• Title/Summary/Keyword: 에이전트 기반 시뮬레이션

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Performance Evaluation of Network Management System based on Platform Independent Component (플랫폼 독립형 컴포넌트를 기반으로 구축된 통신망 관리 시스템의 성능분석)

  • 박수현
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.151-155
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    • 1998
  • 플랫폼 독립형 클래스 저장소(PICR : Platform Independent Class Repository)에 저장되어 있는 컴포넌트를 망관리 시스템의 분삭객체로 아웃소싱하여 사용하는 Farming 방법론을 실제 TMN 에이전트의 구축에 적용하였을 때 나타나는 결과를 ATM과 같은 고속망을 DCN(Data Communication Network)으로 하는 경우에 대하여 성능평가를 하였다.

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Tactics Generation about Anti-submarine using Genetic Algorithm through Oceanography Environmental Change (해양 환경 변화에 따른 유전 알고리즘 기반의 대잠전 전술 생성에 관한 연구)

  • Park, Kang-moon;Shin, Sang-bok;Kim, Seon-jae;Hwang, Jaeryong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.2
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    • pp.362-368
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    • 2018
  • Making proper judgements in urgent situations facing a submarine at the sea is very critical. This is because the commander's misjudgments could drive the entire ally to destruction in a moment. In order to generate appropriate tactics on behalf of the human commander and to analyze the effectiveness in such emergency situations, studies using intelligent agents and genetic algorithms have been conducted. In this study, inference engine based intelligent agent is adopted to each warship and submarine to generate optimal tactics on the variable environment with genetic algorithms. And we analyze the risk of the alliance according to the performance of the enemy submarine through a simple simulation and generate appropriate tactics using the genetic algorithm. Also generated tactics are evaluated and the results are analyzed to figure out why such results are formed.

A Basic Study on the Development of Autonomous Behavioral Agent based on Ontology Used in Virtual Space (가상공간에서 활용되는 온톨로지 기반 지능형 자율주행 에이전트 개발에 관한 기초 연구)

  • Lee, Yun-Gil
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.777-784
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    • 2017
  • In the architectural space, the user's behavior is the most important factor in evaluating the quality of architecture. Normally, the evaluation of user behavioral performance was carried out after a building was completed. Recently, interest in and efforts at pre-simulation based on information technology are accelerating. However, since existing user simulation technology is concerned mainly with simply escaping from a large space, it is impossible to simulate the behavior of multiple users in an architectural space. The present study strives to develop a human-figured intelligent agent for advanced user simulation based on ontology. The main purpose of the study is to employ the intelligent behaviors of a NPC(Non-player Character) to infer the ontology of both spatial and user information. In this paper, we intend to integrate ontology inference technology into the virtual space. And also, this study suggest the ontology visualization technology which illustrate the ontology-based information and their change in the spatial information.

Modeling & Simulation Environment for Solving Waste Problems of the Local Community using Discrete Event System Formalism (지역사회 내 쓰레기 문제 해결을 위한 이산사건시스템 형식론 기반 모델링 및 시뮬레이션 환경)

  • Choi, Changbeom;Jung, Jinho;Lyoo, Changhyun;Kim, Eun-Young
    • Journal of the Korea Society for Simulation
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    • v.29 no.1
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    • pp.71-79
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    • 2020
  • As the urbanization trend in modern society continues, the concentration of the population induces the urban problems in the residential area. One of the well-known issues among various urban problems is the garbage problem, which causes deterioration of the residential environment of citizens and directly affects the satisfaction of municipal administration. Such garbage problem cannot be accurately predicted by analyzing the amount of waste emitted from residential areas, but it is necessary to analyze the lifestyle and characteristics of residents living in residential areas. In this study, we propose an agent-based residential modeling and simulation environment using discrete event system formalism to analyze the garbage problem and satisfaction level according to the distribution of residents in the residential area. To model the behavior of the residents, we utilized the Atomic Model to capture the temporal behavior. Also, we used the Coupled Model to model the multi-family and the building to enhance the reusability of the simulation model. Also, this study carried out simulation modeling and simulation for a multi-family residential area. The simulation results of the multi-family housing area show that considering the characteristics of the residents gives better results compared to the simulation results without considering the characteristics.

Vessel and Navigation Modeling and Simulation based on DEVS Formalism : Design for Navigation Simulation Architecture with Modeling for Critical Systems and Agents of Vessel (DEVS 형식론 기반의 선박 항해 모델링 및 시뮬레이션 (I) : 항해 시뮬레이션 아키텍처 설계와 선박 핵심 장비 및 에이전트 모델링)

  • Woo, Sang-Min;Lee, Jang-Se;Hwang, Hun-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1038-1048
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    • 2019
  • Recently, various systems have been developed to support ship navigation safety. In order to verify the usefulness of such a system, it is most ideal to try it on a real vessel, but there are many difficulties. As an alternative, usability verification methods applied with modelling and simulation (M&S) techniques are required such as FMSS, which is closest to reality, is very expansive to construct, and there needs the specialized operator. For this reason, this paper proposes a method to verify the navigation safety support system by modeling and simulation techniques based on the Discrete Event System Specification (DEVS) formalism. As a first step, we designed the navigation simulation architecture based on the SES/MB framework, and details on modelling ship core equipment and navigator agents based on the DEVS. Through this, we are able to implement the navigation simulation system for vessels, and evaluate the effectiveness of navigation safety support elements such as collision avoidance, etc. using developed scenarios.

