• Title/Summary/Keyword: 엔진모델링

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An Analysis of Uncanny Valley Effects in Virtual Character Graphics -Focusing on the character modeling of Unreal Engine Marketplace- (가상 캐릭터 그래픽에서의 언캐니 밸리 효과 분석 -언리얼 엔진 마켓플레이스의 캐릭터 모델링을 중심으로-)

  • Ji-Won, Seo;Jung-Yi, Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.1-6
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    • 2023
  • Uncanny Valley is a theory proposed by Japanese robot engineer Masahiro Mori in 1970, and refers to the point where the likability drops sharply when the appearance of a robot becomes very similar to a human being without a fully equipped robot. In this study, the theory of existing literature, related papers, and experimental data were analyzed to examine the Uncanny Valley effect that affects character design. The purpose of this study is to analyze whether the Uncanny Valley effect is applied to modeling virtual characters distributed in the Unreal Engine Marketplace. To this end, 15 characters were selected based on the similarity with humans in the Marketplace of the Unreal Engine, and similarity with humans and likability were investigated and analyzed. As a result of the experiment, it was confirmed that the Uncanny Valley effect was similarly applied to virtual character modeling, and through this, guidelines for the use of characters by indie game developers or individual developers using Unreal engines were presented. In addition, through result analysis, we tried to examine the direction to be pursued when designing characters.

On the Oil Film Behaviors of Engine Bearing Considering Crankshaft Misalignment (크랭크축 경사도를 고려한 엔진 베어링의 유막거동에 관한 연구)

  • Kim, Han-Goo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3119-3124
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    • 2010
  • The purpose of this paper is to analyze dynamic behaviors of the oil film thickness and engine bearings in both aligned and misaligned operation conditions of a crankshaft using computer simulation techniques. A crankshaft as an elastic body is modeled for a misaligned crankshaft which is very important design parameter of the film thickness and engine bearings. In this analysis, a dynamic characteristic of a minimum oil film is analyzed based on the elastohydrodynamic lubrication theory. The boundary conditions for analyzing the film behaviors include non-linear constraint forces and bending moments in engine bearings. The more expedient model of an engine bearing is extended to consider the effect of crankshaft misalignment. The computed results indicate that the minimum oil film thickness that causes a major influence on the performance of engine bearings has showed a decrease of 16% to 24% for the misaligned crankshaft compared with an aligned crankshaft. The computed results show that the misalignment of a crankshaft inevitably brings the reduction of minimum oil film thickness and this may increase the failure of a bearing. These results as design parameters are very useful for a bearing designer as a firm reference data of an automotive engine.

Game Planning and Development IDE based on Script (스크립트 기반의 게임 기획 및 개발을 위한 통합 개발 환경)

  • Lee Don-Yang;Park Wee-Joon;Choi Han-Yong
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.133-140
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    • 2005
  • It is important matter to develop game that language should consider improving game development environment. It is hardly any language that is designed to develop a game. Most developer used general purpose programming language in these situations, and directly modeling with engine. For this reasons, developers cannot easily develop games and must programming on engine level. It is hard to develop a game in this environment that was not able to understand an engine well. Moreover, developer and planner want to use an abstracted high-level language on planner phase and are going to easily develop a game. It was not have communication tool between developer and planner. Therefore, we defined a script language for modeling based on abstract engine level. In addition, we did build IDE to develop game using abstracted high-level language. It was able to develop a game on high-speed development environment. Therefore, developer does not must develop with engine phase but can develop a game with planners. In addition, game planner and developer can use a communication tool because it is able to develop skeleton game.

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Research Trend Analysis on Modeling and Simulation of Liquid Propellant Supply System (액체 추진제 공급 시스템의 모델링 및 시뮬레이션 연구 동향 분석)

  • Lee, Juyeon;Cha, Seung-Won;Ha, Donghui;Kee, Wonkeun;Lee, Jaecheong;Huh, Hwanil;Roh, Tae-Seong;Lee, Hyoung Jin
    • Journal of the Korean Society of Propulsion Engineers
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    • v.23 no.6
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    • pp.39-50
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    • 2019
  • Modeling and Simulation(M&S) for a liquid propellant supply system is a technique to predict the performance of components and systems under certain conditions based on mathematical modeling for each component of the engine. In this paper, the basic structure of M&S for the supply system applied to liquid rocket engines was obtained by analyzing the related research conducted. The basic mathematical modeling of components was organized and the characteristics of each study result were analyzed. Based on the analysis and validation results, M&S method of advanced foreign research institutes was also identified, and factors related to its accuracy were described.

1-D Analysis of Tandem-ejector for the Engine-bay Ventilation (엔진베이 환기용 탠덤 이젝터의 1차원 해석모델링 기법 개발)

  • Im, Ju Hyun;Kim, Myung Ho;Kim, Yeong Ryeon;Jun, Sang In
    • Journal of the Korean Society of Propulsion Engineers
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    • v.18 no.4
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    • pp.81-89
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    • 2014
  • Tandem-ejector has been devised for engine-bay cooling. In this study, 1-D model has been developed to analyze Tandem-ejector. In the model, the primary, the secondary and the tertiary flow conditions have been analyzed with isentropic process. The mixing process has been analyzed with conservation laws based on the control volume analysis. The total pressure loss of the primary flow has been analyzed under the matching condition between the static pressure of Tandem-ejector discharge flow and atmospheric pressure. Consequently, 1-D model can predict Tandem-ejector performance accurately and provide the performance map.

