• Title/Summary/Keyword: 예측 평가 척도

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Reliability Prediction of a Fuel Boost Pump using Statistical Methods (통계적 방법을 이용한 연료승압펌프의 신뢰도 예측)

  • Baek, Nak-Gon;Lee, Hyung-Ju;Lim, Jin-shik
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2010.11a
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    • pp.143-148
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    • 2010
  • A Statistical methods are used to determine the reliability of a Fuel Boost Pump for aviation. Failures are referenced from failure reports. The failure-free periods between successive failure events are evaluated in the form of weibull distribution. The results of analysis were calculated shape factor, scale parameter and mean time to failure. It found that the reason of failure is wear-out period.

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A Development of a Model for Estimating Traffic Delay in No-Passing Zone (추월금지구간의 지체시간 산정모형 개발)

  • 손봉수;한상진
    • Journal of Korean Society of Transportation
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    • v.16 no.2
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    • pp.133-144
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    • 1998
  • 양방향 2차로 도로는 우리나라 전체 포장도로 연자의 84%를 차지하고 있다. 양방향 2차로 도로의 효율성 및 교통류의 운영상태를 파악하기 위한 서비스 수준 척도로 지체시간의 백분율이 많이 사용되고 있다. 지체시간의 산정은 특정 도로 설계구간을 추원금지구간으로 설계할 것이지, 예산을 더 투자하여 선형을 개선함으로써 추원가능 구간으로 설계할 것인지에 대한 판단 기준을 제시할 수 있기 때문에 도로설계과정에 있어서 매우 중요하다. 본 연구에서는 저속차량의 확률적 분포를 고려하여 추원금지구간에서 발생하는 지체시간을 산정할 수 있는 모형을 제시하였다. 모형식이 기존에 확률적 분포를 고려하여 추월금지구간에서 발생하는 지체시간을 산정할 수 있는 모형을 제시하였다. 모형식이 기존에 개발된 거시적 수학적 모형에 비해 비교적 단순하고 입력변수도 수집이 용이한 점이 특징이라 할 수 있다. 모형의 신뢰성을 현장데이터를 이용하여 검증한 결과, 모혀으이 예측값이 근사적으로 츠덩한 실제 지체시간을 포함하는 긍정적인 결과를 도출하였다. 그러나 모형의 예측값 범위가 넓어 실용적인 MOE로 사용하기에 다소 무리가 있을 것으로 판단되므로, 개략적인 평가기준으로 모형이 예측한 값의 평균값을 보정하여 사용할 것을 제안한다. 모형의 신뢰성을 높이기 위해서는 본 연구에서 가정한 확률분포식에 대한 추가적인 검증이 필요할 것으로 판단된다. 본 연구는 실제 상황을 표현하는데 있어 확률적 개념의 도입과 이러한 새로운 접근방법의 기초를 마련한 측면에서 의미를 갖는다. 또한, 양방향 2차로 도로에서의 지체시간은 실제 소요시간과 자유운행시 즉 다른 차량의 영향을 받지 않았을 때의 속도 및 운영시간과의 차이로 정의한 바, 실제 지체시간을 현장자료를 통해 구하기란 현실적으로 불가능하므로, 본 연구에서는 이러한 제약점을 극복할 수 있는 근사적인 지체시간을 계산하는 방법을 제시한 점에서 의미를 갖을 수 있다.

