• Title/Summary/Keyword: 언어표현

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The Effects of Home Literary Environment, Reading Attitude, Perceived Verbal Ability, and Preference for Verbal Expression on the Writing Performance of the Verbally Gifted (언어영재의 문식성 환경, 독서태도, 지각된 언어능력 및 언어표현선호도가 쓰기수행에 미치는 영향)

  • Yoon, Cho-Hee
    • Korean Journal of Child Studies
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    • v.27 no.6
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    • pp.53-68
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    • 2006
  • For this study of the writing performance of verbally gifted elementary and middle school students and its relations to home literary environment, reading attitude, perceived verbal ability, and preference for verbal expression, a sample of 101 verbally gifted children was recruited from classes in a gifted education institute in P metropolitan area. Results of path analyses show that verbally gifted children's home literary environment affects reading attitude and perceived verbal ability; reading attitude and perceived verbal ability affects preference for verbal expression; and preference for verbal expression directly affects writing performance. Results imply that the indirect relations of home literary environment to verbally gifted children's writing performance are an important foundation for developing preference for verbal expression and writing skills.

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Generation of Auxiliary Verbs in a Korean Generation System of English-Korean Machine Translation (영한 기계번역의 한국어 생성 시스템에서 조동사의 생성)

  • An, Dong-Un;Cho, Jeong-Mi;Kim, Gil-Chang
    • Annual Conference on Human and Language Technology
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    • 1993.10a
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    • pp.533-544
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    • 1993
  • 기계번역에서 기능어의 번역은 각 언어가 고유의 문법적 특성과 표현방법을 가지고 있기 때문에 기능어가 가지는 의미와 문법적 기능을 자질로 표현하고 이를 통하여 해석과 생성을 한다. 한국어는 첨가어로 기능어가 매우 발달되어 있으며, 특히 조동사가 많은 문법적 기능을 담당하고 화자의 양태적 관계를 나타낸다. 따라서, 기계번역의 한국어 생성에서 조동사가 번역의 질에 상당한 영향을 미친다. 본 논문에서는 중간언어방식을 이용한 기계번역시스템의 한국어 생성에서 문법적 기능이나 양태적 관계를 나타낸 중간언어로부터 어떠한 조동사가 생성이 되어야 하고, 또한 조동사들간의 결합순서는 어떠한지를 살펴본다. 이를 위하여 Corpus를 분석하여 각 조동사 분류에 대한 대표 표층어를 선정하고 조동사간의 결합순서를 밝힌다. 조동사 생성을 위해 필요한 처리 과정과 언어적 지식베이스를 제안하고 시스템을 구현한다.

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Anaphora Resolution for Contextually Appropriate Animation of Multimedia Fairy Tales (문맥상 자연스러운 멀티동화 자동 애니메이션을 위한 참조현상 해결)

  • Hong, Kyung-Wha;Park, Jong-C.
    • Annual Conference on Human and Language Technology
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    • 2002.10e
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    • pp.317-324
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    • 2002
  • 참조현상이란 이미 언급되었던 혹은 이미 알고 있다고 여겨지는 정보에 대한 재표현이다. 참조현상은 자연언어처리 분야에서뿐만 아니라 인지과학, 심리학, 철학분야에서도 활발하게 연구되는 현상으로 참조표현인 조응사(anaphora)의 선행사(antecedent)를 채택하는 방법에 따라 그 성능이 좌우된다. 자연언어문장으로부터 멀티동화를 생성을 위한 애니메이션 제어 스크립트 명령들에서의 참조해결은 선행 정보의 적절한 참조를 바탕으로 자연스러운 애니메이션 장면을 생성하는데 있어서 필수적이다. 본 논문에서는 이러한 동화의 자연언어 문장에 나타나는 참조현상들에 대해 살펴보고 결합범주문법을 이용하여 참조현상을 해결하는 방법과 구현방법에 대해 논의한다.

