• Title/Summary/Keyword: 에이전트 데이터 모델링 및 시뮬레이션

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Development of M&S Platform for Maritime Traffic Analysis (해상교통 분석 M&S 플랫폼 개발 개요)

  • Kim, Hye-Jin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2020.11a
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    • pp.173-174
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    • 2020
  • 해양 공간 개발과 신개념 선박이 출현함에 따라 해상교통 환경은 복잡해지고 있으며, 이에 해양안전을 확보하기 위한 다각적인 대비책이 마련되어야 한다. 특히, 선박운항 시뮬레이터 및 과거 항적 데이터를 이용한 기존의 해상교통안전진단체계는 이러한 교통 환경의 변화를 반영하지 못하기 때문에 분석에 한계가 존재한다. 동적인 해상교통 환경에 적합한 시뮬레이션 기반 분석 방법이 개발되어야 하며, 이를 위해 본 논문에서는 에이전트 개념을 기반으로 하는 모델링-시뮬레이션(M&S) 플랫폼을 제안하고자 한다.

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에이전트 기반의 해상교통분석을 위한 선박운항자의 충돌회피 행동분석에 관한 연구

  • Kim, Hong-Tae;An, Yeong-Jung;Yang, Yeong-Hun;Lee, Yun-Seok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2020.11a
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    • pp.179-180
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    • 2020
  • 해상교통을 모의하기 위해서는 주요 요소인 선박운항자의 인적요인에 대한 모델링 필요하며, 현실감 있는 해상교통 상황의 재현 및 예측을 위해 선박운항자 행동양식, 항해전문성, 항해오류 등을 모델링하여 반영하는 것이 필요하다. 본 발표에서는 에이전트 기반의 해상교통 시뮬레이션을 위해서 선박운항자의 충동회피를 위한 행동 분석를 수행했으며, 기초 데이터의 확보를 위해 설문조사를 실시하였다. 설문조사를 통해 분석된 정보를 이용하여 선박 충돌상황에서 선박운항자의 행동과 유사한 에이전트 기반의 항해행동 모델 개발현황을 소개하고자 한다.

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Basic Research on the Agent Based M&S for Maritime Traffic Analysis (해상교통분야의 에이전트 기술 적용 방안 연구)

  • Kim, Hye-Jin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.05a
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    • pp.10-11
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    • 2019
  • 해상교통 환경은 항해사, 관제사, 자선, 타선 등의 복합적 상호작용과 관계에 의해서 형성되지만 그동안의 해상교통 분석은 과거 항적 데이터의 통계분석이나 선박운항 시뮬레이터를 이용한 자선의 운항특성을 분석하는 것에 국한되어 왔다. 복잡함 속에서도 교통흐름과 특성을 나타내는 교통 환경을 사실적으로 모사하기 위해서는 교통 환경을 구성하는 각 요소에 대한 모델링 및 시뮬레이션이 사실적으로 이루어지고 요소간의 상호작용이 재현될 수 있어야 한다. 이를 위해서 본 논문에서는 에이전트 기반의 시뮬레이션 기술을 분석하고 적용 방안을 연구하였다.

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An Agent-based Model Recommendation System for Effective 3D Modeling (효율적인 3D모델링 위한 에이전트 기반의 모델 추천 시스템)

  • Lee Seung-Hee;Hwang Kyoung-Soon;Lee Keon-Myung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.143-147
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    • 2006
  • 컴퓨터 기술이 발달되면서, 3D 가상현실을 구현할 수 있는 여러 가지 도구들이 웹이나 개인용 컴퓨터에서 운용되고 있다. 또한 3D 가상현실 기술은 새로운 컴퓨터 응용분야로 전자상거래, 기업홍보, 교육, 의료, 시뮬레이션, 그리고 컴퓨터 게임까지 널리 활용되고 있다. 하지만 설계자들이 3D 모델링을 하기 위해서는 많은 시간과 노력이 요구된다. 따라서 새로운 3D 모델을 개발하는 대신에 기존의 모델을 효과적으로 재사용할 수 있다면 많은 노력과 시간을 절약 할 수 있을 것이다. 하지만 이러한 것이 가능하려면 사용자에 의해 정의된 3D 객체를 데이터베이스로부터 관련성이나 유사성이 높은 객체를 찾을 수 있어야한다. 이 논문에서는 에이전트 기법을 사용하여 메타데이터와 온톨로지 정보를 참고하여 3D 모델을 추천하는 시스템을 설계 및 구현 하였다.

