• Title/Summary/Keyword: 연구유형분석

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A Study on Analysis of Types and Roles of Records Management & Archives Professionals Abroad (국외 기록관리 전문직 유형 및 역할 분석 연구)

  • Kim, Heejung
    • Journal of Korean Society of Archives and Records Management
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    • v.7 no.1
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    • pp.129-143
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    • 2007
  • In this study, various types and roles of records management and archives professionals are reviewed. Throughout the literature review, types and roles of the records management and archives professionals are analyzed. The results show that roles of professionals can be divided into the areas of records, users and management. In addition to focusing on records and archives, modern archival professionals must also be adept in such areas as knowledge management and digital asset management. Business and management skills for forging partership with related organizations are also needed.

A Study on the Collection Use of an Academic Library: Focused on the Analysis of Circulation Statistics of the A-Academic Library Users (대학도서관의 자료 이용에 관한 연구 - A대학도서관 이용자의 대출통계 분석을 중심으로 -)

  • Kim, Sun-Ae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.24 no.4
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    • pp.115-131
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    • 2013
  • The goal of this study is to analyze use patterns of library collections using circulation statistics of academic library user's. For this purpose, the 264,804 circulation-related data of A-academic library which were occurred between March 2012 and February 2013 were collected and used. Five patterns of common user group (undergraduate, graduate students, professors, staffs, the others users) are identified for this study. Gross circulation statistics was analyzed and compared for different users groups and for different subjects. And based on these analysis results, author understood degree of collection use by subject, degree of collection use by user groups, latest materials preference in collection use by subject, latest materials preference in collection use by user groups.

Analysis of Characteristics of Exported Technology to Domestic Industries through Statistical Analysis of Technological Trade (기술무역 통계분석을 통한 국내산업의 해외도입기술 특성분석)

  • Kim, Karp-Soo;Lee, Sung-Joo;Kang, Seong-Ryong
    • Journal of Korea Technology Innovation Society
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    • v.13 no.2
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    • pp.282-309
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    • 2010
  • Recently, technology acquisition through technology trade plays a critical role in obtaining national competitiveness in a global era. However, current studies mostly focus on grasping the characteristics or macro status of technology trade and analyzing the impact of technology acquisition through the technology transaction, leading to the failure of providing a theoretical and practical background of national policy-making. Therefore, this research aims at investigating the concentration rate of technology, companies and countries where Korean companies obtain technological capability on the basis of the Bank of Korea's data related to 'loyalty payment in technology licensing', additionally analyzing the types of exported technology and loyalty payment. From these analyses, the degree of concentration that pre-defined 31 technology classifications depend on specific technologies, companies and nations are examined and the characteristics of technology trade types are investigated. The results of this research can be used to make a technology policy and analyze the characteristics of technology innovation of Korea industries.

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Analysis of Knowledge Community for Knowledge Creation and Use (지식 생성 및 활용을 위한 지식 커뮤니티 효과 분석)

