• Title/Summary/Keyword: 연출 기법

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A study on the natural history projection mapping contents using Gestalt Visual Perception Theory (게슈탈트 시지각 이론을 활용한 자연사 프로젝션 맵핑연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.465-471
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    • 2020
  • This paper aims to maximize the exhibition effect and to emphasize the efficiency of sample information transfer by using the surrealism dephase network technique and beam projection mapping by aesthetically approaching the arrangement of the existing exhibition specimens in the science museum using natural history contents. It presents the limitations of the existing analog natural history sample information transmission in digital form to give viewers interesting and fun and suggests the direction of using digital diorama for sample exhibition.

Developing a first-person horror game using Unreal Engine and an action camera perspective (언리얼엔진과 액션 카메라 시점을 활용한 1인칭 공포 게임 개발)

  • Nam-Young Kim;Young-Min Joo;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.75-81
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    • 2024
  • This paper focuses on developing a first-person 3D game to provide extreme fear to players through realistic camera direction utilizing the features of action cameras. As a new camera production technique, we introduce perspective distortion using a wide-angle lens and camera shake when moving to provide higher immersion than existing games. The theme of the game is horror room escape, and the player starts with a firearm, but in order to overcome the concern that the game's difficulty is low due to the use of firearms, the player is asked to control the use of firearms by imposing burdens such as chasing monsters and reducing the number of magazines. The significance of this paper is that we developed a new type of 3D game that maximizes the fear effect of players through realistic production.

Cartoon Rendering for Bump Mapped Object (범프 매핑된 오브젝트에 대한 카툰 렌더링)

  • Lee, Won-Kyu;Lee, Sun-Young;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.1
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    • pp.17-20
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    • 2006
  • 본 논문에서는 실사 렌더링에서 디테일한 조명 효과를 위해 쓰이는 범프 매핑 기술을 이용하여 기하적으로 복잡한 지오메트리를 표현하되, 이미지 스페이스상의 실루엣 검출 기법과 카툰 쉐이딩을 적용하여 만화적인 스타일을 연출하였다. 이 연구를 통해 기존의 카툰 렌더링된 3D 씬에 범프매핑으로 표현된 오브젝트가 자연스럽게 어울릴 수 있고, 빌보드 이미지에도 카툰 렌더링을 적용하여 빛에 대한 변화 효과를 보여줄 수 있다.

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NPR Style of 3D Animation as an Art Direction (아트디렉션으로서 3D애니메이션의 NPR 스타일 연구)

  • Lee, Sun-Ju
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.84-90
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    • 2004
  • NPR style makes it possible that 3D animation images can be used as an art direction by escaping from the cold and realistic image. And these expression methode are developed technically and, many kinds of animation styles are being created by directing various 2D materials and lighting system.

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국내 공연장 안전관리 실태 및 개선 대책에 관한 연구

  • Gal, Won-Mo
    • Proceedings of the Safety Management and Science Conference
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    • 2008.04a
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    • pp.101-111
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    • 2008
  • 공연예술의 급속한 발전이 이루어지고 있으나 공연의 질, 연출 기법이나 공연에 필요한 시설에만 초점을 맞추고 있고 정작 공연장을 사용하는 배우와 관객들의 안전은 등한 시 되어 최근 수년간 공연장의 물리적 환경의 미비와 무대시설의 운영 미숙 등에 따른 각종 사고가 연이어 발생하고 있는 것이 국내 실정이다. 본 연구는 공연장 안전에 대한 국내 외 공연장 관련법규와 무대사고의 사례를 살펴보고 공연장의 무대 공간에 잠재해 있는 각종 위험 요소를 분석함으로서 공연장 사고예방을 위한 체계적 안전대책을 제시하는데 그 목적이 있다.

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A Study of Personal Style Analysis and Fashion Coordination Method Applied by the Method of Morphological Analysis (개인이 소유한 의복디자인 특성 분석을 통한 착용자 중심의 패션 연출 방법 개발 - 형태 분석법을 중심으로 -)

  • Lee, Hyun-Jung;Choi, Yoon-Mi
    • The Research Journal of the Costume Culture
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    • v.16 no.5
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    • pp.785-794
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    • 2008
  • This study systematically analyzes the specific characteristics of clothes that each person owned by applying morphological analysis, one of the creative conception technique and suggests a way that person owned on clothes through better fashion coordination according to personal style change. The result of this study is like below. Firstly, we could draw a successful fashion coordination technique by compounding solutions classified by each important variable totally through morphological analysis. Second, we suggested a personal style analysis technique that is systematic and visual through morphological analysis. Third, we could draw a various fashion coordination technique by mixture of partial solution for important variables in short time, and concluded that it is helpful to idea quest to emphasize personal individuality in shopping. Finally a study on program development that can do expansion of fashion coordination efficiently in submitting a morphological analysis table should continue.

