• Title/Summary/Keyword: 약 지도 학습

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Semi-supervised learning based malware detection technique (준지도 학습 기반의 멀웨어 탐지 기법)

  • Yu-Ran Jeon;Hye Yeon Shim;Il-Gu Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.254-257
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    • 2024
  • 5G 통신과 인공지능 기술이 발전하고, 사물인터넷 기기의 수가 증가함에 따라 종래의 정보보호체계를 우회하는 지능적인 사이버 공격이 증가하고 있다. 그러나, 종래의 기계학습 기반 멀웨어 탐지 방식은 이미 알려진 멀웨어만 탐지할 수 있으며, 새로운 멀웨어는 탐지가 어렵거나, 기존의 알려진 멀웨어로 잘못 분류되는 문제가 있다. 본 연구에서는 비지도학습을 사용하여 알려지지 않은 멀웨어를 탐지하고, 새롭게 탐지된 멀웨어를 새로운 라벨로 분류하여 재학습하는 준지도 학습 기반의 멀웨어 탐지 기법을 제안한다. 다양한 데이터 환경에서 알려지지 않은 멀웨어 데이터가 탐지 모델로 입력될 때 제안한 방식의 성능을 평가했다. 실험 결과에 따르면 제안한 준지도 학습 기반의 멀웨어 탐지 방법은 종래의 방식 대비 정확도를 약 16% 개선했다.

Semantic Indoor Image Segmentation using Spatial Class Simplification (공간 클래스 단순화를 이용한 의미론적 실내 영상 분할)

  • Kim, Jung-hwan;Choi, Hyung-il
    • Journal of Internet Computing and Services
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    • v.20 no.3
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    • pp.33-41
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    • 2019
  • In this paper, we propose a method to learn the redesigned class with background and object for semantic segmentation of indoor scene image. Semantic image segmentation is a technique that divides meaningful parts of an image, such as walls and beds, into pixels. Previous work of semantic image segmentation has proposed methods of learning various object classes of images through neural networks, and it has been pointed out that there is insufficient accuracy compared to long learning time. However, in the problem of separating objects and backgrounds, there is no need to learn various object classes. So we concentrate on separating objects and backgrounds, and propose method to learn after class simplification. The accuracy of the proposed learning method is about 5 ~ 12% higher than the existing methods. In addition, the learning time is reduced by about 14 ~ 60 minutes when the class is configured differently In the same environment, and it shows that it is possible to efficiently learn about the problem of separating the object and the background.

Performance Improvement of a Korean Prosodic Phrase Boundary Prediction Model using Efficient Feature Selection (효율적인 기계학습 자질 선별을 통한 한국어 운율구 경계 예측 모델의 성능 향상)

  • Kim, Min-Ho;Kwon, Hyuk-Chul
    • Journal of KIISE:Software and Applications
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    • v.37 no.11
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    • pp.837-844
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    • 2010
  • Prediction of the prosodic phrase boundary is one of the most important natural language processing tasks. We propose, for the natural prediction of the Korean prosodic phrase boundary, a statistical approach incorporating efficient learning features. These new features reflect the factors that affect generation of the prosodic phrase boundary better than existing learning features. Notably, moreover, such learning features, extracted according to the hand-crafted prosodic phrase boundary prediction rule, impart higher accuracy. We developed a statistical model for Korean prosodic phrase boundaries based on the proposed new features. The results were 86.63% accuracy for three levels (major break, minor break, no break) and 81.14% accuracy for six levels (major break with falling tone/rising tone, minor break with falling tone/rising tone/middle tone, no break).

FPGA Implementation of SVM Engine for Training and Classification (기계학습 및 분류를 위한 SVM 엔진의 FPGA 구현)

  • Na, Wonseob;Jeong, Yongjin
    • Journal of IKEEE
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    • v.20 no.4
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    • pp.398-411
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    • 2016
  • SVM, a machine learning method, is widely used in image processing for it's excellent generalization performance. However, to add other data to the pre-trained data of the system, we need to train the entire system again. This procedure takes a lot of time, especially in embedded environment, and results in low performance of SVM. In this paper, we implemented an SVM trainer and classifier in an FPGA to solve this problem. We parlallelized the repeated operations inside SVM and modified the exponential operations of the kernel function to perform fixed point modelling. We implemented the proposed hardware on Xilinx ZC 706 evaluation board and used TSR algorithm to verify the FPGA result. It takes about 5 seconds for the proposed hardware to train 2,000 data samples and 16.54ms for classification for $1360{\times}800$ resolution in 100MHz frequency, respectively.