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The Verification of Korean Version Swallowing Disturbance Questionnaire (K-SDQ) (한국판 삼킴 곤란 척도(K-SDQ)의 번안본 검증)

  • Jung, SoWoon;Kim, JungWan
    • 재활복지
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    • v.22 no.4
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    • pp.43-58
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    • 2018
  • Swallowing disorders that can affect nutrient intakes and quality of life are commonly shown among the elderly as well as patients with neurogenic disorder. This study verifies the reliability and validity of the Swallowing Disturbance Questionnaire (SDQ), a subjective swallowing disability assessment tool, modified for Koreans' eating habit and cultural sentiment, against 105 stroke patients, in order to help identify early swallowing problems of the elderly. Reliability of internal consistency in the Korean version of SDQ is .601, test-retest reliability is .97, and concurrent validity is .956. Based on 8 points of cut-off score, 46.8% of sensitivity and 81.6% of specificity. Comparing the results of video fluoroscopic study (VFSS), an objective swallowing disorder test with those of Korean version of SDQ, negative predictive value (NPV) and positive predictive value (PPV) was shown as 81% and 53%. The Korean version of SDQ is expected to be a useful testing tool to discriminate swallowing disorders in stroke patients. It has great clinical significance in that swallowing difficulties shown by subjects can be sorted out to request a diagnostic assessment before clinical evaluation by a rehabilitation therapist or ruling out unnecessary exposure to additional tests by accurately identifying stroke patients without swallowing problems.

The Research on Applying FMEA to Evaluate the Safety of Tangible Game - Focusing on Wii Accident Cases - (FMEA를 활용한 체감형게임 안전성 평가모델에 관한 연구 - wii 사고사례를 중심으로 -)

  • Kim, Woo-Ri;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.25-35
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    • 2010
  • This paper researched the possibility of applying FMEA that estimates and eliminates the failure modes into the measurement of tangible game's safety. Tangible game with actuation makes unexpected accidents for the game users. And this article tried to give risk priority number to 2 categories, game device and physical injuries using FMEA method. The result showed that TV and Hand laceration and/or bruise were revealed as the most risky factors among the others. In conclusion, it is suggested that FMEA can present integrated, quantitative and coherent measurement for the safety of tangible game.

Tactile Sensibility Factors of Traditional Silk Fabrics (전통 견직물의 촉각적 감성요인)

  • Yi, Eun-Jou
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.99-111
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    • 2007
  • In order to identify tactile sensibility factors of traditional silk fabrics and to provide prediction models for the sensibility factors by mechanical properties, seventeen different traditional silk fabrics were evaluated in terms of both tactile sensation and sensibility by using a modified magnitude estimation line scale Gongdan and Newttong with lower values for surface roughness(SMD), bending rigidity(B), and compression resilience(RC) were rated as softer, smoother, fluffier, and more pliable in tactile sensation than any other traditional silk fabrics whereas Nobangju haying higher B, SMD, and tensile resilience(RT) was touched as crisper, more rustling, and springier. Three different tactile sensibility factors including 'Feminine', 'Natural', and 'Casual' were obtained significantly by grouping fifteen different tactile sensibility descriptors. In the prediction models sensibility 'Feminine' was explained positively by SMD, which was supported by the fact that both Gongdan and Newtton were perceived as more feminine. Sensibility 'Natural' that was felt stronger as for Myoungju and Sa was predicted negatively by both fabric thickness(T) and RT. Finally, RC, elongation at maximum load (EM), and T predicted sensibility 'Casual' negatively, which results in its higher factor scores for Myoungju and Shantung, respectively.

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The Assessment Tools in Palliative Medicine (완화 의학에서의 평가도구)

  • Gwak, Jung-Im;Suh, Sang-Yeon
    • Journal of Hospice and Palliative Care
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    • v.12 no.4
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    • pp.177-193
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    • 2009
  • The assessment of patient status in palliative medicine is essential for determining treatments and for clinical outcomes. The objective of assessment tools is to raise the quality of care for individual patients and their families. There are a number of tools available to assess pain, non-pain symptoms and quality of life. The tools are either uni-dimensional or multi-dimensional measures. Unfortunately, however, no single tool is recommended to be a superior to others in symptoms or quality of life assessment. Therefore, to select an appropriate assessment tool, one should consider the time frame and unique characteristics of tools depending on purpose and setting. The combination of prognostic index is highly recommended in prognostication, and web-based prognostic tools are available. Recently, a new objective prognostic score has been constructed through multicenter study in Korea. It does not include clinicalestimates of survival, but includes new objective prognostic factors, therefore, anyone can easily use it. For beginners in palliative medicine, relatively easy-to-use tools would be convenient. We recommend Eastern Cooperative Oncology Group performance status to assess functional status, numeric rating scale for pain assessment and the Korean version of brief pain inventory for initial pain assessment. Asking directly with numeric rating scale or the Korean version of MD Anderson Symptom Inventory would be desirable to assess various symptoms together. We think that European Organization Research and Treatment Quality of Life Questionnaire Core 15 for Palliative Care is good to assess the quality of life, while Objective Prognostic Score is convenient as prognostic index for beginners.

