• Title/Summary/Keyword: 옥트리

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Research for the 5 axis machining simulation system with Octree Algorithm (옥트리에 기반한 5 축 가공 시뮬레이션을 위한 연구)

  • Kim Y.H.;Ko S.L.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.956-959
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    • 2005
  • The overall goal of this thesis is to develop a new algorithm based on the octree model for geometric and mechanistic milling operation at the same time. Most commercial machining simulators are based on the Z map model, which has several limitations in terms of achieving a high level of precision in five-axis machining simulation. Octree representation being a three-dimensional (3D) decomposition method, an octree-based algorithm is expected to be able to overcome such limitations. With the octree model, storage requirement is reduced. Moreover, recursive subdivision is processed in the boundaries, which reduces useless computations. To achieve a high level of accuracy, fast computation time and less memory consumption, the advanced octree model is suggested. By adopting the supersampling technique of computer graphics, the accuracy can be significantly improved at approximately equal computation time. The proposed algorithm can verify the NC machining process and estimate the material removal volume at the same time.

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Automatic Extraction of Roof Components from LiDAR Data Based on Octree Segmentation (LiDAR 데이터를 이용한 옥트리 분할 기반의 지붕요소 자동추출)

  • Song, Nak-Hyeon;Cho, Hong-Beom;Cho, Woo-Sug;Shin, Sung-Woong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.4
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    • pp.327-336
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    • 2007
  • The 3D building modeling is one of crucial components in building 3D geospatial information. The existing methods for 3D building modeling depend mainly on manual photogrammetric processes by stereoplotter compiler, which indeed take great amount of time and efforts. In addition, some automatic methods that were proposed in research papers and experimental trials have limitations of describing the details of buildings with lack of geometric accuracy. It is essential in automatic fashion that the boundary and shape of buildings should be drawn effortlessly by a sophisticated algorithm. In recent years, airborne LiDAR data representing earth surface in 3D has been utilized in many different fields. However, it is still in technical difficulties for clean and correct boundary extraction without human intervention. The usage of airborne LiDAR data will be much feasible to reconstruct the roof tops of buildings whose boundary lines could be taken out from existing digital maps. The paper proposed a method to reconstruct the roof tops of buildings using airborne LiDAR data with building boundary lines from digital map. The primary process is to perform octree-based segmentation to airborne LiDAR data recursively in 3D space till there are no more airborne LiDAR points to be segmented. Once the octree-based segmentation has been completed, each segmented patch is thereafter merged based on geometric spatial characteristics. The experimental results showed that the proposed method were capable of extracting various building roof components such as plane, gable, polyhedric and curved surface.

Efficient Overlay Multicast Tree Construction through Local Swap (로컬 변환을 통한 효율적인 오버레이 멀티캐스트 트리 구성)

  • Lee, hyung-ok;Son, seung-chul;Kang, mi-young;Nam, ji-seung
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.405-407
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    • 2010
  • IP 멀티캐스트의 대안으로 제시되어지는 오버레이 멀티캐스트는 기존 라우터들을 변경할 필요 없이 응용 계층에서 라우팅을 실시하여 시스템의 자원과 네트워크 대역폭을 효율적으로 사용할 수 있는 기법으로 중간 노드의 이탕이 발생하게 될 경우 멀티캐스트 트리를 재구성 한다. 그러나 빈번한 멀티캐스트 트리의 재구성은 심각한 성능 저하를 가져오게 된다. 본 논문에서는 이러한 성능저하를 보완하기 위해 각 자식 노드들로부터 소스 노드에게 주기적으로 피드백 되어오는 정보를 기반으로 트리 성능 최적화 알고리즘을 제안한다.

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EFFICIENT HOLE FINDING METHOD FOR OVERSET GRID SYSTEM (중첩 격자계의 효율적 Hole Finding 기법)

  • Kim B.S.;Ko S.H.
    • Journal of computational fluids engineering
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    • v.11 no.2 s.33
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    • pp.62-66
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    • 2006
  • In this paper an automated hole-finding method for overset grids is introduced which uses recursive octree-cell division. A graphic program which enables the user to do the hole-cutting with ease is also introduced. Using this program it is found that there is an optimum combination of the level of octree division and vector calculation for the efficient and fast hole finding.

Constructing Algorithm for Optimal Edge-Disjoint Spanning Trees in Odd Interconnection Network $O_d$ (오드 연결망 $O_d$에서 에지 중복 없는 최적 스패닝 트리를 구성하는 알고리즘)

  • Kim, Jong-Seok;Lee, Hyeong-Ok;Kim, Sung-Won
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.429-436
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    • 2009
  • Odd network was introduced as one model of graph theory. In [1], it was introduced as a class of fault-tolerant multiprocessor networks and analyzed so many useful properties such as simple routing algorithms, maximal fault tolerance, node axsjoint path, etc. In this paper, we sauw a construction algorithm of edge-axsjoint spanning trees in Odd network $O_d$. Also, we prove that edge-disjoint spanning tree generated by our algorithm is optimal edge-disjoint spanning tree.