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The Improvement of Meshwarp Algorithm for Rotational Pose Transformation of a Front Facial Image (정면 얼굴 영상의 회전 포즈 변형을 위한 메쉬워프 알고리즘의 개선)

  • Kim, Young-Won;Phan, Hung The;Oh, Seung-Taek;Jun, Byung-Hwan
    • Annual Conference of KIPS
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    • 2002.11a
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    • pp.425-428
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    • 2002
  • 본 논문에서는 한 장의 정면 얼굴 영상만으로 회전 변형을 수행할 수 있는 새로운 영상기반렌더링(Image Based Rendering, IBR) 기법을 제안한다. 3차원 기하학적 모델을 대신하면서 수평 회전 변형을 연출하기 위해, 특정 인물의 정면, 좌우 반측면, 좌우 측면의 얼굴 영상에 대한 표준 메쉬 집합을 작성한다. 변형하고자 하는 임의의 인물에 대해서는 정면 영상에 대한 메쉬만을 작성하고, 나머지 측면 참조 메쉬들은 표준 메쉬 집합에 의해 자동으로 생성된다. 입체적인 회전 효과를 연출하기 위해, 회전 변형시 발생할 수 있는 제어점들간의 중첩 및 역전을 허용하도록 기존의 두 단계 메쉬워프 알고리즘을 개선한 역전가능 메쉬워프 알고리즘(invertible meshwarp algorithm)을 제안한다. 이 알고리즘을 이용하여 다양한 남녀노소의 정면 얼굴 영상에 대해 회전에 따른 포즈 변형을 수행하여 비교적 자연스러운 포즈 변형 결과를 얻었다.

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A Study on a Real Time Presentation Method for Playing of a Multimedia mail on Internet (인터넷상의 동영상 메일을 재생하기 위한 실시간 연출 기법 연구)

  • Im, Yeong-Hwan;Lee, Seon-Hye
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.877-890
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    • 1999
  • In this paper, a multimedia mail including video, sound, graphic data has been proposed as the next generation mail of the text based mail. In order to develop the multimedia mail, the most outstanding problem is the fact that the multimedia data are too huge to send them to the receiving end directly. The fact of big data may cause many problems in both transferring and storing the data of the multimedia mail. Our main idea is to separate between a control program for the multimedia presentation and multimedia data. Since the size of a control program is as small as a plain text mail, it has no problem to send it attached to the internet mail to the receiver directly. Instead, the big multimedia data themselves may remain on the sender's computer or be sent to a designated server so that the data may be transferred to the receiver only when the receiver activates the play of the multimedia mail. In this scheme, our research focus is paced on the buffer management and the thread scheduling for the real time play of the multimedia mail on internet. Another problem is to provide an easy way of editing a multimedia presentation for an ordinary people having no programming knowledge. For the purposed, VIP(Visual Interface Player) has been used and the results or multimedia mail implemented on LAN has been described.

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A Study on Visual Mise-en-Scene of VR Animation (VR 애니메이션 의 시각적 미장센 연구)

  • Lee, Lang-Goo;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.9
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    • pp.407-413
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    • 2017
  • Mis-en-Scene is a direction method of image aesthetics for constructing screen and space. Mis-en-Scene is important factor not only in plays and movies, but also in animations, and it is a strong method to induce audience to immerse in the works and to continue the immersion. This study examined animation's Mis-en-Scene based on theories of Mis-en-Scene in movies, how Mis-en-Scene is directed and expressed in virtual spaces, and what factors and characteristics induce audience to immerse in the works and continue the immersion through analysis on visual Mis-en-Scene factors of a specific case, VR animation . It was found that as visual Mis-en-Scene factors, character and props, background, unique quality and friendliness of character, natural movement and acting, symbolism and utilization, and variety and consistency of background induce and sustain immersion. It is thought that this study would helpful for related areas based on the findings which suggest that there is a need for differentiated measure and method to catch audience's eyes and sustain immersion utilizing characteristics of vidual Mis-en-Scene factors in VR animation in the future.

A Foreign Visitors Recognition with Respect to Koreaness of 'Seoul Garden' in Berlin, Germany (베를린 서울정원 이용객의 한국성 인지 양상)

  • Yun, Young-Jo
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.36 no.1
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    • pp.67-77
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    • 2018
  • This study investigated the recognition of Koreanesss, preference factors and the difference of recognition from adjacent Chinese and Japanese gardens for foreign visitors of Seoul gardens, a Korean traditional garden located within the Marzahn garden in Berlin, Germany. Overall, the Chinese garden and the Japanese garden were better known to most visitors than the Seoul garden due to their earlier construction. The awareness of the specialty to the Korean garden was at an average level indicating most visitors did not recognize the difference among the traditional gardens constructed from other countries. These less awareness on the Korean garden was because the traditional gardens of the three countries are located adjacent to the park in a continuous landscape with similar plant species created through natural planting techniques. This means the Korean garden is required for considering diversity and representativeness of planting species, uniqueness in space composition and recognition of Korean oriental garden culture in an initial design project stage. Visitors without prior information has better understanding on Korean garden and higher revisit intention resulting in increasing publicity and understanding of Korean traditional garden. Among the preference factors representing Koreaness of the Seoul gardens, the waterfall, stream, pavilion and natural stone within the water landscape were visitors favorite interests due to design concept with a representative Korean stream scenery of Dokrack-dang and Byeolseo garden resulting in differences from the landscape displaying technique for other oriental gardens. These stylistic differences in the dominant landscaping of garden architecture from surrounding the physical environments, the garden displaying technique derived from Korean natural landscape can be recognized as an unique garden element for foreign visitors.