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Evaluation of Generative AI's Understading of Hate Speech Using Appropriateness Conditions (적정성 조건을 활용한 생성 AI의 혐오 화행 이해 평가)

  • Kang Joeun;Kim Yujin;Kim Hansaem
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.95-100
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    • 2023
  • 끊임없이 재생산되는 혐오 표현의 정확한 탐지를 위해서는 혐오란 무엇인가에 대한 본질적인 이해가 필요하다. 본 연구에서는 화용론에서 사용되는 적정성 조건이라는 분석 틀을 활용하여 모델이 '혐오하기' 화행을 어떻게 인식하고 있는지 평가하고자 했다. 혐오 화행의 적정성 조건을 명제 내용 조건, 예비 조건, 성실성 조건, 본질 조건으로 나누어 분석하였으며, 이를 진위형, 연결형, 단답형, 논술형 문항으로 구성했다. 그 결과 모든 문항 유형에서 50점이 넘는 점수를 받았으나 비교적 고차원인 사고 능력을 측정하는 단답형과 논술형 문항 유형의 점수가 가장 낮게 나타났다.

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Way to the Method of Teaching Korean Speculative Expression Using Visual Thinking : Focusing on '-(으)ㄹ 것 같다', '-나 보다' (비주얼 씽킹을 활용한 한국어 추측 표현 교육 방안 : '-(으)ㄹ 것 같다', '-나 보다'를 대상으로)

  • Lee, Eun-Kyoung;Bak, Jong-Ho
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.5
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    • pp.141-151
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    • 2021
  • This study analyzed the meaning and functions of '-(으)ㄹ 것 같다' and '-나 보다' among the various semantic functions depending on the situation, and discussed ways to train speculative expressions more efficiently by expanding them from traditional teaching methods through visualizations applied visual thinking at real Korean language education. The speculative representation, which is the subject of this study, represents the speaker's speculation about something or situation, with slight differences in meaning depending on the basis of the speculation and the subject of the speculation. We propose a training method that can enhance the diversification and efficiency of teaching-learning through visualization of information or knowledge, speculative representations that exhibit fine semantic differences in various situations. Utilizing visual thinking in language education can simplify and provide language information through visualization of language knowledge, and learners can be efficient at organizing and organizing language knowledge. It also has the advantage of long-term memory of language information through visualization of language knowledge. Attempts of various educational methods that can be applied at the Korean language education site can contribute to establishing a more systematic and efficient education method, which is meaningful in that the visual thinking proposed in this study can give interest and efficiency to international students.

Extending UML2.0 Profile of the C2 Architecture Style (C2 아키텍쳐 스타일을 위한 UML2.0 프로파일의 확장)

  • Roh, Sung-Hwan;Jeon, Tae-Woong;Seung, Hyon-Woo
    • Journal of KIISE:Software and Applications
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    • v.33 no.1
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    • pp.17-31
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    • 2006
  • Software architecture is the high level model of a software system. It should be specified with ADLs (Architecture Description Languages) for its clarity and preciseness. Most ADLs such as C2SADL have not come into extensive use in industries since ADL users should learn a distinct notation specific to architecture, and ADLs do not address all stakes of the development process that is becoming diversified everyday. On the other hand, UML is a do facto standard general modeling language for software developments. UML provides a consistent notation and various supporting tools during the whole software development cycle. But, UML is a general modeling language and does not provide all concepts that are important to architecture description. UML should be extended in order to precisely model architecture. In this paper, we defined a C2 architecture modeling language as a UML2.0 profile. We applied the defined C2 architecture modeling language to the modeling of a restaurant reservation system.

Study on Facial Expression Factors as Emotional Interaction Design Factors (감성적 인터랙션 디자인 요소로서의 표정 요소에 관한 연구)

  • Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.61-70
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    • 2014
  • Verbal communication has limits in the interaction between robot and man, and therefore nonverbal communication is required for realizing smoother and more efficient communication and even the emotional expression of the robot. This study derived 7 pieces of nonverbal information based on shopping behavior using the robot designed to support shopping, selected facial expression as the element of the nonverbal information derived, and coded face components through 2D analysis. Also, this study analyzed the significance of the expression of nonverbal information using 3D animation that combines the codes of face components. The analysis showed that the proposed expression method for nonverbal information manifested high level of significance, suggesting the potential of this study as the base line data for the research on nonverbal information. However, the case of 'embarrassment' showed limits in applying the coded face components to shape and requires more systematic studies.