Optimal Edge-Disjoint Spanning Trees in HyperStar Interconnection Network HS(2n,n) (하이퍼스타 연결망 HS(2n,n)의 에지 중복 없는 최적 스패닝 트리)

  • Kim, Jong-Seok;Kim, Sung-Won;Lee, Hyeong-Ok
    • The KIPS Transactions:PartA
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    • v.15A no.6
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    • pp.345-350
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    • 2008
  • Recently, a HyperStar network HS(2n,n) has been introduced as a new interconnection network of new topology for parallel processing. HyperStar network has properties of hypercube and star graph, further improve the network cost of a hypercube with the same number of nodes. In this paper, we show a construction algorithm of edge-disjoint spanning trees in HyperStar network HS(2n,n). Also, we prove that edge-disjoint spanning tree by the algorithm is optimal.

Embedding Full Binary Trees into Petersen-Torus(PT) Networks (정이진트리를 피터슨-토러스(PT) 네트워크에 임베딩)

  • Seo, Jung-Hyun;Lee, Hyeong-Ok;Jang, Moon-Suk;Han, Soon-Hee
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.580-583
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    • 2008
  • 본 논문은 정이진트리(full binary tree)를 PT 네트워크에 임베딩 가능함을 보인다. 메쉬 네트워크에 H-트리을 생성하는 방법을 응용하여 밀집을 1, 확장율 ${\doteqdot}5$ 그리고 연장율 $\frac{3(n+1)}{4}+1$에 일대일 임베딩 하였다. 밀집을 1에 임베딩 함으로써 store-and-forward 라우팅 방식과 윔홀 라우팅 방식에 적합하며 일대일 임베딩 함으로써 프로세서의 부하를 줄였다.

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Vertex Quadtree and Octree for Geometric Modeling : Their Average Storage and Time Complexities (기하학적 모형을 위한 꼭지점 중심의 쿼드트리와 옥트리)

  • Lee, Hyeon-Chan;Lee, Cheol-Dong
    • ETRI Journal
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    • v.11 no.1
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    • pp.109-122
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    • 1989
  • We developed new quadtree and octree representation schemes which reduce the storage requirements from exponential to polynomial. The new schemes not only lessen the large storage requirements of the existing quadtree and octree representation schemes but guarantee an exact representation of the original object. These are made possible by adopting a new set of termination conditions that ensure finiteness of the quadtree and octree during the decomposition. These new data structures are analyzed theoretically and tested empirically. For space complexity, we analyzed its best case, worst case, and average case. Given an $n_e$-gon, we show that the expected number of nodes in our quadtree isO($$$n_e^1.292$) For a polyhedron with $n_f$ faces, the expected number of nodes in the new octree is O($$$n_f^1.667$). For time complexity, we again analyzed the best, worst, and average cases for constructing such quadtree and octree and find the average to be the same as those of the space complexity. Finally, random $n_e$- gons are generated as test data. Regression equations are fitted and are shown to support the claims on the average case performance.

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A Study on QoS Improvement for Overlay Multicast Using Modified Dijkstra Algorithm (변형된 Dijkstra 알고리즘을 활용한 오버레이 멀티캐스트 QoS 향상 기법 연구)

  • Lee, Hyung-Ok;Nam, Ji-Seung;Park, Jun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.7
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    • pp.3468-3473
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    • 2013
  • Conditions that overlay multicast tree must satisfy for the real-time application system of a video-conference, an internet broadcasting is two things. First, the degree of nodes in a tree must be proper value. Second, the diameter of the multicast tree, distance between longest two users should be short. If the path between two users in the tree is long, the delay time in data transmission between two users great. So, it is not suitable to the application system such as video-conferences. In this paper, the cost of the dijkstra algorithm calculate with proposed score-function through checking the extra bandwidth, the delay and the requested bandwidth. It is composed the tree through the dijkstra algorithm.

Performance Optimization Technique for Overlay Multicast Trees by Local Transformation (로컬 변환에 의한 오버레이 멀티캐스트 트리의 성능 최적화 기법)

  • Kang, Mi-Young;Kwag, Young-Wan;Nam, Ji-Seung;Lee, Hyun-Ok
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.59-65
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    • 2007
  • Overlay Multicast is an effective method for efficient utilization of system resources and network bandwidth without a need for hardware customization. Multicast tree reconstruction is required when a non-leaf node leaves or fails. However frequent multicast tree reconstruction introduces serious degradation in performance. In this paper, we propose a tree performance optimization algorithm to solve this defect by using information(RTCP-probing) that becomes a periodic feedback to a source node from each child node. The proposed model is a mechanism performed when a parent node seems to cause deterioration in the tree performance. We have improved the performance of the whole service tree using the mechanism and hence composing an optimization tree. The simulation results show that our proposal stands to be an effective method that can be applied to not only the proposed model but also to existing techniques.