Modeling and Validation of a Liquid Propellant Supply System in Steady States (액체 추진제 공급시스템의 정특성 모델링 및 검증)

  • Lee, Juyeon;Ki, Wonkeun;Huh, Hwanil;Roh, Tae-seong;Lee, Hyoung Jin
    • Journal of the Korean Society of Propulsion Engineers
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    • v.24 no.6
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    • pp.143-154
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    • 2020
  • The mathematical modeling applying experimental coefficients to a conventional model was validated through the hydraulic test for the components and the full system of a small-sized liquid rocket engine's propellant supply system. According to the simulations, pressures difference for the fluid resistance components and the pump were mainly predicted. In order to improve the modeling accuracy, the loss coefficients obtained by the empirical method were applied to the modeling. Based on the governing equation of the flow or the well known empirical equation, the method of deriving the empirical coefficients was summarized and the coefficients were presented for the commercial products used in this study. The prediction results by modeling were in good agreement with the experimental data. Through the comparison with the experimental data, the factors affecting the accuracy of the simulation were analyzed and improving methods of the accuracy was proposed.

Shock-Wave Effects on the Mixing and the Stabilization of Supersonic H$_2$-Air Flames for SCRamjet Applications (스크램제트 모델 연소기 내에서 초음속 수소-공기화염의 혼합과 연소안정성에 대찬 충격파의 영향)

  • 허환일
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 1998.10a
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    • pp.15-15
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    • 1998
  • 마하 수 6 이상인 극초음속 비행에는 스크램제트(SCRamjet : Supersonic Combustion Ramjet) 엔진이 가장 적합한 엔진으로 알려져 있고 현재 미국을 중심으로 이 엔진의 개발에 많은 노력을 기울이고 있다. 스크램제트 엔진의 성공적인 개발을 위해서는 초음속 공기 내에서 연료의 분사를 통한 가장 효율적인 연소를 유도할 수 있어야 한다. 초음속 상태의 공기와 연료의 혼합을 증대시키고 연소안정성을 향상시키는 방법으로 연소기 내에 인위적으로 경사충격파를 발생시키는 방안이 Marble 등에 의해 최초로 도입되었다. 본 연구에서는 스크램제트엔진 내의 연소기를 모델링하여 마하수 2.5의 초음속공기 유동 중앙에 수소 제트를 분사하여 초음속 수소-공기 화염을 만들고 연소기의 측면에 동일한 모양과 크기의 쐐기를 각각 부착시켜 평면 경사충격파를 발생시켰다 본 실험은 충격파가 초음속 화염에 미치는 영향을 연구한 최초의 실험연구이다.

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A Mathematical Model of Liquid Rocket Engine Using Simulink (Simulink를 이용한 액체로켓 엔진의 수학적 모델링)

  • Park, Soon-Young;Cho, Won-Kook;Seol, Woo-Seok
    • Aerospace Engineering and Technology
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    • v.8 no.1
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    • pp.82-97
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    • 2009
  • In this study, a linearlized model of liquid rocket engine specifically for the gasgenerator cycle one was developed to serve as a basic control model. A commercial software Simulink was used for the modeling. Using this tool we studied the throttling characteristic of engine around its nominal mode. To obtain the effect of the throttle valve design on the engine's control characteristic, we included mathematical model of the control valve with driving motor and the pressure stabilizer which installed on the gas-generator fed line to sustain the mixture ratio of the gas-generator.

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Starting Dynamic Characteristic Prediction of Open type Liquid Rocket Engine Using Simulink (Simulink를 이용한 개방형 로켓엔진시스템의 시동특성예측)

  • Jeong, Yu-Shin;Lee, Kuk-Jin;Yoon, Woong-Sup
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2010.11a
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    • pp.287-293
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    • 2010
  • 본 연구에서는 개방형 로켓엔진시스템의 제어시스템을 구성하기 위한 선행연구로서, 시동특성을 예측하기위해 Simulink 모델을 구성하였다. 구성품별 동특성 모델을 바탕으로 로켓엔진시스템의 예측 프로그램을 구성하였으며, 대상으로 하는 시스템의 천이 작동상태에서의 동특성 변화의 예측과 더불어 그 모델링의 타당성 검증을 위하여 실제 개방형 로켓엔진 상사모델의 수류실험을 통해 실험적으로 측정하여 비교하였다. 또한 Simulink모델이 제어시스템을 구성하기위해 적합한지를 판단하기위해 기 수행된 천이 동특성 예측 프로그램의 결과와 비교하였고 검증하였다.

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Ontology Modeling and Reasoning for Ubiquitous Smart Spaces (유비쿼터스 지능공간을 위한 온톨로지 모델링과 추론)

  • Kim, Yeon-Ho;Yang, Jung-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06c
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    • pp.336-339
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    • 2008
  • 유비쿼터스 지능공간은 개인이 원하는 서비스를 능동적이며 효율적으로 제공하는 공간이다. 그러한 환경을 제공하기 위해서 올바른 온톨로지의 모델링과 적절한 추론이 필요하다. 온톨로지 모델링의 어려움을 생각하며 그 방법을 모색한다. 또한 온톨로지 추론 엔진 중 RacerPro와 JESS의 특징을 이용하여 온톨로지의 보다 효율적인 활용방안을 찾는다.

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