The Development of an Agent-Based Model for Simulating Self-Controlled Team Building Behavior (에이전트 기반 자율적 팀 결성 행동 시뮬레이션 모형의 개발)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.335-345
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    • 2017
  • It is necessary for an instructor to understand the student's team building behavior for an effective guidance of team activities. In this study, we developed an agent-based computational model for simulating the student's self-controlled behavior. We validated the model by comparing the actual behavior. Through the simulation, we found that the time to stabilization of team formation and the ratio of the students having no team are decreasing as the population of the student increases. However, we also found that over a certain amount of population, the time and the ratio do not show much progress in the difference. The simulation also shows that the more heterogeneity between the students the higher chance of delaying the team formation and increasing the ratio. We expect to use the model as a tool for guiding and supporting students' team activities.

Earthwork Planning via Reinforcement Learning with Heterogeneous Construction Equipment (강화학습을 이용한 이종 장비 토목 공정 계획)

  • Ji, Min-Gi;Park, Jun-Keon;Kim, Do-Hyeong;Jung, Yo-Han;Park, Jin-Kyoo;Moon, Il-Chul
    • Journal of the Korea Society for Simulation
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    • v.27 no.1
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    • pp.1-13
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    • 2018
  • Earthwork planning is one of the critical issues in a construction process management. For the construction process management, there are some different approaches such as optimizing construction with either mathematical methodologies or heuristics with simulations. This paper propose a simulated earthwork scenario and an optimal path for the simulation using a reinforcement learning. For reinforcement learning, we use two different Markov decision process, or MDP, formulations with interacting excavator agent and truck agent, sequenced learning, and independent learning. The simulation result shows that two different formulations can reach the optimal planning for a simulated earthwork scenario. This planning could be a basis for an automatic construction management.

해상교통 환경 재현을 위한 항해사 인지행동 분석모델 연구

  • Kim, Hong-Tae
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.05a
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    • pp.8-9
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    • 2019
  • 해상교통과 같이 선박, 항해자, 관제센터, 해운선사, 기상시스템, 지리정보시스템 등의 높은 복잡도와 방대한 범위의 요구사항을 갖는 시스템의 M&S를 위해서는 인간을 포함한 체계가 필요하다. 디지털 환경에서 해상교통을 모의하기 위해서는 주요 요소인 인적요인에 대한 모델링 필요하며, 현실감 있는 해상교통 상황의 재현 및 예측을 위해 항해자의 인지과정, 행동양식, 항해전문성, 항해오류 등을 모델링하여 반영하는 것이 타당하다. 본 발표에서는 해상교통류 분석을 위한 지능형 선박 에이전트 개발을 위해 선박운항과 관련된 항해자의 인지 및 행동을 분석하고, 이를 통해 분석된 정보를 이용하여 항해자의 행동과 유사한 에이전트 기반의 인지 및 행동 모델 개발 내용을 소개하고자 한다.

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PI-based Containment Control for Multi-agent Systems with Input Saturations (입력 포화가 존재하는 다중 에이전트 시스템을 위한 PI기반의 봉쇄제어)

  • Lim, Young-Hun;Tack, Han-Ho;Kang, Shin-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.102-107
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    • 2021
  • This paper discusses the containment control problem for multi-agent systems with input saturations. The goal of the containment control is to obtain swarming behavior by driving follower agents into the convex hull which is spanned by multiple leader agents. This paper considers multiple leader agents moving at the same constant speed. Then, to solve the containment problem for moving leaders, we propose a PI-based distributed control algorithm. We next analyze the convergence of follower agents to the desired positions. Specifically, we apply the integral-type Lyapunov function to take into account the saturation nonlinearity. Then, based on Lasalle's Invariance Principle, we show that the asymptotic convergence of error states to zero for any positive constant gains. Finally, numerical examples with the static and moving leaders are provided to validate the theoretical results.

Agent-Based COVID-19 Simulation Considering Dynamic Movement: Changes of Infections According to Detect Levels (동적 움직임 변화를 반영한 에이전트 기반 코로나-19 시뮬레이션: 접촉자 발견 수준에 따른 감염 변화)

  • Lee, Jongsung
    • Journal of the Korea Society for Simulation
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    • v.30 no.1
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    • pp.43-54
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    • 2021
  • Since COVID-19 (Severe acute respiratory syndrome coronavirus type 2, SARS-Cov-2) was first discovered at the end of 2019, it has spread rapidly around the world. This study introduces an agent-based simulation model representing COVID-19 spread in South Korea to investigate the effect of detect level (contact tracing) on the virus spread. To develop the model, related data are aggregated and probability distributions are inferred based on the data. The entire process of infection, quarantine, recovery, and death is schematically described and the interaction of people is modeled based on the traffic data. A composite logistic functions are utilized to represent the compliance of people to the government move control such as social distancing. To demonstrate to effect of detect level on the virus spread, detect level is changed from 0% to 100%. The results indicate active contact tracing inhibits the virus spread and the inhibitory effect increases geometrically as the detect level increases.