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Study on The Optimal Software Release Time Methodology (소프트웨어 치적 배포시기 결정 방법에 대한 고찰)

  • 이재기;박종대;남상식;김창봉
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.40 no.2
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    • pp.26-37
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    • 2003
  • An optimal software release, which is related to the development cost, error detection and correction under the various operation systems, is a critical factor for managing project. This paper described optimal software release issues to predict the release time of large switching system with the system stability point of view and evaluated a timely supply of target system, proper utilization of resources under the software reliability valuation basis. Finally, Using initial failure data, based on the exponential reliability growth model methodology, optimal release time, and analysis of failure data during the system testing and managing methodologies were presented.

A Study on the Method of Evaluation concerning Mobile Interface Design on the Basis of the Online Workbook (온라인 워크북을 활용한 모바일 인터페이스 디자인 평가 방법에 관한 연구)

  • Choi, Han-Jin;Lee, Seung-Hun;Ji, Ju-Min;Kim, Ae-Young;Kim, Jung-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.191-196
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    • 2006
  • 새로운 휴대폰 기기가 하루가 다르게 개발되어 상품화 되는 가운데 사용자의 시각에 입각한 사용성 평가는 앞으로 새롭게 선보일 휴대폰 기기의 방향성을 제시해 줄 수 있는 중요한 척도이다. 특히 근 몇 년간 다양한 기능이 convergence 된 휴대폰들이 늘어남에 따라 사용자 관점에서의 평가 방법에 있어, 실제 사용자는 예측할 수 없고 셀 수 없는 다양한 상황과 환경 속에서 휴대폰 기기를 사용하게 된다는 사실을 주목해야 할 것이다. 따라서 본 연구에서는 끊임없이 변화하는 휴대폰 기기로 인하여 실제 user 가 자신의 특성과 습관, 시시각각 다르게 처하는 환경과 함께 야기되는 휴대폰에 대한 use experience 를 수집하고 분석하는 적합한 방법론을 새로이 제시하고, 이를 사례 연구를 통하여 검증함으로써 사용자 경험을 수집하는데 유용한 새로운 방법론을 개발하는데 그 목적이 있다. 이러한 사용성 테스트의 새로운 분석 방법으로, 특정 휴대폰의 웹 리뷰사이트, 인터넷 동우회와 같은 온라인 커뮤니티상에서 테스트에 응할 여지가 있는 expert user 를 엄선하여 선정 하였으며, 그들에게 휴대폰을 사용하면서 겪게 되는 경험이나 문제점을 휴대폰의 어떠한 부분에서 언제, 어떠한 식으로 발생되었는지에 대하여 work book 의 형식을 통하여 기록하고 다시 그것을 바탕으로 In-depth interview 함으로써 사용자의 경험의 축적에 따라 사용성을 평가하는 프로세스를 새로이 개발하고 적용하였다.

