• Title/Summary/Keyword: 업데이트

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해외정보 - 유럽의 발포스티렌 포장의 산업적 사용에 관한 LCA

  • 한국발포스티렌재활용협회
    • 환경사랑
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    • s.63
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    • pp.12-13
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    • 2012
  • EUMEPS(유럽연합 EPS생산자기구) 뉴스레터에 소개 된 EPS 포장 관련 LCA 자료를 소개한다. 생선포장상자에 관한 전과정평가(LCA)는 경쟁 자재 산업이 EPS 포장 산업을 위협한 것에 대한 대응책이었다. TV 포장에 관한 LCA 연구는 2001년부터의 이전 연구의 업데이트이다.

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PR페이지 - 어도비 포토샵 CC, 3D 프린팅 기능 추가

  • 대한인쇄문화협회
    • 프린팅코리아
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    • v.13 no.2
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    • pp.91-91
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    • 2014
  • 한국어도비시스템즈(대표이사 지준영)는 지난 1월 17일 자사의 대표 이미지 편집 툴 어도비 포토샵 CC에 3D 프린팅 기능이 새롭게 추가됐다고 발표했다. 어도비 크리에이티브 클라우드의 올해 첫 대규모 업데이트의 일환으로 제공된 3D 프린팅 기능은 크리에이티브 클라우드 사용자라면 누구나 지금 즉시 이용 가능하다.

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A Link State Update Algorithm based on a Statistical Threshold for Guarantee of Bandwidth (대역폭 보장을 위한 통계적 임계값 기반의 링크 상태 갱신 알고리즘)

  • Lee, Jin-Ju;Chung, Min-Young;Lee, Tae-Jin;Choo, Hyun-Seung
    • Journal of KIISE:Information Networking
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    • v.35 no.5
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    • pp.395-401
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    • 2008
  • In order to determine path(s) satisfied with bandwidth-guaranteed in the Internet, routers should have information on network topology and link state. The information is stored in Link State Database (LSDB) located in each router and managed. If link states information is changed, routers inform their neighbor of link state information changed by sending Link State Update (LSU) messages. However, there is trade-off between reflection of actual link state information on LSDB and cost of sending LSU messages. To find a bandwidth-guaranteed path effectively, it is important to decide whether LSU messages are sent or not for the change of link sate. In this paper, we propose a threshold-based LSU algorithm using statistic to effectively decide for sending LSU messages and evaluates its performance by intensive simulations. Simulation results show that the performance of proposed scheme is superior to the existing LSU schemes.

A Software Update Technique for Aircraft Missiles based on MIL-STD-1760 (MIL-STD-1760 기반 항공기용 유도탄 소프트웨어 업데이트 기법)

  • Lee, Seungyoun;Kim, Sungkwon;Lee, Hyunah;Cho, Dongsik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.5
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    • pp.649-657
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    • 2018
  • It is essential that weapons which are mounted on aircraft need to prove its reliability and safety during its developments. A guided missile should have high reliability and safety throughout various tests which are including ground tests, captive flight tests, detailed technical tests and operational tests. In these various tests, it is vital that software of each component in the guided missile should be easily updated in order to correct algorithms or errors. In this paper, we propose a software update technique based on MDTP(mass data transfer protocol) which are defined in MIL-STD-1760. The proposed techniques have the following advantages: First, software of each unit in a weapon can be updated through a test equipment without disassemble a guided missile. Second, development periods for a software update can be reduced by reusing MDTP. Third, we can easily maintenance of the software because it is based on standard. We proved its efficiency and validity through experiments. Therefore, the proposed technique should be effectively utilized for software update of a weapon mounted on an aircraft during development processes.

The Biometric Authentication based Dynamic Group Signature Scheme (바이오메트릭 인증 기반의 동적 그룹 서명 기법)

  • Yun, Sunghyun
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.49-55
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    • 2016
  • In a delegate authentication, a user can lend his/her own authentication data to the third parties to let them be authenticated instead of himself/herself. The user authentication schemes based on the memory of unique data such as password, are vulnerable to this type of attack. Biometric authentication could minimize the risk of delegate authentication since it uses the biometric data unique by each person. Group authentication scheme is used to prove that each group member belongs to the corresponding group. For applications such as an electronic voting or a mobile meeting where the number of group members is changing dynamically, a new group authentication method is needed to reflect the status of group in real time. In this paper, we propose biometric authentication based dynamic group signature scheme. The proposed scheme is composed of biometric key generation, group public key creation, group signature generation, group signature verification and member update protocols. The proposed member update protocol is secure against colluding attacks of existing members and could reflect group status in real time.

