• Title/Summary/Keyword: 언어적 상호작용.

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Interaction Intent Analysis of Multiple Persons using Nonverbal Behavior Features (인간의 비언어적 행동 특징을 이용한 다중 사용자의 상호작용 의도 분석)

  • Yun, Sang-Seok;Kim, Munsang;Choi, Mun-Taek;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.738-744
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    • 2013
  • According to the cognitive science research, the interaction intent of humans can be estimated through an analysis of the representing behaviors. This paper proposes a novel methodology for reliable intention analysis of humans by applying this approach. To identify the intention, 8 behavioral features are extracted from the 4 characteristics in human-human interaction and we outline a set of core components for nonverbal behavior of humans. These nonverbal behaviors are associated with various recognition modules including multimodal sensors which have each modality with localizing sound source of the speaker in the audition part, recognizing frontal face and facial expression in the vision part, and estimating human trajectories, body pose and leaning, and hand gesture in the spatial part. As a post-processing step, temporal confidential reasoning is utilized to improve the recognition performance and integrated human model is utilized to quantitatively classify the intention from multi-dimensional cues by applying the weight factor. Thus, interactive robots can make informed engagement decision to effectively interact with multiple persons. Experimental results show that the proposed scheme works successfully between human users and a robot in human-robot interaction.

Developing a Reactive System Model from a Scenario-Based Specification Model (시나리오 기반 명세 모델로부터 반응형 시스템 모델 개발)

  • Kwon, Ryoung-Kwo;Kwon, Gi-Hwon
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.99-106
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    • 2012
  • It is an important and a difficult task to analyze external inputs and interactions between objects for designing and modeling a reactive system consisting of multiple object. Also the reactive system is required huge efforts on confirm it can satisfy requirements under all possible circumstances. In this paper, we build from requirements to a scenario-based specification model using LSC(Live Sequence Chart) extending MSC(Message Sequence Chart) with richer syntax and semantic. Then the reactive system model satisfying all requirements for each object in this system can be automatically created through LTL Synthesis. Finally, we propose a method of reactive system development by iterative process transforming a reactive system model to codes.

An Evaluation of Effort for Developing the RIA-Based Cyber Education System (RIA 기반 가상교육 시스템의 개발 노력 평가)

  • Lee Bu-Kwon;Yoo Kyeong-Jong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.91-99
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    • 2003
  • With the improvement of the web-technology, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between instructors and learners. There are several fields using the dynamic application and multimedia contents. RIA(Rich Internet Application), which. is the new paradigm of the web, provides clients with more effective and rich contents, combining the dynamic application and multimedia contents. With the existing web script language, a lot of time and efforts will be very needed to provide learners with various and rich contents. In this paper, we compare the efforts in developing the RIA based education system with the Non-RIA based education system, then experiment the characteristics of the RIA based education system

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A Design and Implementation of Graphic Component for Function Learning in Mathematics (수학과 함수 학습을 위한 그래픽 컴포넌트 설계 및 구현)

  • Shin, Woo-Chang;Kim, Kap-Su
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.51-59
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    • 2007
  • There is the meager level of applying computers to mathematics education. It is because the effective mathematics educational softwares and the various contents that make students' spontaneous participation through the interaction with computers are insufficient. As a solution to solve it, we design and implement the graphic component, graphic entities and function types that are supported in the component was identified through analyzing the mid/high school curriculum, using a simple script language to invoke the functionality of the component improves reusability and extendability. The component can be used to produce the mathematics educational softwares and contents easily that need the facility to draw various functions and geometric figures.

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The Influence of Eye-Contact between Mothers and Preschool Children upon the Relationship between Mothers' Control Behaviors and Children's Emotions (모자 간 눈 맞춤(eye-contact)이 어머니의 통제 행동과 유아의 정서와의 관계에 미치는 영향)

  • Song, Hana
    • Korean Journal of Child Studies
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    • v.35 no.5
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    • pp.83-98
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    • 2014
  • This study examined the influences of eye-contact upon the relationship between mothers' control behaviors and emotions of preschool children. The participants of this study were 66 children aged 6, and their mothers. The children and mothers were observed taking part in a writing task for 15 minutes, and two coders analyzed the amount of eye-contact between children and mothers, mothers' verbal and nonverbal support and coercive control, and children's emotions in the task setting. The results showed that mothers' coercive control and nonverbal support significantly accounted for children's negative and positive emotions, respectively. In addition, the interaction between eye-contact and mothers' verbal support was significant. In particular, mothers' behaviors significantly affected children's emotions only when eye-contact occurred. Mothers' behaviors in the absence of eye-contact did not affect children's emotions. The discussion section included an analysis of the social function of eye-contact on the verbal and nonverbal communication between mothers and children, and suggestions for future study were also presented.

A CSP based Learner Tailoring Question Recommendation Process using Item Response Theory (문항반응이론을 이용한 CSP 기반의 학습자 중심 문제추천 프로세스)

  • Jeong, Hwa-Young
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.145-152
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    • 2009
  • Applications such as study guides and adaptive tutoring must rely on a fine grained student model to tailor their interaction with the user. They are useful for Computer Adaptive Testing (CAT), for example, where the test items can be administered in order to maximize the information. I study how to design learner tailoring question process for recommendation. And this process can be applied the CAT and I use the formal language such as CSP in each process development for efficient process design. I use the item difficulty of item response theory for question recommendation process and learner can choice the difficulty step for learning change to control the difficulty of question in next learning. Finally, this method displayed the structural difference to compare between existent and this process.

