• Title/Summary/Keyword: 욕구만족

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A Study on the Cyber Violence of Juvenile (청소년의 사이버 폭력에 관한 연구)

  • Lee, Ga Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.129-131
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    • 2013
  • 본 논문에서는 정보화의 발전에 따라 사이버 공간에서의 청소년들의 사이버 폭력이 증가하고 있는 현실에 비추어 사이버 폭력의 개념과 유형을 알아보고 청소년들의 사이버 폭력의 발생 원인에 대해 청소년의 유일한 놀이문화로의 인터넷, 스트레스 해소, 청소년의 인정받고 싶은 욕구만족, 사이버 폭력에 대한 죄의식 결여로 나누어 간략히 살펴보고, 청소년의 사이버 폭력의 예방을 위한 대응방안에 대해 건전한 사이버 공간의 형성, 온라인서비스제공자(OSP)의 책임 강화, 사이버윤리교육 강화 등을 들어 보았다.

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동적 고객데이터 분석을 통한 개인형 사이버 쇼핑몰 구축에 관한 연구

  • 손창환;김종욱
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2000.05a
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    • pp.41-51
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    • 2000
  • 전자상거래 기업의 장점이 고객 데이터를 이용한 원활한 데이터베이스 마케팅의 구현임에도 불구하고 아직 많은 사이버쇼핑몰들은 고객의 개별 특성이나 구매성향에 관계없이 누구에게나 동일하게 제공되는 쇼핑몰을 구축하고 있다. 본 논문에서는 갈수록 치열해지는 경쟁 환경에서 고객의 욕구를 좀 더 빠르게, 좀 더 정확하게 만족시킴으로써 고객이 다시 방문할 수 있도록 하는 방안으로 일대일 마케팅의 이론적 고찰을 통하여 맞춤형 쇼핑몰의 개념을 제시하고, NT, SQL 환경에서 ASP를 이용하여 개인화 된 맞춤형 쇼핑몰을 구축하였다. 우선 개인화 된 쇼핑몰의 구축에는 우선 개인의 프로파일, 쇼핑몰에서의 항해 기록, 실제 구매기록 등의 다양한 데이터가 이용될 수 있지만 고객의 프로파일은 항시 일정한 것이 아니라 변화하기 때문에 프로파일과 같은 정적인 정보는 다소 적절치 못할 수도 있다. 또한 고객의 욕구가 빨리 변화한다는 것을 고려한다면 고객의 정적인 정보인 프로파일을 고려하기 보다 고객의 동적인 정보를 파악, 이에 따른 개인화 된 쇼핑몰을 제공함으로써 고객의 만족도를 증진시키고 나아가 지속적인 방문을 유도하는 것이 필요하다는 것을 인식할 수 있다. 따라서 본 연구에서는 NT 환경 하에서 고객의 동적인 정보들을 분석하여 이를 바탕으로 고객의 만족을 이끌어 낼 수 있는 개인형 사이버 쇼핑몰을 시험적으로 개발하였다.

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The Process and Determinants of Consumer Satisfaction in Clothing (의복만족의 과정과 결정요인:20대 여성을 중심으로)

  • 최성주;임숙자
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.6
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    • pp.928-939
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    • 2000
  • This thesis will study the determinants of consumer satisfaction based on the disconfirmation theory. The proposed questions are first, to find out if desire and expectation are conceptually distinct. Second, to study the effects of desire, expectation, perceived performance, desire congruency, and expectation congruency on clothing satisfaction. The data used in this thesis were obtained from a two stage longitudinal survey. SPSS WIN 8.0 was used for the analysis and the following method such as mean, correlation, t-test, hierarchical regression were applied. The results indicate that first, according to the correlation analysis and crosstab analysis, satisfaction and desire were perceived as two different concepts. Second, using the hierarchical regression analysis to compare the effects of determinants of consumer satisfaction, the model of desire, expectation, performance, desires congruency, expectations congruency best explain the clothing satisfaction. Among them, effects of performance had the strongest impact. Expectation did not influence satisfaction but desire did.

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A study on the Ambiguity of IT Convergeneced High Tech Product and consumer satisfaction (IT 융합 하이테크 제품의 모호성과 고객만족에 관한 연구)

  • Ryu, Jung-min;Seo, Yong-mo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.740-742
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    • 2015
  • The purpose of this study is to investigate the perception of IT convergenced high tech product. A remakable progress and needs of consumer were a variable and complex. These innovative progressive product in IT convergence area has increased a need. We investigated the relationship between IT convergence high tech product and resistibility. We provide that a successful investigation of consumer behaviour research in IT convergence technology.

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경영자의 안전의식이 기업의 안전문화에 끼치는 영향

  • Sin, Heon-Sik
    • 방재와보험
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    • s.117
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    • pp.8-13
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    • 2007
  • 기업의 성장과 발전을 위해서는 고객만족을 통한 매출증대가 기본임은 틀림없다. 이것이 가능하기 위해서 기업의 경영자는 종업원을 기업성공에 결정적인 역할을 하는 존재로 인식하고, 이들의 욕구를 충족시키며 동기를 부여하는 인간관리로서의 내부고객 관리를 해야 한다.

