• 제목/요약/키워드: 오프라인 프로그래밍

검색결과 51건 처리시간 0.028초

오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 한덕기;김휘동;조흥식;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 비쥬얼 피드백제어 (Off-line Visual Feedback Control of SCARA Robot Using Off Line Programming)

  • 신행봉;이우송;이현철;한성현
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2004년도 춘계학술대회 논문집
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    • pp.235-240
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    • 2004
  • The equipment of industrial robot in manufacturing and assembly lines has rapidly increased. In order to achieve high productivity and flexibility, it becomes very important to develop the visual feedback control system with Off-Line Programming System(OLPS). We can save much efforts and time in adjusting robots to newly defined workcells by using OLPS. A proposed visual calibration scheme is based on position-based visual feedback. The calibration program firstly generates predicted images of objects in an assumed end-effector position. The process to generate predicted images consists of projection to screen-coordinates, visible range test and construction of simple silhouette figures. Then camera images acquired are compared with predicted ones for updating position and orientation data. Computation of error is very simple because the scheme is based on perspective projection which can be also expanded to experimental results. Computation time can be extremely reduced because the proposed method does not require the precise calculation of tree-dimensional object data and image Jacobian.

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오프라인 프로그래밍에서의 실시간 통신 (Real-time communication in an off-line programming)

  • 송종탁;손권;이민철
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.40-43
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    • 1996
  • An off-line programming, OLP, system is widely used in automation fines. To help an on-line robot system to carry out desirable tasks planned by the off-line simulation, an approach to the real-time communication is presented. The OLP system developed consists of a software, a host computer(PC), a SCARA robot body, four servo drivers, and four independent joint controllers. This study focuses on the software where real-time communication is included. The software, can be used in teaching, trajectory planning, real-time running, and performance evaluation. The evaluation of different control algorithms is one of the merits of the software. The software can give servo commands for task running. A comparison of generated and corresponding actual trajectories provides the evaluation of task performance. The safety, of the OLP system is ensured by alarming malfuntions of the system. The OLP system developed can reduce the teaching time and increase the user's convenience.

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OLP 시뮬레이터 기반의 다이오드 레이저 열처리 로봇시스템 개발 (Development of the Diode Laser Heat Treatment Robot System Based on OLP Simulator)

  • 박기진;윤성호
    • 한국기계가공학회지
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    • 제14권5호
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    • pp.8-14
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    • 2015
  • Heat treatment for car body molds is mainly a manual process performed by a worker. The performance of this process is affected by workers' skill level, and has limitation in maintaining uniform product quality. In this study, we developed a diode laser heat treatment robot system that implements an OLP type simulator to overcome the limitation of manual process, and to improve and stabilize the quality level. In addition, we verified the efficiency of the robot system and mechanism stability from the early stage through design verification and simulated analysis in the development stage. In addition, we carried out a field test to study the way to establish optimized D/B for diode laser heat treatment criteria for car body molds, such as heat treatment speed, interval, etc. via site experiment.

자유곡면의 연마공정을 위한 오프라인 로봇작업 프로그래밍 시스템의 개발 (Development of off-line Robot Task Programming System for Polishing Process of Sculptured Surfaces)

  • 정성종;국금환;최기봉
    • 한국정밀공학회지
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    • 제8권4호
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    • pp.84-94
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    • 1991
  • In order to achieve high accuracy of teaching and increase productivity using industrial robots in polishing process of dies, an off-line task programming system was developed on IBM-PC/386 under WINDOWS 3.0 operating system. The internal structure and the machematical basis of CAMPoli are described. Surface modeling technique of polishing dies with sculptured surfaces is introduced by poing data interpolation methodology through the use of CL-data transmitted from conventional CAM system. Tool selection, polishing speed, polishing pressure and kinds of tool motions can be determined and selected by user specified polishing variables. Task creation and verification of polishing path via computer graphics simulation of polishing tool can be done by the menu- driven function of CAMPoli system. Post-processing module is attached to generate robot language. Some simulation results are provided as verification means of the system.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System of SCARA Robot Based on Off-Line Programming)

  • 정경규
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2000년도 춘계학술대회논문집 - 한국공작기계학회
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    • pp.188-193
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

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오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계 (Integrated Control System Design of SCARA Robot Based on Off-Line Programming)

  • 정동연;한성현
    • 한국생산제조학회지
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    • 제11권3호
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    • pp.21-27
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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다중 로봇의 작업 교시를 위한 오프라인 프로그래밍 (Off-Line Programming for Task Teaching in a Muti-Robot System)

  • 김대광;강성균;손권
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.412-412
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    • 2000
  • This paper presents a task teaching method for off-line programming of a multi-robot system. Teaching commands were developed in order to simplify a complex teaching process, to shorten the setup time for new working environment and to have flexibility for changes in working environment. Four teaching commands can be used to automatically generate trajectories of an end-effector of the robot in electronics assembly line. The robots used in the work cell are a four-axis SCARA robot and six-axis articulated robot. Each robot is controlled in a independent way while objects, working environment and robots are modeled in corresponding modules, respectively. The off- line programming system developed uses OpenGL for a smooth graphic effect in Window s where three dimensional CAD data can be leaded for graphical modeling.

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GVM과 MobileC를 이용한 모바일 게임 프로그래밍 (Mobile Game Programming Using GVM and MobileC)

  • 김필진;남동근;오세만
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2002년도 춘계학술발표논문집 (상)
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    • pp.163-166
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    • 2002
  • 컴퓨터 게임의 발달은 오프라인 PC 게임에서 인터넷의 보급으로 인해 온라인 게임으로 발전하였다. 그 후 인터넷 환경은 유선 환경뿐만 아니라 무선 환경에서도 무선 단말기를 이용하여 게임 서비스가 가능한 수준에 이르렀다. 그러나 적은 메모리와 낮은 수준의 처리능력을 가지고 있는 제한적인 모바일 환경의 특성으로 유선 인터넷에서와 같이 멀티미디어를 포함한 다양한 형태의 정보제공 및 인터렉티브한 모바일 게임이 어려운 현실이다. 본 논문에서는 WAP(Wireless Application Protocol)을 기반으로 하여 다운로드 솔루션을 채택한 GVM(General Virtual Machine) 상에서 실행될 수 있는 모바일 게임을 설계하고 MobileC 언어를 사용하여 제작하였다. 또한, 모바일 게임을 설계하고 제작하는 과정을 통해서 단말기의 제한적인 실행환경에서 최대한의 효과를 나타낼 수 있는 개발 모델을 제시하고자 한다. GVM은 무선 단말기 상에서 동적인 응용프로그램을 실행할 수 있는 가상기계 플랫폼이다.

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수치제어 데이터와 오프라인 프로그램을 이용한 연마 로봇 시스템 개발 (The Development of Grinding Robot System Using NC data and Off-line Programming)

  • 오영섭;유범상
    • 한국정밀공학회지
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    • 제16권3호통권96호
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    • pp.9-17
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    • 1999
  • This paper presents a method of grinding and polishing automation of precision die after CNC machining. The method employs a robot system equipped with a pneumatic spindle and a special abrasive film pad. The robot program is automatically generated off-line program form a PC and downloaded to robot controller. Position and orientation data for the program is supplied form cutter contact (CC) data of NC machining process. This eliminates separate robot teaching process. This paper aims at practical automation of die finishing process which is very time consuming and suffering from shortage of workpeople. Time loss due to changeover from one product to another is eliminated by PC off-line programming exploiting appropriate NC machining data. Dextrous 6-axis robot with rigid wrist and simple tooling enables the process applicable to larger, rather complex 3 dimensional free surfaces.

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