• Title/Summary/Keyword: 온톨로지 정보검색

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Development and Utilization of Linked Data of Port Maintenance Information for Port Facilities Based on Port BIM Standards (항만 BIM 표준 기반 항만 유지관리 정보의 링크드데이터 구축 및 활용)

  • Shin, Jaeyoung;Moon, Hyounseok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.43 no.4
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    • pp.501-510
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    • 2023
  • The importance of using construction data is increasing in accordance with the recent trend in the smart construction. However, construction project and maintenance information is distributed on the web, and the existing BIM(Building Information Modeling) information exchange and linking method using IFC(Industry Foundation Classes) cannot support connection with BIM data and web resources. This study aims to establish the BIM-based port facility data integration system using linked data(LD) technology in order to integrate BIM and heterogeneous data in the port maintenance domain. To this end, the port BIM-based ifcOWL and port facility maintenance ontology were designed, and LD was built for the BIM and maintenance information of Busan New Port 2-1 Pier3, a BIM pilot project. In addition, service prototypes such as search, statistics and SPARQL(SPARQL Protocol and RDF Query Language) endpoint functions were implemented using the issued LD. The LD-based information utilization system is expected to improve the reusability of information by converting the existing closed information system into an open system and BIM and maintenance data as a web resource in a standard format.

Trends of Semantic Web Services and Technologies : Focusing on the Business Support (비즈니스를 지원하는 시멘틱 웹서비스와 기술의 동향)

  • Kim, Jin-Sung;Kwon, Soon-Jae
    • Journal of Intelligence and Information Systems
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    • v.16 no.4
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    • pp.113-130
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    • 2010
  • During the decades, considerable human interventions to comprehend the web information were increased continually. The successful expansion of the web services made it more complex and required more contributions of the users. Many researchers have tried to improve the comprehension ability of computers in supporting an intelligent web service. One reasonable approach is enriching the information with machine understandable semantics. They applied ontology design, intelligent reasoning and other logical representation schemes to design an infrastructure of the semantic web. For the features, the semantic web is considered as an intelligent access to understanding, transforming, storing, retrieving, and processing the information gathered from heterogeneous, distributed web resources. The goal of this study is firstly to explore the problems that restrict the applications of web services and the basic concepts, languages, and tools of the semantic web. Then we highlight some of the researches, solutions, and projects that have attempted to combine the semantic web and business support, and find out the pros and cons of the approaches. Through the study, we were able to know that the semantic web technology is trying to offer a new and higher level of web service to the online users. The services are overcoming the limitations of traditional web technologies/services. In traditional web services, too much human interventions were needed to seek and interpret the information. The semantic web service, however, is based on machine-understandable semantics and knowledge representation. Therefore, most of information processing activities will be executed by computers. The main elements required to develop a semantic web-based business support are business logics, ontologies, ontology languages, intelligent agents, applications, and etc. In using/managing the infrastructure of the semantic web services, software developers, service consumers, and service providers are the main representatives. Some researchers integrated those technologies, languages, tools, mechanisms, and applications into a semantic web services framework. Therefore, future directions of the semantic web-based business support should be start over from the infrastructure.

SWAT: A Study on the Efficient Integration of SWRL and ATMS based on a Distributed In-Memory System (SWAT: 분산 인-메모리 시스템 기반 SWRL과 ATMS의 효율적 결합 연구)

  • Jeon, Myung-Joong;Lee, Wan-Gon;Jagvaral, Batselem;Park, Hyun-Kyu;Park, Young-Tack
    • Journal of KIISE
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    • v.45 no.2
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    • pp.113-125
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    • 2018
  • Recently, with the advent of the Big Data era, we have gained the capability of acquiring vast amounts of knowledge from various fields. The collected knowledge is expressed by well-formed formula and in particular, OWL, a standard language of ontology, is a typical form of well-formed formula. The symbolic reasoning is actively being studied using large amounts of ontology data for extracting intrinsic information. However, most studies of this reasoning support the restricted rule expression based on Description Logic and they have limited applicability to the real world. Moreover, knowledge management for inaccurate information is required, since knowledge inferred from the wrong information will also generate more incorrect information based on the dependencies between the inference rules. Therefore, this paper suggests that the SWAT, knowledge management system should be combined with the SWRL (Semantic Web Rule Language) reasoning based on ATMS (Assumption-based Truth Maintenance System). Moreover, this system was constructed by combining with SWRL reasoning and ATMS for managing large ontology data based on the distributed In-memory framework. Based on this, the ATMS monitoring system allows users to easily detect and correct wrong knowledge. We used the LUBM (Lehigh University Benchmark) dataset for evaluating the suggested method which is managing the knowledge through the retraction of the wrong SWRL inference data on large data.

