• Title/Summary/Keyword: 연동인터페이스

Search Result 504, Processing Time 0.024 seconds

A Student Grouping System for Cooperative Learning in Small-Groups (소집단 협력 학습을 위한 학생 그룹핑 시스템)

  • Jang, Hyowon;Kim, Myung
    • The Journal of Korean Association of Computer Education
    • /
    • v.8 no.4
    • /
    • pp.15-24
    • /
    • 2005
  • The success of cooperative learning in small groups heavily depends on how the small groups are set up. When small groups are formed, the factors such as the objectives and characteristics of the work and the capabilities and interests of the group members should be considered to maximize the interaction among the group members. However, it is not easy for teachers to manually divide their class to small groups to satisfy such conditions. In this work, we developed and implemented a student grouping system that divides the class as appropriate as possible, when given multidimensional student data and a set of conditions for forming small groups. The grouping conditions can be heterogeneous, homogeneous, and both. The grouping system can easily be used by teachers since the system can be accessed by clicking a menu button embedded into Microsoft Excel. The system has also a wide range of application areas where object grouping by various conditions is needed.

  • PDF

The Flexible Design Architecture for a Continuous Packet Connectivity Protocol on High Speed Packet Access Platform (고속 패킷 접속 규격 플랫폼 기반 연속적인 패킷 연결 프로토콜의 유연한 구조 설계)

  • Kwon, Hyun-Il;Kim, Kyung-Ho;Lee, Chung-Yong
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.46 no.12
    • /
    • pp.30-35
    • /
    • 2009
  • In this paper, we propose the flexible design architecture for a continuous packet connectivity (CPC) Protocol among additional features of 3GPP HSPA+. In order to meet a practical intellectual property (IP) reuse and the developing time reduction design goals, we utterly take a CPC protocol into account to be realized by reusing digital signal processor (DSP) IP of the proven high speed packet access (HSPA) platform with the minimum hardware modification and addition. Based on the Teak series DSP, the proposed CPC protocol is divided into discontinuous transmit and receive mode, CPC manager, and interface with the proven HSPA platform. According to the regularized verification flow for wireless cellular communication applications, the proposed CPC protocol has been verified in various test scenarios.

Development of Spatial Reference System Component with Open GIS Simple Features Specification (개방형 GIS의 단순개체 사양을 이용한 공간 기준 좌표계 컴포넌트의 개발)

  • Lee, Dae-Hee;Biun, Su-Yun;Lim, Sam-Sung
    • Journal of Korea Spatial Information System Society
    • /
    • v.2 no.1 s.3
    • /
    • pp.57-62
    • /
    • 2000
  • Open GIS Consortium(OGC) provides with Simple Features Specification for OLE/COM which is a system object technology of interoperability and reusable capability. In this research, the Spatial Reference System(SRS) component is developed based on the OGC specification using ATL. The component presents 44 map projections and transformations between different geographic coordinate systems utilizing the seven parameter(Bursa Wolf) and Molodenski's methods, a user can set up all objects and its attributes comprising SRS and can create SRS and save its setting using predefined text, WellKnownText. The Spatial Reference System component can be easily implemented into the variety of GIS software so that it reduces the developing time for a system and defines new reference system without difficulty.

  • PDF

The Device Configuration Protocol with Real-Time Processing for QoS Support over IPv6 (IPv6 상에서 QoS 지원을 위한 실시간 처리용 DCP 프로토콜)

  • Joe, In-Whee
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.10B
    • /
    • pp.660-668
    • /
    • 2005
  • Recently, the Internet-based communication method has been adopted as an open networking solution in the field of remote control and data acquisition. In the current Internet, most networking applications are developed according to the client-server approach. In this paper, we propose an innovative Device Configuration Protocol (DCP) that exchanges the traditional role between client and server to provide a uniform device interface over the Internet for various field devices. The proposed protocol is implemented as an application-level protocol running on top of the standard TCP/IP protocols. Also, the DCP protocol is extended with real-time processing to work with the FlowLabel of IPv6 for QoS (Quality of Service) support. The simulation results show that the real-time packets can be processed prior to the given deadline regardless of throughput, as compared to the normal packets.

The Development of the Data Mining Agent for eCRM (eCRM을 위한 데이터마이닝 에지전트의 개발)

  • Son, Dal-Ho;Hong, Duck-Hoon
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.11 no.5
    • /
    • pp.236-244
    • /
    • 2006
  • Many attempts have been made to track the web usage patterns and provide suggestions that might help web operators get the information they need. These tracking mechanisms rely on mining web log files for usage patterns. The purpose of this study is to verify a web agent prototype that was built for mining web log files. The web agent for this paper was made by Java and ASP and the agent came into being as part of a cookie for a short-term data storage. For long-term data storage, the agent used a My-SQL as a Data Base. This agent system could inform that if the data comes from the web data mining agent, it could be a rapid information providing method rather than the case of data coming into a data mining tool. Therefore, the developed tool in this study will be helpful as a new kind of decision making system and expert system.