  • Huh, Jun-Hyuk;Lee, Jung-Seung
    • Journal of Intelligence and Information Systems
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    • v.16 no.4
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    • pp.85-97
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    • 2010
  • Internet communities are a typical space for knowledge creation and use on the Internet as people discuss their common interests within the internet communities. When we define 'Knowledge Communities' as internet communities that are related to knowledge creation and use, they are categorized into 4 different types such as 'Search Engine,' 'Open Communities,' 'Specialty Communities,' and 'Activity Communities.' Each type of knowledge community does not remain the same, for example. Rather, it changes with time and is also affected by the external business environment. Therefore, it is critical to develop processes for practical use of such changeable knowledge communities. Yet there is little research regarding a strategic framework for knowledge communities as a source of knowledge creation and use. The purposes of this study are (1) to find factors that can affect knowledge creation and use for each type of knowledge community and (2) to develop a strategic framework for practical use of the knowledge communities. Based on previous research, we found 7 factors that have considerable impacts on knowledge creation and use. They were 'Fitness,' 'Reliability,' 'Systemicity,' 'Richness,' 'Similarity,' 'Feedback,' and 'Understanding.' We created 30 different questions from each type of knowledge community. The questions included common sense, IT, business and hobbies, and were uniformly selected from various knowledge communities. Instead of using survey, we used these questions to ask users of the 4 representative web sites such as Google from Search Engine, NAVER Knowledge iN from Open Communities, SLRClub from Specialty Communities, and Wikipedia from Activity Communities. These 4 representative web sites were selected based on popularity (i.e., the 4 most popular sites in Korea). They were also among the 4 most frequently mentioned sitesin previous research. The answers of the 30 knowledge questions were collected and evaluated by the 11 IT experts who have been working for IT companies more than 3 years. When evaluating, the 11 experts used the above 7 knowledge factors as criteria. Using a stepwise linear regression for the evaluation of the 7 knowledge factors, we found that each factors affects differently knowledge creation and use for each type of knowledge community. The results of the stepwise linear regression analysis showed the relationship between 'Understanding' and other knowledge factors. The relationship was different regarding the type of knowledge community. The results indicated that 'Understanding' was significantly related to 'Reliability' at 'Search Engine type', to 'Fitness' at 'Open Community type', to 'Reliability' and 'Similarity' at 'Specialty Community type', and to 'Richness' and 'Similarity' at 'Activity Community type'. A strategic framework was created from the results of this study and such framework can be useful for knowledge communities that are not stable with time. For the success of knowledge community, the results of this study suggest that it is essential to ensure there are factors that can influence knowledge communities. It is also vital to reinforce each factor has its unique influence on related knowledge community. Thus, these changeable knowledge communities should be transformed into an adequate type with proper business strategies and objectives. They also should be progressed into a type that covers varioustypes of knowledge communities. For example, DCInside started from a small specialty community focusing on digital camera hardware and camerawork and then was transformed to an open community focusing on social issues through well-known photo galleries. NAVER started from a typical search engine and now covers an open community and a special community through additional web services such as NAVER knowledge iN, NAVER Cafe, and NAVER Blog. NAVER is currently competing withan activity community such as Wikipedia through the NAVER encyclopedia that provides similar services with NAVER encyclopedia's users as Wikipedia does. Finally, the results of this study provide meaningfully practical guidance for practitioners in that which type of knowledge community is most appropriate to the fluctuated business environment as knowledge community itself evolves with time.

An Efficiency Analysis of Industry-University-Public Research Institute Collaborative Research: Employing the Input-Output Itemization Model (투입 및 산출 분해모형을 활용한 산학연 협력연구의 효율성 분석)

  • Kim, Hong-Young;Chung, Sunyang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.12
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    • pp.473-484
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    • 2017
  • This study analyzed collaborative R&D projects funded by the Korean government from 2013-2015. For this analysis, input and output variables of projects were considered, and a combination of those variables was itemized. The output-oriented variable return to scale (VRS) model extended from the DEA methodology was adopted to evaluate the cooperation efficiency of the types of R&D collaboration, which were classified according to the project leader's organizations. In addition, hierarchical cluster analysis was conducted using the efficiency results of the scientific, technical, and economical outcome models. The results showed that cooperation efficiency between large companies and public research institutions was relatively high. Conversely, cooperation among medium-sized companies, small businesses and universities was particularly inefficient. The clustering results demonstrated the various strengths and weaknesses of the types depending on publications, patents, technical loyalties and the number of commercialization. In conclusion, this study suggests differentiated investment portfolios and strategies based on the efficiency results of diverse cooperation types among industries, universities and public research institutions.

첨단산업에서의 안전 사고 분석 패턴 추출 모델 연구

  • Yun, Yong-Gu;Park, Beom
    • Proceedings of the Safety Management and Science Conference
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    • 2005.11a
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    • pp.74-82
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    • 2005
  • 안전사고 원인에 대하여 Near-Miss Report 분석을 근거로 하여, 재해원인에 대하여 접근해 보고, 이 Data를 참고로 첨단산업에서의 재해 유형을 분석해보고, 유형에 따른 기여인자를 기존 Human-ware, Hard-ware, System-ware를 구성요소로 해서 첨단산업에서의 각각의 수행인자의 비율 분석을 통한 판단한 결과는 Human-ware와 Hard-ware 비율은 4:1로 나타났고, 첨단사업장에서의 5년간의 사고건수를 근거로 원인에 대한 수행인자의 ANOVA로 분석하여 4개인자에 대한 분산 분석을 도출하였고 이에따른 Loss와 Time과 Accident 관계와 Effect of Intervention관계와 Reason's Accident Causation Model과 Perrow's Normal Accident Theory Model를 연관시켜서 첨단산업에서의 사고이론 Model를 추출해서 첨단산업에서의 안전사고에 대한 유형을 분석해서 사고를 사전에 제거키 위한 새로운 모델을 제시하고자 한다.

