즘이라고 할 수 있다.

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A Study on Motion Estimator Design Using DCT DC Value (DCT 직류 값을 이용한 움직임 추정기 설계에 관한 연구)

  • Lee, Gwon-Cheol;Park, Jong-Jin;Jo, Won-Gyeong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.3
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    • pp.258-268
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    • 2001
  • The compression method is necessarily used to send the high quality moving picture that contains a number of data in image processing. In the field of moving picture compression method, the motion estimation algorithm is used to reduce the temporal redundancy. Block matching algorithm to be usually used is distinguished partial search algorithm with full search algorithm. Full search algorithm be used in this paper is the method to compare the reference block with entire block in the search window. It is very efficient and has simple data flow and control circuit. But the bigger the search window, the larger hardware size, because large computational operation is needed. In this paper, we design the full search block matching motion estimator. Using the DCT DC values, we decide luminance. And we apply 3 bit compare-selector using bit plane to I(Intra coded) picture, not using 8 bit luminance signals. Also it is suggested that use the same selective bit for the P(Predicted coded) and B(Bidirectional coded) picture. We compare based full search method with PSNR(Peak Signal to Noise Ratio) for C language modeling. Its condition is the reference block 8$\times$8, the search window 24$\times$24 and 352$\times$288 gray scale standard video images. The result has small difference that we cannot see. And we design the suggested motion estimator that hardware size is proved to reduce 38.3% for structure I and 30.7% for structure II. The memory is proved to reduce 31.3% for structure I and II.

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Efficiency Pixel Recomposition Algorithm for Fractional Motion Estimation (부화소 움직임 추정을 위한 효과적인 화소 재구성 알고리즘)

  • Shin, Wang-Ho;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.1
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    • pp.64-70
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    • 2011
  • In an H.264/AVC video encoder, the motion estimation at fractional pixel accuracy improves a coding efficiency and image quality. However, it requires additional computation overheads for fractional search and interpolation, and thus, reducing the computation complexity of fractional search becomes more important. This paper proposes a Pixel Re-composition Fractional Motion Estimation (PRFME) algorithm for an H.264/AVC video encoder. Fractional Motion Estimation performs interpolation for the overlapped pixels which increases the computational complexity. PRFME can reduce the computational complexity by eliminating the overlapped pixel interpolation. Compared with the fast full search, the proposed algorithm can reduce 18.1% of computational complexity, meanwhile, the maximum PSNR degradation is less than 0.067dB. Therefore, the proposed PRFME algorithm is quite suitable for mobile applications requiring low power and complexity.

Low Energy Motion Estimation Architecture using Energy Management Algorithm (에너지 관리 알고리즘을 이용한 저전력 움직임 추정기 구조)

  • Kim Eung-sup;Lee Chanho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8C
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    • pp.793-800
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    • 2005
  • Computation of multimedia data increases in portable devices with the advances of the mobile and personal communication services. The energy management of such devices is very important for the battery-powered operation hours. The motion estimation in a video encoder requires huge amount of computation, and hence, consumes the largest portion of the energy consumption. In this paper, we propose a novel architecture that a low energy management scheme can be applied with several fast-search algorithms. The energy-constrained Vdd hopping (ECVH) technique reduces power consumption of the motion estimation by adaptively changing the search algorithm, the operating frequency, and the supply voltage using the remaining slack time within given power-budget. We show that the ECVH can be applied to the architecture, and that the power consumption can be efficiently reduced.

Efficient Loop Accelerator for Motion Estimation Specific Instruction-set Processor (움직임 추정 전용 프로세서를 위한 효율적인 루프 가속기)

  • Ha, Jae Myung;Jung, Ho Sun;Sunwoo, Myung Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.7
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    • pp.159-166
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    • 2013
  • This paper proposes an efficient loop accelerator for a motion estimation specific instruction-set processor. ME algorithms in nature contain complex and multiple loop operations. To support efficient hardware (HW) loop operations, this paper introduces four loop instructions and their specific HW architecture. The simulation results show that the proposed loop accelerator can reduce about 29% average instruction cycles for ME early-termination schemes compared with typical implementation having a combination of compare and conditional jump instructions. The proposed loop accelerator of the motion estimation specific instruction-set processor can significantly reduce the number of program memory accesses and greatly save power consumption. Hence, it can be quite suitable for low power and flexible ME implementation.