Adaptive Self Organizing Feature Map (적응적 자기 조직화 형상지도)

  • Lee , Hyung-Jun;Kim, Soon-Hyob
    • The Journal of the Acoustical Society of Korea
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    • v.13 no.6
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    • pp.83-90
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    • 1994
  • In this paper, we propose a new learning algorithm, ASOFM(Adaptive Self Organizing Feature Map), to solve the defects of Kohonen's Self Organiaing Feature Map. Kohonen's algorithm is sometimes stranded on local minima for the initial weights. The proposed algorithm uses an object function which can evaluate the state of network in learning and adjusts the learning rate adaptively according to the evaluation of the object function. As a result, it is always guaranteed that the state of network is converged to the global minimum value and it has a capacity of generalized learning by adaptively. It is reduce that the learning time of our algorithm is about $30\%$ of Kohonen's.

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Implementation of Intelligent Agent Based on Reinforcement Learning Using Unity ML-Agents (유니티 ML-Agents를 이용한 강화 학습 기반의 지능형 에이전트 구현)

  • Young-Ho Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.205-211
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    • 2024
  • The purpose of this study is to implement an agent that intelligently performs tracking and movement through reinforcement learning using the Unity and ML-Agents. In this study, we conducted an experiment to compare the learning performance between training one agent in a single learning simulation environment and parallel training of several agents simultaneously in a multi-learning simulation environment. From the experimental results, we could be confirmed that the parallel training method is about 4.9 times faster than the single training method in terms of learning speed, and more stable and effective learning occurs in terms of learning stability.

Predictability of M-Learning Outcomes by Time management, Usefulness, and Interest in Science Education (모바일 과학학습 성과에 대한 시간관리, 유용성, 흥미의 예측력 검증)

  • Lee, Jeongmin;Noh, Jiyae
    • The Journal of Korean Association of Computer Education
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    • v.17 no.1
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    • pp.65-73
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    • 2014
  • The purpose of this study is to examine how time management, usefulness, and interest predict m-learning outcomes. For this study, 144 high school students participated in m-learning activities during science classes. After 5 week of classes, they responded the following surveys: time management, usefulness, interest, satisfaction, perceived achievement and learning persistence. Multiple regression analyses with correlation applied to this study as a data analysis method. The results showed that time management, usefulness, interest significantly predicted learning satisfaction and persistence. In addition, time management and usefulness significantly predicted perceived achievement, Therefore, these findings imply that time management, usefulness should be considered for designing m-learning activities in high school science class.

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Improvement of the Gonu game using progressive deepening in reinforcement learning (강화학습에서 점진적인 심화를 이용한 고누게임의 개선)

  • Shin, YongWoo
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.23-30
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    • 2020
  • There are many cases in the game. So, Game have to learn a lot. This paper uses reinforcement learning to improve the learning speed. However, because reinforcement learning has many cases, it slows down early in learning. So, the speed of learning was improved by using the minimax algorithm. In order to compare the improved performance, a Gonu game was produced and tested. As for the experimental results, the win rate was high, but the result of a tie occurred. The game tree was further explored using progressive deepening to reduce tie cases and win rate has improved by about 75%.

CCTV Object Detection with Background Subtraction and Convolutional Neural Network (배경 차분과 CNN 기반의 CCTV 객체 검출)

  • Kim, Young-Min;Lee, Jiyoung;Yoon, Illo;Han, Taekjin;Kim, Chulyeon
    • KIISE Transactions on Computing Practices
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    • v.24 no.3
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    • pp.151-156
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    • 2018
  • In this paper, a method to classify objects in outdoor CCTV images using Convolutional Neural Network(CNN) and background subtraction is proposed. Object candidates are extracted using background subtraction and they are classified with CNN to detect objects in the image. At the end, computation complexity is highly reduced in comparison to other object detection algorithms. A database is constructed by filming alleys and playgrounds, places where crime occurs mainly. In experiments, different image sizes and experimental settings are tested to construct a best classifier detecting person. And the final classification accuracy became 80% for same camera data and 67.5% for a different camera.

Syllable-based Korean POS Tagging Based on Combining a Pre-analyzed Dictionary with Machine Learning (기분석사전과 기계학습 방법을 결합한 음절 단위 한국어 품사 태깅)

  • Lee, Chung-Hee;Lim, Joon-Ho;Lim, Soojong;Kim, Hyun-Ki
    • Journal of KIISE
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    • v.43 no.3
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    • pp.362-369
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    • 2016
  • This study is directed toward the design of a hybrid algorithm for syllable-based Korean POS tagging. Previous syllable-based works on Korean POS tagging have relied on a sequence labeling method and mostly used only a machine learning method. We present a new algorithm integrating a machine learning method and a pre-analyzed dictionary. We used a Sejong tagged corpus for training and evaluation. While the machine learning engine achieved eojeol precision of 0.964, the proposed hybrid engine achieved eojeol precision of 0.990. In a Quiz domain test, the machine learning engine and the proposed hybrid engine obtained 0.961 and 0.972, respectively. This result indicates our method to be effective for Korean POS tagging.