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Implementation of Feature-based Dialog System in Restaurant domain (레스토랑 영역에서의 자질기반 대화시스템 구현)

  • Yang, Hyeon-Seok;Kim, Dong-Joo;Seol, Yong-Soo;Jung, Sung-Hun;Kim, Han-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.425-428
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    • 2011
  • 서비스 로봇과 펫 로봇 등 사람과 직접 상호작용하는 로봇기술의 필요성이 증가하고 있다. 대화시스템은 자연언어처리 기술을 활용하여 음성인식 기술과의 결합을 통해 현재 로봇에서 주로 사용되고 있는 버튼과 터치스크린 위주의 HRI(Human-Robot Interface)보다 자연스러운 HRI를 제공한다. 이러한 자연스러운 HRI를 수행할 수 있는 로봇을 구성하기 위해서는 로봇이 서비스를 제공할 실제 영역에 맞는 대화시스템의 연구가 필요하다. 본 논문에서는 자질사전, 단일화 문법(unification grammar), 대화 흐름도(dialogue flow diagram)를 사용한 레스토랑 영역의 자질기반(feature-based) 대화시스템을 제시한다. 자질 정보는 형태소, 시제, 어휘의 의미구조 등을 나타내며 화행(speech act) 결정에 사용하고 문장 자질과 구문 자질을 파서에서 활용한다. 자질기반 대화시스템을 통하여 레스토랑 영역에서 사용자 화행 이해 및 주문, 안내 등의 서비스를 성공적으로 수행할 수 있음을 보인다.

An Analysis of Learning Effects According to Learning Participation Level in Non-Face-To-Face Classes (비대면 수업에서 학습참여수준에 따른 학습효과 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.265-266
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    • 2021
  • COVID-19로 인한 외부환경요인의 변화는 2020학년도 1학기부터 대학교육시스템에 큰 변화를 일으켰다. 초기에는 비대면으로 변화된 수업 환경에서 필요한 수업 방법으로 전환하는 데 급급하였다면 비대면 상황이 지속되면서 대면 학습의 실재감을 제공하고 학습효과를 높이는 구체적인 요인 파악과 수업 적용이 필요하게 되었다. 본 연구에서는 비대면으로 이루어지는 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업에서 대면 수업의 실재감을 제공하기 위해 강의동영상 수업과 실시간 수업을 활용하여 수업주제 맞춤형 비대면 혼합형 수업 방법을 적용한 후 설문 조사를 통해 혼합형 수업에서 학습자의 참여수준(태도)가 대면수업 수준의 실재감에 미치는 영향을 조사·분석하였다. 이를 통해 비대면 수업에서는 비대면 환경에서 학습자의 상호작용을 위한 수업 참여 수준(태도)가 대면 수준으로 학습효과를 높이는데 가장 큰 영향을 미친 것으로 조사·분석하였다.

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Application of 'Metaverse' teaching method, problems and usage plan ('메타버스' 교수법 적용, 문제점 및 활용방안)

  • Cho, Woo-Hong;Jang, Young-Eun;Byon, Kil-Hee;Choi, Dea-Hun;Kim, Mee-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.361-363
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    • 2022
  • 본 연구의 목적은 메타버스 교수법 적용을 통해 문제점을 파악하고 활용방안을 모색하고자 하였다. 본 연구의 교수법을 효율적으로 달성하기 위해 각각 전공이 다른 교수자가 참여하여 학습법을 공유하였다. 대부분 메타버스 활용으로 흥미로운 학습법이 이루어진 반면에 다양한 문제점도 나타났다. 활용방안으로 게임, 토론, 대화 등을 통해 사전에 충분히 숙달될 수 있도록 하고, 정규수업이 아닌 비정규 교과목에서 우선 적용, 아바타 꾸미기 활용으로 보다 즐겁게 수업 참여 유도, 가상현실속에서 예의범절 지키기 등 학습 환경 이해, 학생들의 가상공간을 통해 자신들의 언어로 수업을 이끌어 흥미 유발, 젭 스페이스에서 나만의 강의실 만들기, 친구와 대화 및 상호작용 시행, 이론 교과목 수업 메타버스 플랫폼을 활용, 모의토론 및 발표 자유롭게 유도, 자신만의 케릭터 꾸미기, 진로코칭 및 상담 적용, 수업 종료후 학생만의 추가 활동 유도 등 활용방안이 제시되었다.

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Analysis of Preservice Elementary Teachers' Critiques of Peers' Inquiry-Based Instruction (예비 초등교사들의 동료 탐구 수업 비평 분석)

  • Lee, Shinyoung
    • Journal of The Korean Association For Science Education
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    • v.39 no.3
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    • pp.389-403
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    • 2019
  • This study aims to analyze criteria and characteristics for preservice elementary teachers' critiques of their peers' inquiry-based instruction. This study reviews critiques written by 31 preservice elementary teachers enrolled in an elementary school science inquiry methods course wherein the teachers designed and implemented inquiry-based instruction. These preservice teachers participated in inquiry-based instruction as if they were elementary students and then evaluated their peers' instruction. Analysis of the critiques reveals that preservice teachers evaluated their peers' instruction on the following criteria: instruction context, science content, teaching strategies, students, instructional goals, non-verbal attitude, and assessment. Their beliefs about teaching science inquiry were reflected in the critiques. Additionally, it was found that four orientation for teaching inquiry-didactic, academic rigor, activity-driven, inquiry orientation-reflected in critiques; some of critiques held more than one of these orientations. And they did not merely criticize but suggested alternatives to general teaching strategies; furthermore, of inquiry-instruction specific teaching strategies. They showed higher epistemic understanding of inquiry-based instruction after mid-term demonstrations. The evidence demonstrated that the proportion of critiques specifically about inquiry-based instruction increased after the mid-term demonstrations. Moreover, the post mid-term critiques emphasized interaction between students as well as understanding of the nature of science. These findings could provide implication for teaching inquiry and criticizing others' instruction as part of elementary school science courses in preservice elementary teacher education.