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Determinants of perceptual switching costs for digital game: focused on the different effects of basic psychological needs satisfaction (게임 전환 비용의 결정 요인: 모바일 게임 사용자의 기본적 심리 욕구 충족 차이를 중심으로)

  • Kim, Young-Berm;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.131-139
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    • 2020
  • Gamers switch their games to a new when get bored or encounter more attractive ones. Switching cost varies by gamers and depends on how they are satisfied with their current game. This study evaluates the satisfaction with current games as the miltiple basic psychological need in the self-determination theory and suggests 'needs-costs' causality research model that explain the variety of gamer's switching behavior. As the empirical test to domestic mobile gamers, the autonomy fulfillment to current game affect reversely with those of autonomy and relatedness. Those relationships between need satisfaction and perceptual switching cost vary according to their age and game genre preference. The results would be applied to understand gamers' switching behavior.

Effectiveness of a Mobile Wellness Program to Increase Physical Activity in Office Workers (사무직 근로자의 신체활동 증진을 위한 모바일 웰니스 프로그램의 효과 검증)

  • Ha, Yeongmi
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.369-376
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    • 2019
  • This study was aimed to develop a mobile wellness program, and then to examine the effectiveness of the program in office workers to improve their physical activity. A single group pre-test post-test design was used. A total of 26 office workers received a mobile wellness program using a wearable device during 12 weeks. Effectiveness of the intervention was measured at soon after a mobile wellness program. There were significant differences between pre-test and post-test on daily steps (t=-2.52, p=.018), competence (t=-2.12, p=.044), and wellness(t=-2.83, p=.009). In conclusion, the mobile wellness program using a wearable device is effective for office workers by improving daily steps and encouraging their competence and wellness.

Relationship between Core Job Characteristics and Attitude of Small Business Employees (소상공인의 핵심직무특성과 태도의 관계)

  • Kim, Chan-Jung;Cho, Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.328-337
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    • 2011
  • For certify job characteristic affecting attitude of employee, this study is to examine the relationship between core job characteristics(skill variety, task identity, task significance, autonomy, feedback) and attitude(job satisfaction, organizational commitment, turnover intention) of small business from a 'human resource management' point of view. Concretely, it is confirmed whether how influence of ore job characteristics on attitude and whether there is a moderating effect of growth needs of strength between core job characteristics and attitude of small business. The results of regression analysis using 315 domestic employees are as followings. First, it is confirmed that the skill variety and task significance has influence on job satisfaction positively, skill variety and feedback has influence on organizational commitment positively, and skill variety and feedback has influence on turnover intention negatively. Second, there is moderating effect only the relationship between task significance and turnover intention. On the basis of these study results, it suggested strategic implications to job design and business strategy for heightening attitude of small business employees.

Change in Life Satisfaction of Korean Elderly: Comparisons of 1994, 2004, 2008 National Survey Results on the Elderly Life Conditions and Welfare Need (노인 삶의 만족도 변화: 전국노인생활실태 및 복지욕구조사 3개년도(1994, 2004, 2008년) 결과비교)

  • Chung, Soondool;Lee, Sun-Hee
    • 한국노년학
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    • v.31 no.4
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    • pp.1229-1246
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    • 2011
  • The objectives of this study were to analyze change in life satisfaction of Korean elderly, to find determinants of it in an aging society, and to suggest ways of improving their life satisfaction. Data used in this study were from 1994, 2004, 2008 national survey results on the elderly life conditions and welfare need conducted by the Korea Institute for Health Social Affairs and Keimyung University, which were collected from 1,371, 3,278, 3,009 elderly people aged 65 and over who answered regarding their life satisfaction each year. Data were analyzed by multiple regression method. The results of analysis showed that the general life satisfaction of Koreans elderly is higher than average and is decreasing year after year. Determinants of life satisfaction for Korean elderly can be divided in two factors: common factors(i.e. subjective economic and health conditions) and flexible factors(i.e. marital status, employment status, perceptions of aging). Implications for designing services and service systems for elderly families were discussed.

A Study on the Effect of Accept Intention for Internet-Only Bank According to Service Providers (서비스 제공자에 따른 인터넷 전문은행 서비스 수용의도에 미치는 영향에 관한 연구)

  • Jung, Sung-Gwang
    • Management & Information Systems Review
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    • v.37 no.4
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    • pp.157-174
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    • 2018
  • The purpose of this study is to examine service acceptance process of Internet-Only Bank centered on perceived usefulness, confirmation, service satisfaction, adoption intention. this study examine relation of perceived usefulness, confirmation, service satisfaction based on previous studies. And we examine the effect of Internet-Only Bank satisfaction on adoption intention. Also, we studied the relationship between perceived usefulness, confirmation, service satisfaction according to Internet-Only Bank services providers. The following are main results of this study. First, perceived usefulness, confirmation have significant effects on service satisfaction. Second, service satisfaction of Internet-Only Bank have a positive effect on adoption intention of Internet-Only Bank. Third, The relationship between perceived usefulness, confirmation and service satisfaction is differ depending on Internet-Only Bank services providers. Based on these findings, in this study examined the significant influence of Internet-Only Bank. Through this study, we propose to marketing practitioners the need for a splitted strategy based on Internet-Only Bank services providers.