Performance analysis of Hierarchical Mobile IPv6 depending on the paging size (페이징 영역크기에 따른 계층적 이동 IPv6 의 성능분석)

  • 정계갑;이상욱;김준년
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12A
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    • pp.964-974
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    • 2003
  • With increasing use of a personal mobile computer. the Mobile IPv6 is one of the main protocols that support mobility and complies with IPv6 specification. Similar to the mobile IPv6, the mobile IPv6 also has limitations on fast moving condition. The Hierarchical Mobile IPv6 is a solution that overcomes these limitations. The Hierarchical Mobile IPv6 is a micro mobility protocol that supports fast mobile IP handover and reduces signaling overhead with Mobility Anchor Point(MAP). But until now no paging method is applied to the Hierarchical Mobile IPv6 to reduce unnecessary signaling overhead and power consumption of mobile nodes. So, the paging mechanism for the Hierarchical Mobile IPv6 is proposed in this paper. the mechanism is implemented by making use of the destination option header and extension function and the last location algorithm. The results show that the Hierarchical Mobile IPv6 with the paging ability reduces the traffic of mobile networks by removing unnecessary binding update packet generated whenever handover takes place. Also, the larger the paging size is. the less the number of BU(Binding Update) massage generated.

A Research on the Balancing among the Users of MMORPG through Analyzing the Preferences of Playing Game for the Types of Individual Characteristics (개인의 성격유형별 게임플레이의 선호도 분석을 통한 MMORPG의 유저 간 밸런싱 연구)

  • Kim, Jung-Hyun;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.3-10
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    • 2009
  • what is the elements letting users play games consistently other than the growth of the computer technology? What sort of elements can games give to control the balances in the various features of users? The subject of this study was set up for these questions. Examining the result of this study, the analysis of the types of individual characteristics as well as their preferences of playing games in the level of game design in the process of game development can be utilized as a fundamental data for the design of game contents based on user's propensity. Also it can provide the most effective method for controlling the balance of the game world. Moreover, it can be utilized to set up directions for updating the games based on user's propensity. If it can be counted for the potential users' preferences, the result of analysis of individual characteristic would act as good basic data for the balancing of game among various types of users.

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The Design and Implementation of ECU Simulator for the Smart Vehicle based on FOTA (FOTA 기반 지능형 자동차를 위한 범용 ECU 시뮬레이터 설계 및 구현)

  • Park, In-Hye;Ko, Jae-Jin;Kwak, Jae-Min
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.22-28
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    • 2014
  • This paper presents the design and development of ECU simulator in order to verify automatic firmware update system of ECU SW on the vehicle. We designed and developed general-proposed ECU simulator as devide into HW and SW parts. HWadopt 32bit MPU, CAN, LIN, LCD, and touch-pad button to satisfy general-proposed ECU level. And SW constructed as finite-state-machine structure in order to support HW spec. We developed ECU manager which deliveries update data to verify validity of operation. And we tested ECU simulator with ECU manager. For test of validity of ECU simulator, we set 4 scenarios between ECU simulator and manager. As the result, we confirmed validity of operation in ECU simulator for automatic SW update system.

Software Downloading for Digital TV Settop Boxes (디지털 TV 수신장치를 위한 소프트웨어 다운로드 기능)

  • Jung Moon-Ryul;Park Youn-Sun;Ryu Il-Kyoun;Kim Jin-Goo;Ahn Byoung-Kyu;Choi Seung-Pil;Kim Jung-Hwan;Choi Jin-Soo;Bang Gun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.271-276
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    • 2004
  • 디지털방송이 시작되면서 고품질의 A/V(비디오/오디오)프로그램과 다양한 멀티미디어 컨텐츠를 제공하는 데이터방송을 처리하기 위한 수신 장치의 비중이 커지고 있다 이와 관련하여 데이터방송 환경에서 새로운 기술과 서비스가 등장할 때마다 이를 수용할 수 있는 소프트웨어를 탑재한 새로운 수신 장치가 필요하다. 일반적으로 한번 가정 내에 보급된 디지털 수신 장치의 소프트웨어 업그레이드가 용이하지 않기 때문에, 방송을 통해 이를 실현한다. 본 논문은 TV 셋탑박스 (STB) 내에 상주하는 middleware native application software 를 방송으로 다운받아 수정하는 기능을 지닌 STB 의 구현에 대해서 기술한다. 소프트웨어 업데이트 시스템은 소프트웨어를 포함하는 데이터 카루셀 스트림을 다운받아 파싱하는 다운로더, 추출된 소프트웨어를 설치하는 업데이트 로더, 그리고 예치상황이 발생하면 셋탑박스가 새로 부팅될 때, 로그 파일을 이용하여 소프트웨어를 옛날 상태의 회복시켜주는 리커버러 (recoverer)로 구성되어 있다. 다운로더는 지상파 디지털 방송 규격인 ATSC 규약에 맞게 구현하고, ATSC용 STB환경에서 테스트하고 있다.

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