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Service Innovation in Digital Contents Industry: A Case of Korean Online Games (디지털컨텐츠산업의 서비스혁신 패턴 분석: 온라인게임 사례를 중심으로)

  • Nam, Young-Ho
    • Journal of Technology Innovation
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    • v.17 no.1
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    • pp.119-148
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    • 2009
  • The paper presents and empirically tests a model of the digital contents(DC) innovation systems that enables us to study interactions between users, service providers, contents developers and network providers, and to examine the relationship between manufacturing innovation and service innovation as well as patterns of innovation in the DC industry. The framework of Gallouj and Weinstein(1997) and Gallouj(2002) is modified into the DC innovation model according to characteristics of the DC industry, that is, user involvement and network externalities. The model is applied to a case analysis that traces the growth of the online game industry in Korea since its introduction. The model offers several advantages over other approaches in understanding the dynamics in the DC industry. Most importantly, it provides a single unified basis within which both service innovation resulting from users and service providers and manufacturing innovation induced by contents developers, platform holders and network providers are analyzed. The distinction between service and manufacturing innovation is important in many ways, for instance in selecting proper government policy tools for promotion or regulation of the DC industry. Second, the Korean online game industry has experienced both radical innovation during the beginning period and non-radical innovation throughout the maturation period. The model developed herein helps to illustrate several types of non-radical innovations such as recombinative innovation that are crucial to sustainable development of the DC industry. Third, the model clarifies impacts of network externalities that are characteristics of the DC industry.

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An Analysis of Online Catalogs' Interface of Children's Libraries (어린이도서관 온라인목록의 인터페이스 분석)

  • SaKong, Bok-Hee
    • Journal of the Korean Society for information Management
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    • v.29 no.1
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    • pp.63-94
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    • 2012
  • The purpose of this study was to analyze and evaluate the characteristics of online catalogs' interface of children's libraries, and to propose how to design user-friendly interfaces. The online catalogs of 77 children's libraries which are registered on the National Library Statistics System as of December 2011 were analyzed. They are categorized into 7 types based on interface's characteristics. Such topics as the features of search methods, the record display formats, the terminology usage, and the special features of the 7 types were examined and discussed. Some shortcomings were examined and how to improve them was suggested.

Domain of Fun in Information Systems (정보시스템에서 재미의 하위유형 개발)

  • Kwon, Soon Jae
    • The Journal of Information Systems
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    • v.26 no.1
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    • pp.189-212
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    • 2017
  • 본 연구의 목적은 기존의 정보시스템 및 심리학에서 사용한 재미의 개념을 분석하여, 정보시스템 사용자들이 느끼는 재미모형의 유형에는 어떠한 것들이 있는지를 살펴보는 것이다. 이를 위하여 기존문헌연구를 통하여 재미를 구성하는 29개의 항목을 개발하고 이를 검증하여 이 중 15개 항목을 선정하였다. 이후 다시 실증분석 후 재미를 구성하는 하위요인을 사회성, 만족감, 성취감, 열광적 4개의 1차 하위차원으로 정의하였다.

A Study on the Classification of Recreation Forests in Korea (한국의 자연휴양림 유형구분에 관한 연구)

  • Jeong, Ahn-Seong;Shin, Dong-Hun
    • International Area Studies Review
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    • v.15 no.3
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    • pp.583-603
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    • 2011
  • This study was designed to comprehensively understand and separate the characteristics of recreation forests of Korea through the multi-variate analysis for the provision of fundamental materials for recreation forests development policies and planning, and attempted to evaluate on the validity of classification of recreation forests, which has never been performed before. According to analysis results, recreation forests could be divided into 4 types; type I(recreation forests whose ecological nature status is not good, but the risk of calamity is low and accessibility is good), type II(recreation forests whose the risk of calamity is low, but ecological nature status is not good, slope is steep, and accessibility is poor), type III(recreation forests that have charming vegetation and landscape, various rest opportunity, and a gentle slope, but poor accessibility), and type IV(recreation forests that ecological nature status is good, but have poor landscape, less rest opportunity, and a steep slope). Also, each type was adjusted as follows; type I($25{\rightarrow}24$ reviews), type II($25{\rightarrow}26$ reviews), type III($17{\rightarrow}16$ reviews), and type IV($25{\rightarrow}25$ reviews). This study can be said to show the usability of validation of classified types, which was not done before. It is clear that the classification of recreation forests increases the efficiency in policy making and performance. Furthermore, by validating the separated types, we could expect high efficiency in policy making and performance on planned recreation forests in the future.