• Title/Summary/Keyword: 엔터테인먼트산업

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A study into effect the terminological definition of cultural industry has on creativity of cultural contents - Based on comparative study between Korean Cultural Industry, US Entertainment Industry and UK Creative Industry - (문화산업의 용어적 정의가 문화콘텐츠 창의성에 미치는 영향에 관한 연구 - 한국 문화산업, 미국 엔터테인먼트 산업, 영국 크리에이티브 산업과의 비교를 통하여 -)

  • Yoo, Jun-Ho;Yoon, Sung-Gum
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.5 no.1
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    • pp.1-18
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    • 2010
  • Cultural industry along with cultural content that forms the center of cultural industry is the field whose interest is continually increasing due to the increase of weight in the national economy and the strengthening of importance in future value. Cultural content, particularly, accounts for the essential position in starting a business around one-person business, which recently arouses high interest in a nation. However, it is true that the debates on the rapid growth and identity of cultural content in contrast to the reinforcement of its position, and the criticisms about the lack in development of material and cultural content in staring a business show the limitation of overall cultural content in Korea. This research examines recognition of cultural industry or cultural content through terminologies of definition as well as the relationships of configures in accordance with the outcome of cultural content. Findings demonstrate that cultural content in Korea revealed the highest cultural orientation which is the same as existing interpretations, and as comparison objects, entertainment industry in the U.S. and creative industry in the UK contained the highest part of entertainment and creativity respectively. It reflects that mythical elements of language that has been discussed from the structuralist perspectives are projected in the relevant field. In conclusion, the conceptual definition of cultural content has the structure to project advantages and disadvantages of existing culture, and this limitation needs to be overcome in securing the items and business value in starting a business.

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IoT-based Smart Switchboard Development for Power Supply of Entertainment Devices (엔터테인먼트 장치의 전원 공급을 위한 IoT 기반의 스마트 배전반 개발)

  • Kang, Yun-Jeong;Lee, Kwang-Jae;Choi, Dong-Oun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.311-321
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    • 2021
  • In this study, a smart switchboard for power supply of entertainment devices was developed for the following purposes. First, the heat generated when the high-temperature and humid air inside is cooled by the thermoelectric module is smoothly discharged to the outside of the switchboard, thereby maximizing the cooling effect. So, it is possible to prevent excessive temperature rise inside the switchboard. Various problems such as condensation inside the switchboard can be prevented by controlling the temperature of the switchboard in which a fire occurs due to excessive heat in summer, removing moisture due to the cooling effect, and generating heat instead of cooling in winter. Second, it is a smart switchboard control system that can reduce the salt that may permeate inside the switchboard. Third, the smart switchboard system is an IoT-controlled switchboard that collects environmental data using a variety of sensors and can remotely control devices through a smartphone, and can be easily used in various fields.

텔레매틱스 현황

  • 배효수
    • Information and Communications Magazine
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    • v.21 no.5
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    • pp.26-34
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    • 2004
  • 텔래매틱스는 통신(Communication)과 정보과학(Informatics)의 합성어로, 무선통신 기술과 위치정보시스템(GPS)기술을 이용하여 차량에 현재 위치기반정보, 차량 보안, 엔터테인먼트 등의 각종 서비스를 제공하는 차량용 컴퓨터 시스템을 말한다. 텔레매틱스 시장은 무선통신, 이동단말기, 인터넷, 전자상거래 등 주요 기술과 비즈니스가 핵심으로 활용되기 때문에 타 업종에도 미치는 파급효과가 크고 관련 산업의 동반 성장을 이끌 수 있는 산업적 속성을 가지고 있다.(중략)

메타버스의 서비스적 특성 도출

  • Choe, Hong-Gyu
    • Broadcasting and Media Magazine
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    • v.27 no.3
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    • pp.25-35
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    • 2022
  • 본 원고에서는 메타버스에 대한 사회적 관심이 증대된 이유를 살펴보고, 이를 통해 메타버스 서비스 유형과 산업 분류의 지형을 알아본다. 그리고 메타버스 서비스가 부각하는 분야로서 교육, 문화예술, 관광, 마케팅, 엔터테인먼트, 생산 등의 분야별 특징을 통해 향후 메타버스를 활용하는 산업이 고려해 볼 만한 메타버스의 특성을 도출한다.

