• Title/Summary/Keyword: 영웅성

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The Hero with Two Faces: Heroes as Portrayed in The Jeon-gyeong (두 얼굴을 가진 영웅 - 『전경』의 영웅을 중심으로 -)

  • Lee, Young-jun;Kim, Jin-young
    • Journal of the Daesoon Academy of Sciences
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    • v.32
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    • pp.201-236
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    • 2019
  • Heroes are the subjects who discover hope and provide people with courage and wisdom. At the same time, heroes have been known to renovate individuals and even societies on various dimensions throughout history. In recent times, a new academic field called 'heroism science' has emerged, leading to an era which focuses on their positive social functions and roles as reflected by war heroes from ancient times to ordinary civic heroes. However, attention is rarely paid to the ways in which their heroic acts have sometimes resulted in ethical problems such as the exertion of negative influences or the degradation of morality. Specifically speaking, people affected by the acts of heroes include not only beneficiaries but also specific subjects who could be considered victims. In a broad sense, the results caused by heroic acts could have an influence on harmony and unity in societies, the hero's nation, or even the entirety of the universe, and this is often overlooked. Given these realities, this study aims to understand how heroic acts simultaneously imply a positive side wherein cosmic restoration or reform are practiced and a negative side which carries out the destruction of life or the birth new disorders. In other words, the limitations of heroism is also worth consideration. To conduct this study, research on heroes will be comprehensively studied from various academic perspectives through previous documents on this subject. Western concepts that relate to heroes and heroic acts will be also illustrated. Reflections on Jeungsanist Thought, Korean heroes, and the limitation of heroes in the Former World will also be elucidated. Lastly, this study will discuss an authentic heroic figure that can be held up as an exemplary role model.

Romanticism of Brotherhood, Affect of 1987 -A Better Tomorrow and Hong Kong-Korea Connection (형제애의 로망, 1987의 정동 -<영웅본색>과 홍콩-한국 커넥션)

  • Yi, Young-Jae
    • Journal of Popular Narrative
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    • v.27 no.1
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    • pp.301-338
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    • 2021
  • John Woo's A Better Tomorrow arrived at the turning point of Korean society between 1987 and 1988. The Hong Kong movie boom that started here reached its peak around the 1990s. What does this phenomenon mean? Hong Kong action films have functioned as an important resource for Korean young male subculture since the late 1960s. The audience of A Better Tomorrow matches the audience of previous Hong Kong films in a generational and gendered way. The fascination of Hong Kong action films by young Korean men from 1987 to 1991 has nothing to do with Hong Kong's political context. However, a certain affect is shared between Korean and Hong Kong audiences. It could be said to be the brotherhood within the struggling group. The affective economies of this fraternity embodies the broad solidarity of 1987, the solidarity of comrades seeking to resist the violence of the world. It also works on symbolic and practical gender bias. In other words, this loyalty is nothing but loyalty between the (male) brothers who are confronting the injustice of the world. This is the "translational possibility" of A Better Tomorrow.

A Study on the Variation of Heroic Narrative Structure of the Film "Asura : The City of Madness" : With Reference to Christopher Vogler's "The Hero's Journey" (영화 <아수라>의 영웅 서사 변주 연구 : 크리스토퍼 보글러의 '영웅의 여행' 기준으로)

  • Oh, Eun-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.181-190
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    • 2020
  • Asura: The City of Madness, which was released in 2017, attracted great attention even prior to its release with the combination of Director Kim Sung-su, and actors, Jung Woo-sung, Hwang Jung-min, Ju Ji-hoon and Kwak Do-won. Faithful to its genre as a crime film of film noir, Asura: The City of Madness created multi-layered issues by the overthrow of the archetypal hero character and variation of the heroic narrative structure drew diverse interpretations among both critics and viewers alike. This study aims at analyzing the heroic narrative structure of Asura: The City of Madness based on Christopher Vogler's "The Hero's Journey" and examining how the universality and typicality of narrative structures as mentioned by Vogler are applied to this film. Although the universal and typical characteristics of all narrative structures cannot be analyzed through Christopher Vogler's The Hero's Journey, five atypical characteristics could be derived from this film that deviate from the universality mentioned by Christopher Vogler by looking at the characteristics of the heroic narrative structure implemented as Han Do-kyung, the leading character and a "hero," proceeds through the 12 stages. This study examines which variations such atypical characteristics brought to the heroic narrative structures in crime films what has changed in audiences' expectations, and how it could work as an alternate narrative.