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A Study on the Analysis of Ship Officers' Collision-Avoidance Behavior During Maritime Traffic Simulation (해상교통분석 시뮬레이션을 위한 항해사의 충돌회피 행동분석에 관한 연구)

  • Kim, Hongtae;Ahn, Young-Joong;Yang, Young-Hoon
    • Journal of Navigation and Port Research
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    • v.44 no.6
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    • pp.469-476
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    • 2020
  • Modeling and Simulation (M&S) systems which deal with situational complexity often require human involvement due to the high-level decision-making that is necessary for ship movement, navigation, control center management, shipping company logistics, meteorological system information, and maritime transportation GIS. In order to properly simulate maritime traffic, it is necessary to accurately model the human decision-making process of the ship officer, including aspects of the ship officer's behavioral tendencies, personal navigation experience, and pattern of voyage errors, as this is the most accurate way in which to reproduce and predict realistic maritime traffic conditions. In this paper, which looks at agent-based maritime traffic simulation, we created a basic survey in order to conduct behavior analysis on ship operators' collision avoidance strategies. Using the information gathered throughout the survey, we developed an agent-based navigational behavior model which attempts to capture the behavioral patterns of a ship officer during an instance of ship collision. These results could be used in the future in further developments for more advanced maritime traffic simulation.

A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.

Human-likeness of an Agent's Movement-Data Loci based on Realistically Limited Perception Data (제한적 인지 데이터에 기초한 에이전트 움직임-데이터 궤적의 인간다움)

  • Han, Chang-Hee;Kim, Won-Il
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.1-10
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    • 2010
  • This present paper's goal is to show a virtual human agent's movement-data loci based on realistically limited perception data is human-like. To determine human-likeness of the movement-data loci, we consider interactions between two parameters: Realistically Limited Perception (RLP) data and Incremental Movement-Path data Generation (IMPG). That is to consider how the former (i.e., RLP), one of the simulated parameters of human thought or its elements dictates the latter (i.e., IMPG), one of the simulated parameters of human movement behavior. Mapping DB is a prerequisite for navigation in an agent system because it functions as an interface between perception and movement behavior. Although Hill et al. studied mapping DB methodology based on RLP, their research dealt only with a rendering camera's view point data. The agent system in this present paper was integrated with the Hill's mapping DB module and then the two parameters' interaction was considered on a military reconnaissance mission with unexpected enemy emergence. Movement loci that were generated by the agent and subjects were compared with each other. The agent system in this present research verifies that it can be a functional test bed for producing human-like movement-data loci although the human-likeness of agent is the result of a pilot test, determined by two parameters (RLP and IMPG) and only 30 subjects.

Geospatial Analysis and Modeling in Korea: A Literature Review (한국의 지리공간분석 및 모델링 연구)

  • Lee, Sang-Il;Kim, Kam-Young
    • Journal of the Korean Geographical Society
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    • v.47 no.4
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    • pp.606-624
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    • 2012
  • The main objective of this paper is to provide an adequate and comprehensive review of what has been done in South Korea in the field of geospatial analysis and modeling. This review focuses on spatial data analysis and spatial statistics, spatial optimization, and geosimulation among various aspects of the field. It is recognized that geospatial analysis and modeling in South Korea got through the initial stage during the 1990s when computer and analytical cartography and GIS were introduced, moved to the growth stage during the first decade of the $21^{st}$ century when there was a surge of relevant researches, and now is heading for its maturity stage. In spatial data analysis and spatial statistics, various topics have been addressed for spatial point pattern data, areal data, geostatistical data, and spatial interaction data. In spatial optimization, modeling and applications related to facility location problems, districting problems, and routing problems have been mostly researched. Finally, in geosimulation, while most of research has focused on cellular automata, studies on agent-based model and simulation are in beginning stage. Among all these works, some have fostered methodological advances beyond simple applications of the standard techniques.