A Semantic Service Discovery System for Smart-Cities (스마트시티를 위한 시맨틱 서비스 디스커버리 시스템)

  • Yun, Chang Ho;Park, Jong Won;Jung, Hae Sun;Lee, Yong Woo
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.6
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    • pp.281-288
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    • 2017
  • In Smart-cities, various types of integrated services must be linked to provide services to applications. Therefore, flexibility must be ensured between services so that various services can be efficiently provided. In order to secure the flexibility among services, it is very important to have a function to dynamically discover and invoke a desired service by searching for a semantic service by reflecting a recognized context through real-time context-aware in smart-cities. To date, quite a number of semantic service discovery techniques have been developed. However, they have not been verified as suitable for use in the smart-city domain. In this study, we tried to verify the existing ones to use a suitable one. We tested most of existing semantic service discovery techniques, but we found that none of them is suitable to our research. Therefore, we developed our own semantic service discovery technique. This paper introduces our work and presents the performance evaluation results that demonstrate that our developed works well and show good performance. For the performance evaluation, the experimental system was actually constructed and the real performance was measured. In the experiment, we implemented the semantic service discovery scenario that dynamically searches and calls the services needed to provide fire accident management services in smart cities.

A Personal Memex System Using Uniform Representation of the Data from Various Devices (다양한 기기로부터의 데이터 단일 표현을 통한 개인 미멕스 시스템)

  • Min, Young-Kun;Lee, Bog-Ju
    • The KIPS Transactions:PartB
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    • v.16B no.4
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    • pp.309-318
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    • 2009
  • The researches on the system that automatically records and retrieves one's everyday life is relatively actively worked recently. These systems, called personal memex or life log, usually entail dedicated devices such as SenseCam in MyLifeBits project. This research paid attention to the digital devices such as mobile phones, credit cards, and digital camera that people use everyday. The system enables a person to store everyday life systematically that are saved in the devices or the deviced-related web pages (e.g., phone records in the cellular phone company) and to refer this quickly later. The data collection agent in the proposed system, called MyMemex, collects the personal life log "web data" using the web services that the web sites provide and stores the web data into the server. The "file data" stored in the off-line digital devices are also loaded into the server. Each of the file data or web data is viewed as a memex event that can be described by 4W1H form. The different types of data in different services are transformed into the memex event data in 4W1H form. The memex event ontology is used in this transform. Users can sign in to the web server of this service to view their life logs in the chronological manner. Users can also search the life logs using keywords. Moreover, the life logs can be viewed as a diary or story style by converting the memex events to sentences. The related memex events are grouped to be displayed as an "episode" by a heuristic identification method. A result with high accuracy has been obtained by the experiment for the episode identification using the real life log data of one of the authors.

A Logical Cell-Based Approach for Robot Component Repositories (논리적 셀 기반의 로봇 소프트웨어 컴포넌트 저장소)

  • Koo, Hyung-Min;Ko, In-Young
    • Journal of KIISE:Software and Applications
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    • v.34 no.8
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    • pp.731-742
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    • 2007
  • Self-growing software is a software system that has the capability of evolving its functionalities and configurations by itself based on dynamically monitored situations. Self-growing software is especially necessary for intelligent service robots, which must have the capability to monitor their surrounding environments and provide appropriate behaviors for human users. However, it is hard to anticipate all situations that robots face with, and it is hard to make robots have all functionalities for various environments. In addition, robots have limited internal capacity. To support self-growing software for intelligent service robots, we are developing a cell-based distributed repository system that allows robots and developers transparently to share robot functionalities. To accomplish the creation of evolutionary repositories, we invented the concept of a cell, which is a logical group of distributed repositories based upon the functionalities of components. In addition, a cell can be used as a unit for the evolutionary growth of the components within the repositories. In this paper, we describe the requirements and architecture of the cell-based repository system for self-growing software. We also present a prototype implementation and experiment of the repository system. Through the cell-based repositories, we achieve improved performance of self-growing actions for robots and efficient sharing of components among robots and developers.