A Study on the Excellent Operation of the "Korea Baseball Hall of Fame" Based on Baseball Records (야구기록 활용에 기반한 '한국야구명예의전당' 운영 방안 연구)

  • Choi, Tae-Suk;Yim, Jin-Hee
    • Journal of Korean Society of Archives and Records Management
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    • v.16 no.3
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    • pp.157-177
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    • 2016
  • This study proposes an effective direction for operating the "Korea Baseball of Fame" based on baseball records. To clarify problems, a literature review on the case analysis of the "Hall of Fame" of the United States and Japan, an assortment and management of Korean baseball records, and a consultation with officials who work in the baseball industry were progressed. In conclusion, this study suggested building an archive database to operate the "Korea Baseball Hall of Fame" effectively. First, archives will be collected, and then managed and utilized at the "Korea Baseball Hall of Fame." Second, to preserve the memories of baseball heroes, an oral archive will be constructed. Third, baseball records will be assorted and stored in a database.

A Study on Jin Tai Quan Zhuan (金臺全傳): A Narration in the Form of a Xylographic Book (한국 소장 『김대전전(金臺全傳)』의 판본과 서사 연구)

  • Kim, Myung-Sin
    • Cross-Cultural Studies
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    • v.41
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    • pp.85-112
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    • 2015
  • This article studies The Complete Story of JinTai(金臺全傳), a Korean and Chinese xylographic book, and wishes to makes a case for the value of this work. The Complete Story of JinTai, is an anonymous Xia-Yi (俠義) novel from the late Qing Dynasty. The oldest edition is at Nanjing Rare Book Library. This work was published in 1881 when Emperor Guangxu (光緖) ruled China. Currently, a copy of this book is at the Kookmin University Rare Book Library, however, it is somewhat different in form from that in the Nanjing Library. But it is almost the same story. The Complete Story of JinTai narratives the life story of the hero, Jintai (金臺). Jintai's appearance, alliance, ordeal, contribution, and return proceed sequentially, thus, the story gradually explicates Jintai's heroic aspects. Jintai is a young hero. Exceptionally, he married an official dancing girl. He values honor, hangs out with friends, slays a wicked villain, to the defense of the country, and eventually becomes a king. The hero of more than 500 is categorized as conductor, strategist, activist, intuitive type. They are from Geumsan Mountain, took a pledge of brotherhood, and try to resolve a national crisis. The remarkable Jintai fights wicked enemies and does battle with the villains in many conflicts.

Between Monster and Hero -Characters with Supernatural Powers of Fantasy Dramas (괴물과 영웅 사이 -판타지 드라마의 초능력 인물)

  • Kim, Kyung-Min
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.9-39
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    • 2020
  • The aim of this study is to examine how heroic characters with supernatural powers are portrayed, and what shortcomings and desires are present in the societies they are born into, with reference to television series with superheroes such as , , and out of many motifs of Korean television fantasy series. The common feature of the superheroes represented in these three dramas is that they are viewed as monsters symbolizing vigilance and alienation instead of being regarded as typical heroes that are the object of praise and admiration. All three dramas criticize the corruption and limitations of bureaucratic powers such as the judiciary, prosecution, and police. The protagonists showcase their heroics by correcting such problems and helping the weak and the victimized by using their supernatural powers. At the same time, they broach uncomfortable topics, highlight truths that some may wish to hide, and also argue the concept of 'normality' and the 'world of naturalness'. For this reason, they are treated as monsters and alienated. Despite being called upon to solve the problems in reality, the deficiencies and contradictions of our society are also revealed by them. The idea of expressing the repressed desires in reality, is similar to the attributes of fantasy in that it criticizes and overthrows reality in order to meet the desires. This study verified not only the subversive characters of fantasy, but also the limitations when such attributes were combined with the characteristics of the medium of television shows. The significance of this study is to give attention to a genre that had previously been neglected by Korean productions but is now gaining traction, and also to suggest many tasks for researching more subdivided and diversified fantasy dramas in the future.

Investigation on 12 Phases of Hero's Journey in RCT3 Game Story (게임스토리에 나타난 영웅의 모험(Hero's Journey)의 12가지 단계 분석)

  • Roh, Chang-Hyun;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.104-109
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    • 2006
  • Recently, embedding method of a story into a game has gathered much attention than ever. In this study, the 12 phases of Hero's Journey, which was suggested by Joseph Campbell and was highlighted in the area of movies and myths, has been analysed at a point of Christoper Vogler. Since a gamer is not just only a player but also a story-teller in a game, the story experienced by the player enjoying the game was examined and correlated with the 12 phases of Campbell. The game RCT3, a construction/management simulation game ,produced by Atari, was studied. The 12 phases of Campbell was applicable to game story.

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