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A Study on the Performance Evaluation of G2B Procurement Process Innovation by Using MAS: Korea G2B KONEPS Case (멀티에이전트시스템(MAS)을 이용한 G2B 조달 프로세스 혁신의 효과평가에 관한 연구 : 나라장터 G2B사례)

  • Seo, Won-Jun;Lee, Dae-Cheor;Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.157-175
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    • 2012
  • It is difficult to evaluate the performance of process innovation of e-procurement which has large scale and complex processes. The existing evaluation methods for measuring the effects of process innovation have been mainly done with statistically quantitative methods by analyzing operational data or with qualitative methods by conducting surveys and interviews. However, these methods have some limitations to evaluate the effects because the performance evaluation of e-procurement process innovation should consider the interactions among participants who are active either directly or indirectly through the processes. This study considers the e-procurement process as a complex system and develops a simulation model based on MAS(Multi-Agent System) to evaluate the effects of e-procurement process innovation. Multi-agent based simulation allows observing interaction patterns of objects in virtual world through relationship among objects and their behavioral mechanism. Agent-based simulation is suitable especially for complex business problems. In this study, we used Netlogo Version 4.1.3 as a MAS simulation tool which was developed in Northwestern University. To do this, we developed a interaction model of agents in MAS environment. We defined process agents and task agents, and assigned their behavioral characteristics. The developed simulation model was applied to G2B system (KONEPS: Korea ON-line E-Procurement System) of Public Procurement Service (PPS) in Korea and used to evaluate the innovation effects of the G2B system. KONEPS is a successfully established e-procurement system started in the year 2002. KONEPS is a representative e-Procurement system which integrates characteristics of e-commerce into government for business procurement activities. KONEPS deserves the international recognition considering the annual transaction volume of 56 billion dollars, daily exchanges of electronic documents, users consisted of 121,000 suppliers and 37,000 public organizations, and the 4.5 billion dollars of cost saving. For the simulation, we analyzed the e-procurement of process of KONEPS into eight sub processes such as 'process 1: search products and acquisition of proposal', 'process 2 : review the methods of contracts and item features', 'process 3 : a notice of bid', 'process 4 : registration and confirmation of qualification', 'process 5 : bidding', 'process 6 : a screening test', 'process 7 : contracts', and 'process 8 : invoice and payment'. For the parameter settings of the agents behavior, we collected some data from the transactional database of PPS and some information by conducting a survey. The used data for the simulation are 'participants (government organizations, local government organizations and public institutions)', 'the number of bidding per year', 'the number of total contracts', 'the number of shopping mall transactions', 'the rate of contracts between bidding and shopping mall', 'the successful bidding ratio', and the estimated time for each process. The comparison was done for the difference of time consumption between 'before the innovation (As-was)' and 'after the innovation (As-is).' The results showed that there were productivity improvements in every eight sub processes. The decrease ratio of 'average number of task processing' was 92.7% and the decrease ratio of 'average time of task processing' was 95.4% in entire processes when we use G2B system comparing to the conventional method. Also, this study found that the process innovation effect will be enhanced if the task process related to the 'contract' can be improved. This study shows the usability and possibility of using MAS in process innovation evaluation and its modeling.

Communication Models and Performance Evaluation for the Delivery of Data and Policy in a Hybrid-Type Intrusion Detection System (혼합형 침입 탐지 시스템에서 데이터 및 정책 전달 통신 모델과 성능 평가)

  • Jang, Jung-Sook;Jeon, Yong-Hee;Jang, Jong-Soo;Sohn, Seung-Won
    • The KIPS Transactions:PartC
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    • v.10C no.6
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    • pp.727-738
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    • 2003
  • Much research efforts are being exerted for the study of intrusion detection system(IDS). However little work has been for the communication medels and performance eveluation of the IDS. Here we present a communication framework for doing hybrid intrusion detection in which agents are used for local intrusion detections with a centralized data anaysis componenta for a global intrusion detection at multiple domains environment. We also assume the combination of host-based and network-based intrusion detection systems in the oberall framework. From the local domain, a set of information such as alert, and / or log data are reported to the upper level. At the root of the hierarchy, there is a global manager where data coalescing is performed. The global manager delivers a security policy to its lower levels as the result of aggregation and correlation of intrusion detection alerts. In this paper, we model the communication mechanisms for the hybrid IDS and develop a simular using OPNET modeller for the performance evaluation of transmission capabillities for the delivery of data and policy. We present and compare simulation results based on several scenarios focuding on communication delay.