  • PDF

User control based OTT content search algorithms (사용자 제어기반 OTT 콘텐츠 검색 알고리즘)

  • Kim, Ki-Young;Suh, Yu-Hwa;Park, Byung-Joon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.5
    • /
    • pp.99-106
    • /
    • 2015
  • This research is focused on the development of the proprietary database embedded in the OTT device, which is used for searching and indexing video contents, and also the development of the search algorithm in the form of the critical components of the interface application with the OTT's database to provide video query searching, such as remote control smartphone application. As the number of available channels has increased to anywhere from dozens to hundreds of channels, it has become increasingly difficult for the viewer to find programs they want to watch. To address this issue, content providers are now in need of methods to recommend programs catering to each viewer's preference. the present study aims provide of the algorithm which recommends contents of OTT program by analyzing personal watching pattern based on one's history.

The Application and Integration of an Improvement Technique for Layers of NETCONF (NETCONF 계층에 대한 개선 기법 적용 및 통합)

  • Lee, YangMin;Lee, JaeKee
    • Journal of KIISE
    • /
    • v.43 no.2
    • /
    • pp.256-268
    • /
    • 2016
  • Modern networks consisting of various heterogeneous equipment are often installed in a distributed manner. Thus the NETCONF standard was established to manage networks centrally and efficiently. In this paper, we present a method that integrates each NETCONF layer into a single system based on the results of previous studies. In the RPC Layer, an asynchronous communication channel and parallel processes are possible using multi-threading. In the Operation Layer, operational efficiency is increased by using a data group with dependencies between the equipment configuration data and by improving the data structure, enabling efficiently processing of XML queries even with multiple managers. The data modeling techniques and grouping methods in the Content Layer are presented in detail for interoperability between the Operation Layer and the Content Layer. Finally, the GUI program was implemented and its implementation is reported. We performed an experiment comparing the improved NETCONF with the standard NETCONF to measure factors, such as query processing ratio, query processing speed, and CPU utilization. The improved NETCONF demonstrated excellent query processing ratio and query processing speed, whereas the standard NETCONF had excellent CPU utilization.

A Study on Network System Design for the Support of Multi-Passengers' Multimedia Service Based on HMI (Human Machine Interface) (다인승 차량용 멀티미디어 서비스 지원을 위한 HMI기반 네트워크 시스템 설계에 관한 연구)

  • Lee, Sang-yub;Lee, Jae-kyu;Cho, Hyun-joong
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.42 no.4
    • /
    • pp.899-903
    • /
    • 2017
  • In this paper, it is shown the in-vehicle network architecture and implementation for multimedia service which supports Human machine interface of multi-passengers. For multi-passengers' vehicle, it has to be considered the factor of network traffic, simultaneously data transferring to multi users and accessibility to use variety of media contents for passengers compared to conventional in-vehicle network architecture system Therefore, it is proposed the change of network architecture compared with general MOST network, implementation of designed software module which can be interoperable between ethernet and MOST network and accessible interface that passenger can be plugged into MOST network platform using their device based on ethernet network system.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.25 no.5
    • /
    • pp.389-395
    • /
    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Device and Contents development for children applying Mixed Reality Technology - Based on Children's toy 'Smart Car' (혼합현실을 활용한 어린이용 디바이스와 콘텐츠 개발 - 어린이 완구 '스마트카' 개발을 중심으로 -)

  • Kong, Soo-Kyung
    • Journal of Digital Contents Society
    • /
    • v.17 no.5
    • /
    • pp.339-348
    • /
    • 2016
  • While the development of digital media has positive aspects of knowledge enlargement and a new communication channel, it also demonstrates a lot of unexpected defects, such as personal isolation, addiction, obsession or Attention Deficit Hyperactivity. Thus, the author considers it is urgent to develop the contents specifically designed for children in this new digital environment and would like to propose the combined Children's device and contents using the new concept of Mixed Reality. The Mixed Reality that mixes real world and virtual world provides the opportunity that can experience the new concept of play education by using touchable interface of children's real life toy cars together with the virtual world in the smart phones. This Mixed Reality that is extended from sole senses will lead the children to develop the concentration, sense of reality and imagination and also to experience the enlarged play and education concept.