Component Analysis for Constructing an Emotion Ontology (감정 온톨로지의 구축을 위한 구성요소 분석)

  • Yoon, Ae-Sun;Kwon, Hyuk-Chul
    • Korean Journal of Cognitive Science
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    • v.21 no.1
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    • pp.157-175
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    • 2010
  • Understanding dialogue participant's emotion is important as well as decoding the explicit message in human communication. It is well known that non-verbal elements are more suitable for conveying speaker's emotions than verbal elements. Written texts, however, contain a variety of linguistic units that express emotions. This study aims at analyzing components for constructing an emotion ontology, that provides us with numerous applications in Human Language Technology. A majority of the previous work in text-based emotion processing focused on the classification of emotions, the construction of a dictionary describing emotion, and the retrieval of those lexica in texts through keyword spotting and/or syntactic parsing techniques. The retrieved or computed emotions based on that process did not show good results in terms of accuracy. Thus, more sophisticate components analysis is proposed and the linguistic factors are introduced in this study. (1) 5 linguistic types of emotion expressions are differentiated in terms of target (verbal/non-verbal) and the method (expressive/descriptive/iconic). The correlations among them as well as their correlation with the non-verbal expressive type are also determined. This characteristic is expected to guarantees more adaptability to our ontology in multi-modal environments. (2) As emotion-related components, this study proposes 24 emotion types, the 5-scale intensity (-2~+2), and the 3-scale polarity (positive/negative/neutral) which can describe a variety of emotions in more detail and in standardized way. (3) We introduce verbal expression-related components, such as 'experiencer', 'description target', 'description method' and 'linguistic features', which can classify and tag appropriately verbal expressions of emotions. (4) Adopting the linguistic tag sets proposed by ISO and TEI and providing the mapping table between our classification of emotions and Plutchik's, our ontology can be easily employed for multilingual processing.

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A Collaborative Video Annotation and Browsing System using Linked Data (링크드 데이터를 이용한 협업적 비디오 어노테이션 및 브라우징 시스템)

  • Lee, Yeon-Ho;Oh, Kyeong-Jin;Sean, Vi-Sal;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.203-219
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    • 2011
  • Previously common users just want to watch the video contents without any specific requirements or purposes. However, in today's life while watching video user attempts to know and discover more about things that appear on the video. Therefore, the requirements for finding multimedia or browsing information of objects that users want, are spreading with the increasing use of multimedia such as videos which are not only available on the internet-capable devices such as computers but also on smart TV and smart phone. In order to meet the users. requirements, labor-intensive annotation of objects in video contents is inevitable. For this reason, many researchers have actively studied about methods of annotating the object that appear on the video. In keyword-based annotation related information of the object that appeared on the video content is immediately added and annotation data including all related information about the object must be individually managed. Users will have to directly input all related information to the object. Consequently, when a user browses for information that related to the object, user can only find and get limited resources that solely exists in annotated data. Also, in order to place annotation for objects user's huge workload is required. To cope with reducing user's workload and to minimize the work involved in annotation, in existing object-based annotation automatic annotation is being attempted using computer vision techniques like object detection, recognition and tracking. By using such computer vision techniques a wide variety of objects that appears on the video content must be all detected and recognized. But until now it is still a problem facing some difficulties which have to deal with automated annotation. To overcome these difficulties, we propose a system which consists of two modules. The first module is the annotation module that enables many annotators to collaboratively annotate the objects in the video content in order to access the semantic data using Linked Data. Annotation data managed by annotation server is represented using ontology so that the information can easily be shared and extended. Since annotation data does not include all the relevant information of the object, existing objects in Linked Data and objects that appear in the video content simply connect with each other to get all the related information of the object. In other words, annotation data which contains only URI and metadata like position, time and size are stored on the annotation sever. So when user needs other related information about the object, all of that information is retrieved from Linked Data through its relevant URI. The second module enables viewers to browse interesting information about the object using annotation data which is collaboratively generated by many users while watching video. With this system, through simple user interaction the query is automatically generated and all the related information is retrieved from Linked Data and finally all the additional information of the object is offered to the user. With this study, in the future of Semantic Web environment our proposed system is expected to establish a better video content service environment by offering users relevant information about the objects that appear on the screen of any internet-capable devices such as PC, smart TV or smart phone.