• Title/Summary/Keyword: 연령별

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Risk cognition Analysis for Car Accidents (교통사고에 대한 위험 인지도 분석)

  • 홍종선
    • Proceedings of the KOR-KST Conference
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    • 1998.10a
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    • pp.389-397
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    • 1998
  • 공공기관에서 발간하는 통계자료들을 살펴보면 대부분 관찰값으로 빈도수나 또는 전체를 기준으로 하여 그 빈도수가 차지하는 퍼센트정도로 나타나 있다. 그러나 우리는 꾸준히 변하는 사회에 살고 있는데 객관적인 자료는 쉽게 설명되지 않으며 이해하기 어렵다. 예를 들어 모든 자동차 사고 가운데 승용차의 사고는 다른 종류보다 제일 많은 60%이상을 차지한다. 그러나 승용차는 등록된 모든 차량종류에서 70% 이상을 점유하고 있으므로 다른 차종보다 사고율은 제일 낮다. 따라서 교통사고 건수가 제일 많은 승용차가 다른 차종에 비하여 제일 사고율이 낮고 가장 안전한 차종이라는 것을 경험할 수 있다. 이 논문에서는 1991년부터 발표된 교통사고에 대한 일반적인 통계자료를 우리들의 생활 속에서 느낄 수 있는 위험 인지도로 바꾸어 계산하여 분석하였다. 차종별, 지역별, 연령별, 도로종류별, 사고 유형별, 교통수단별, 시간별, 법규위반별로 구분된 교통사고의 위험에 대한 인지도를 총 인구수(시도별)와 등록된 여러 종류의 자동차의 대수 또는 여러 종류의 도로 길이 등과 같은 요인들을 고려하여 비교 분석하였다.

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Risk Cognition Analysis for Car Accidents (교통사고에 대한 위험 인지도 분석)

  • 홍종선;김춘화;김대호
    • Journal of Korean Society of Transportation
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    • v.17 no.1
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    • pp.207-222
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    • 1999
  • 공공기관에서 발간하는 통계자료들을 살펴보면 대부분 관찰값으로 빈도수나 또는 전체를 기준으로 하여 그 빈도수가 차지하는 퍼센트 정도로 나타나 있다. 그러나 우리는 꾸준히 변하는 사회에 살고 있는데 객관적인 자료는 쉽게 설명되지 않으며 이해하기 어렵다. 예를 들어 모든 자동차 사고 가운데 승용차의 사고는 다른 종류보다 제일 많은 60% 이상을 차지한다. 그러나 승용차는 등록된 모든 차량종류에서 70% 이상을 점유하고 있으므로 다른 차종보다 사고율은 제일 낮다. 따라서 교통사고 건수가 제일 많은 승용차가 다른 차종에 비하여 제일사고율이 낮고 가장 안전한 차종이라는 것을 경험할 수 있다. 이 논문에서는 1991년부터 발표된 교통사고에 대한 일반적인 통계자료를 우리들의 생활 속에서 느낄 수 있는 위험 인지도로 바꾸어 계산하여 분석하였다. 차종별, 지역별, 연령별, 도로종류별, 사고 유형별, 교통수단별, 시간별, 법규위반별로 구분된 교통사고의 위험에 대한 인지도를 총 인구수(시도별)와 등록된 여러 종류의 자동차의 대수 또는 여러 종류의 도로 길이 등과 같은 요인들을 고려하여 비교 분석하였다.

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A Comparative Study Between Korea And Japan on Low-Carborn Vehicles Selection attributes and purchase Dates According to Consumer Characteristics (소비자 특성에 따른 저탄소자동차선택속성요인과 구매 시기에 관한 한·일 비교연구)

  • Yim, Ki-Heung
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.159-170
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    • 2019
  • This study is an online survey for consumers in the metropolitan areas of Japan and Korea, which are advanced countries in Asia, and the maturity of the automobile market. The purpose of this study is to compare the results of Korea and Japan. As a result of this study, we analyzed the differences between the consumer characteristics and the optional attribute factors of low-carbon automobiles of Korea. There was a difference. It was found that the factors of low carbon car selection attribute differed with age, and that stability was more important when selecting low carbon car as income level increased. In Japan, there were no differences in the selection attribute factors of low carbon cars by gender, age and income. In addition, there is no difference in the relationship between the future purchase timings of low-carbon car types in both Korea and Japan. Implications of this study Korea has a meaningful result that Korea tends to select low-carbon automobiles with an emphasis on economic aspects and ages, and that safety tends to emphasize safety of low-carbon automobiles according to income levels. In the case of low carbon car, there was a tendency to select a low carbon car without any difference in consumer characteristics. The relationship between the expected purchase time according to the type of low carbon car and the Korean car show that the preferred car within the next 10 years among the low carbon car types is electric car and Japan prefers hybrid car.

A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • 김기영;정재욱
    • Archives of design research
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    • v.16 no.4
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    • pp.141-150
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    • 2003
  • In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.

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Growth and Heritability of Hinoki Cypress (Chamaecyparis obtusa) Families in Jeju (제주지역에 도입된 편백의 가계별 생장특성과 유전력 구명)

  • Choi, Hyung-Soon;Kang, Young-Je;Kim, In-Sik;Park, Young-Kyu;Ryu, Keun-Ok
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.14 no.4
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    • pp.236-245
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    • 2012
  • This research was performed to analyze growth performance and pattern of eighteen families of hinoki cypress (Chamaecyparis obtusa), which were imported in Jeju region. The growths of 'Yako-7', 'Muei-1', and 'Sangsong-9' families were superior to other families whereas those of 'Sanguen-3', 'Yago-6', and 'Hyena-2' families were poor. The height growth between age 9-year to 15-year was superior to those between other ages. No specific growth pattern was observed in the diameter at breast height (DBH) by ages. Family heritability of height, DBH, and volume were estimated at 0.68, 0.75, and 0.75, respectively. Pearson's correlation analysis showed that there was little juvenile-mature correlation in the growth of C. obtusa.

The Type of Conflict Management in University Hospital Organization (대학병원 조직내의 갈등해결유형 연구)

  • Kim, Dong-Sik;Kang, Sun-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.9
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    • pp.2501-2508
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    • 2009
  • This study it to find out how to manage the conflict within a hospital organization. We use survey data of 269 employees of one university hospital. The result is as follows. The type of conflict management varied significantly according to sex, age, and departments. Among the type of conflict management, avoidance was differed significantly by sex. and competition, avoidance, cooperation were differed significantly by age, and avoidance, cooperation were differed significantly by department. Conflict is always in exist in a complex organization like a hospital. Though the data has its own limit as of only one hospital, through this study, we could find that there were some differences in the way of conflict management in hospital organization according to sex, age, and departments. With the result, we expect to find a way to improve the working performance by knowing how to manage conflicts within a university hospital.