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COMPUTER GAME PLAYING PATTERNS AND PSYCHOPATHOLOGY IN SCHOOL-AGE CHILDREN (학령기 아동의 컴퓨터게임 이용 양상과 정신병리)

  • Lim Seoung-Hu;Jeong Seoung-Shim;Park Jeone-Hwan;Kim Ji-Hae;Hong Sung-Do
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.17 no.1
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    • pp.19-26
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    • 2006
  • Objectives : The object of this study was to examine computer game playing patterns and psychopathologies related to computer game addiction in school-age children. Methods : The subjects were 533 elementary school students (4th to 6th grade) in Kangdonggu, Seoul. We evaluated computer playing patterns of all subjects using computer game playing pattern questionnaire, and determined the risk group of computer game addiction by internet game addiction scale score. We evaluated subscale score of K-CBCL from parents of all subjects, and conducted correlation analysis and logistic regression analysis between computer game addiction and subscale score of K-CBCL. Results : In 488 responders, 10.2% of started playing computer game in preschool age, and 67.2% started at low grade of elementary school. The mean frequency of computer game play per week was 3.66 days. Mean time spent playing computer games per day was 1.89 hours. 'Simply for fun' was the most common reason far playing computer games (40.8%). Male subjects showed statistically significant differences in age of starting computer game, frequency of computer game play per week, reasons for playing computer game and computer game addiction scale scores. There were significant correlations between computer game addiction scale scores and academic performance, somatic complaints, attention problems, and internalizing problems in K-CBCL. But In logistic regression analysis, only attention problems among K-CBCL subscales showed significant predictability to computer game addiction. Conclusion : Upper grade elementary school students experienced computer game playing at the very early age, and spend much time in playing computer games. There were significant correlation and predictability between computer game addiction and attention problems.

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A Study of Reliability and Validity on the Korean Version of Social Adaptation Self Rating Scale(SASS) (한국어판 사회적응자기평가척도(SASS)의 신뢰도 및 타당도 연구)

  • Kim, Hyeong-Seob;Kim, Yong-Ku;Yoon, Choong-Han;Jeong, Han-Yong;Cheong, Young-Ki
    • Korean Journal of Psychosomatic Medicine
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    • v.8 no.2
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    • pp.212-227
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    • 2000
  • This study was designed to testify the reliability and validation on the Korean version of the Social Adaptation Self-rating Scale(SASS) which was developed from Bose et al. for the evaluation of social motivation and behavior of depressed patients in 1997. Interests for the social world, those of social functioning, of patients were involved in the addition of new measure of disturbance. And those were distinct from abnormalities of thought, mood and symptoms of patients with major depression. As the previous reports there were several evidences that treatments may be less likely to be effective if the system they act on is dysfunctional. Thus, a better social situation favoured better outcome. As a matter of fact, however, those reports were developed in the course of the evaluation of interpersonal therapy(IPT) and cognitive therapy. Accordingly the conversed question -whether pharmacological therapy with antidepressants can impact on social functioning in addition to addressing the core features of illness- has been addressed. To date, anyhow, it is accepted that enhancement of social functioning may be a therapeutic principle in its own right and illness rarely divorced from social context. In terms of those concepts the introduction of an assessment of social functioning into pharmacotherapeutic studies of depression has been welcomed and might be a potent instrument for evaluating the relative pharmacoeconomic benefits of different treatments. Despite of many scales which were applied for the evaluation of symptoms in the patients with depression, however, the scale for the evaluation of social functiong has not been introduced in Korea yet. Thus, this study was designed to introduce the concepts of social functioning in the patients with depression and to testify the reliability and validation on Korean version of SASS. This Korean version of SASS was submitted to a reliability and validation procedure based on the data from healthy general population survey in 291 individuals and 40 patients with major depression. Cronbach a was 0.790 in total subjects group and the correlation of test-retest was statistically significant(y=0.653, p<0.0l). Thus, the Korean version of SASS might be shown to be valid and reliable. The results of multivariate analyses allowed the identification of 3 principle factors(factor 1 = intersts in social activities, factor 2 = active interpersonal relationship, factor 3 = selfesteem) in normal group, however, it could be counted as only one factor in the depression group because nearly total items of SASS were involved in factor 1. In the view of these results, the Korean version of SASS may be useful additional tool for the evaluation of social functioning in depression.

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