An Efficient Conceptual Clustering Scheme (효율적인 개념 클러스터링 기법)

  • Yang, Gi-Chul
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.349-354
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    • 2020
  • This paper, firstly, propose a new Clustering scheme Based on Conceptual graphs (CBC) that can describe objects freely and can perform clustering efficiently. The conceptual clustering is one of machine learning technique. The similarity among the objects in conceptual clustering are decided on the bases of concept membership, unlike the general clustering scheme which decide the similarity without considering the context or environment of the objects. A new conceptual clustering scheme, CBC, which can perform efficient conceptual clustering by describing various objects freely with conceptual graphs is introduced in this paper.

A Context Fusion Approach for Temporal Data and Spatial Data (시간적 데이터와 공간적 데이터의 문맥적 융합 접근방법에 관한 연구)

  • Kwon, Nam-Gi;Kim, Jung-Kee;Lee, Joo-Hwan;Kim, Jung-Hyun;Kim, Won-Il
    • Journal of Korea Entertainment Industry Association
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    • v.4 no.2
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    • pp.58-63
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    • 2010
  • The varieties of situated cognition applications provide various information to a user in a ubiquitous computing environment. In this paper, We propose a system that provides an optimized output using a fusion of temporal data and spatial data from sensing devices.

The Narrative and Aesthetic Evolution of "Superman : The Body of Iron and Steel" (《맨 오브 스틸》의 서사와 심미의 변천)

  • Wang, Haibo
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.1
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    • pp.91-96
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    • 2020
  • Superhero movies are an important part of the Hollywood film industry. The Superman series is the most important of them, bringing high box office receipts and profits of surrounding goods to the Hollywood film industry. The Superman series of live-action movies is an adaptation and secondary creation of superhero comics. With the development of the times, the narrative content, narrative form and aesthetic design of the Superman series have changed with the times. The film "Superman: The Body of Steel" is the latest in the series, and it is also the re-launch of the Superman series of movies after seven years. The film has innovated and subverted the story and aesthetic design of the previous film.

영화산업에서의 이슈와 SW.IT서비스 신시장 창출 기회

  • Joo, Hi-Yeob
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.579-583
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    • 2009
  • IT와 SW의 발전은 다양한 산업 분야에서 획기적인 발전을 이루는 계기를 제공해 왔다. 빠른 계산, 자동화, 보다 정확하고 신속한 산출물 제공 등이 현재의 산업 속성과 미래의 발전 전략을 제시해 주고 있다. 특히 상상력과 창의성을 기반으로 차별적인 성과를 낼 수 있는 영화와 애니메이션, 게임 등을 포함하는 엔터테인먼트 산업에서도 IT의 도입은 핵심 역량(Core Competence) 중의 하나로 평가받고 있다. 본 고에서는 영화산업에서 IT서비스와 SW기업이 새로운 시장을 창출할 수 있는 영역에 대해 소개하고, 향후 추진해야 될 방향성을 제시하고자 한다.

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Prosperity of Korea Casino Industry (한국 카지노산업의 발전 방안)

  • Lee, Jung-Chul;Shin, Chul-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.218-225
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    • 2008
  • The flow of world casino industry come to function of resort, theme park and convention. Thus, Current casino industry coming to total entertainment. But our casino industry impose legal controls on speculation industry till now. So, This is study on the casino industry with tourism. Result of this study presents thirds proposals. First, We have to a correct understanding about casino industry is not speculation industry but tourism industry. Seconds, We have to strengthen the competitiveness of our casino on international markets. For example, Introduce new advanced technology, Improve the nation’s foreign investment environment and Strengthen the competitiveness. Thirds, Constant efforts of casino business and government for attract foreign tourists to casino business.

New Firm of Korean Movie Industry, Next Entertainment World's Strategy (한국 영화 산업의 신생 기업, N.E.W.의 성장 전략)

  • Han, Jae Hoon;Chung, Jee Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.6
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    • pp.62-72
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    • 2015
  • The purpose of this study is to discuss new entrants' role in a business ecosystem and to analyze growth strategies of a new entrant in the movie industry. When participants of a business ecosystem complement one another with their own unique capabilities, they can coevolve and develop the business ecosystem. Especially, new entrants armed with competitive advantages are the key success factor for improving robustness of business ecosystem. Korean movie industry is dominated by a few large enterprises and thereby threatening fair trade. In an effort to encourage new entrants in the industry, this study analyzed success factors of a film distributor, Next Entertainment World(NEW). The success factors include unique criteria in selecting scenarios, quality management, rapid decision making process, and competent management team. Implications for the results and the future study are discussed.